@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Odonis(Axis) vs Sovietschat(Allis+6) BML20
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry and 1 mech_infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Belarus to Archangel 2 infantry moved from Belarus to Smolensk 1 bomber and 1 tactical_bomber moved from Belarus to Smolensk 1 bomber moved from Belarus to Ukraine 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians 1 bomber moved from Western Germany to Smolensk 3 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine Combat - Germans Battle in Ukraine Germans attack with 3 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans roll dice for 3 armour, 1 bomber and 1 mech_infantry in Ukraine, round 3 : 3/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 3 infantry Battle in Archangel Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 tactical_bomber moved from Archangel to Bryansk 2 bombers and 1 tactical_bomber moved from Smolensk to Bryansk 1 bomber moved from Ukraine to Bryansk 3 aaGuns, 8 armour, 11 artilleries, 30 infantry and 4 mech_infantrys moved from Belarus to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 3 armour moved from Novgorod to Bryansk 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Germany to 113 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Normandy Bordeaux to France 1 artillery moved from France to Western Germany 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk 1 aaGun moved from Germany to Western Germany 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from Southern France to France 1 infantry moved from France to Western Germany Place Units - Germans 3 armour placed in Novgorod 6 mech_infantrys placed in Western Germany 1 armour placed in Germany 2 infantry placed in France 1 artillery and 1 infantry placed in Germany Germans undo move 4. 1 infantry placed in Germany 1 infantry placed in France Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : 0.17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov 1 infantry moved from Volgograd to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Archangel 1 mech_infantry moved from Russia to Archangel 1 mech_infantry moved from Persia to West India 1 fighter moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 5 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 2 fighters moved from Rostov to Russia 1 aaGun, 12 artilleries and 12 infantry moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Russia to West India 1 aaGun and 4 infantry moved from Amur to Korea Place Units - Russians 1 artillery, 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : -2,00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 3 carriers, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Jehol to Manchuria 3 fighters and 1 tactical_bomber moved from Japan to Manchuria 1 infantry moved from Hunan to Kweichow 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 bomber moved from French Indo China to Kweichow 1 bomber moved from Sumatra to Yunnan 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber Americans defend with 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/7 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 tactical_bomber moved from 42 Sea Zone to Shan State 1 armour moved from Shan State to India 1 bomber moved from Yunnan to French Indo China 1 bomber moved from Kweichow to French Indo China 1 carrier and 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 1 aaGun moved from Jehol to Manchuria 3 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 3 carriers placed in 6 Sea Zone 1 destroyer placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in India Japanese undo move 2. 1 destroyer placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 4 transports EDIT: Adding units owned by Japanese to 6 Sea Zone: 4 transports EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 carrier and 1 fighter EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 0.33 ANZAC regular : -0.17
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@Odonis @Sovietishcat
Sorry for the non-com
had some issues with the original try, but game froze and died -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 4 bombers, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Szechwan to 36 Sea Zone 3 bombers moved from Szechwan to India 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia 1 fighter moved from 91 Sea Zone to Tunisia 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 cruiser moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 2 infantry moved from Korea to Manchuria 4 bombers moved from Korea to Manchuria Combat - Americans Battle in 36 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Manchuria Americans attack with 1 artillery, 4 bombers and 2 infantry Japanese defend with 1 aaGun and 3 infantry Japanese roll AA dice in Manchuria : 0/3 hits, 0,50 expected hits Americans roll dice for 1 artillery, 4 bombers and 2 infantry in Manchuria, round 2 : 4/7 hits, 3,50 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Manchuria, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery, 4 bombers and 2 infantry remaining. Battle score for attacker is 14 Casualties for Japanese: 1 aaGun and 3 infantry Battle in Tunisia Americans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry Italians defend with 1 armour, 1 artillery and 1 mech_infantry Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 4/7 hits, 2,17 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 1,17 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry Battle in India Americans attack with 3 bombers Japanese