@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
L20 WindowWasher (X) vs Trulpen (A+18) BM3
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here we go!
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Ok, not that far off of average
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 8 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Western Germany 5 bombers moved from Western Germany to Russia 21 armour, 30 artilleries, 6 bombers, 10 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia 3 mech_infantrys moved from Western Ukraine to Russia 1 armour and 2 mech_infantrys moved from Ukraine to Russia 5 armour and 5 mech_infantrys moved from Rostov to Russia 1 tactical_bomber moved from Novgorod to Russia 2 infantry moved from France to Western Germany Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Russia Germans attack with 27 armour, 30 artilleries, 11 bombers, 20 mech_infantrys and 6 tactical_bombers British defend with 6 fighters; Russians defend with 1 airfield, 2 armour, 15 artilleries, 1 factory_major, 4 fighters, 63 infantry, 2 mech_infantrys and 1 tactical_bomber Germans roll dice for 27 armour, 30 artilleries, 11 bombers, 20 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 42/94 hits, 41.50 expected hits Russians roll dice for 2 armour, 15 artilleries, 10 fighters, 63 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 27/93 hits, 34.83 expected hits 42 infantry owned by the Russians, 7 artilleries owned by the Germans and 20 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 27 armour, 23 artilleries, 11 bombers and 6 tactical_bombers in Russia, round 3 : 29/67 hits, 32.50 expected hits Russians roll dice for 2 armour, 15 artilleries, 10 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 22/51 hits, 20.83 expected hits 2 mech_infantrys owned by the Russians, 21 infantry owned by the Russians, 6 artilleries owned by the Russians and 22 artilleries owned by the Germans lost in Russia Germans roll dice for 27 armour, 1 artillery, 11 bombers and 6 tactical_bombers in Russia, round 4 : 18/45 hits, 25.17 expected hits Russians roll dice for 2 armour, 9 artilleries, 10 fighters and 1 tactical_bomber in Russia, round 4 : 13/22 hits, 11.17 expected hits 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 2 armour owned by the Russians, 9 artilleries owned by the Russians, 1 artillery owned by the Germans, 12 armour owned by the Germans and 3 fighters owned by the British lost in Russia Germans roll dice for 15 armour, 11 bombers and 6 tactical_bombers in Russia, round 5 : 16/32 hits, 18.83 expected hits Russians roll dice for 4 fighters in Russia, round 5 : 4/4 hits, 2.67 expected hits 1 fighter owned by the Russians, 4 armour owned by the Germans and 3 fighters owned by the British lost in Russia Germans captures 27PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 11 armour, 11 bombers and 6 tactical_bombers remaining. Battle score for attacker is 84 Casualties for Germans: 16 armour, 30 artilleries and 20 mech_infantrys Casualties for Russians: 2 armour, 15 artilleries, 4 fighters, 63 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for British: 6 fighters triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 11 bombers moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 2 infantry moved from Karelia to Finland 1 bomber moved from Bryansk to Novgorod 2 bombers moved from Bryansk to Novgorod 1 bomber moved from Bryansk to Novgorod 1 bomber moved from Bryansk to Novgorod 1 bomber moved from Bryansk to Novgorod 2 tactical_bombers moved from Russia to Bryansk 3 tactical_bombers moved from Russia to Novgorod 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany Place Units - Germans 3 mech_infantrys placed in Western Ukraine 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in Western Germany Germans undo move 4. 1 artillery and 2 infantry placed in Western Germany 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,3,1,3,6,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Germans collect 53 PUs (7 lost to blockades); end with 80 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -3.50 Germans regular : -12.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Volgograd to Samara 2 aaGuns and 9 infantry moved from Yunnan to Burma Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 42 Sea Zone to 37 Sea Zone Japanese take 37 Sea Zone from ANZAC 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Anhwe 2 artilleries moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Shantung 3 artilleries moved from Kwangtung to Kiangsi 1 artillery and 1 infantry moved from Kwangsi to Hunan 1 artillery and 1 infantry moved from Kwangsi to French Indo China 6 artilleries, 25 infantry and 6 mech_infantrys moved from Kwangsi to Kiangsi 6 mech_infantrys moved from Kiangsi to Kiangsu 2 bombers moved from Japan to Korea 5 fighters moved from Japan to Korea 2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 5 fighters, 11 submarines and 6 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 5 fighters, 11 submarines and 6 tactical_bombers Americans defend with 1 