@donutgold no scram
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if you look in the top left corner there is the option to save to forum under the file tab
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
2 armour moved from Bryansk to Rostov
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Combat Hit Differential Summary :
@Odonis @Sovietishcat
Scramble?
@Odonis No thank you
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
2 armour moved from Bryansk to Rostov
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Gibraltar
Italians attack with 1 bomber and 1 marine
British defend with 1 airfield and 1 harbour; French defend with 1 fighter
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Italians and 1 fighter owned by the French lost in Gibraltar
Italians win, taking Gibraltar from British with 1 marine remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for French: 1 fighter
Battle in Rostov
Italians attack with 2 armour and 1 fighter
Russians defend with 2 infantry
Italians roll dice for 2 armour and 1 fighter in Rostov, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 fighter moved from 92 Sea Zone to Southern France
2 infantry moved from France to Southern France
1 armour and 1 mech_infantry moved from Southern Italy to Southern France
1 infantry moved from Tobruk to Libya
Place Units - Italians
1 artillery, 1 fighter and 1 mech_infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Russians regular : -0.67
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 54 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 54 Sea Zone to Java
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Java, round 2 : 0/4 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Java, round 3 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from South Australia to New South Wales
4 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Bryansk to Tambov
3 bombers moved from Bryansk to Northwest Persia
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 3 bombers
British defend with 1 infantry
Germans roll dice for 3 bombers in Northwest Persia, round 2 : 1/3 hits, 2.00 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 bombers moved from Northwest Persia to Ukraine
1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
2 tactical_bombers moved from Bryansk to Ukraine
11 armour and 8 mech_infantrys moved from Bryansk to Rostov
3 aaGuns, 11 artilleries and 26 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Novgorod to Belarus
3 armour and 2 mech_infantrys moved from Novgorod to Archangel
2 transports moved from 115 Sea Zone to 112 Sea Zone
1 armour moved from Germany to Eastern Poland
6 mech_infantrys moved from Western Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 102 Sea Zone
1 destroyer moved from 112 Sea Zone to 108 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 bomber and 1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -1.50
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Vologda
1 mech_infantry moved from West India to Burma
UK_Pacific take Burma from Japanese
2 mech_infantrys moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
4 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
retreated to Bryansk
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Tambov, round 2 : 0/5 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 fighter and 4 infantry in Tambov, round 3 : 0/5 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Tambov, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 4 : 0/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Tambov, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 5 : 1/2 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Tambov, round 5 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 6 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tambov, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from West India to Persia
8 infantry moved from Korea to Manchuria
1 aaGun moved from Korea to Manchuria
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 1,33
Germans regular : 0,33
Russians regular : -3,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
1 bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Szechwan
1 tactical_bomber moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Szechwan
2 carriers moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 transport moved from 6 Sea Zone to 33 Sea Zone
2 carriers moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 6 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 bomber; Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Szechwan
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 tactical_bomber in Burma, round 2 : 1/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 tactical_bomber
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 fighters moved from 6 Sea Zone to French Indo China
3 fighters moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Kweichow to French Indo China
1 bomber moved from Szechwan to French Indo China
1 infantry moved from French Indo China to Yunnan
1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer placed in 36 Sea Zone
2 artilleries placed in French Indo China
1 factory_minor placed in Kwangtung
4 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
Japanese collect 44 PUs (3 lost to blockades); end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 0.67
Japanese regular : 2.17
UK_Pacific regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 3 destroyers, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 submarine moved from 94 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 armour and 1 mech_infantry moved from Tunisia to Libya
1 artillery and 3 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 cruiser and 2 destroyers moved from 94 Sea Zone to 92 Sea Zone
1 carrier and 1 fighter moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
2 submarines moved from 87 Sea Zone to 92 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
Combat - Americans
Battle in 92 Sea Zone
British loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
Italians defend with 1 cruiser and 1 destroyer
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 92 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 airfield, 1 harbour and 1 marine
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Gibraltar, round 2 : 1/5 hits, 1,50 expected hits
Italians roll dice for 1 marine in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Battle in Libya
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Libya
Americans roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 aaGun moved from Algeria to Morocco
1 destroyer moved from 87 Sea Zone to 104 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Western United States to Hawaiian Islands
2 bombers moved from Western United States to Hawaiian Islands
2 bombers moved from Western United States to Korea
1 armour and 1 mech_infantry moved from Korea to Jehol
1 artillery and 1 infantry moved from Manchuria to Jehol
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 transport moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
Place Units - Americans
3 destroyers and 2 submarines placed in 101 Sea Zone
Americans undo move 1.