defend with 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Americans roll dice for 3 bombers in India, round 2 : 1/3 hits, 2,00 expected hits Japanese roll dice for 4 armour, 1 artillery, 1 infantry and 1 mech_infantry in India, round 2 : 3/7 hits, 3,00 expected hits 1 infantry owned by the Japanese and 3 bombers owned by the Americans lost in India Japanese win with 4 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -39 Casualties for Americans: 3 bombers Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 bombers moved from Manchuria to Korea 3 bombers moved from Western United States to Korea 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 bomber moved from 36 Sea Zone to Szechwan 1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 fighter moved from Tunisia to 94 Sea Zone 1 aaGun moved from Morocco to Algeria 1 fighter moved from Eastern United States to Western United States 1 mech_infantry moved from French West Africa to Nigeria 1 mech_infantry moved from Nigeria to French Equatorial Africa 1 transport moved from 87 Sea Zone to 89 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 2 submarines moved from 101 Sea Zone to 87 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 destroyer placed in 6 Sea Zone 1 armour and 1 mech_infantry placed in Korea 4 bombers placed in Western United States 1 armour and 1 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,5,5,2,3,6,2,6,5,4,1,5,3 Americans collect 57 PUs (3 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 fighter moved from Szechwan to Kweichow 2 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Manchuria Place Units - Chinese 2 infantry placed in Manchuria 1 infantry placed in Hopei 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Purchase Units - British British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 2 mech_infantrys moved from West India to India 1 mech_infantry moved from Eastern Persia to India 1 armour moved from West India to India 4 fighters moved from Persia to India 1 infantry moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Italians 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Belgian Congo to Kenya Combat - British Battle in Kenya British attack with 1 artillery and 3 infantry Italians defend with 1 artillery British roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 artillery in Kenya, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in India British attack with 2 armour, 4 fighters and 3 mech_infantrys Japanese defend with 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 2 armour, 4 fighters and 3 mech_infantrys in India, round 2 : 4/9 hits, 3,50 expected hits Japanese roll dice for 4 armour, 1 artillery and 1 mech_infantry in India, round 2 : 3/6 hits, 2,67 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 mech_infantrys owned by the British and 2 armour owned by the Japanese lost in India British roll dice for 2 armour and 4 fighters in India, round 3 : 5/6 hits, 3,00 expected hits Japanese roll dice for 2 armour in India, round 3 : 1/2 hits, 1,00 expected hits 2 armour owned by the Japanese and 1 armour owned by the British lost in India British win, taking India from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 14 Casualties for British: 1 armour and 3 mech_infantrys Casualties for Japanese: 4 armour, 1 artillery and 1 mech_infantry Non Combat Move - British 4 fighters moved from India to West India 3 mech_infantrys moved from Persia to West India 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Gibraltar to 94 Sea Zone 1 aaGun moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone 1 aaGun and 1 infantry moved from 94 Sea Zone to Algeria 3 destroyers moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from Gibraltar to Egypt 1 fighter moved from United Kingdom to Algeria Place Units - British 1 infantry placed in United Kingdom 3 fighters placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4 British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 1,67 Americans regular : 1,83 Italians regular : -0,50 Japanese regular : -0,33 Japanese AA : -0,50 British regular : 2,50
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TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone 1 bomber moved from 92 Sea Zone to Gibraltar 2 armour moved from Bryansk to Rostov 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to Rostov Combat - Italians
Combat Hit Differential Summary :
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@Odonis @Sovietishcat
Scramble? -
@Odonis No thank you
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone 1 bomber moved from 92 Sea Zone to Gibraltar 2 armour moved from Bryansk to Rostov 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Gibraltar Italians attack with 1 bomber and 1 marine British defend with 1 airfield and 1 harbour; French defend with 1 fighter Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Italians and 1 fighter owned by the French lost in Gibraltar Italians win, taking Gibraltar from British with 1 marine remaining. Battle score for attacker is -4 Casualties for Italians: 1 bomber Casualties for French: 1 fighter Battle in Rostov Italians attack with 2 armour and 1 fighter Russians defend with 2 infantry Italians roll dice for 2 armour and 1 fighter in Rostov, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 1 fighter moved from 92 Sea Zone to Southern France 2 infantry moved from France to Southern France 1 armour and 1 mech_infantry moved from Southern Italy to Southern France 1 infantry moved from Tobruk to Libya Place Units - Italians 1 artillery, 1 fighter and 1 