transport 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 5 fighters, 11 submarines and 6 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Korea Japanese attack with 2 bombers and 5 fighters Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 2 bombers and 5 fighters in Korea, round 2 : 3/7 hits, 3.83 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea Japanese win with 2 bombers and 5 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Hunan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in French Indo China Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry; UK_Pacific defend with 1 factory_minor Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in French Indo China, round 5 : 1/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe retreated to Anhwe Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -5 Casualties for Japanese: 2 artilleries Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu 2 aaGuns moved from Kwangsi to Kiangsi 2 bombers and 5 fighters moved from Korea to Japan 5 fighters moved from Japan to 6 Sea Zone Place Units - Japanese 2 destroyers and 3 submarines placed in 6 Sea Zone 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4 Japanese collect 38 PUs (8 lost to blockades); end with 38 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00 Americans regular : -0.67 Japanese regular : -3.33 UK_Pacific regular : -0.33 ANZAC regular : -0.33
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You forgot to move the sub in the Indian Ocean?
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 10 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship and 1 marine moved from 21 Sea Zone to 44 Sea Zone Americans take 35 Sea Zone from Japanese 1 marine moved from 44 Sea Zone to Celebes 1 fighter moved from 21 Sea Zone to 42 Sea Zone 2 infantry moved from Spain to Normandy Bordeaux 1 armour, 2 artilleries and 3 infantry moved from Spain to Southern France 3 artilleries and 1 infantry moved from Spain to Normandy Bordeaux 2 bombers moved from Spain to Southern France 1 bomber moved from Spain to Normandy Bordeaux 2 fighters moved from Gibraltar to Southern France 2 fighters moved from 91 Sea Zone to Normandy Bordeaux 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Battle in Philippines Battle in Celebes Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Holland Belgium from Germans, taking Philippines from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 4/9 hits, 3,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Southern France Americans attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 3 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters and 3 infantry in Southern France, round 2 : 4/10 hits, 4,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from Spain to Southern France 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Southern France to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone EDIT: 1 infantry moved from Holland Belgium to Spain EDIT: 2 carriers moved from 110 Sea Zone to 91 Sea Zone EDIT: 4 fighters moved from 110 Sea Zone to Gibraltar 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 9 infantry moved from Central United States to 101 Sea Zone 1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 9 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 aaGun moved from Gibraltar to Spain 1 bomber moved from Normandy Bordeaux to Gibraltar 2 bombers moved from Southern France to Gibraltar EDIT: 1 transport moved from 110 Sea Zone to 101 Sea Zone 1 carrier and 4 submarines moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 9 carriers, 3 cruisers, 4 destroyers, 15 fighters, 1 submarine and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from Wake Island to 35 Sea Zone 2 fighters moved from Western United States to Wake Island 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 44 Sea Zone 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone Place Units - Americans 1 fighter placed in Eastern United States 10 infantry placed in Central United States 1 destroyer and 1 transport placed in 101 Sea Zone 1 battleship and 2 carriers placed in 91 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,6,6,1,6,1,2,5,2,6,1,2,3,6,1,4,5,5,3,6,3,2,6,2,3,4,2,6,2,5,3,5,4,2,2,3,1,4,2,5,5,4,3,6,6,2,4,6,5,6,3,5,3,6,3,4,4,6,3,1,5,1,6,3 Americans collect 71 PUs (3 lost to blockades); end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Italians regular : 0,33 Germans regular : -0,67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Anhwe to Shantung 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Shantung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Hopei to Anhwe 1 artillery and 2 infantry moved from Kweichow to Hunan 3 artilleries and 9 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 artillery and 4 infantry moved from Shensi to Kweichow Place Units - Chinese 3 artilleries and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : 0,33
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@trulpen said in L20 WindowWasher (X) vs Trulpen (A+18) BM3:
You forgot to move the sub in the Indian Ocean?
