@Adam514 I’ll add that on the UK turn I plan to attack 97 with 5 figs, one tac, one bomber, two destroyers, two cruisers, a carrier and a sub. The TUV swing of a full scramble is negligible and my odds of winning with a scramble are 99%+. I’ll ask for a scramble order then and appreciate you may want to see the full map and not reveal your decision until I’ve committed. But thought I would give you a heads up that that will be coming too. .
L20 WindowWasher (X) vs Trulpen (A+18) BM3
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here we go!
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Ok, not that far off of average
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 8 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Western Germany 5 bombers moved from Western Germany to Russia 21 armour, 30 artilleries, 6 bombers, 10 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia 3 mech_infantrys moved from Western Ukraine to Russia 1 armour and 2 mech_infantrys moved from Ukraine to Russia 5 armour and 5 mech_infantrys moved from Rostov to Russia 1 tactical_bomber moved from Novgorod to Russia 2 infantry moved from France to Western Germany Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Russia Germans attack with 27 armour, 30 artilleries, 11 bombers, 20 mech_infantrys and 6 tactical_bombers British defend with 6 fighters; Russians defend with 1 airfield, 2 armour, 15 artilleries, 1 factory_major, 4 fighters, 63 infantry, 2 mech_infantrys and 1 tactical_bomber Germans roll dice for 27 armour, 30 artilleries, 11 bombers, 20 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 42/94 hits, 41.50 expected hits Russians roll dice for 2 armour, 15 artilleries, 10 fighters, 63 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 27/93 hits, 34.83 expected hits 42 infantry owned by the Russians, 7 artilleries owned by the Germans and 20 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 27 armour, 23 artilleries, 11 bombers and 6 tactical_bombers in Russia, round 3 : 29/67 hits, 32.50 expected hits Russians roll dice for 2 armour, 15 artilleries, 10 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 22/51 hits, 20.83 expected hits 2 mech_infantrys owned by the Russians, 21 infantry owned by the Russians, 6 artilleries owned by the Russians and 22 artilleries owned by the Germans lost in Russia Germans roll dice for 27 armour, 1 artillery, 11 bombers and 6 tactical_bombers in Russia, round 4 : 18/45 hits, 25.17 expected hits Russians roll dice for 2 armour, 9 artilleries, 10 fighters and 1 tactical_bomber in Russia, round 4 : 13/22 hits, 11.17 expected hits 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 2 armour owned by the Russians, 9 artilleries owned by the Russians, 1 artillery owned by the Germans, 12 armour owned by the Germans and 3 fighters owned by the British lost in Russia Germans roll dice for 15 armour, 11 bombers and 6 tactical_bombers in Russia, round 5 : 16/32 hits, 18.83 expected hits Russians roll dice for 4 fighters in Russia, round 5 : 4/4 hits, 2.67 expected hits 1 fighter owned by the Russians, 4 armour owned by the Germans and 3 fighters owned by the British lost in Russia Germans captures 27PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 11 armour, 11 bombers and 6 tactical_bombers remaining. Battle score for attacker is 84 Casualties for Germans: 16 armour, 30 artilleries and 20 mech_infantrys Casualties for Russians: 2 armour, 15 artilleries, 4 fighters, 63 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for British: 6 fighters triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 11 bombers moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 2 infantry moved from Karelia to Finland 1 bomber moved from Bryansk to Novgorod 2 bombers moved from Bryansk to Novgorod 1 bomber moved from Bryansk to Novgorod 1 bomber moved from Bryansk to Novgorod 1 bomber moved from Bryansk to Novgorod 2 tactical_bombers moved from Russia to Bryansk 3 tactical_bombers moved from Russia to Novgorod 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany Place Units - Germans 3 mech_infantrys placed in Western Ukraine 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in Western Germany Germans undo move 4. 1 artillery and 2 infantry placed in Western Germany 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,3,1,3,6,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Germans collect 53 PUs (7 lost to blockades); end with 80 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -3.50 Germans regular : -12.