@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 infantry moved from Szechwan to Hopei
        1 fighter moved from Eastern Sinkiang to Hopei
        1 infantry moved from Szechwan to Kweichow
        1 infantry moved from Szechwan to Hunan
        1 artillery moved from Szechwan to Hunan
        1 artillery moved from Szechwan to Kweichow
        1 artillery and 8 infantry moved from Szechwan to Yunnan
    Combat - Chinese
        Battle in Hopei
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Hunan
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 2/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Hunan
            Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
        Battle in Kweichow
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Yunnan
            Chinese attack with 1 artillery and 8 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Szechwan
    Place Units - Chinese
        2 infantry placed in Szechwan
        1 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 10 PUs; end with 12 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 carrier, 2 fighters, 4 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 artillery and 5 infantry moved from Gibraltar to 94 Sea Zone
        1 artillery, 5 infantry and 3 transports moved from 94 Sea Zone to 113 Sea Zone
        2 infantry moved from Gibraltar to 93 Sea Zone
        1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
        2 artilleries and 8 infantry moved from 113 Sea Zone to Normandy Bordeaux
        1 bomber moved from Gibraltar to Normandy Bordeaux
        1 cruiser moved from 94 Sea Zone to 113 Sea Zone
        1 submarine moved from 34 Sea Zone to 47 Sea Zone
        2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 47 Sea Zone
        1 transport moved from 34 Sea Zone to 27 Sea Zone
        1 carrier, 2 destroyers and 1 submarine moved from 27 Sea Zone to 34 Sea Zone
        1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 34 Sea Zone
        1 carrier, 2 destroyers and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
        1 fighter and 1 tactical_bomber moved from Western United States to 27 Sea Zone
        1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
        2 artilleries and 1 infantry moved from Caroline Islands to 34 Sea Zone
        2 marines moved from Caroline Islands to 34 Sea Zone
        1 armour and 1 mech_infantry moved from Libya to Alexandria
        1 infantry moved from Libya to Tunisia
        1 fighter moved from Gibraltar to United Kingdom
    Combat - Americans
        Battle in Normandy Bordeaux
            Americans attack with 2 artilleries, 1 bomber and 8 infantry
            Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
            Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 bomber and 7 infantry remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Germans: 1 infantry
        Battle in 47 Sea Zone
            Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 2 fighters and 2 tactical_bombers in 47 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
                Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 2 fighters and 2 tactical_bombers in 47 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                Japanese roll dice for 1 destroyer in 47 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 47 Sea Zone
            Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        2 fighters and 2 tactical_bombers moved from 47 Sea Zone to 34 Sea Zone
        1 bomber moved from Normandy Bordeaux to United Kingdom
    Place Units - Americans
        1 carrier and 4 submarines placed in 11 Sea Zone
        2 fighters and 2 tactical_bombers placed in Western United States
    Turn Complete - Americans
        Americans collect 57 PUs; end with 58 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 infantry moved from Szechwan to Hopei
        1 fighter moved from Eastern Sinkiang to Hopei
        1 infantry moved from Szechwan to Kweichow
        1 infantry moved from Szechwan to Hunan
        1 artillery moved from Szechwan to Hunan
        1 artillery moved from Szechwan to Kweichow
        1 artillery and 8 infantry moved from Szechwan to Yunnan
    Combat - Chinese
        Battle in Hopei
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Hunan
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 2/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Hunan
            Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
        Battle in Kweichow
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Yunnan
            Chinese attack with 1 artillery and 8 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Szechwan
    Place Units - Chinese
        2 infantry placed in Szechwan
        1 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 10 PUs; end with 12 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    Purchase Units - British
        British buy 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        2 infantry moved from Gibraltar to 93 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from Morocco to 93 Sea Zone
        1 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone
        1 submarine moved from 96 Sea Zone to 98 Sea Zone
        1 submarine moved from 96 Sea Zone to 97 Sea Zone
        1 fighter moved from Malta to 98 Sea Zone
        1 fighter moved from 96 Sea Zone to 97 Sea Zone
        2 fighters moved from Malta to 97 Sea Zone
        1 bomber moved from Egypt to 97 Sea Zone
        1 fighter moved from 94 Sea Zone to 97 Sea Zone
        1 carrier and 2 cruisers moved from 94 Sea Zone to 113 Sea Zone
        2 fighters moved from Gibraltar to 113 Sea Zone
        1 artillery and 1 infantry moved from Malta to 96 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
        1 tactical_bomber moved from Iraq to Eastern India
        1 armour and 1 mech_infantry moved from Baluchistan to Eastern India
        1 infantry moved from Burma to Shan State
        1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
        1 armour and 1 mech_infantry moved from Burma to Yunnan
        2 artilleries and 10 infantry moved from Burma to Yunnan
        4 infantry moved from Eastern India to Burma
        1 artillery moved from Eastern India to Burma
        5 infantry moved from Egypt to Trans-Jordan
        3 infantry moved from Trans-Jordan to Iraq
        1 infantry moved from Northwest Persia to Iraq
        1 infantry moved from Syria to Iraq
    Combat - British
        Battle in 97 Sea Zone
            British attack with 1 bomber, 4 fighters and 1 submarine
            Italians defend with 1 destroyer
                British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 bomber and 4 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Italians lost in 97 Sea Zone
            British win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Italians: 1 destroyer
        Battle in 98 Sea Zone
            British attack with 1 fighter and 1 submarine
            Italians defend with 1 destroyer
                British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the British lost in 98 Sea Zone
             retreated to 98 Sea Zone
            Italians win with 1 destroyer remaining. Battle score for attacker is -6
            Casualties for British: 1 submarine
        Battle in Shan State
            British attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Japanese defend with 1 infantry
                British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
                Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shan State
            British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 fighter and 1 tactical_bomber moved from Shan State to Eastern India
        1 aaGun moved from Burma to Yunnan
        1 armour, 1 artillery and 4 infantry moved from 113 Sea Zone to Normandy Bordeaux
        1 fighter moved from 98 Sea Zone to Normandy Bordeaux
        1 bomber and 3 fighters moved from 97 Sea Zone to Normandy Bordeaux
        1 fighter moved from 97 Sea Zone to Malta
        1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
        1 infantry moved from Tobruk to Alexandria
    Place Units - British
        3 infantry placed in Iraq
        3 infantry placed in Egypt
        2 artilleries, 1 fighter and 2 infantry placed in United Kingdom
    Turn Complete - British
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,6
        British collect 36 PUs; end with 36 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    Place Units - UK_Pacific
        1 artillery and 2 infantry placed in Eastern India
    Turn Complete - UK_Pacific
        UK_Pacific collect 8 PUs; end with 8 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
        Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : -3.83
Italians regular : 0.33
Japanese regular : 0.00
Germans regular : 0.67
British regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
    Purchase Units - Italians
        Italians buy 2 marines and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 destroyer moved from 98 Sea Zone to 97 Sea Zone
        1 submarine moved from 100 Sea Zone to 97 Sea Zone
        3 fighters moved from Southern Italy to 97 Sea Zone
        2 armour and 1 mech_infantry moved from Ukraine to Northern Caucasus
              Italians take Northern Caucasus from Russians
    Combat - Italians
        Battle in 97 Sea Zone
            Italians attack with 1 destroyer, 3 fighters and 1 submarine
            British defend with 1 submarine
                Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the British lost in 97 Sea Zone
            Italians win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
            Casualties for British: 1 submarine
    Non Combat Move - Italians
        2 artilleries and 2 infantry moved from Bulgaria to Yugoslavia
        3 armour and 2 mech_infantrys moved from Southern Italy to Northern Italy
        1 artillery and 3 infantry moved from Southern Italy to Northern Italy
        1 aaGun and 3 infantry moved from Western Germany to France
        1 fighter moved from 97 Sea Zone to Western Germany
        2 fighters moved from 97 Sea Zone to Southern Italy
        1 mech_infantry moved from Western Ukraine to Rostov
    Place Units - Italians
        2 marines placed in Southern Italy
        1 transport placed in 99 Sea Zone
    Turn Complete - Italians
        Italians collect 15 PUs; end with 15 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
        4 fighters moved from Caroline Islands to 34 Sea Zone
        1 carrier moved from 65 Sea Zone to 27 Sea Zone