Well, it can’t really move anywhere without dying soon anyway.
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Missed to use the sb. I’ll roll here.
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[dice 1d6]
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1d6: 3
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 10 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship and 1 marine moved from 21 Sea Zone to 44 Sea Zone Americans take 35 Sea Zone from Japanese 1 marine moved from 44 Sea Zone to Celebes 1 fighter moved from 21 Sea Zone to 42 Sea Zone 2 infantry moved from Spain to Normandy Bordeaux 1 armour, 2 artilleries and 3 infantry moved from Spain to Southern France 3 artilleries and 1 infantry moved from Spain to Normandy Bordeaux 2 bombers moved from Spain to Southern France 1 bomber moved from Spain to Normandy Bordeaux 2 fighters moved from Gibraltar to Southern France 2 fighters moved from 91 Sea Zone to Normandy Bordeaux 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Battle in Philippines Battle in Celebes Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Holland Belgium from Germans, taking Philippines from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 4/9 hits, 3,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Southern France Americans attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 3 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters and 3 infantry in Southern France, round 2 : 4/10 hits, 4,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from Spain to Southern France 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Southern France to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone EDIT: 1 infantry moved from Holland Belgium to Spain EDIT: 2 carriers moved from 110 Sea Zone to 91 Sea Zone EDIT: 4 fighters moved from 110 Sea Zone to Gibraltar 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 9 infantry moved from Central United States to 101 Sea Zone 1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 9 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 aaGun moved from Gibraltar to Spain 1 bomber moved from Normandy Bordeaux to Gibraltar 2 bombers moved from Southern France to Gibraltar EDIT: 1 transport moved from 110 Sea Zone to 101 Sea Zone 1 carrier and 4 submarines moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 9 carriers, 3 cruisers, 4 destroyers, 15 fighters, 1 submarine and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from Wake Island to 35 Sea Zone 2 fighters moved from Western United States to Wake Island 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 44 Sea Zone 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone Place Units - Americans 1 fighter placed in Eastern United States 10 infantry placed in Central United States 1 destroyer and 1 transport placed in 101 Sea Zone 1 battleship and 2 carriers placed in 91 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,6,6,1,6,1,2,5,2,6,1,2,3,6,1,4,5,5,3,6,3,2,6,2,3,4,2,6,2,5,3,5,4,2,2,3,1,4,2,5,5,4,3,6,6,2,4,6,5,6,3,5,3,6,3,4,4,6,3,1,5,1,6,3 Americans collect 71 PUs (3 lost to blockades); end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Anhwe to Shantung 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Shantung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Hopei to Anhwe 1 artillery and 2 infantry moved from Kweichow to Hunan 3 artilleries and 9 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 artillery and 4 infantry moved from Shensi to Kweichow Place Units - Chinese 3 artilleries and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British Turning on Edit Mode EDIT: Changing ownership of Holland Belgium from Americans to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Americans from 116 to 113 EDIT: Turning off Edit Mode British buy 1 artillery, 1 factory_minor, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British British converts factory_major into different units 1 destroyer moved from 71 Sea Zone to 78 Sea Zone 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Siam to French Indo China 1 tactical_bomber moved from India to 78 Sea Zone 1 artillery moved from Yunnan to French Indo China 1 armour and 1 mech_infantry moved from Yunnan to French Indo China 1 infantry moved from Bulgaria to Yugoslavia British take Yugoslavia from Germans 1 mech_infantry moved from Turkey to Rostov British take Rostov from Germans 1 mech_infantry moved from Spain to Northern Italy British take Northern Italy from Italians Combat - British Battle in French Indo China British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 factory_minor British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 78 Sea Zone British attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 tactical_bomber in 78 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer and 1 tactical_bomber in 78 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 78 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British lost in 78 Sea Zone 1 submarine owned by the Japanese Submerged British win with 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from 78 Sea Zone to India 1 bomber moved from Kenya to 78 Sea Zone 1 bomber moved from 78 Sea Zone to India 3 infantry moved from Northwest Persia to Caucasus 1 artillery and 1 infantry moved from Greece to Bulgaria 1 infantry moved from Turkey to Greece 1 infantry moved from Spain to Southern France 1 infantry moved from Gibraltar to Spain 1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 battleship, 1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 transport moved from 91 Sea Zone to 109 Sea Zone 3 artilleries and 2 infantry moved from Persia to Northwest Persia 1 infantry moved from Iraq to Turkey 3 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from Turkey to Albania 2 fighters moved from Turkey to Albania 1 fighter moved from Gibraltar to Albania 1 tactical_bomber moved from 92 Sea Zone to Albania 1 artillery and 2 infantry moved from India to West India 3 aaGuns, 4 artilleries and 31 infantry moved from Yunnan to Hunan 2 armour and 2 mech_infantrys moved from Yunnan to Shensi Place Units - British 1 factory_minor placed in Iraq Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Southern France: 1 fighter EDIT: Removing units owned by Japanese from 78 Sea Zone: 1 submarine EDIT: Adding units owned by British to 78 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Mozambique: 1 artillery and 2 infantry EDIT: Adding units owned by British to Rhodesia: 1 artillery and 2 infantry EDIT: Turning off Edit Mode 1 fighter placed in United Kingdom 2 mech_infantrys placed in Union of South Africa 1 artillery and 2 infantry placed in Persia 3 infantry placed in Egypt 1 infantry and 1 mech_infantry placed in Quebec Turning on Edit Mode EDIT: Removing units owned by British from Quebec: 1 infantry and 1 mech_infantry EDIT: Removing units owned by British from Persia: 1 infantry EDIT: Adding units owned by British to Persia: 1 artillery EDIT: Adding units owned by British to Union of South Africa: 1 armour EDIT: Turning off Edit Mode Turn Complete - British British collect 52 PUs; end with 52 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 55 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 58 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 61 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 64 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Albania: 3 fighters and 1 tactical_bomber EDIT: Adding units owned by British to Southern France: 3 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode 1 destroyer placed in 39 Sea Zone 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1 UK_Pacific collect 14 PUs (2 lost to blockades); end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Units Change Ownership Some Units in India change ownership: 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 0,00 Japanese regular : 0,67 Italians regular : 0,33 Germans regular : -0,67 British regular : -1,00
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I missed that no air can hit z109 yet, so changed the purchase to the original one with a tank in S Africa and no build in Quebec.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - Italians 1 mech_infantry moved from Eastern Poland to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 artillery and 1 infantry moved from France to Northern Italy 1 infantry moved from France to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 artillery and 2 infantry British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 artillery in Northern Italy, round 5 : 1/1 hits, 0.33 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery remaining. Battle score for attacker is -2 Casualties for Italians: 2 infantry Casualties for British: 1 mech_infantry Battle in Yugoslavia Italians attack with 1 armour and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yugoslavia Italians win, taking Yugoslavia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 artillery moved from France to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,2,3,1,1,2,6,4,4,5 Italians collect 0 PUs (9 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians regular : -1.33 British regular : 0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from 44 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 fighter Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 21 Sea Zone to 35 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone 2 submarines moved from 21 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 3 infantry moved from Yunnan to Hunan 1 fighter moved from Java to 44 Sea Zone Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Greece to Albania 2 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33 ANZAC regular : 1,33
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Ill have to get to this later, might concede!
