Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
Sure, go ahead.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 aaGun, 4 artilleries and 6 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun, 4 artilleries and 6 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Bryansk to Tambov
2 tactical_bombers moved from Bryansk to Tambov
5 armour moved from Bryansk to Rostov
5 mech_infantrys moved from Bryansk to Rostov
1 bomber moved from Bryansk to 100 Sea Zone
1 bomber moved from Bryansk to Russia
4 bombers moved from Eastern Poland to Russia
2 fighters moved from Bryansk to Russia
2 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Southern France to France
2 bombers moved from Western Germany to Normandy Bordeaux
3 infantry moved from Switzerland to France
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Combat Hit Differential Summary :
Intercept? @trulpen
Hell yeah, all 8.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 aaGun, 4 artilleries and 6 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun, 4 artilleries and 6 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Eastern Poland to 100 Sea Zone
2 bombers moved from Western Germany to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Southern France to France
3 infantry moved from Switzerland to France
1 artillery moved from Western Germany to France
2 infantry moved from Western Germany to France
5 armour moved from Bryansk to Rostov
5 mech_infantrys moved from Bryansk to Rostov
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 bombers and 2 fighters moved from Bryansk to Russia
2 bombers moved from Eastern Poland to Russia
1 mech_infantry moved from Bryansk to Tambov
2 tactical_bombers moved from Bryansk to Tambov
1 bomber moved from Eastern Poland to Russia
2 infantry moved from Finland to Karelia
5 infantry moved from Finland to Sweden
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Russians launches 8 interceptors out of Russia
Attackers Fire, : 3/7 hits, 1.50 expected hits
Defenders Fire, : 3/8 hits, 2.67 expected hits
1 bomber owned by the Germans and 2 fighters owned by the Germans lost in Russia
2 fighters owned by the Russians and 1 fighter owned by the French lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/4 hits, 0.67 expected hits
Bombing raid in Russia rolls: 7,5,4,3 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Battle in 100 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 100 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Normandy Bordeaux
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Tambov, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 5 armour and 5 mech_infantrys
British defend with 1 armour
Germans roll dice for 5 armour and 5 mech_infantrys in Rostov, round 2 : 4/10 hits, 3.33 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Cleaning up after air battles
Non Combat Move - Germans
2 tactical_bombers moved from Tambov to Bryansk
4 bombers moved from Russia to Bryansk
1 bomber moved from 100 Sea Zone to Bryansk
1 bomber moved from Eastern Poland to Bryansk
2 bombers moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
1 tactical_bomber placed in Novgorod
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,2,4,5,2,4
Germans collect 54 PUs (8 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Defenders Fire, : 0.33
Attackers Fire, : 1.50
Russians regular : -0.83
Germans regular : 0.83
Russians AA : -0.67
Well, that makes up for last round. Although your convoy raids are brutal holy crap
Oh, different game save due to the fact that I had already rolled the dice (assumed you would, did the math, made complete sense to intercept), but wanted to double check that you wanted to intercept, so posted an identical combat move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 14 PUs;
Russians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Tambov
1 fighter and 1 tactical_bomber moved from Turkey to Tambov
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
3 infantry moved from Kweichow to Anhwe
2 fighters moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 2,33 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Anhwe
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Tambov to Russia
2 aaGuns and 9 infantry moved from Kweichow to Yunnan
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
Place Units - Russians
1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : 0,67
Russians regular : -0,83
@WindowWasher said in L20 WindowWasher (X) vs Trulpen (A+18) BM3:
Well, that makes up for last round. Although your convoy raids are brutal holy crap
Oh, different game save due to the fact that I had already rolled the dice (assumed you would, did the math, made complete sense to intercept), but wanted to double check that you wanted to intercept, so posted an identical combat move.
Yes, that was rough.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hunan to Kweichow
1 bomber moved from Hunan to Kweichow
1 bomber moved from Hunan to Anhwe
5 artilleries, 18 infantry and 6 mech_infantrys moved from Hunan to Kwangsi
2 artilleries moved from Kiangsi to Kwangsi
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 78 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 6 fighters, 11 submarines, 7 tactical_bombers and 2 transports moved from 6 Sea Zone to 19 Sea Zone
Japanese take 19 Sea Zone from ANZAC
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from Kiangsu to Anhwe
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 6 fighters, 11 submarines, 7 tactical_bombers and 1 transport moved from 19 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Guam
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 3 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 bomber and 3 infantry in Anhwe, round 2 : 0/4 hits, 1.17 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 bomber and 3 infantry in Anhwe, round 3 : 1/4 hits, 1.17 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe
Japanese roll dice for 1 bomber and 2 infantry in Anhwe, round 4 : 3/3 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Hunan: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Anhwe to Japan
1 bomber moved from Kweichow to Japan
1 fighter moved from 17 Sea Zone to Japan
2 aaGuns moved from Hunan to Kwangsi
Place Units - Japanese
1 fighter and 9 infantry placed in Japan
3 artilleries placed in Kiangsu
3 artilleries placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Japanese collect 43 PUs (10 lost to blockades); end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 9 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 22 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 22 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to Guam
9 fighters moved from 22 Sea Zone to 6 Sea Zone
2 fighters moved from 22 Sea Zone to Guam
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
2 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to Western Germany
1 bomber moved from Brazil to Normandy Bordeaux
1 bomber moved from Eastern United States to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Korea
Battle in 21 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking Korea from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 2 bombers, 2 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 bombers, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2,83 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Germans: 2 infantry
Battle in Guam
Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Guam, round 2 : 3/8 hits, 3,83 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 battleships, 9 carriers, 3 cruisers, 5 destroyers, 2 fighters and 1 marine moved from 22 Sea Zone to 21 Sea Zone
1 carrier and 2 submarines moved from 30 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 fighter moved from Western United States to Wake Island
1 artillery moved from Venezuela to 89 Sea Zone
1 artillery and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery moved from 101 Sea Zone to Eastern United States
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns moved from Morocco to 91 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Portugal to Spain
1 armour moved from Portugal to Spain
2 fighters moved from Normandy Bordeaux to Gibraltar
2 bombers moved from Normandy Bordeaux to Spain
1 bomber moved from Western Germany to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
5 fighters and 1 tactical_bomber moved from Guam to 21 Sea Zone
9 fighters moved from 6 Sea Zone to 21 Sea Zone
Place Units - Americans
1 carrier placed in 91 Sea Zone
1 submarine placed in 93 Sea Zone
1 submarine placed in 105 Sea Zone
1 transport placed in 101 Sea Zone
9 infantry placed in Central United States
2 fighters placed in Western United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans regular : -1,67
Japanese regular : -0,33
Germans AA : -0,17
Germans regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 artillery and 2 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Hunan
1 fighter moved from Burma to Hunan
1 artillery and 2 infantry moved from Hopei to Anhwe
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Chahar from Japanese, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 9 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 22 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 22 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to Guam
9 fighters moved from 22 Sea Zone to 6 Sea Zone
2 fighters moved from 22 Sea Zone to Guam
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
2 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to Western Germany
1 bomber moved from Brazil to Normandy Bordeaux
1 bomber moved from Eastern United States to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Korea
Battle in 21 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking Korea from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 2 bombers, 2 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 bombers, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2,83 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Germans: 2 infantry
Battle in Guam
Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Guam, round 2 : 3/8 hits, 3,83 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 battleships, 9 carriers, 3 cruisers, 5 destroyers, 2 fighters and 1 marine moved from 22 Sea Zone to 21 Sea Zone
1 carrier and 2 submarines moved from 30 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 fighter moved from Western United States to Wake Island
1 artillery moved from Venezuela to 89 Sea Zone
1 artillery and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery moved from 101 Sea Zone to Eastern United States
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns moved from Morocco to 91 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Portugal to Spain
1 armour moved from Portugal to Spain
2 fighters moved from Normandy Bordeaux to Gibraltar
2 bombers moved from Normandy Bordeaux to Spain
1 bomber moved from Western Germany to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
5 fighters and 1 tactical_bomber moved from Guam to 21 Sea Zone
9 fighters moved from 6 Sea Zone to 21 Sea Zone
Place Units - Americans
1 carrier placed in 91 Sea Zone
1 submarine placed in 93 Sea Zone
1 submarine placed in 105 Sea Zone
1 transport placed in 101 Sea Zone
9 infantry placed in Central United States
2 fighters placed in Western United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 artillery and 2 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Hunan
1 fighter moved from Burma to Hunan
1 artillery and 2 infantry moved from Hopei to Anhwe
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Chahar from Japanese, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Spain: 1 aaGun
EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Albania to Bulgaria
British take Bulgaria from Germans
EDIT: 1 infantry moved from Spain to Gibraltar
1 bomber moved from Eastern Persia to Mozambique
1 artillery and 2 infantry moved from Union of South Africa to Mozambique
EDIT: 2 fighters moved from 92 Sea Zone to Gibraltar
Combat - British
Battle in Mozambique
British attack with 1 artillery, 1 bomber and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 2 infantry in Mozambique, round 2 : 2/4 hits, 1,50 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Mozambique
British win, taking Mozambique from Neutral_True with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
1 bomber moved from Mozambique to Kenya
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Spain to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 infantry moved from Spain to Gibraltar
2 fighters moved from Gibraltar to Turkey
3 fighters moved from Turkey to Russia
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Turkey to Caucasus
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Eastern Persia to Persia
1 armour and 3 mech_infantrys moved from Saudi Arabia to Turkey
1 armour and 1 mech_infantry moved from India to Yunnan
6 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Yunnan to India
1 aaGun moved from Shan State to Yunnan
2 artilleries moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Turkey to Greece
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
1 fighter placed in United Kingdom
1 transport placed in 106 Sea Zone
1 infantry and 1 mech_infantry placed in Quebec
1 destroyer placed in 71 Sea Zone
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -1,67
Japanese regular : -0,67
Germans AA : -0,17
Germans regular : 1,33
Neutral_True regular : -0,67
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
2 artilleries and 2 infantry moved from Northern Italy to France
1 artillery and 3 infantry moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Yugoslavia to Eastern Poland
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,4,6,2,2,6
Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
ANZAC creates battle in territory 20 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 cruiser and 1 submarine moved from 22 Sea Zone to 21 Sea Zone
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 45 Sea Zone to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
EDIT: 1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
2 aaGuns, 1 artillery and 2 infantry moved from South Australia to Queensland
2 infantry moved from Burma to Yunnan
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Caucasus to Turkey
1 infantry moved from Turkey to Caucasus
2 infantry moved from Alexandria to Egypt
1 infantry moved from Turkey to Greece
Turn Complete - French
Combat Hit Differential Summary :
here we go!
