Scramble 111 but not 110
sub fights in 106 and dies first.
attacking shan state, instead of reloading, pretend I brought 1 more inf, ill roll in forum.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 34 Sea Zone to New Hebrides
1 destroyer moved from 34 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 21 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to New Zealand
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to New Zealand
2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 2 marines, 4 submarines, 3 tactical_bombers and 2 transports moved from 34 Sea Zone to 7 Sea Zone
Americans take 18 Sea Zone from Japanese
Americans take 7 Sea Zone from Japanese
1 marine moved from 7 Sea Zone to Iwo Jima
2 artilleries, 1 infantry and 1 marine moved from 7 Sea Zone to Hokkaido
2 infantry moved from Hawaiian Islands to 27 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Hokkaido
2 fighters and 2 tactical_bombers moved from Western United States to 7 Sea Zone
1 carrier and 4 submarines moved from 11 Sea Zone to 8 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 128 Sea Zone
2 infantry moved from 128 Sea Zone to Norway
1 bomber moved from United Kingdom to Germany
1 infantry moved from Tunisia to Algeria
1 armour and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 fighter moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Norway
Battle in Iwo Jima
Battle in Hokkaido
Non Combat Move - Americans
1 bomber moved from Germany to Normandy Bordeaux
4 transports moved from 113 Sea Zone to 105 Sea Zone
Place Units - Americans
2 artilleries and 1 infantry placed in Normandy Bordeaux
2 fighters and 2 tactical_bombers placed in Western United States
2 carriers placed in 11 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Szechwan to Tsinghai
1 infantry moved from Hopei to Hunan
1 artillery moved from Kweichow to Hunan
1 fighter moved from Szechwan to Tsinghai
1 artillery and 6 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Szechwan
Place Units - Chinese
1 artillery and 1 infantry placed in Northern Sinkiang
2 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
3 fighters moved from United Kingdom to Finland
2 fighters moved from 113 Sea Zone to Finland
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
5 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
2 fighters moved from Normandy Bordeaux to 96 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to Finland
1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
1 artillery and 1 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from Eastern India to Baluchistan
Combat - British
Battle in Finland
British attack with 1 bomber and 5 fighters
Germans defend with 4 infantry
British roll dice for 1 bomber and 5 fighters in Finland, round 2 : 3/6 hits, 3.00 expected hits
Germans roll dice for 4 infantry in Finland, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Germans lost in Finland
British roll dice for 1 bomber and 5 fighters in Finland, round 3 : 4/6 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
British win with 1 bomber and 5 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Adding units owned by British to Shan State: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Neutral_True to Switzerland: 1 factory_major
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Switzerland: 1 factory_major
EDIT: Adding units owned by Neutral_True to Switzerland: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Shan State to Eastern India
2 aaGuns and 8 infantry moved from Burma to Eastern India
1 aaGun moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Eastern India to Iraq
1 bomber and 5 fighters moved from Finland to Norway
1 transport moved from 93 Sea Zone to 113 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 113 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 113 Sea Zone to 128 Sea Zone
2 aaGuns and 2 infantry moved from 128 Sea Zone to Norway
2 artilleries and 2 infantry moved from United Kingdom to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Normandy Bordeaux
Place Units - British
3 infantry placed in Egypt
1 armour, 1 artillery and 1 mech_infantry placed in Iraq
1 destroyer and 1 fighter placed in 113 Sea Zone
British undo move 3.
1 destroyer placed in 113 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 2,4,2,3,6,4,1
UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : 0.17
Germans AA : -0.17
Germans regular : -1.67
British regular : 1.17
Pacific carriers are kinda obvious, 5 pairs on 5 carriers, then 4 Aussies on 2 others.
Atlantic is straight forward.
Im going to attack that cruiser and transports in sz6 with 4 anzac fighters, do you want to scramble? figure i should ask now cause why not, italy cant do anything about it
@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
Pacific carriers are kinda obvious, 5 pairs on 5 carriers, then 4 Aussies on 2 others.
Atlantic is straight forward.