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 89 PUs; Germans buy 5 artilleries, 11 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Russia to Archangel Germans take Smolensk from Russians Germans take Archangel from Russians 1 armour moved from Russia to Nenetsia Germans take Vologda from Russians Germans take Nenetsia from Russians 1 armour moved from Russia to Urals Germans take Urals from Russians 1 armour moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 2 armour moved from Russia to Samara 5 armour moved from Russia to Volgograd 2 mech_infantrys moved from Western Ukraine to Rostov 2 bombers moved from Bryansk to Samara 1 bomber moved from Bryansk to Volgograd 1 bomber moved from Bryansk to Rostov 1 bomber moved from Bryansk to Rostov 3 tactical_bombers moved from Bryansk to Novgorod 3 tactical_bombers moved from Novgorod to Western Germany 6 bombers moved from Novgorod to Western Germany 6 infantry moved from Germany to Western Germany Combat - Germans Battle in Volgograd Germans attack with 5 armour and 1 bomber French defend with 1 infantry; Russians defend with 1 factory_minor Germans roll dice for 5 armour and 1 bomber in Volgograd, round 2 : 1/6 hits, 3.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the French lost in Volgograd Germans win, taking Volgograd from Russians with 4 armour and 1 bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for French: 1 infantry Battle in Rostov Germans attack with 2 bombers and 2 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Samara Germans attack with 2 armour and 2 bombers Russians defend with 1 infantry Germans roll dice for 2 armour and 2 bombers in Samara, round 2 : 2/4 hits, 2.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Samara to Russia 1 bomber moved from Volgograd to Russia 2 bombers moved from Rostov to Russia 1 mech_infantry moved from Western Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Rostov 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Russia 2 infantry moved from Finland to Sweden Place Units - Germans 3 artilleries placed in Western Germany 10 infantry placed in Germany 2 artilleries and 1 infantry placed in Russia 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Western Ukraine Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 3 mech_infantrys EDIT: Adding units owned by Germans to Eastern Poland: 3 mech_infantrys EDIT: Turning off Edit Mode 3 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : -3.17 British regular : -0.33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 89 PUs; Germans buy 5 artilleries, 11 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Russia to Archangel Germans take Smolensk from Russians Germans take Archangel from Russians 1 armour moved from Russia to Nenetsia Germans take Vologda from Russians Germans take Nenetsia from Russians 1 armour moved from Russia to Urals Germans take Urals from Russians 1 armour moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 2 armour moved from Russia to Samara 5 armour moved from Russia to Volgograd 2 mech_infantrys moved from Western Ukraine to Rostov 2 bombers moved from Bryansk to Samara 1 bomber moved from Bryansk to Volgograd 1 bomber moved from Bryansk to Rostov 1 bomber moved from Bryansk to Rostov 3 tactical_bombers moved from Bryansk to Novgorod 3 tactical_bombers moved from Novgorod to Western Germany 6 bombers moved from Novgorod to Western Germany 6 infantry moved from Germany to Western Germany Combat - Germans Battle in Volgograd Germans attack with 5 armour and 1 bomber French defend with 1 infantry; Russians defend with 1 factory_minor Germans roll dice for 5 armour and 1 bomber in Volgograd, round 2 : 1/6 hits, 3.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the French lost in Volgograd Germans win, taking Volgograd from Russians with 4 armour and 1 bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for French: 1 infantry Battle in Rostov Germans attack with 2 bombers and 2 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Samara Germans attack with 2 armour and 2 bombers Russians defend with 1 infantry Germans roll dice for 2 armour and 2 bombers in Samara, round 2 : 2/4 hits, 2.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Samara to Russia 1 bomber moved from Volgograd to Russia 2 bombers moved from Rostov to Russia 1 mech_infantry moved from Western Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Rostov 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Russia 2 infantry moved from Finland to Sweden Place Units - Germans 3 artilleries placed in Western Germany 10 infantry placed in Germany 2 artilleries and 1 infantry placed in Russia 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Western Ukraine Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 3 mech_infantrys EDIT: Adding units owned by Germans to Eastern Poland: 3 mech_infantrys EDIT: Turning off Edit Mode 3 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : -3.17 British regular : -0.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 9 infantry moved from Burma to India Turn Complete - Russians
Combat Hit Differential Summary :