2 destroyers and 2 submarines placed in 101 Sea Zone
2 infantry placed in Central United States
1 destroyer placed in 10 Sea Zone
1 airfield and 3 fighters placed in Korea
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Anhwe
1 fighter moved from Manchuria to Anhwe
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Hunan from Japanese, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Jehol
1 infantry moved from Manchuria to Jehol
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Jehol
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from West India to Burma
1 armour moved from India to Burma
1 fighter moved from West India to Burma
Combat - British
Battle in Burma
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Burma, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Burma, round 3 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Burma to India
2 mech_infantrys moved from West India to India
3 fighters moved from West India to Persia
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
3 destroyers moved from 94 Sea Zone to 91 Sea Zone
3 transports moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from Algeria to Gibraltar
1 fighter moved from Egypt to Persia
1 aaGun and 1 infantry moved from Algeria to Morocco
Place Units - British
1 infantry placed in United Kingdom
2 infantry placed in Egypt
3 fighters placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
British collect 25 PUs (8 lost to blockades); end with 25 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : -0,50
Japanese regular : 1,00
Italians regular : 0,17
British regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Rostov to Tambov
1 fighter moved from Ukraine to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Tambov, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Tambov to Bryansk
1 fighter moved from Southern France to Southern Italy
1 mech_infantry moved from Southern Italy to France
1 armour and 1 mech_infantry moved from Southern France to France
2 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 artilleries placed in Northern Italy
3 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 marine moved from 43 Sea Zone to Borneo
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in Borneo
Non Combat Move - ANZAC
1 carrier moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to Queensland
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from Tobruk to Alexandria
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Archangel to Vologda
1 infantry moved from Smolensk to Vologda
1 armour and 1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Rostov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Caucasus to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
2 armour and 1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Ukraine to Vologda
1 destroyer moved from 102 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in Volgograd
Germans attack with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.83 expected hits
Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 3/5 hits, 2.67 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 fighter owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Vologda
Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 armour and 5 mech_infantrys moved from Rostov to Caucasus
3 armour moved from Rostov to Volgograd
1 tactical_bomber moved from Volgograd to Ukraine
3 bombers moved from Ukraine to Western Germany
1 armour moved from Eastern Poland to Belarus
1 armour and 2 mech_infantrys moved from Novgorod to Belarus
6 mech_infantrys moved from Slovakia Hungary to Belarus
2 armour moved from Archangel to Belarus
1 infantry moved from Belarus to Smolensk
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Vologda to Archangel
1 destroyer moved from 108 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
2 artilleries and 4 infantry moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
Place Units - Germans
1 transport placed in 110 Sea Zone
1 infantry placed in Normandy Bordeaux
3 artilleries placed in Ukraine
3 armour placed in Novgorod
6 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 1.67
Germans regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Persia to Samara
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 armour
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 3 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 fighters moved from Tambov to Russia
1 aaGun and 7 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0,50
Germans regular : -0,67
Russians regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to 42 Sea Zone
1 bomber moved from French Indo China to 37 Sea Zone
2 fighters moved from French Indo China to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 fighter moved from 33 Sea Zone to 43 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 carrier moved from 36 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 2 transports
ANZAC defend with 1 cruiser
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 43 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 3 fighters
ANZAC defend with 1 carrier
Japanese roll dice for 1 bomber and 3 fighters in 37 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 3 fighters in 37 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
ANZAC roll dice for 1 carrier in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 carrier owned by the ANZAC and 1 bomber owned by the Japanese lost in 37 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 carrier
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Dutch New Guinea
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Borneo
Japanese attack with 2 artilleries and 1 infantry
ANZAC defend with 1 marine
Japanese roll dice for 2 artilleries and 1 infantry in Borneo, round 2 : 1/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 marine in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 marine
Battle in Hunan
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery moved from French Indo China to Shan State
1 bomber moved from 42 Sea Zone to French Indo China
1 fighter moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to French Indo China
1 fighter moved from Japan to French Indo China
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
1 factory_minor placed in Malaya
1 submarine placed in 6 Sea Zone
Japanese undo move 1.
