@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
@WindowWasher At the end of UK’s turn please verify what units are on what transports and what fighters are on what carriers please. Especially in the pacific. Thanks.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 2 artilleries, 2 carriers, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    Combat Move - Americans
        4 fighters moved from 34 Sea Zone to New Hebrides
        1 destroyer moved from 34 Sea Zone to 21 Sea Zone
              Americans take 22 Sea Zone from Japanese
              Americans take 21 Sea Zone from Japanese
        1 fighter and 1 tactical_bomber moved from 27 Sea Zone to New Zealand
        1 fighter and 1 tactical_bomber moved from Hawaiian Islands to New Zealand
        2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 2 marines, 4 submarines, 3 tactical_bombers and 2 transports moved from 34 Sea Zone to 7 Sea Zone
              Americans take 18 Sea Zone from Japanese
              Americans take 7 Sea Zone from Japanese
        1 marine moved from 7 Sea Zone to Iwo Jima
        2 artilleries, 1 infantry and 1 marine moved from 7 Sea Zone to Hokkaido
        2 infantry moved from Hawaiian Islands to 27 Sea Zone
        1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 7 Sea Zone
        2 infantry moved from 7 Sea Zone to Hokkaido
        2 fighters and 2 tactical_bombers moved from Western United States to 7 Sea Zone
        1 carrier and 4 submarines moved from 11 Sea Zone to 8 Sea Zone
        1 infantry moved from Normandy Bordeaux to Southern France
              Americans take Southern France from Germans
        2 infantry moved from Normandy Bordeaux to 113 Sea Zone
        2 infantry and 1 transport moved from 113 Sea Zone to 128 Sea Zone
        2 infantry moved from 128 Sea Zone to Norway
        1 bomber moved from United Kingdom to Germany
        1 infantry moved from Tunisia to Algeria
        1 armour and 1 mech_infantry moved from Alexandria to Egypt
        1 infantry moved from Normandy Bordeaux to Holland Belgium
              Americans take Holland Belgium from Germans
        1 fighter moved from United Kingdom to Normandy Bordeaux
    Combat - Americans
        Strategic bombing raid in Germany
                Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
            Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
            Bombing raid in Germany causes 6 damage total. 
        Battle in Norway
        Battle in Iwo Jima
        Battle in Hokkaido
    Non Combat Move - Americans
        1 bomber moved from Germany to Normandy Bordeaux
        4 transports moved from 113 Sea Zone to 105 Sea Zone
    Place Units - Americans
        2 artilleries and 1 infantry placed in Normandy Bordeaux
        2 fighters and 2 tactical_bombers placed in Western United States
        2 carriers placed in 11 Sea Zone
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
        Americans collect 69 PUs; end with 69 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Yunnan to Kwangsi
              Chinese take Kwangsi from Japanese
        2 infantry moved from Szechwan to Tsinghai
        1 infantry moved from Hopei to Hunan
        1 artillery moved from Kweichow to Hunan
        1 fighter moved from Szechwan to Tsinghai
        1 artillery and 6 infantry moved from Yunnan to Szechwan
    Combat - Chinese
        Battle in Hunan
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Hunan
                Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hunan
            Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Tsinghai
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 armour
                Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0.83 expected hits
                Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
                1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
            Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 armour
    Non Combat Move - Chinese
        1 fighter moved from Tsinghai to Szechwan
    Place Units - Chinese
        1 artillery and 1 infantry placed in Northern Sinkiang
        2 artilleries placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 10 PUs; end with 10 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : 0.83
attacking shan state, instead of reloading, pretend I brought 1 more inf, ill roll in forum.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 2 artilleries, 2 carriers, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    Combat Move - Americans
        4 fighters moved from 34 Sea Zone to New Hebrides
        1 destroyer moved from 34 Sea Zone to 21 Sea Zone
              Americans take 22 Sea Zone from Japanese
              Americans take 21 Sea Zone from Japanese
        1 fighter and 1 tactical_bomber moved from 27 Sea Zone to New Zealand
        1 fighter and 1 tactical_bomber moved from Hawaiian Islands to New Zealand
        2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 2 marines, 4 submarines, 3 tactical_bombers and 2 transports moved from 34 Sea Zone to 7 Sea Zone
              Americans take 18 Sea Zone from Japanese
              Americans take 7 Sea Zone from Japanese
        1 marine moved from 7 Sea Zone to Iwo Jima
        2 artilleries, 1 infantry and 1 marine moved from 7 Sea Zone to Hokkaido
        2 infantry moved from Hawaiian Islands to 27 Sea Zone
        1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 7 Sea Zone
        2 infantry moved from 7 Sea Zone to Hokkaido
        2 fighters and 2 tactical_bombers moved from Western United States to 7 Sea Zone
        1 carrier and 4 submarines moved from 11 Sea Zone to 8 Sea Zone
        1 infantry moved from Normandy Bordeaux to Southern France
              Americans take Southern France from Germans
        2 infantry moved from Normandy Bordeaux to 113 Sea Zone
        2 infantry and 1 transport moved from 113 Sea Zone to 128 Sea Zone
        2 infantry moved from 128 Sea Zone to Norway
        1 bomber moved from United Kingdom to Germany
        1 infantry moved from Tunisia to Algeria
        1 armour and 1 mech_infantry moved from Alexandria to Egypt
        1 infantry moved from Normandy Bordeaux to Holland Belgium
              Americans take Holland Belgium from Germans
        1 fighter moved from United Kingdom to Normandy Bordeaux
    Combat - Americans
        Strategic bombing raid in Germany
                Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
            Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
            Bombing raid in Germany causes 6 damage total. 
