@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
@Odonis OOL sz 35?
@Sovietishcat
max defence
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
9 bombers moved from Korea to 35 Sea Zone
1 bomber moved from Hawaiian Islands to 45 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 9 bombers
Japanese defend with 3 carriers, 2 fighters and 1 transport
Americans roll dice for 9 bombers in 35 Sea Zone, round 2 : 6/9 hits, 6,00 expected hits
Japanese roll dice for 3 carriers, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
3 carriers owned by the Japanese and 3 bombers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 6 bombers in 35 Sea Zone, round 3 : 2/6 hits, 4,00 expected hits
Japanese roll dice for 2 fighters and 1 transport in 35 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 35 Sea Zone
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 19
Casualties for Americans: 4 bombers
Casualties for Japanese: 3 carriers, 2 fighters and 1 transport
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
5 bombers moved from 35 Sea Zone to Java
1 bomber moved from 45 Sea Zone to Java
1 bomber moved from Hawaiian Islands to Java
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 armour moved from Libya to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Jehol to Anhwe
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 fighter moved from 104 Sea Zone to 91 Sea Zone
3 fighters moved from Korea to Anhwe
1 submarine moved from 41 Sea Zone to 42 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
3 fighters placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3
Americans collect 58 PUs (3 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
1 fighter moved from Jehol to Hunan
1 infantry moved from Shensi to Tsinghai
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Kweichow
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
retreated to Hunan
Japanese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Shensi
1 fighter moved from Hunan to Anhwe
3 infantry moved from Jehol to Anhwe
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Hopei
1 infantry placed in Yunnan
1 infantry placed in Kweichow
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in Shan State
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Shan State
British roll dice for 1 fighter in Shan State, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Shan State to India
1 armour moved from Burma to West India
3 mech_infantrys moved from India to West India
3 mech_infantrys moved from West India to Eastern Persia
10 fighters moved from Persia to Eastern Persia
2 infantry moved from Egypt to Trans-Jordan
2 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Egypt
3 transports moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 31 PUs (2 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : -1,33
Japanese regular : 1,33
Germans regular : 1,00
British regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Kazakhstan to Novosibirsk
Italians take Novosibirsk from Russians
1 armour moved from Novosibirsk to Samara
1 fighter moved from Bryansk to Samara
Combat - Italians
Battle in Samara
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Samara, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 fighter in Samara, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Samara to Volgograd
1 armour and 2 mech_infantrys moved from France to Yugoslavia
1 artillery and 3 infantry moved from Bulgaria to Romania
2 artilleries and 5 infantry moved from Northern Italy to France
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,1
Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
2 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 airfield placed in Java
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 1 factory_minor, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from British
1 tactical_bomber moved from Ukraine to Tambov
2 mech_infantrys moved from Caucasus to Tambov
1 mech_infantry moved from Caucasus to Tambov
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Archangel to Smolensk
1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Ukraine to Tambov
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
5 bombers moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/5 hits, 0.83 expected hits
Bombing raid in United Kingdom rolls: 3,5,5,7,7 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in Tambov
Germans attack with 3 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Tambov, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tambov
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Tambov, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 2 tactical_bombers in Tambov, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Tambov
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -17
Casualties for Germans: 3 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Smolensk to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
6 armour moved from Volgograd to Bryansk
5 armour and 1 mech_infantry moved from Caucasus to Bryansk
3 aaGuns, 6 armour, 14 artilleries and 27 infantry moved from Ukraine to Bryansk
4 armour and 6 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
2 artilleries and 2 infantry moved from Novgorod to Belarus
5 bombers moved from United Kingdom to Western Germany
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 115 Sea Zone to 112 Sea Zone
6 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Bryansk
1 mech_infantry moved from Tsinghai to Volgograd
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
1 bomber placed in Western Germany
1 factory_minor placed in Caucasus
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
British AA : -0.83
Russians regular : 2.67
Germans regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Samara
5 fighters and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Italians
Combat - Russians
Battle in Samara
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 5/8 hits, 3,50 expected hits
Italians roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Samara to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
2 infantry moved from Jehol to Manchuria
1 aaGun and 6 infantry moved from Jehol to Anhwe
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0,50
Russians regular : 1,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from French Indo China to 42 Sea Zone
2 artilleries moved from Borneo to 43 Sea Zone
2 artilleries and 2 transports moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
2 artilleries and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Japan to Kiangsi
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 bomber and 1 fighter moved from French Indo China to Yunnan
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Combat Hit Differential Summary :
@Odonis @Sovietishcat
Scramble in 42?