mech_infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Russians regular : -0.67 British regular : 0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 54 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 54 Sea Zone to Java 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Java ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Java, round 2 : 0/4 hits, 1,50 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Java, round 3 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Java to 42 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 4 infantry moved from South Australia to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -0,33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 infantry moved from Bryansk to Tambov 3 bombers moved from Bryansk to Northwest Persia 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov Combat - Germans Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 3 bombers British defend with 1 infantry Germans roll dice for 3 bombers in Northwest Persia, round 2 : 1/3 hits, 2.00 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win with 3 bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 bombers moved from Northwest Persia to Ukraine 1 fighter and 1 tactical_bomber moved from Tambov to Ukraine 2 tactical_bombers moved from Bryansk to Ukraine 11 armour and 8 mech_infantrys moved from Bryansk to Rostov 3 aaGuns, 11 artilleries and 26 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Smolensk 2 infantry moved from Novgorod to Belarus 3 armour and 2 mech_infantrys moved from Novgorod to Archangel 2 transports moved from 115 Sea Zone to 112 Sea Zone 1 armour moved from Germany to Eastern Poland 6 mech_infantrys moved from Western Germany to Slovakia Hungary 1 artillery and 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 destroyer moved from 104 Sea Zone to 102 Sea Zone 1 destroyer moved from 112 Sea Zone to 108 Sea Zone Place Units - Germans 3 armour placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 bomber and 1 fighter placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.50 British regular : -0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Vologda 1 mech_infantry moved from West India to Burma UK_Pacific take Burma from Japanese 2 mech_infantrys moved from Russia to Volgograd 1 fighter moved from Russia to Volgograd 4 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk retreated to Bryansk Italians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Tambov Russians attack with 1 fighter and 4 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 4 infantry in Tambov, round 2 : 0/5 hits, 1,17 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 fighter and 4 infantry in Tambov, round 3 : 0/5 hits, 1,17 expected hits Germans roll dice for 2 infantry in Tambov, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Tambov Russians roll dice for 1 fighter and 2 infantry in Tambov, round 4 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Tambov, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 fighter and 1 infantry in Tambov, round 5 : 1/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Tambov, round 5 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 fighter and 1 infantry in Tambov, round 6 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tambov, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Germans: 2 infantry Battle in Volgograd Russians attack with 1 fighter and 2 mech_infantrys Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Bryansk to Russia 1 fighter moved from Tambov to Russia 1 fighter moved from Volgograd to Russia 1 fighter and 1 tactical_bomber moved from West India to Persia 8 infantry moved from Korea to Manchuria 1 aaGun moved from Korea to Manchuria Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 1,33 Germans regular : 0,33 Russians regular : -3,67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Kweichow 1 bomber moved from French Indo China to Kweichow 1 bomber moved from French Indo China to Szechwan 1 tactical_bomber moved from Shan State to Burma 1 artillery moved from Yunnan to Burma 1 infantry moved from Yunnan to Szechwan 2 carriers moved from 6 Sea Zone to 36 Sea Zone 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 carriers moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 6 Sea Zone Japanese attack with 6 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 6 fighters remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in Kweichow Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 bomber and 1 infantry Americans defend with 1 bomber; Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Szechwan Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 artillery and 1 tactical_bomber Russians defend with 1 mech_infantry Japanese roll dice for 1 artillery and 1 tactical_bomber in Burma, round 2 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery remaining. Battle score for attacker is -7 Casualties for Japanese: 1 tactical_bomber Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 3 fighters moved from 6 Sea Zone to French Indo China 3 fighters moved from 6 Sea Zone to 33 Sea Zone 1 bomber moved from Kweichow to French Indo China 1 bomber moved from Szechwan to French Indo China 1 infantry moved from French Indo China to Yunnan 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer placed in 36 Sea Zone 2 artilleries placed in French Indo China 1 factory_minor placed in Kwangtung 4 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3 Japanese collect 44 PUs (3 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : 0.67 Japanese regular : 2.17 UK_Pacific regular : 