        1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
        1 infantry moved from French West Africa to French Central Africa
        1 carrier moved from 64 Sea Zone to 65 Sea Zone
    Non Combat Move - ANZAC
    Place Units - ANZAC
        2 transports placed in 64 Sea Zone
        1 artillery placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 12 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
        4 fighters moved from Caroline Islands to 34 Sea Zone
        1 carrier moved from 65 Sea Zone to 27 Sea Zone
        1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
        1 infantry moved from French West Africa to French Central Africa
        1 carrier moved from 64 Sea Zone to 65 Sea Zone
    Non Combat Move - ANZAC
    Place Units - ANZAC
        2 transports placed in 64 Sea Zone
        1 artillery placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 12 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    Combat Move - French
        1 infantry moved from Libya to Tobruk
        1 fighter moved from Gibraltar to Malta
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 armour and 11 mech_infantrys; Remaining resources: 0 PUs; 
        Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    Combat Move - Germans
        1 armour moved from Rostov to Tambov
              Germans take Tambov from Russians
        1 armour moved from Tambov to Stalingrad
              Germans take Stalingrad from Russians
        2 infantry moved from Rostov to Kursk
        3 tactical_bombers moved from Ukraine to Kursk
        2 infantry moved from Northern Belarus to Southern Belarus
        1 fighter and 2 tactical_bombers moved from Leningrad to Southern Belarus
        1 armour moved from Leningrad to Vyborg
              Germans take Vyborg from Russians
        1 armour moved from Vyborg to Leningrad
        1 armour moved from Leningrad to Vologda
              Germans take Vologda from Russians
        1 armour moved from Vologda to Leningrad
        1 mech_infantry moved from Rostov to Southern Caucasus
              Germans take Southern Caucasus from Russians
        1 submarine moved from 127 Sea Zone to 125 Sea Zone
        2 infantry moved from Bulgaria to Yugoslavia
    Combat - Germans
        Battle in Kursk
            Germans attack with 2 infantry and 3 tactical_bombers
            Russians defend with 1 mech_infantry
                Germans roll dice for 2 infantry and 3 tactical_bombers in Kursk, round 2 : 1/5 hits, 1.83 expected hits
                Russians roll dice for 1 mech_infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Russians lost in Kursk
            Germans win, taking Kursk from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
            Casualties for Russians: 1 mech_infantry
        Battle in Southern Belarus
            Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
            Russians defend with 1 armour
                Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Southern Belarus, round 2 : 3/5 hits, 2.00 expected hits
                Russians roll dice for 1 armour in Southern Belarus, round 2 : 1/1 hits, 0.50 expected hits
                1 armour owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
            Germans win, taking Southern Belarus from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 armour
        Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
    Non Combat Move - Germans
        Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
        6 mech_infantrys moved from Eastern Poland to Leningrad
        1 armour and 1 artillery moved from Northern Belarus to Leningrad
        1 infantry moved from Novgorod to Leningrad
        1 fighter and 2 tactical_bombers moved from Southern Belarus to Leningrad
        5 infantry moved from Leningrad to Archangel
        9 mech_infantrys moved from Germany to Eastern Poland
        2 infantry moved from Western Germany to 116 Sea Zone
        2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
        2 infantry moved from 118 Sea Zone to Finland
        2 infantry moved from Norway to Finland
        1 infantry moved from Holland Belgium to Western Germany
        3 artilleries and 4 infantry moved from France to Western Germany
        3 fighters moved from France to Western Germany
        1 fighter moved from Southern Italy to Western Germany
        2 aaGuns moved from Rostov to Stalingrad
        10 artilleries moved from Rostov to Stalingrad
        1 artillery moved from Rostov to Stalingrad
        24 infantry moved from Rostov to Stalingrad
        5 mech_infantrys moved from Ukraine to Stalingrad
        5 armour moved from Rostov to Stalingrad
        1 mech_infantry moved from Rostov to Stalingrad
        4 mech_infantrys moved from Rostov to Stalingrad
        1 mech_infantry moved from Rostov to Stalingrad
        1 mech_infantry moved from Rostov to Stalingrad
        6 armour and 8 mech_infantrys moved from Rostov to Southern Caucasus
        3 tactical_bombers moved from Kursk to Northern Caucasus
        1 cruiser moved from 116 Sea Zone to 118 Sea Zone
        1 submarine moved from 116 Sea Zone to 115 Sea Zone
    Place Units - Germans
        2 armour and 1 mech_infantry placed in Leningrad
        10 mech_infantrys placed in Germany
        Germans undo move 2.