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Volgograd to Samara 2 aaGuns and 9 infantry moved from Yunnan to Burma Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 42 Sea Zone to 37 Sea Zone Japanese take 37 Sea Zone from ANZAC 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Anhwe 2 artilleries moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Shantung 3 artilleries moved from Kwangtung to Kiangsi 1 artillery and 1 infantry moved from Kwangsi to Hunan 1 artillery and 1 infantry moved from Kwangsi to French Indo China 6 artilleries, 25 infantry and 6 mech_infantrys moved from Kwangsi to Kiangsi 6 mech_infantrys moved from Kiangsi to Kiangsu 2 bombers moved from Japan to Korea 5 fighters moved from Japan to Korea 2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 5 fighters, 11 submarines and 6 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 5 fighters, 11 submarines and 6 tactical_bombers Americans defend with 1 transport 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 5 fighters, 11 submarines and 6 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Korea Japanese attack with 2 bombers and 5 fighters Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 2 bombers and 5 fighters in Korea, round 2 : 3/7 hits, 3.83 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea Japanese win with 2 bombers and 5 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Hunan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in French Indo China Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry; UK_Pacific defend with 1 factory_minor Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in French Indo China, round 5 : 1/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe retreated to Anhwe Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -5 Casualties for Japanese: 2 artilleries Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu 2 aaGuns moved from Kwangsi to Kiangsi 2 bombers and 5 fighters moved from Korea to Japan 5 fighters moved from Japan to 6 Sea Zone Place Units - Japanese 2 destroyers and 3 submarines placed in 6 Sea Zone 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4 Japanese collect 38 PUs (8 lost to blockades); end with 38 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00 Americans regular : -0.67 Japanese regular : -3.33 UK_Pacific regular : -0.33 ANZAC regular : -0.33
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You forgot to move the sub in the Indian Ocean?
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 10 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship and 1 marine moved from 21 Sea Zone to 44 Sea Zone Americans take 35 Sea Zone from Japanese 1 marine moved from 44 Sea Zone to Celebes 1 fighter moved from 21 Sea Zone to 42 Sea Zone 2 infantry moved from Spain to Normandy Bordeaux 1 armour, 2 artilleries and 3 infantry moved from Spain to Southern France 3 artilleries and 1 infantry moved from Spain to Normandy Bordeaux 2 bombers moved from Spain to Southern France 1 bomber moved from Spain to Normandy Bordeaux 2 fighters moved from Gibraltar to Southern France 2 fighters moved from 91 Sea Zone to Normandy Bordeaux 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Battle in Philippines Battle in Celebes Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Holland Belgium from Germans, taking Philippines from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 4/9 hits, 3,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Southern France Americans attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 3 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters and 3 infantry in Southern France, round 2 : 4/10 hits, 4,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from Spain to Southern France 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Southern France to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone EDIT: 1 infantry moved from Holland Belgium to Spain EDIT: 2 carriers moved from 110 Sea Zone to 91 Sea Zone EDIT: 4 fighters moved from 110 Sea Zone to Gibraltar 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 9 infantry moved from Central United States to 101 Sea Zone 1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 9 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 aaGun moved from Gibraltar to Spain 1 bomber moved from Normandy Bordeaux to Gibraltar 2 bombers moved from Southern France to Gibraltar EDIT: 1 transport moved from 110 Sea Zone to 101 Sea Zone 1 carrier and 4 submarines moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 9 carriers, 3 cruisers, 4 destroyers, 15 fighters, 1 submarine and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from Wake Island to 35 Sea Zone 2 fighters moved from Western United States to Wake Island 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 44 Sea Zone 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone Place Units - Americans 1 fighter placed in Eastern United States 10 infantry placed in Central United States 1 destroyer and 1 transport placed in 101 Sea Zone 1 battleship and 2 carriers placed in 91 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,6,6,1,6,1,2,5,2,6,1,2,3,6,1,4,5,5,3,6,3,2,6,2,3,4,2,6,2,5,3,5,4,2,2,3,1,4,2,5,5,4,3,6,6,2,4,6,5,6,3,5,3,6,3,4,4,6,3,1,5,1,6,3 Americans collect 71 PUs (3 lost to blockades); end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Italians regular : 0,33 Germans regular : -0,67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Anhwe to Shantung 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Shantung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Hopei to Anhwe 1 artillery and 2 infantry moved from Kweichow to Hunan 3 artilleries and 9 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 artillery and 4 infantry moved from Shensi to Kweichow Place Units - Chinese 3 artilleries and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : 0,33
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@trulpen said in L20 WindowWasher (X) vs Trulpen (A+18) BM3:
You forgot to move the sub in the Indian Ocean?