        Battle in Norway
        Battle in Iwo Jima
        Battle in Hokkaido
    Non Combat Move - Americans
        1 bomber moved from Germany to Normandy Bordeaux
        4 transports moved from 113 Sea Zone to 105 Sea Zone
    Place Units - Americans
        2 artilleries and 1 infantry placed in Normandy Bordeaux
        2 fighters and 2 tactical_bombers placed in Western United States
        2 carriers placed in 11 Sea Zone
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
        Americans collect 69 PUs; end with 69 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Yunnan to Kwangsi
              Chinese take Kwangsi from Japanese
        2 infantry moved from Szechwan to Tsinghai
        1 infantry moved from Hopei to Hunan
        1 artillery moved from Kweichow to Hunan
        1 fighter moved from Szechwan to Tsinghai
        1 artillery and 6 infantry moved from Yunnan to Szechwan
    Combat - Chinese
        Battle in Hunan
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Hunan
                Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hunan
            Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Tsinghai
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 armour
                Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0.83 expected hits
                Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
                1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
            Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 armour
    Non Combat Move - Chinese
        1 fighter moved from Tsinghai to Szechwan
    Place Units - Chinese
        1 artillery and 1 infantry placed in Northern Sinkiang
        2 artilleries placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 10 PUs; end with 10 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    Purchase Units - British
        British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 fighter
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
        EDIT: Turning off Edit Mode
        3 fighters moved from United Kingdom to Finland
        2 fighters moved from 113 Sea Zone to Finland
        1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
        5 infantry moved from Trans-Jordan to Iraq
        3 infantry moved from Egypt to Trans-Jordan
        1 infantry moved from Alexandria to Egypt
        2 fighters moved from Normandy Bordeaux to 96 Sea Zone
        2 fighters moved from Normandy Bordeaux to United Kingdom
        1 bomber moved from Normandy Bordeaux to Finland
        1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Yunnan to Szechwan
        1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
        1 artillery and 1 infantry moved from Burma to Shan State
        1 armour and 1 mech_infantry moved from Eastern India to Baluchistan
    Combat - British
        Battle in Finland
            British attack with 1 bomber and 5 fighters
            Germans defend with 4 infantry
                British roll dice for 1 bomber and 5 fighters in Finland, round 2 : 3/6 hits, 3.00 expected hits
                Germans roll dice for 4 infantry in Finland, round 2 : 0/4 hits, 1.33 expected hits
                3 infantry owned by the Germans lost in Finland
                British roll dice for 1 bomber and 5 fighters in Finland, round 3 : 4/6 hits, 3.00 expected hits
                Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Finland
            British win with 1 bomber and 5 fighters remaining. Battle score for attacker is 12
            Casualties for Germans: 4 infantry
        Battle in Shan State
            British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            Japanese defend with 2 infantry
                British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
                Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Japanese lost in Shan State
            British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
    Non Combat Move - British
        Turning on Edit Mode
        EDIT: Removing units owned by British from Burma: 1 infantry
        EDIT: Adding units owned by British to Shan State: 1 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Adding units owned by Neutral_True to Switzerland: 1 factory_major
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Neutral_True from Switzerland: 1 factory_major
        EDIT: Adding units owned by Neutral_True to Switzerland: 1 fighter
        EDIT: Turning off Edit Mode
        1 fighter and 1 tactical_bomber moved from Shan State to Eastern India
        2 aaGuns and 8 infantry moved from Burma to Eastern India
        1 aaGun moved from Yunnan to Szechwan
        1 fighter and 1 tactical_bomber moved from Eastern India to Iraq
        1 bomber and 5 fighters moved from Finland to Norway
        1 transport moved from 93 Sea Zone to 113 Sea Zone
        2 aaGuns and 2 infantry moved from United Kingdom to 113 Sea Zone
        2 aaGuns, 2 infantry and 2 transports moved from 113 Sea Zone to 128 Sea Zone
        2 aaGuns and 2 infantry moved from 128 Sea Zone to Norway
        2 artilleries and 2 infantry moved from United Kingdom to 113 Sea Zone
        2 artilleries and 2 infantry moved from 113 Sea Zone to Normandy Bordeaux
    Place Units - British
        3 infantry placed in Egypt
        1 armour, 1 artillery and 1 mech_infantry placed in Iraq
        1 destroyer and 1 fighter placed in 113 Sea Zone
        British undo move 3.