Im going to attack that cruiser and transports in sz6 with 4 anzac fighters, do you want to scramble? figure i should ask now cause why not, italy cant do anything about it
So we have a problem. Italy may not be able to affect the ANZAC attack but my kamikazes can. You didn’t ask for kami’s or scrambles in sz 7. Seeing that you moved your whole navy into sz 7 on the combat move I will use the kami’s. 3 on each carrier that has ANZAC planes on it please.
That couldve been done in NCM
I did it in combat move just for the sake of move planning
@WindowWasher Doesn’t matter you moved during the combat move. You need to move them separately if that is your intention,
Alright, its really annoying, but I understand, will roll.
What happens if the carrier gets sunk, can they land elsewhere? are they destroyed? Ive got an empty carrier there
@WindowWasher Rules are rules. There is a specific reason the combat and NCM moves are separate phases. I know I am a rules stickler but that’s the only way we can both know what is expected of our opponent.
@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
What happens if the carrier gets sunk, can they land elsewhere? are they destroyed? Ive got an empty carrier there
They sink.
Ok, carrier 1 [dice 3d6]
3d6: 6, 5, 4
Carrier 2 [dice 3d6]
3d6: 5, 5, 5
well that was lucky…
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Southern France
2 fighters moved from Southern Italy to Southern France
1 armour and 1 mech_infantry moved from Northern Caucasus to Western Sinkiang
Italians take Kazakhstan from Russians
Italians take Western Sinkiang from Chinese
Combat - Italians
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 armour and 2 mech_infantrys moved from Northern Italy to France
3 fighters moved from Southern France to Southern Italy
2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Northern Caucasus to Southern Caucasus
1 mech_infantry moved from Rostov to Southern Caucasus
Place Units - Italians
1 destroyer and 2 submarines placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.83
@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
well that was lucky…
Quite so, but on par with my overall dice this game. I guess I will not scramble the Japanese fighters.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from New Guinea to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Java
4 fighters moved from 7 Sea Zone to 6 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 6 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 cruiser and 3 transports
ANZAC roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking Java from Japanese with 4 fighters remaining. Battle score for attacker is 29
Casualties for Japanese: 1 cruiser and 3 transports
Non Combat Move - ANZAC
4 fighters moved from 6 Sea Zone to 7 Sea Zone
1 carrier moved from 65 Sea Zone to 27 Sea Zone
1 carrier moved from 27 Sea Zone to 7 Sea Zone
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 aaGun moved from New Guinea to 55 Sea Zone
1 aaGun and 1 transport moved from 55 Sea Zone to 64 Sea Zone
1 aaGun moved from 64 Sea Zone to New South Wales
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 destroyer moved from 34 Sea Zone to 22 Sea Zone
1 cruiser moved from 34 Sea Zone to 7 Sea Zone
Place Units - ANZAC
1 aaGun and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 2,2
ANZAC collect 12 PUs (3 lost to blockades); end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
ANZAC regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from New Guinea to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Java
4 fighters moved from 7 Sea Zone to 6 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 6 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 cruiser and 3 transports
ANZAC roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking Java from Japanese with 4 fighters remaining. Battle score for attacker is 29
Casualties for Japanese: 1 cruiser and 3 transports
Non Combat Move - ANZAC
4 fighters moved from 6 Sea Zone to 7 Sea Zone
1 carrier moved from 65 Sea Zone to 27 Sea Zone
1 carrier moved from 27 Sea Zone to 7 Sea Zone
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 aaGun moved from New Guinea to 55 Sea Zone
1 aaGun and 1 transport moved from 55 Sea Zone to 64 Sea Zone
1 aaGun moved from 64 Sea Zone to New South Wales
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 destroyer moved from 34 Sea Zone to 22 Sea Zone
1 cruiser moved from 34 Sea Zone to 7 Sea Zone
Place Units - ANZAC
1 aaGun and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 2,2
ANZAC collect 12 PUs (3 lost to blockades); end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
1 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.50
ANZAC regular : 0.00