        Germans undo move 1.
        2 armour and 8 mech_infantrys placed in Germany
        3 mech_infantrys placed in Leningrad
        Germans undo move 2.
        Germans undo move 1.
        2 armour and 1 mech_infantry placed in Leningrad
        10 mech_infantrys placed in Germany
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from 116 Sea Zone: 1 destroyer
        EDIT: Adding units owned by Germans to 115 Sea Zone: 1 destroyer
        EDIT: Removing units owned by Germans from 118 Sea Zone: 1 cruiser
        EDIT: Adding units owned by Germans to 116 Sea Zone: 1 cruiser
        EDIT: Turning off Edit Mode
    Turn Complete - Germans
        Germans collect 58 PUs; end with 58 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
    Purchase Units - Russians
        Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        3 armour and 3 mech_infantrys moved from Russia to Samara
        1 artillery and 31 infantry moved from Smolensk to Novgorod
              Russians take Novgorod from Germans
        2 artilleries and 9 infantry moved from Russia to Samara
        1 infantry moved from Nenetsia to Vologda
              Russians take Vologda from Germans
        2 infantry moved from Gorky to Samara
        1 artillery and 1 infantry moved from Urals to Samara
        1 armour and 1 mech_infantry moved from Russia to Novgorod
    Combat - Russians
        Russians creates battle in territory 109 Sea Zone
    Non Combat Move - Russians
        2 aaGuns moved from Smolensk to Novgorod
    Place Units - Russians
        5 artilleries and 5 infantry placed in Russia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3
        Russians collect 21 PUs (1 lost to blockades); end with 21 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
    Purchase Units - Japanese
        Japanese buy 1 carrier, 3 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 armour moved from Inner Mongolia to Kansu
              Japanese take Kansu from Chinese
        1 armour moved from Inner Mongolia to Tsinghai
        1 mech_infantry moved from Chahar to Tsinghai
        2 infantry moved from Kiangsi to Hunan
        2 tactical_bombers moved from Kiangsu to Hunan
        1 infantry moved from Shansi to Inner Mongolia
        1 mech_infantry moved from Southern Manchuria to Shansi
        1 infantry moved from Jehol to Chahar
        2 infantry moved from Jehol to Anhwe
        1 armour moved from Southern Manchuria to Buryatia
        1 infantry moved from Sakha to Buryatia
        1 artillery and 1 infantry moved from Amur to Buryatia
        3 infantry moved from Kiangsu to Kiangsi
        1 infantry moved from Anhwe to Kiangsi
        2 infantry moved from Malaya to Shan State
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
        1 submarine moved from 6 Sea Zone to 36 Sea Zone
        1 submarine moved from 36 Sea Zone to 59 Sea Zone
        3 tactical_bombers moved from 36 Sea Zone to French Indo China
        1 transport moved from 36 Sea Zone to 38 Sea Zone
        2 bombers moved from Japan to Hunan
        3 tactical_bombers moved from French Indo China to Shan State
    Combat - Japanese
        Battle in Hunan
            Japanese attack with 2 bombers, 2 infantry and 2 tactical_bombers
            Chinese defend with 1 artillery and 1 infantry
                Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 2/6 hits, 2.33 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
            Japanese win, taking Hunan from Chinese with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 artillery and 1 infantry
        Battle in Tsinghai
            Japanese attack with 1 armour and 1 mech_infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits
                Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
            Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -2
            Casualties for Japanese: 1 mech_infantry
            Casualties for Chinese: 1 infantry
        Battle in Shan State