        1 destroyer placed in 113 Sea Zone
        1 fighter placed in United Kingdom
    Turn Complete - British
        British collect 36 PUs; end with 36 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    Place Units - UK_Pacific
        2 artilleries and 1 infantry placed in Eastern India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 2,4,2,3,6,4,1
        UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
        Some Units in Eastern India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : 0.17
Germans AA : -0.17
Germans regular : -1.67
British regular : 1.17
Pacific carriers are kinda obvious, 5 pairs on 5 carriers, then 4 Aussies on 2 others.
Atlantic is straight forward.
Im going to attack that cruiser and transports in sz6 with 4 anzac fighters, do you want to scramble? figure i should ask now cause why not, italy cant do anything about it
@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
Pacific carriers are kinda obvious, 5 pairs on 5 carriers, then 4 Aussies on 2 others.
Atlantic is straight forward.
Im going to attack that cruiser and transports in sz6 with 4 anzac fighters, do you want to scramble? figure i should ask now cause why not, italy cant do anything about it
So we have a problem. Italy may not be able to affect the ANZAC attack but my kamikazes can. You didn’t ask for kami’s or scrambles in sz 7. Seeing that you moved your whole navy into sz 7 on the combat move I will use the kami’s. 3 on each carrier that has ANZAC planes on it please.
That couldve been done in NCM
I did it in combat move just for the sake of move planning
@WindowWasher Doesn’t matter you moved during the combat move. You need to move them separately if that is your intention,
Alright, its really annoying, but I understand, will roll.
What happens if the carrier gets sunk, can they land elsewhere? are they destroyed? Ive got an empty carrier there
@WindowWasher Rules are rules. There is a specific reason the combat and NCM moves are separate phases. I know I am a rules stickler but that’s the only way we can both know what is expected of our opponent.
@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
What happens if the carrier gets sunk, can they land elsewhere? are they destroyed? Ive got an empty carrier there
They sink.
Ok, carrier 1 [dice 3d6]
3d6: 6, 5, 4
Carrier 2 [dice 3d6]
3d6: 5, 5, 5
well that was lucky…
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
    Purchase Units - Italians
        Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    Combat Move - Italians
        2 infantry moved from Northern Italy to Southern France
        1 fighter moved from Western Germany to Southern France
        2 fighters moved from Southern Italy to Southern France
        1 armour and 1 mech_infantry moved from Northern Caucasus to Western Sinkiang
              Italians take Kazakhstan from Russians
              Italians take Western Sinkiang from Chinese
    Combat - Italians
        Battle in Southern France
            Italians attack with 3 fighters and 2 infantry
            Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits
                Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Southern France
            Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
    Non Combat Move - Italians
        3 armour and 2 mech_infantrys moved from Northern Italy to France
        3 fighters moved from Southern France to Southern Italy
        2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
        1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
        1 armour moved from Northern Caucasus to Southern Caucasus
        1 mech_infantry moved from Rostov to Southern Caucasus
    Place Units - Italians
        1 destroyer and 2 submarines placed in 99 Sea Zone
    Turn Complete - Italians
        Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.83