Ok, not that far off of average
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 8 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Western Germany
5 bombers moved from Western Germany to Russia
21 armour, 30 artilleries, 6 bombers, 10 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
3 mech_infantrys moved from Western Ukraine to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Russia
5 armour and 5 mech_infantrys moved from Rostov to Russia
1 tactical_bomber moved from Novgorod to Russia
2 infantry moved from France to Western Germany
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 27 armour, 30 artilleries, 11 bombers, 20 mech_infantrys and 6 tactical_bombers
British defend with 6 fighters; Russians defend with 1 airfield, 2 armour, 15 artilleries, 1 factory_major, 4 fighters, 63 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans roll dice for 27 armour, 30 artilleries, 11 bombers, 20 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 42/94 hits, 41.50 expected hits
Russians roll dice for 2 armour, 15 artilleries, 10 fighters, 63 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 27/93 hits, 34.83 expected hits
42 infantry owned by the Russians, 7 artilleries owned by the Germans and 20 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 27 armour, 23 artilleries, 11 bombers and 6 tactical_bombers in Russia, round 3 : 29/67 hits, 32.50 expected hits
Russians roll dice for 2 armour, 15 artilleries, 10 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 22/51 hits, 20.83 expected hits
2 mech_infantrys owned by the Russians, 21 infantry owned by the Russians, 6 artilleries owned by the Russians and 22 artilleries owned by the Germans lost in Russia
Germans roll dice for 27 armour, 1 artillery, 11 bombers and 6 tactical_bombers in Russia, round 4 : 18/45 hits, 25.17 expected hits
Russians roll dice for 2 armour, 9 artilleries, 10 fighters and 1 tactical_bomber in Russia, round 4 : 13/22 hits, 11.17 expected hits
1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 2 armour owned by the Russians, 9 artilleries owned by the Russians, 1 artillery owned by the Germans, 12 armour owned by the Germans and 3 fighters owned by the British lost in Russia
Germans roll dice for 15 armour, 11 bombers and 6 tactical_bombers in Russia, round 5 : 16/32 hits, 18.83 expected hits
Russians roll dice for 4 fighters in Russia, round 5 : 4/4 hits, 2.67 expected hits
1 fighter owned by the Russians, 4 armour owned by the Germans and 3 fighters owned by the British lost in Russia
Germans captures 27PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 11 armour, 11 bombers and 6 tactical_bombers remaining. Battle score for attacker is 84
Casualties for Germans: 16 armour, 30 artilleries and 20 mech_infantrys
Casualties for Russians: 2 armour, 15 artilleries, 4 fighters, 63 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 6 fighters
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
11 bombers moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Karelia to Finland
1 bomber moved from Bryansk to Novgorod
2 bombers moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Novgorod
2 tactical_bombers moved from Russia to Bryansk
3 tactical_bombers moved from Russia to Novgorod
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
Place Units - Germans
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in Western Germany
Germans undo move 4.
1 artillery and 2 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,3,1,3,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 53 PUs (7 lost to blockades); end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -3.50
Germans regular : -12.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Volgograd to Samara
2 aaGuns and 9 infantry moved from Yunnan to Burma
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Anhwe
2 artilleries moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Shantung
3 artilleries moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Kwangsi to French Indo China
6 artilleries, 25 infantry and 6 mech_infantrys moved from Kwangsi to Kiangsi
6 mech_infantrys moved from Kiangsi to Kiangsu
2 bombers moved from Japan to Korea
5 fighters moved from Japan to Korea
2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 5 fighters, 11 submarines and 6 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 5 fighters, 11 submarines and 6 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 5 fighters, 11 submarines and 6 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 2 bombers and 5 fighters
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers and 5 fighters in Korea, round 2 : 3/7 hits, 3.83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea
Japanese win with 2 bombers and 5 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in French Indo China
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 5 : 1/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits
2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
retreated to Anhwe
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 2 artilleries
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
2 aaGuns moved from Kwangsi to Kiangsi
2 bombers and 5 fighters moved from Korea to Japan
5 fighters moved from Japan to 6 Sea Zone
Place Units - Japanese
2 destroyers and 3 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
Japanese collect 38 PUs (8 lost to blockades); end with 38 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00
Americans regular : -0.67
Japanese regular : -3.33
UK_Pacific regular : -0.33
ANZAC regular : -0.33
You forgot to move the sub in the Indian Ocean?