            Japanese attack with 1 fighter, 2 infantry and 4 tactical_bombers
            British defend with 1 infantry
                Japanese roll dice for 1 fighter, 2 infantry and 4 tactical_bombers in Shan State, round 2 : 3/7 hits, 3.00 expected hits
                UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Shan State
            Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
    Non Combat Move - Japanese
        3 tactical_bombers moved from Shan State to French Indo China
        1 fighter and 1 tactical_bomber moved from Shan State to 38 Sea Zone
        2 bombers and 2 tactical_bombers moved from Hunan to French Indo China
        1 aaGun moved from Anhwe to Kiangsi
        1 marine moved from Amur to 5 Sea Zone
        1 cruiser, 1 marine and 3 transports moved from 5 Sea Zone to 6 Sea Zone
        1 marine moved from 6 Sea Zone to Japan
        4 fighters moved from Japan to 36 Sea Zone
        1 artillery and 1 infantry moved from Davao to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
        1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
        1 tactical_bomber moved from Japan to 36 Sea Zone
        1 destroyer moved from 36 Sea Zone to 38 Sea Zone
    Place Units - Japanese
        1 carrier and 1 submarine placed in 38 Sea Zone
        1 infantry placed in Malaya
        1 fighter and 2 infantry placed in French Indo China
        3 infantry placed in Kiangsu
        2 fighters and 1 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 64 PUs; end with 64 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -0.17
UK_Pacific regular : -0.33
@WindowWasher At the end of UK’s turn please verify what units are on what transports and what fighters are on what carriers please. Especially in the pacific. Thanks.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 2 artilleries, 2 carriers, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    Combat Move - Americans
        4 fighters moved from 34 Sea Zone to New Hebrides
        1 destroyer moved from 34 Sea Zone to 21 Sea Zone
              Americans take 22 Sea Zone from Japanese
              Americans take 21 Sea Zone from Japanese
        1 fighter and 1 tactical_bomber moved from 27 Sea Zone to New Zealand
        1 fighter and 1 tactical_bomber moved from Hawaiian Islands to New Zealand
        2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 2 marines, 4 submarines, 3 tactical_bombers and 2 transports moved from 34 Sea Zone to 7 Sea Zone
              Americans take 18 Sea Zone from Japanese
              Americans take 7 Sea Zone from Japanese
        1 marine moved from 7 Sea Zone to Iwo Jima
        2 artilleries, 1 infantry and 1 marine moved from 7 Sea Zone to Hokkaido
        2 infantry moved from Hawaiian Islands to 27 Sea Zone
        1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 7 Sea Zone
        2 infantry moved from 7 Sea Zone to Hokkaido
        2 fighters and 2 tactical_bombers moved from Western United States to 7 Sea Zone
        1 carrier and 4 submarines moved from 11 Sea Zone to 8 Sea Zone
        1 infantry moved from Normandy Bordeaux to Southern France
              Americans take Southern France from Germans
        2 infantry moved from Normandy Bordeaux to 113 Sea Zone
        2 infantry and 1 transport moved from 113 Sea Zone to 128 Sea Zone
        2 infantry moved from 128 Sea Zone to Norway
        1 bomber moved from United Kingdom to Germany
        1 infantry moved from Tunisia to Algeria
        1 armour and 1 mech_infantry moved from Alexandria to Egypt
        1 infantry moved from Normandy Bordeaux to Holland Belgium
              Americans take Holland Belgium from Germans
        1 fighter moved from United Kingdom to Normandy Bordeaux
    Combat - Americans
        Strategic bombing raid in Germany
                Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
            Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
            Bombing raid in Germany causes 6 damage total. 