0.67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 3 destroyers, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 submarine moved from 94 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 1 armour and 1 mech_infantry moved from Tunisia to Libya 1 artillery and 3 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone 1 cruiser and 2 destroyers moved from 94 Sea Zone to 92 Sea Zone 1 carrier and 1 fighter moved from 94 Sea Zone to 92 Sea Zone 1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar 2 submarines moved from 87 Sea Zone to 92 Sea Zone 1 fighter moved from 94 Sea Zone to Gibraltar Combat - Americans Battle in 92 Sea Zone British loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports Italians defend with 1 cruiser and 1 destroyer Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 92 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 12 Casualties for Americans: 1 destroyer Casualties for Italians: 1 cruiser and 1 destroyer Battle in Gibraltar Americans attack with 1 artillery, 1 fighter and 3 infantry Italians defend with 1 airfield, 1 harbour and 1 marine Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Gibraltar, round 2 : 1/5 hits, 1,50 expected hits Italians roll dice for 1 marine in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Battle in Libya Americans attack with 1 armour and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Libya Americans roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 aaGun moved from Algeria to Morocco 1 destroyer moved from 87 Sea Zone to 104 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Western United States to Hawaiian Islands 2 bombers moved from Western United States to Hawaiian Islands 2 bombers moved from Western United States to Korea 1 armour and 1 mech_infantry moved from Korea to Jehol 1 artillery and 1 infantry moved from Manchuria to Jehol 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 mech_infantry moved from French Equatorial Africa to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone Place Units - Americans 3 destroyers and 2 submarines placed in 101 Sea Zone Americans undo move 1. 2 destroyers and 2 submarines placed in 101 Sea Zone 2 infantry placed in Central United States 1 destroyer placed in 10 Sea Zone 1 airfield and 3 fighters placed in Korea Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Chahar to Anhwe 1 infantry moved from Chahar to Anhwe 1 fighter moved from Manchuria to Anhwe Combat - Chinese Chinese creates battle in territory Hunan Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Hunan from Japanese, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Jehol 1 infantry moved from Manchuria to Jehol Place Units - Chinese 1 infantry placed in Szechwan 2 infantry placed in Jehol 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Purchase Units - British British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from West India to Burma 1 armour moved from India to Burma 1 fighter moved from West India to Burma Combat - British Battle in Burma British attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 artillery British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Burma, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Burma, round 3 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter moved from Burma to India 2 mech_infantrys moved from West India to India 3 fighters moved from West India to Persia 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Tanganyika Territory to Kenya 3 destroyers moved from 94 Sea Zone to 91 Sea Zone 3 transports moved from 94 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 fighter moved from Algeria to Gibraltar 1 fighter moved from Egypt to Persia 1 aaGun and 1 infantry moved from Algeria to Morocco Place Units - British 1 infantry placed in United Kingdom 2 infantry placed in Egypt 3 fighters placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3 British collect 25 PUs (8 lost to blockades); end with 25 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -0,50 Japanese regular : 1,00 Italians regular : 0,17 British regular : -1,33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Rostov to Kazakhstan Italians take Kazakhstan from Russians 1 armour moved from Rostov to Tambov 1 fighter moved from Ukraine to Tambov Combat - Italians Battle in Tambov Italians attack with 1 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 armour and 1 fighter in Tambov, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Tambov to Bryansk 1 fighter moved from Southern France to Southern Italy 1 mech_infantry moved from Southern Italy to France 1 armour and 1 mech_infantry moved from Southern France to France 2 infantry moved from Southern France to Northern Italy 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 artilleries placed in Northern Italy 3 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6 Italians collect 18 PUs (1 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 Russians regular : -0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 43 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Borneo 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Battle in Borneo Non Combat Move - ANZAC 1 carrier moved from 42 Sea Zone to 37 Sea Zone 2 fighters moved from 42 Sea Zone to Queensland 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from Tobruk to Alexandria Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 bomber, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Archangel to Vologda 1 infantry moved from Smolensk to Vologda 1 armour and 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour and 