got a hit with my sub, titled your bb
then got 4 more hits. casualties?
4060ce92-cdbb-4de3-93c8-fb79bcabe4ff-image.png
Pacific carriers are kinda obvious, 5 pairs on 5 carriers, then 4 Aussies on 2 others.
Atlantic is straight forward.
Im going to attack that cruiser and transports in sz6 with 4 anzac fighters, do you want to scramble? figure i should ask now cause why not, italy cant do anything about it
@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
Pacific carriers are kinda obvious, 5 pairs on 5 carriers, then 4 Aussies on 2 others.
Atlantic is straight forward.
Im going to attack that cruiser and transports in sz6 with 4 anzac fighters, do you want to scramble? figure i should ask now cause why not, italy cant do anything about it
So we have a problem. Italy may not be able to affect the ANZAC attack but my kamikazes can. You didn’t ask for kami’s or scrambles in sz 7. Seeing that you moved your whole navy into sz 7 on the combat move I will use the kami’s. 3 on each carrier that has ANZAC planes on it please.
That couldve been done in NCM
I did it in combat move just for the sake of move planning
@WindowWasher Doesn’t matter you moved during the combat move. You need to move them separately if that is your intention,
Alright, its really annoying, but I understand, will roll.
What happens if the carrier gets sunk, can they land elsewhere? are they destroyed? Ive got an empty carrier there
@WindowWasher Rules are rules. There is a specific reason the combat and NCM moves are separate phases. I know I am a rules stickler but that’s the only way we can both know what is expected of our opponent.
@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
What happens if the carrier gets sunk, can they land elsewhere? are they destroyed? Ive got an empty carrier there
They sink.
Ok, carrier 1 [dice 3d6]
3d6: 6, 5, 4
Carrier 2 [dice 3d6]
3d6: 5, 5, 5
well that was lucky…
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Southern France
2 fighters moved from Southern Italy to Southern France
1 armour and 1 mech_infantry moved from Northern Caucasus to Western Sinkiang
Italians take Kazakhstan from Russians
Italians take Western Sinkiang from Chinese
Combat - Italians
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 armour and 2 mech_infantrys moved from Northern Italy to France
3 fighters moved from Southern France to Southern Italy
2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Northern Caucasus to Southern Caucasus
1 mech_infantry moved from Rostov to Southern Caucasus
Place Units - Italians
1 destroyer and 2 submarines placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.83
@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
well that was lucky…
Quite so, but on par with my overall dice this game. I guess I will not scramble the Japanese fighters.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from New Guinea to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Java
4 fighters moved from 7 Sea Zone to 6 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 6 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 cruiser and 3 transports
ANZAC roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking Java from Japanese with 4 fighters remaining. Battle score for attacker is 29
Casualties for Japanese: 1 cruiser and 3 transports
Non Combat Move - ANZAC
4 fighters moved from 6 Sea Zone to 7 Sea Zone
1 carrier moved from 65 Sea Zone to 27 Sea Zone
1 carrier moved from 27 Sea Zone to 7 Sea Zone
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 aaGun moved from New Guinea to 55 Sea Zone
1 aaGun and 1 transport moved from 55 Sea Zone to 64 Sea Zone
1 aaGun moved from 64 Sea Zone to New South Wales
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 destroyer moved from 34 Sea Zone to 22 Sea Zone
1 cruiser moved from 34 Sea Zone to 7 Sea Zone
Place Units - ANZAC
1 aaGun and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 2,2
ANZAC collect 12 PUs (3 lost to blockades); end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
ANZAC regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from New Guinea to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Java
4 fighters moved from 7 Sea Zone to 6 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 6 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 cruiser and 3 transports
ANZAC roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking Java from Japanese with 4 fighters remaining. Battle score for attacker is 29
Casualties for Japanese: 1 cruiser and 3 transports
Non Combat Move - ANZAC
4 fighters moved from 6 Sea Zone to 7 Sea Zone
1 carrier moved from 65 Sea Zone to 27 Sea Zone
1 carrier moved from 27 Sea Zone to 7 Sea Zone
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 aaGun moved from New Guinea to 55 Sea Zone
1 aaGun and 1 transport moved from 55 Sea Zone to 64 Sea Zone
1 aaGun moved from 64 Sea Zone to New South Wales
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 destroyer moved from 34 Sea Zone to 22 Sea Zone
1 cruiser moved from 34 Sea Zone to 7 Sea Zone
Place Units - ANZAC
1 aaGun and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 2,2
ANZAC collect 12 PUs (3 lost to blockades); end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
1 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.50
ANZAC regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 factory_minors and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 fighter moved from Western Germany to 128 Sea Zone
2 infantry moved from Archangel to Vologda
1 fighter and 2 tactical_bombers moved from Leningrad to Vologda
1 mech_infantry moved from Stalingrad to Urals
Germans take Urals from Russians
1 armour moved from Southern Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Southern Caucasus
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
Combat - Germans
Battle in 128 Sea Zone
Germans attack with 1 fighter
British defend with 2 transports; Americans defend with 1 transport
2 transports owned by the British and 1 transport owned by the Americans lost in 128 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 18
Casualties for Americans: 1 transport
Casualties for British: 2 transports
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Vologda, round 2 : 0/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Vologda, round 3 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals
Non Combat Move - Germans
Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans
1 fighter and 2 tactical_bombers moved from Vologda to Leningrad
3 tactical_bombers moved from Northern Caucasus to Slovakia Hungary
2 infantry moved from Yugoslavia to Slovakia Hungary
9 mech_infantrys moved from Eastern Poland to Leningrad
1 infantry moved from Southern Belarus to Northern Belarus
3 infantry moved from Archangel to Leningrad
3 fighters moved from Western Germany to Leningrad
5 mech_infantrys moved from Leningrad to Finland
5 armour moved from Leningrad to Finland
9 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 118 Sea Zone to 117 Sea Zone
1 mech_infantry moved from Germany to 117 Sea Zone
1 mech_infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
1 mech_infantry moved from 118 Sea Zone to Leningrad
1 cruiser moved from 116 Sea Zone to 118 Sea Zone
1 destroyer moved from 115 Sea Zone to 118 Sea Zone
1 submarine moved from 115 Sea Zone to 116 Sea Zone
1 fighter moved from 128 Sea Zone to Finland
3 mech_infantrys moved from Southern Caucasus to Stalingrad
3 armour moved from Southern Caucasus to Stalingrad
2 infantry moved from Kursk to Rostov
3 fighters moved from Holland Belgium to Western Germany
3 infantry moved from Western Germany to France
Place Units - Germans
1 factory_minor placed in Southern Caucasus
1 factory_minor placed in Stalingrad
3 armour placed in Leningrad
3 artilleries placed in France
8 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.67
Germans regular : -1.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Samara to Western Sinkiang
Russians take Kazakhstan from Italians
1 tactical_bomber moved from Russia to Western Sinkiang
1 fighter moved from Russia to Urals
1 fighter moved from Russia to Urals
1 infantry moved from Samara to Urals
1 artillery moved from Samara to Urals
Combat - Russians
Battle in Western Sinkiang
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Western Sinkiang, round 2 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Western Sinkiang, round 2 : 2/2 hits, 1.00 expected hits
1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 armour owned by the Russians and 1 armour owned by the Italians lost in Western Sinkiang
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Urals
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Urals, round 2 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Urals to Samara
1 mech_infantry moved from Novgorod to Russia
1 armour moved from Novgorod to Russia
3 armour moved from Yakut S.S.R. to Timguska
5 artilleries and 5 infantry moved from Russia to Samara
2 aaGuns, 1 artillery and 31 infantry moved from Novgorod to Yaroslavl
1 tactical_bomber moved from Western Sinkiang to Samara
2 fighters moved from Samara to Russia
Place Units - Russians
2 artilleries, 1 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Germans regular : -0.33
Russians regular : 1.83