        Battle in Norway
        Battle in Iwo Jima
        Battle in Hokkaido
    Non Combat Move - Americans
        1 bomber moved from Germany to Normandy Bordeaux
        4 transports moved from 113 Sea Zone to 105 Sea Zone
    Place Units - Americans
        2 artilleries and 1 infantry placed in Normandy Bordeaux
        2 fighters and 2 tactical_bombers placed in Western United States
        2 carriers placed in 11 Sea Zone
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
        Americans collect 69 PUs; end with 69 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Yunnan to Kwangsi
              Chinese take Kwangsi from Japanese
        2 infantry moved from Szechwan to Tsinghai
        1 infantry moved from Hopei to Hunan
        1 artillery moved from Kweichow to Hunan
        1 fighter moved from Szechwan to Tsinghai
        1 artillery and 6 infantry moved from Yunnan to Szechwan
    Combat - Chinese
        Battle in Hunan
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Hunan
                Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hunan
            Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Tsinghai
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 armour
                Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0.83 expected hits
                Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
                1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
            Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 armour
    Non Combat Move - Chinese
        1 fighter moved from Tsinghai to Szechwan
    Place Units - Chinese
        1 artillery and 1 infantry placed in Northern Sinkiang
        2 artilleries placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 10 PUs; end with 10 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : 0.83
attacking shan state, instead of reloading, pretend I brought 1 more inf, ill roll in forum.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 2 artilleries, 2 carriers, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    Combat Move - Americans
        4 fighters moved from 34 Sea Zone to New Hebrides
        1 destroyer moved from 34 Sea Zone to 21 Sea Zone
              Americans take 22 Sea Zone from Japanese
              Americans take 21 Sea Zone from Japanese
        1 fighter and 1 tactical_bomber moved from 27 Sea Zone to New Zealand
        1 fighter and 1 tactical_bomber moved from Hawaiian Islands to New Zealand
        2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 2 marines, 4 submarines, 3 tactical_bombers and 2 transports moved from 34 Sea Zone to 7 Sea Zone
              Americans take 18 Sea Zone from Japanese
              Americans take 7 Sea Zone from Japanese
        1 marine moved from 7 Sea Zone to Iwo Jima
        2 artilleries, 1 infantry and 1 marine moved from 7 Sea Zone to Hokkaido
        2 infantry moved from Hawaiian Islands to 27 Sea Zone
        1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 7 Sea Zone
        2 infantry moved from 7 Sea Zone to Hokkaido
        2 fighters and 2 tactical_bombers moved from Western United States to 7 Sea Zone
        1 carrier and 4 submarines moved from 11 Sea Zone to 8 Sea Zone
        1 infantry moved from Normandy Bordeaux to Southern France
              Americans take Southern France from Germans
        2 infantry moved from Normandy Bordeaux to 113 Sea Zone
        2 infantry and 1 transport moved from 113 Sea Zone to 128 Sea Zone
        2 infantry moved from 128 Sea Zone to Norway
        1 bomber moved from United Kingdom to Germany
        1 infantry moved from Tunisia to Algeria
        1 armour and 1 mech_infantry moved from Alexandria to Egypt
        1 infantry moved from Normandy Bordeaux to Holland Belgium
              Americans take Holland Belgium from Germans
        1 fighter moved from United Kingdom to Normandy Bordeaux
    Combat - Americans
        Strategic bombing raid in Germany
                Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
            Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
            Bombing raid in Germany causes 6 damage total. 
        Battle in Norway
        Battle in Iwo Jima
        Battle in Hokkaido
    Non Combat Move - Americans
        1 bomber moved from Germany to Normandy Bordeaux
        4 transports moved from 113 Sea Zone to 105 Sea Zone
    Place Units - Americans
        2 artilleries and 1 infantry placed in Normandy Bordeaux
        2 fighters and 2 tactical_bombers placed in Western United States
        2 carriers placed in 11 Sea Zone
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
        Americans collect 69 PUs; end with 69 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Yunnan to Kwangsi
              Chinese take Kwangsi from Japanese
        2 infantry moved from Szechwan to Tsinghai
        1 infantry moved from Hopei to Hunan
        1 artillery moved from Kweichow to Hunan
        1 fighter moved from Szechwan to Tsinghai
        1 artillery and 6 infantry moved from Yunnan to Szechwan
    Combat - Chinese
        Battle in Hunan
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Hunan
                Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hunan
            Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Tsinghai
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 armour
                Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0.83 expected hits
                Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
                1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
            Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 armour
    Non Combat Move - Chinese
        1 fighter moved from Tsinghai to Szechwan