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 mech_infantry moved from Rostov to Samara Germans take Samara from Russians 1 mech_infantry moved from Caucasus to Tsinghai Germans take Tsinghai from Chinese 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from British 2 armour and 1 mech_infantry moved from Rostov to Volgograd 1 armour moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Ukraine to Vologda 1 destroyer moved from 102 Sea Zone to 104 Sea Zone Combat - Germans Battle in Volgograd Germans attack with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 mech_infantrys Germans roll dice for 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.83 expected hits Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 3/5 hits, 2.67 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 fighter owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Germans: 1 fighter and 1 mech_infantry Casualties for Russians: 2 mech_infantrys Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Vologda Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 5 armour and 5 mech_infantrys moved from Rostov to Caucasus 3 armour moved from Rostov to Volgograd 1 tactical_bomber moved from Volgograd to Ukraine 3 bombers moved from Ukraine to Western Germany 1 armour moved from Eastern Poland to Belarus 1 armour and 2 mech_infantrys moved from Novgorod to Belarus 6 mech_infantrys moved from Slovakia Hungary to Belarus 2 armour moved from Archangel to Belarus 1 infantry moved from Belarus to Smolensk 1 infantry moved from Bryansk to Ukraine 1 tactical_bomber moved from Vologda to Archangel 1 destroyer moved from 108 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone 2 transports moved from 112 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 2 artilleries and 4 infantry moved from France to Normandy Bordeaux 1 aaGun moved from France to Normandy Bordeaux Place Units - Germans 1 transport placed in 110 Sea Zone 1 infantry placed in Normandy Bordeaux 3 artilleries placed in Ukraine 3 armour placed in Novgorod 6 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 1.67 Germans regular : -0.83
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Persia to Samara 1 fighter moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 fighters and 2 infantry Italians defend with 1 armour Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 3 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 2 fighters moved from Tambov to Russia 1 aaGun and 7 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0,50 Germans regular : -0,67 Russians regular : -0,83
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from French Indo China to 42 Sea Zone 1 bomber moved from French Indo China to 37 Sea Zone 2 fighters moved from French Indo China to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 1 fighter moved from 33 Sea Zone to 43 Sea Zone 1 fighter moved from 33 Sea Zone to 44 Sea Zone 1 fighter moved from 33 Sea Zone to 45 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Kweichow to Hunan 1 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 carrier moved from 36 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 2 transports ANZAC defend with 1 cruiser Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 43 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 37 Sea Zone Japanese attack with 1 bomber and 3 fighters ANZAC defend with 1 carrier Japanese roll dice for 1 bomber and 3 fighters in 37 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 1 carrier in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 3 fighters in 37 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits ANZAC roll dice for 1 carrier in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the ANZAC and 1 bomber owned by the Japanese lost in 37 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 bomber Casualties for ANZAC: 1 carrier Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Dutch New Guinea Japanese attack with 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in Borneo Japanese attack with 2 artilleries and 1 infantry ANZAC defend with 1 marine Japanese roll dice for 2 artilleries and 1 infantry in Borneo, round 2 : 1/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 marine in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 marine Battle in Hunan Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery moved from French Indo China to Shan State 1 bomber moved from 42 Sea Zone to French Indo China 1 fighter moved from 44 Sea Zone to 43 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from 37 Sea Zone to French Indo China 1 fighter moved from Japan to French Indo China Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 1 artillery and 2 infantry placed in French Indo China 1 factory_minor placed in Malaya 1 submarine placed in 6 Sea Zone Japanese undo move 1. 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung Japanese undo move 1. 1 artillery and 1 infantry placed in French Indo China 1 destroyer placed in 36 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6 Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.83 UK_Pacific regular : 0.67 ANZAC regular : 1.67
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Jehol to Shantung Chinese take Shantung from Japanese 1 armour moved from Shantung to Kiangsu Chinese take Kiangsu from Japanese 9 bombers moved from Korea to 35 Sea Zone 1 bomber moved from Hawaiian Islands to 45 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from 92 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in 45 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport
Combat Hit Differential Summary :