@Odonis No thank you
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from French Indo China to 42 Sea Zone
2 artilleries moved from Borneo to 43 Sea Zone
2 artilleries and 2 transports moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
2 artilleries and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Japan to Kiangsi
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 bomber and 1 fighter moved from French Indo China to Yunnan
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking 6 Sea Zone from Americans, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 4/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Celebes
Japanese attack with 2 artilleries and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Celebes, round 2 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 destroyers and 4 fighters
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 0/6 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers and 4 fighters in 42 Sea Zone, round 3 : 2/6 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 carrier moved from 43 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to French Indo China
1 fighter moved from Kiangsi to Kwangtung
1 fighter moved from Yunnan to French Indo China
1 bomber moved from Yunnan to French Indo China
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Philippines
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Malaya
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.00
Japanese regular : -0.50
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
5 bombers moved from Java to Yunnan
2 fighters moved from Anhwe to Yunnan
1 armour moved from Kiangsu to Kiangsi
1 mech_infantry moved from Anhwe to Kiangsi
1 artillery and 2 infantry moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kiangsi
2 bombers moved from Java to Iraq
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in Kiangsi
Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Kiangsi, round 3 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsi
Americans win, taking Kiangsi from Japanese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in Yunnan
Americans attack with 5 bombers and 2 fighters
Japanese defend with 1 artillery and 1 mech_infantry
Americans roll dice for 5 bombers and 2 fighters in Yunnan, round 2 : 6/7 hits, 4,33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Americans win with 5 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Iraq
Americans attack with 2 bombers and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Iraq
Americans win, taking Iraq from Germans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
2 bombers moved from Iraq to Trans-Jordan
2 fighters moved from Yunnan to Hopei
5 bombers moved from Yunnan to Hopei
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 armour moved from Alexandria to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 aaGun and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier, 2 destroyers, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Hawaiian Islands to Korea
3 fighters moved from Korea to Chahar
3 fighters moved from Chahar to Suiyuyan
1 fighter moved from Kiangsi to Hopei
1 fighter moved from Hopei to Suiyuyan
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
Place Units - Americans
3 fighters placed in Korea
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 infantry placed in Central United States
1 fighter placed in Eastern United States
1 carrier and 2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Kweichow to Hunan
1 infantry moved from Anhwe to Hunan
1 fighter moved from Anhwe to Hunan
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Tsinghai
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Yunnan from Japanese, taking Tsinghai from Germans, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Kiangsi
2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
7 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs
Purchase Units - British
British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Italians
1 armour moved from West India to Persia
1 fighter moved from India to Persia
Combat - British
Battle in Persia
British attack with 1 armour, 1 fighter and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Persia, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Persia to Eastern Persia
10 fighters moved from Eastern Persia to Russia
2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Italian Somaliland to Ethiopia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from 91 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
Place Units - British
2 armour and 1 fighter placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 mech_infantry placed in Quebec
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : 1,33
Japanese regular : -2,00
Germans regular : 0,00
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Volgograd to Kazakhstan
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Kazakhstan
Italians attack with 1 fighter
British defend with 1 mech_infantry
Italians roll dice for 1 fighter in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Italians win, taking 97 Sea Zone from Americans with 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Kazakhstan to Bryansk
1 artillery and 3 infantry moved from Romania to Bessarabia
1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
2 artilleries and 5 infantry moved from France to Northern Italy
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
2 infantry placed in Northern Italy
1 factory_minor placed in Rostov
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Java to 44 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Caroline Islands
ANZAC attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - ANZAC
1 fighter moved from Java to India
1 fighter moved from 44 Sea Zone to Kiangsi
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Alexandria to Egypt
3 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
ANZAC collect 12 PUs (3 lost to blockades); end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
2 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Volgograd to Samara
1 fighter and 2 tactical_bombers moved from Bryansk to Samara
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 3 infantry moved from 127 Sea Zone to Archangel
1 mech_infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
3 bombers moved from Western Germany to Tambov
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
1 tactical_bomber moved from Samara to Novosibirsk
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 destroyer
British defend with 1 destroyer
Germans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Novosibirsk
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 3 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 bombers and 2 infantry in Tambov, round 2 : 4/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
1 tactical_bomber moved from Novosibirsk to Urals
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
1 aaGun moved from Bryansk to Smolensk
2 artilleries and 2 infantry moved from Belarus to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
3 bombers moved from Tambov to Bryansk
3 armour moved from Ukraine to Bryansk
2 bombers moved from 104 Sea Zone to Western Germany
2 artilleries and 5 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Normandy Bordeaux to France
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Bryansk
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
Place Units - Germans
3 armour placed in Ukraine
2 artilleries and 1 infantry placed in Caucasus
Germans undo move 2.