    Place Units - Chinese
        1 artillery and 1 infantry placed in Northern Sinkiang
        2 artilleries placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 10 PUs; end with 10 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    Purchase Units - British
        British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 fighter
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
        EDIT: Turning off Edit Mode
        3 fighters moved from United Kingdom to Finland
        2 fighters moved from 113 Sea Zone to Finland
        1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
        5 infantry moved from Trans-Jordan to Iraq
        3 infantry moved from Egypt to Trans-Jordan
        1 infantry moved from Alexandria to Egypt
        2 fighters moved from Normandy Bordeaux to 96 Sea Zone
        2 fighters moved from Normandy Bordeaux to United Kingdom
        1 bomber moved from Normandy Bordeaux to Finland
        1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Yunnan to Szechwan
        1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
        1 artillery and 1 infantry moved from Burma to Shan State
        1 armour and 1 mech_infantry moved from Eastern India to Baluchistan
    Combat - British
        Battle in Finland
            British attack with 1 bomber and 5 fighters
            Germans defend with 4 infantry
                British roll dice for 1 bomber and 5 fighters in Finland, round 2 : 3/6 hits, 3.00 expected hits
                Germans roll dice for 4 infantry in Finland, round 2 : 0/4 hits, 1.33 expected hits
                3 infantry owned by the Germans lost in Finland
                British roll dice for 1 bomber and 5 fighters in Finland, round 3 : 4/6 hits, 3.00 expected hits
                Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Finland
            British win with 1 bomber and 5 fighters remaining. Battle score for attacker is 12
            Casualties for Germans: 4 infantry
        Battle in Shan State
            British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            Japanese defend with 2 infantry
                British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
                Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Japanese lost in Shan State
            British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
    Non Combat Move - British
        Turning on Edit Mode
        EDIT: Removing units owned by British from Burma: 1 infantry
        EDIT: Adding units owned by British to Shan State: 1 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Adding units owned by Neutral_True to Switzerland: 1 factory_major
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Neutral_True from Switzerland: 1 factory_major
        EDIT: Adding units owned by Neutral_True to Switzerland: 1 fighter
        EDIT: Turning off Edit Mode
        1 fighter and 1 tactical_bomber moved from Shan State to Eastern India
        2 aaGuns and 8 infantry moved from Burma to Eastern India
        1 aaGun moved from Yunnan to Szechwan
        1 fighter and 1 tactical_bomber moved from Eastern India to Iraq
        1 bomber and 5 fighters moved from Finland to Norway
        1 transport moved from 93 Sea Zone to 113 Sea Zone
        2 aaGuns and 2 infantry moved from United Kingdom to 113 Sea Zone
        2 aaGuns, 2 infantry and 2 transports moved from 113 Sea Zone to 128 Sea Zone
        2 aaGuns and 2 infantry moved from 128 Sea Zone to Norway
        2 artilleries and 2 infantry moved from United Kingdom to 113 Sea Zone
        2 artilleries and 2 infantry moved from 113 Sea Zone to Normandy Bordeaux
    Place Units - British
        3 infantry placed in Egypt
        1 armour, 1 artillery and 1 mech_infantry placed in Iraq
        1 destroyer and 1 fighter placed in 113 Sea Zone
        British undo move 3.
        1 destroyer placed in 113 Sea Zone
        1 fighter placed in United Kingdom
    Turn Complete - British
        British collect 36 PUs; end with 36 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    Place Units - UK_Pacific
        2 artilleries and 1 infantry placed in Eastern India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 2,4,2,3,6,4,1
        UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
        Some Units in Eastern India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : 0.17
Germans AA : -0.17
Germans regular : -1.67
British regular : 1.17
Pacific carriers are kinda obvious, 5 pairs on 5 carriers, then 4 Aussies on 2 others.
Atlantic is straight forward.
Im going to attack that cruiser and transports in sz6 with 4 anzac fighters, do you want to scramble? figure i should ask now cause why not, italy cant do anything about it
@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
Pacific carriers are kinda obvious, 5 pairs on 5 carriers, then 4 Aussies on 2 others.
Atlantic is straight forward.
Im going to attack that cruiser and transports in sz6 with 4 anzac fighters, do you want to scramble? figure i should ask now cause why not, italy cant do anything about it
So we have a problem. Italy may not be able to affect the ANZAC attack but my kamikazes can. You didn’t ask for kami’s or scrambles in sz 7. Seeing that you moved your whole navy into sz 7 on the combat move I will use the kami’s. 3 on each carrier that has ANZAC planes on it please.
That couldve been done in NCM
I did it in combat move just for the sake of move planning
@WindowWasher Doesn’t matter you moved during the combat move. You need to move them separately if that is your intention,
Alright, its really annoying, but I understand, will roll.
What happens if the carrier gets sunk, can they land elsewhere? are they destroyed? Ive got an empty carrier there