Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
PtV WindowWasher (allies) vs Majikforce (axis)
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That couldve been done in NCM
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I did it in combat move just for the sake of move planning
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@WindowWasher Doesn’t matter you moved during the combat move. You need to move them separately if that is your intention,
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Alright, its really annoying, but I understand, will roll.
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What happens if the carrier gets sunk, can they land elsewhere? are they destroyed? Ive got an empty carrier there
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@WindowWasher Rules are rules. There is a specific reason the combat and NCM moves are separate phases. I know I am a rules stickler but that’s the only way we can both know what is expected of our opponent.
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@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
What happens if the carrier gets sunk, can they land elsewhere? are they destroyed? Ive got an empty carrier there
They sink.
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Ok, carrier 1 [dice 3d6]
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3d6: 6, 5, 4
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Carrier 2 [dice 3d6]
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3d6: 5, 5, 5
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well that was lucky…
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Western Germany to Southern France 2 fighters moved from Southern Italy to Southern France 1 armour and 1 mech_infantry moved from Northern Caucasus to Western Sinkiang Italians take Kazakhstan from Russians Italians take Western Sinkiang from Chinese Combat - Italians Battle in Southern France Italians attack with 3 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 3 armour and 2 mech_infantrys moved from Northern Italy to France 3 fighters moved from Southern France to Southern Italy 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Northern Caucasus to Southern Caucasus 1 mech_infantry moved from Rostov to Southern Caucasus Place Units - Italians 1 destroyer and 2 submarines placed in 99 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.83
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@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
well that was lucky…
Quite so, but on par with my overall dice this game. I guess I will not scramble the Japanese fighters.
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 9 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from New Guinea to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Java 4 fighters moved from 7 Sea Zone to 6 Sea Zone Combat - ANZAC Battle in Java Battle in 6 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 cruiser and 3 transports ANZAC roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone ANZAC win, taking Java from Japanese with 4 fighters remaining. Battle score for attacker is 29 Casualties for Japanese: 1 cruiser and 3 transports Non Combat Move - ANZAC 4 fighters moved from 6 Sea Zone to 7 Sea Zone 1 carrier moved from 65 Sea Zone to 27 Sea Zone 1 carrier moved from 27 Sea Zone to 7 Sea Zone 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 aaGun moved from New Guinea to 55 Sea Zone 1 aaGun and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 aaGun moved from 64 Sea Zone to New South Wales 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 1 cruiser moved from 34 Sea Zone to 7 Sea Zone Place Units - ANZAC 1 aaGun and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 2,2 ANZAC collect 12 PUs (3 lost to blockades); end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : 0.00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 9 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from New Guinea to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Java 4 fighters moved from 7 Sea Zone to 6 Sea Zone Combat - ANZAC Battle in Java Battle in 6 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 cruiser and 3 transports ANZAC roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone ANZAC win, taking Java from Japanese with 4 fighters remaining. Battle score for attacker is 29 Casualties for Japanese: 1 cruiser and 3 transports Non Combat Move - ANZAC 4 fighters moved from 6 Sea Zone to 7 Sea Zone 1 carrier moved from 65 Sea Zone to 27 Sea Zone 1 carrier moved from 27 Sea Zone to 7 Sea Zone 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 aaGun moved from New Guinea to 55 Sea Zone 1 aaGun and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 aaGun moved from 64 Sea Zone to New South Wales 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 1 cruiser moved from 34 Sea Zone to 7 Sea Zone Place Units - ANZAC 1 aaGun and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 2,2 ANZAC collect 12 PUs (3 lost to blockades); end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : 0.00
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 factory_minors and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 fighter moved from Western Germany to 128 Sea Zone 2 infantry moved from Archangel to Vologda 1 fighter and 2 tactical_bombers moved from Leningrad to Vologda 1 mech_infantry moved from Stalingrad to Urals Germans take Urals from Russians 1 armour moved from Southern Caucasus to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Northwest Persia to Southern Caucasus 2 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium Combat - Germans Battle in 128 Sea Zone Germans attack with 1 fighter British defend with 2 transports; Americans defend with 1 transport 2 transports owned by the British and 1 transport owned by the Americans lost in 128 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 18 Casualties for Americans: 1 transport Casualties for British: 2 transports Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Vologda Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Vologda, round 2 : 0/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Vologda, round 3 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals Non Combat Move - Germans Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans 1 fighter and 2 tactical_bombers moved from Vologda to Leningrad 3 tactical_bombers moved from Northern Caucasus to Slovakia Hungary 2 infantry moved from Yugoslavia to Slovakia Hungary 9 mech_infantrys moved from Eastern Poland to Leningrad 1 infantry moved from Southern Belarus to Northern Belarus 3 infantry moved from Archangel to Leningrad 3 fighters moved from Western Germany to Leningrad 5 mech_infantrys moved from Leningrad to Finland 5 armour moved from Leningrad to Finland 9 mech_infantrys moved from Germany to Eastern Poland 1 transport moved from 118 Sea Zone to 117 Sea Zone 1 mech_infantry moved from Germany to 117 Sea Zone 1 mech_infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 1 mech_infantry moved from 118 Sea Zone to Leningrad 1 cruiser moved from 116 Sea Zone to 118 Sea Zone 1 destroyer moved from 115 Sea Zone to 118 Sea Zone 1 submarine moved from 115 Sea Zone to 116 Sea Zone 1 fighter moved from 128 Sea Zone to Finland 3 mech_infantrys moved from Southern Caucasus to Stalingrad 3 armour moved from Southern Caucasus to Stalingrad 2 infantry moved from Kursk to Rostov 3 fighters moved from Holland Belgium to Western Germany 3 infantry moved from Western Germany to France Place Units - Germans 1 factory_minor placed in Southern Caucasus 1 factory_minor placed in Stalingrad 3 armour placed in Leningrad 3 artilleries placed in France 8 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.67 Germans regular : -1.83
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Samara to Western Sinkiang Russians take Kazakhstan from Italians 1 tactical_bomber moved from Russia to Western Sinkiang 1 fighter moved from Russia to Urals 1 fighter moved from Russia to Urals 1 infantry moved from Samara to Urals 1 artillery moved from Samara to Urals Combat - Russians Battle in Western Sinkiang Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Western Sinkiang, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Western Sinkiang, round 2 : 2/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 armour owned by the Russians and 1 armour owned by the Italians lost in Western Sinkiang Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in Urals Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Urals, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Urals to Samara 1 mech_infantry moved from Novgorod to Russia 1 armour moved from Novgorod to Russia 3 armour moved from Yakut S.S.R. to Timguska 5 artilleries and 5 infantry moved from Russia to Samara 2 aaGuns, 1 artillery and 31 infantry moved from Novgorod to Yaroslavl 1 tactical_bomber moved from Western Sinkiang to Samara 2 fighters moved from Samara to Russia Place Units - Russians 2 artilleries, 1 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Germans regular : -0.33 Russians regular : 1.83
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@WindowWasher This rule set is driving me nuts. Seems like a nerf to any thing the Axis like to do. Need another day to contemplate this turn.
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From what I observe, with a nerfed germany, and a full KJF, this game may be allied biased.
But, at this point… who knows, maybe there is some secret Japanese thing that nobody has tried yet that works.