1 artillery and 1 infantry placed in Caucasus
1 artillery placed in Volgograd
3 tactical_bombers placed in Novgorod
1 bomber placed in Western Germany
1 transport placed in 112 Sea Zone
1 destroyer placed in 93 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : 1.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Vologda
3 fighters moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
Combat - Russians
Battle in Smolensk
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Samara
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters and 1 infantry in Samara, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters moved from Samara to Russia
2 fighters moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
2 infantry moved from Manchuria to Amur
1 aaGun and 6 infantry moved from Anhwe to Kiangsi
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Malaya to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
3 fighters moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Szechwan
2 fighters moved from 36 Sea Zone to Hunan
1 fighter moved from Kwangtung to Hunan
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 3 fighters
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters in Hunan, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 2 fighters in Hunan, round 3 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Hunan
Japanese roll dice for 1 fighter in Hunan, round 4 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -11
Casualties for Japanese: 2 fighters
Casualties for Chinese: 3 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 3 fighters
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber and 3 fighters in Szechwan, round 2 : 2/4 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
2 fighters owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -14
Casualties for Japanese: 2 fighters
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber and 1 fighter moved from Szechwan to French Indo China
1 fighter moved from Hunan to French Indo China
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Philippines to French Indo China
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to French Indo China
Place Units - Japanese
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 37 Sea Zone
1 infantry placed in Malaya
1 infantry placed in Japan
Japanese undo move 4.
1 infantry placed in Japan
1 armour placed in Malaya
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 cruiser, 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Korea to Buryatia
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
2 bombers moved from Trans-Jordan to Northwest Persia
1 destroyer and 1 submarine moved from 91 Sea Zone to 103 Sea Zone
1 destroyer and 1 submarine moved from 103 Sea Zone to 108 Sea Zone
1 destroyer and 1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 99 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Kiangsi to Kwangsi
1 fighter moved from Eastern United States to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to 104 Sea Zone
Combat - Americans
Battle in Buryatia
Americans attack with 4 fighters
Germans defend with 1 armour
Americans roll dice for 4 fighters in Buryatia, round 2 : 2/4 hits, 2,00 expected hits
Germans roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 fighter owned by the Americans lost in Buryatia
Americans win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Germans: 1 armour
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kwangsi
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 3/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Northwest Persia
Americans attack with 1 armour, 2 bombers and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Northwest Persia, round 2 : 1/4 hits, 2,00 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 104 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 94 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Egypt to Trans-Jordan
2 bombers moved from Northwest Persia to Russia
4 fighters moved from Suiyuyan to Russia
5 bombers moved from Hopei to Russia
3 fighters moved from Buryatia to 6 Sea Zone
1 fighter moved from Hopei to 6 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Hopei to Suiyuyan
Place Units - Americans
2 carriers and 1 cruiser placed in 6 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
1 infantry placed in Western United States
1 factory_minor placed in Iraq
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Kwangsi
6 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Hunan
1 infantry placed in Anhwe
6 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Purchase Units - British
British repair damage of 13x factory_major; Remaining resources: 27 PUs;
British buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Persia to Caucasus
2 armour moved from Iraq to Caucasus
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry moved from India to Burma
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Burma
British attack with 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Burma from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
British attack with 2 armour and 2 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
British roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Eastern Persia to Russia
2 artilleries and 5 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Eastern Persia
1 armour moved from Persia to Eastern Persia
3 infantry moved from India to West India
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Persia
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
Place Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 33 PUs (3 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : 1,50
Italians regular : -0,67
Japanese regular : -0,33
Germans regular : -0,17
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Bryansk to Caucasus
3 fighters moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 4 fighters
British defend with 2 armour and 1 mech_infantry; Russians defend with 1 factory_minor
Italians roll dice for 4 fighters in Caucasus, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the British, 1 fighter owned by the Italians and 1 armour owned by the British lost in Caucasus
Italians roll dice for 3 fighters in Caucasus, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Caucasus
Italians win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 fighter
Casualties for British: 2 armour and 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Caucasus to Rostov
1 armour and 2 mech_infantrys moved from Bessarabia to Rostov
1 artillery and 3 infantry moved from Bessarabia to Ukraine
2 artilleries and 3 infantry moved from Northern Italy to France
4 infantry moved from Northern Italy to Western Germany
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
1 marine moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Rostov
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 marine placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Kiangsi: 1 fighter
EDIT: Adding units owned by ANZAC to Suiyuyan: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : 1,17