Well, it can’t really move anywhere without dying soon anyway.
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Missed to use the sb. I’ll roll here.
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[dice 1d6]
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1d6: 3
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 10 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship and 1 marine moved from 21 Sea Zone to 44 Sea Zone Americans take 35 Sea Zone from Japanese 1 marine moved from 44 Sea Zone to Celebes 1 fighter moved from 21 Sea Zone to 42 Sea Zone 2 infantry moved from Spain to Normandy Bordeaux 1 armour, 2 artilleries and 3 infantry moved from Spain to Southern France 3 artilleries and 1 infantry moved from Spain to Normandy Bordeaux 2 bombers moved from Spain to Southern France 1 bomber moved from Spain to Normandy Bordeaux 2 fighters moved from Gibraltar to Southern France 2 fighters moved from 91 Sea Zone to Normandy Bordeaux 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Battle in Philippines Battle in Celebes Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Holland Belgium from Germans, taking Philippines from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 4/9 hits, 3,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Southern France Americans attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 3 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters and 3 infantry in Southern France, round 2 : 4/10 hits, 4,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from Spain to Southern France 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Southern France to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone EDIT: 1 infantry moved from Holland Belgium to Spain EDIT: 2 carriers moved from 110 Sea Zone to 91 Sea Zone EDIT: 4 fighters moved from 110 Sea Zone to Gibraltar 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 9 infantry moved from Central United States to 101 Sea Zone 1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 9 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 aaGun moved from Gibraltar to Spain 1 bomber moved from Normandy Bordeaux to Gibraltar 2 bombers moved from Southern France to Gibraltar EDIT: 1 transport moved from 110 Sea Zone to 101 Sea Zone 1 carrier and 4 submarines moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 9 carriers, 3 cruisers, 4 destroyers, 15 fighters, 1 submarine and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from Wake Island to 35 Sea Zone 2 fighters moved from Western United States to Wake Island 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 44 Sea Zone 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone Place Units - Americans 1 fighter placed in Eastern United States 10 infantry placed in Central United States 1 destroyer and 1 transport placed in 101 Sea Zone 1 battleship and 2 carriers placed in 91 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,6,6,1,6,1,2,5,2,6,1,2,3,6,1,4,5,5,3,6,3,2,6,2,3,4,2,6,2,5,3,5,4,2,2,3,1,4,2,5,5,4,3,6,6,2,4,6,5,6,3,5,3,6,3,4,4,6,3,1,5,1,6,3 Americans collect 71 PUs (3 lost to blockades); end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Anhwe to Shantung 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Shantung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Hopei to Anhwe 1 artillery and 2 infantry moved from Kweichow to Hunan 3 artilleries and 9 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 artillery and 4 infantry moved from Shensi to Kweichow Place Units - Chinese 3 artilleries and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British Turning on Edit Mode EDIT: Changing ownership of Holland Belgium from Americans to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Americans from 116 to 113 EDIT: Turning off Edit Mode British buy 1 artillery, 1 factory_minor, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British British converts factory_major into different units 1 destroyer moved from 71 Sea Zone to 78 Sea Zone 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Siam to French Indo China 1 tactical_bomber moved from India to 78 Sea Zone 1 artillery moved from Yunnan to French Indo China 1 armour and 1 mech_infantry moved from Yunnan to French Indo China 1 infantry moved from Bulgaria to Yugoslavia British take Yugoslavia from Germans 1 mech_infantry moved from Turkey to Rostov British take Rostov from Germans 1 mech_infantry moved from Spain to Northern Italy British take Northern Italy from Italians Combat - British Battle in French Indo China British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 factory_minor British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 78 Sea Zone British attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 tactical_bomber in 78 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer and 1 tactical_bomber in 78 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 78 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British lost in 78 Sea Zone 1 submarine owned by the Japanese Submerged British win with 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from 78 Sea Zone to India 1 bomber moved from Kenya to 78 Sea Zone 1 bomber moved from 78 Sea Zone to India 3 infantry moved from Northwest Persia to Caucasus 1 artillery and 1 infantry moved from Greece to Bulgaria 1 infantry moved from Turkey to Greece 1 infantry moved from Spain to Southern France 1 infantry moved from Gibraltar to Spain 1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 battleship, 1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 transport moved from 91 Sea Zone to 109 Sea Zone 3 artilleries and 2 infantry moved from Persia to Northwest Persia 1 infantry moved from Iraq to Turkey 3 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from Turkey to Albania 2 fighters moved from Turkey to Albania 1 fighter moved from Gibraltar to Albania 1 tactical_bomber moved from 92 Sea Zone to Albania 1 artillery and 2 infantry moved from India to West India 3 aaGuns, 4 artilleries and 31 infantry moved from Yunnan to Hunan 2 armour and 2 mech_infantrys moved from Yunnan to Shensi Place Units - British 1 factory_minor placed in Iraq Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Southern France: 1 fighter EDIT: Removing units owned by Japanese from 78 Sea Zone: 1 submarine EDIT: Adding units owned by British to 78 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Mozambique: 1 artillery and 2 infantry EDIT: Adding units owned by British to Rhodesia: 1 artillery and 2 infantry EDIT: Turning off Edit Mode 1 fighter placed in United Kingdom 2 mech_infantrys placed in Union of South Africa 1 artillery and 2 infantry placed in Persia 3 infantry placed in Egypt 1 infantry and 1 mech_infantry placed in Quebec Turning on Edit Mode EDIT: Removing units owned by British from Quebec: 1 infantry and 1 mech_infantry EDIT: Removing units owned by British from Persia: 1 infantry EDIT: Adding units owned by British to Persia: 1 artillery EDIT: Adding units owned by British to Union of South Africa: 1 armour EDIT: Turning off Edit Mode Turn Complete - British British collect 52 PUs; end with 52 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 55 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 58 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 61 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 64 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Albania: 3 fighters and 1 tactical_bomber EDIT: Adding units owned by British to Southern France: 3 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode 1 destroyer placed in 39 Sea Zone 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1 UK_Pacific collect 14 PUs (2 lost to blockades); end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Units Change Ownership Some Units in India change ownership: 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 0,00 Japanese regular : 0,67 Italians regular : 0,33 Germans regular : -0,67 British regular : -1,00
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I missed that no air can hit z109 yet, so changed the purchase to the original one with a tank in S Africa and no build in Quebec.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - Italians 1 mech_infantry moved from Eastern Poland to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 artillery and 1 infantry moved from France to Northern Italy 1 infantry moved from France to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 artillery and 2 infantry British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 artillery in Northern Italy, round 5 : 1/1 hits, 0.33 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery remaining. Battle score for attacker is -2 Casualties for Italians: 2 infantry Casualties for British: 1 mech_infantry Battle in Yugoslavia Italians attack with 1 armour and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yugoslavia Italians win, taking Yugoslavia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 artillery moved from France to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,2,3,1,1,2,6,4,4,5 Italians collect 0 PUs (9 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians regular : -1.33 British regular : 0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from 44 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 fighter Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 21 Sea Zone to 35 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone 2 submarines moved from 21 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 3 infantry moved from Yunnan to Hunan 1 fighter moved from Java to 44 Sea Zone Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Greece to Albania 2 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33 ANZAC regular : 1,33
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Ill have to get to this later, might concede!
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 89 PUs; Germans buy 5 artilleries, 11 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Russia to Archangel Germans take Smolensk from Russians Germans take Archangel from Russians 1 armour moved from Russia to Nenetsia Germans take Vologda from Russians Germans take Nenetsia from Russians 1 armour moved from Russia to Urals Germans take Urals from Russians 1 armour moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 2 armour moved from Russia to Samara 5 armour moved from Russia to Volgograd 2 mech_infantrys moved from Western Ukraine to Rostov 2 bombers moved from Bryansk to Samara 1 bomber moved from Bryansk to Volgograd 1 bomber moved from Bryansk to Rostov 1 bomber moved from Bryansk to Rostov 3 tactical_bombers moved from Bryansk to Novgorod 3 tactical_bombers moved from Novgorod to Western Germany 6 bombers moved from Novgorod to Western Germany 6 infantry moved from Germany to Western Germany Combat - Germans Battle in Volgograd Germans attack with 5 armour and 1 bomber French defend with 1 infantry; Russians defend with 1 factory_minor Germans roll dice for 5 armour and 1 bomber in Volgograd, round 2 : 1/6 hits, 3.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the French lost in Volgograd Germans win, taking Volgograd from Russians with 4 armour and 1 bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for French: 1 infantry Battle in Rostov Germans attack with 2 bombers and 2 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Samara Germans attack with 2 armour and 2 bombers Russians defend with 1 infantry Germans roll dice for 2 armour and 2 bombers in Samara, round 2 : 2/4 hits, 2.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Samara to Russia 1 bomber moved from Volgograd to Russia 2 bombers moved from Rostov to Russia 1 mech_infantry moved from Western Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Rostov 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Russia 2 infantry moved from Finland to Sweden Place Units - Germans 3 artilleries placed in Western Germany 10 infantry placed in Germany 2 artilleries and 1 infantry placed in Russia 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Western Ukraine Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 3 mech_infantrys EDIT: Adding units owned by Germans to Eastern Poland: 3 mech_infantrys EDIT: Turning off Edit Mode 3 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : -3.17 British regular : -0.33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 89 PUs; Germans buy 5 artilleries, 11 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Russia to Archangel Germans take Smolensk from Russians Germans take Archangel from Russians 1 armour moved from Russia to Nenetsia Germans take Vologda from Russians Germans take Nenetsia from Russians 1 armour moved from Russia to Urals Germans take Urals from Russians 1 armour moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 2 armour moved from Russia to Samara 5 armour moved from Russia to Volgograd 2 mech_infantrys moved from Western Ukraine to Rostov 2 bombers moved from Bryansk to Samara 1 bomber moved from Bryansk to Volgograd 1 bomber moved from Bryansk to Rostov 1 bomber moved from Bryansk to Rostov 3 tactical_bombers moved from Bryansk to Novgorod 3 tactical_bombers moved from Novgorod to Western Germany 6 bombers moved from Novgorod to Western Germany 6 infantry moved from Germany to Western Germany Combat - Germans Battle in Volgograd Germans attack with 5 armour and 1 bomber French defend with 1 infantry; Russians defend with 1 factory_minor Germans roll dice for 5 armour and 1 bomber in Volgograd, round 2 : 1/6 hits, 3.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the French lost in Volgograd Germans win, taking Volgograd from Russians with 4 armour and 1 bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for French: 1 infantry Battle in Rostov Germans attack with 2 bombers and 2 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Samara Germans attack with 2 armour and 2 bombers Russians defend with 1 infantry Germans roll dice for 2 armour and 2 bombers in Samara, round 2 : 2/4 hits, 2.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Samara to Russia 1 bomber moved from Volgograd to Russia 2 bombers moved from Rostov to Russia 1 mech_infantry moved from Western Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Rostov 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Russia 2 infantry moved from Finland to Sweden Place Units - Germans 3 artilleries placed in Western Germany 10 infantry placed in Germany 2 artilleries and 1 infantry placed in Russia 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Western Ukraine Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 3 mech_infantrys EDIT: Adding units owned by Germans to Eastern Poland: 3 mech_infantrys EDIT: Turning off Edit Mode 3 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : -3.17 British regular : -0.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 9 infantry moved from Burma to India Turn Complete - Russians
Combat Hit Differential Summary :