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
Japanese undo move 1.
1 artillery and 1 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Japanese collect 41 PUs; end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 0.83
UK_Pacific regular : 0.67
ANZAC regular : 1.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
9 bombers moved from Korea to 35 Sea Zone
1 bomber moved from Hawaiian Islands to 45 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Combat Hit Differential Summary :
@Odonis OOL sz 35?
@Sovietishcat
max defence
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
9 bombers moved from Korea to 35 Sea Zone
1 bomber moved from Hawaiian Islands to 45 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 9 bombers
Japanese defend with 3 carriers, 2 fighters and 1 transport
Americans roll dice for 9 bombers in 35 Sea Zone, round 2 : 6/9 hits, 6,00 expected hits
Japanese roll dice for 3 carriers, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
3 carriers owned by the Japanese and 3 bombers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 6 bombers in 35 Sea Zone, round 3 : 2/6 hits, 4,00 expected hits
Japanese roll dice for 2 fighters and 1 transport in 35 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 35 Sea Zone
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 19
Casualties for Americans: 4 bombers
Casualties for Japanese: 3 carriers, 2 fighters and 1 transport
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
5 bombers moved from 35 Sea Zone to Java
1 bomber moved from 45 Sea Zone to Java
1 bomber moved from Hawaiian Islands to Java
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 armour moved from Libya to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Jehol to Anhwe
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 fighter moved from 104 Sea Zone to 91 Sea Zone
3 fighters moved from Korea to Anhwe
1 submarine moved from 41 Sea Zone to 42 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
3 fighters placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3
Americans collect 58 PUs (3 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
1 fighter moved from Jehol to Hunan
1 infantry moved from Shensi to Tsinghai
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Kweichow
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
retreated to Hunan
Japanese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Shensi
1 fighter moved from Hunan to Anhwe
3 infantry moved from Jehol to Anhwe
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Hopei
1 infantry placed in Yunnan
1 infantry placed in Kweichow
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in Shan State
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Shan State
British roll dice for 1 fighter in Shan State, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Shan State to India
1 armour moved from Burma to West India
3 mech_infantrys moved from India to West India
3 mech_infantrys moved from West India to Eastern Persia
10 fighters moved from Persia to Eastern Persia
2 infantry moved from Egypt to Trans-Jordan
2 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Egypt
3 transports moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 31 PUs (2 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : -1,33
Japanese regular : 1,33
Germans regular : 1,00
British regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Kazakhstan to Novosibirsk
Italians take Novosibirsk from Russians
1 armour moved from Novosibirsk to Samara
1 fighter moved from Bryansk to Samara
Combat - Italians
Battle in Samara
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Samara, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 fighter in Samara, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Samara to Volgograd
1 armour and 2 mech_infantrys moved from France to Yugoslavia
1 artillery and 3 infantry moved from Bulgaria to Romania
2 artilleries and 5 infantry moved from Northern Italy to France
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,1
Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
2 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 airfield placed in Java
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :