@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
L20 WindowWasher (X) vs Trulpen (A+18) BM3
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela 1 bomber moved from Eastern United States to Venezuela 1 bomber moved from Gibraltar to Venezuela 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from Algeria to 92 Sea Zone 1 armour and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Portugal 2 fighters moved from Gibraltar to Portugal 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 submarine moved from 22 Sea Zone to 34 Sea Zone Americans take 22 Sea Zone from Japanese 3 fighters and 1 tactical_bomber moved from 22 Sea Zone to Iwo Jima 4 fighters moved from 22 Sea Zone to 34 Sea Zone 4 fighters moved from 22 Sea Zone to 21 Sea Zone 2 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Venezuela Americans attack with 1 artillery, 2 bombers and 1 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Venezuela, round 2 : 2/4 hits, 2,00 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Venezuela from Neutral_True with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Iwo Jima Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 1/6 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Portugal Americans attack with 1 armour, 1 artillery, 2 fighters and 1 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Portugal, round 2 : 2/5 hits, 2,17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in 34 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 34 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 21 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 21 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 4 fighters moved from 34 Sea Zone to 22 Sea Zone 3 fighters moved from 21 Sea Zone to 22 Sea Zone 3 fighters and 1 tactical_bomber moved from Iwo Jima to 22 Sea Zone 2 carriers and 3 destroyers moved from 26 Sea Zone to 22 Sea Zone 4 fighters moved from Midway to 22 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 26 Sea Zone to 22 Sea Zone 1 mech_infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 mech_infantry moved from 17 Sea Zone to Iwo Jima EDIT: 1 transport moved from 17 Sea Zone to 22 Sea Zone EDIT: 1 mech_infantry moved from Caroline Islands to Marianas EDIT: 1 infantry moved from Iwo Jima to Marianas 1 artillery and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Venezuela to Spain 1 bomber moved from Venezuela to Brazil 1 fighter moved from Portugal to Spain 1 fighter moved from Portugal to Spain 1 carrier and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone Place Units - Americans 1 factory_minor placed in Spain 1 bomber placed in Eastern United States 3 fighters placed in Western United States 2 submarines placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Central United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -1,00 Japanese regular : 1,00 Neutral_True regular : -0,33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 artillery and 2 infantry moved from Suiyuyan to Kansu 1 artillery and 1 infantry moved from Kweichow to Szechwan 1 fighter moved from Burma to Szechwan 1 infantry moved from Kweichow to Szechwan 1 artillery and 1 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Hopei 12 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Kansu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Yunnan, round 2 : 1/12 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : -1,00
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela 1 bomber moved from Eastern United States to Venezuela 1 bomber moved from Gibraltar to Venezuela 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from Algeria to 92 Sea Zone 1 armour and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Portugal 2 fighters moved from Gibraltar to Portugal 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 submarine moved from 22 Sea Zone to 34 Sea Zone Americans take 22 Sea Zone from Japanese 3 fighters and 1 tactical_bomber moved from 22 Sea Zone to Iwo Jima 4 fighters moved from 22 Sea Zone to 34 Sea Zone 4 fighters moved from 22 Sea Zone to 21 Sea Zone 2 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Venezuela Americans attack with 1 artillery, 2 bombers and 1 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Venezuela, round 2 : 2/4 hits, 2,00 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Venezuela from Neutral_True with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Iwo Jima Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 1/6 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Portugal Americans attack with 1 armour, 1 artillery, 2 fighters and 1 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Portugal, round 2 : 2/5 hits, 2,17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in 34 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 34 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 21 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 21 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 4 fighters moved from 34 Sea Zone to 22 Sea Zone 3 fighters moved from 21 Sea Zone to 22 Sea Zone 3 fighters and 1 tactical_bomber moved from Iwo Jima to 22 Sea Zone 2 carriers and 3 destroyers moved from 26 Sea Zone to 22 Sea Zone 4 fighters moved from Midway to 22 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 26 Sea Zone to 22 Sea Zone 1 mech_infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 mech_infantry moved from 17 Sea Zone to Iwo Jima EDIT: 1 transport moved from 17 Sea Zone to 22 Sea Zone EDIT: 1 mech_infantry moved from Caroline Islands to Marianas EDIT: 1 infantry moved from Iwo Jima to Marianas 1 artillery and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Venezuela to Spain 1 bomber moved from Venezuela to Brazil 1 fighter moved from Portugal to Spain 1 fighter moved from Portugal to Spain 1 carrier and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone Place Units - Americans 1 factory_minor placed in Spain 1 bomber placed in Eastern United States 3 fighters placed in Western United States 2 submarines placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Central United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 artillery and 2 infantry moved from Suiyuyan to Kansu 1 artillery and 1 infantry moved from Kweichow to Szechwan 1 fighter moved from Burma to Szechwan 1 infantry moved from Kweichow to Szechwan 1 artillery and 1 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Hopei 12 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Kansu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Yunnan, round 2 : 1/12 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from India to 41 Sea Zone 2 artilleries and 4 infantry moved from Burma to Shan State 1 armour moved from Turkey to Rostov Russians take Caucasus from Italians 1 infantry moved from Greece to Albania British take Albania from Italians 1 artillery and 2 infantry moved from Turkey to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 100 Sea Zone 1 artillery and 3 infantry moved from 100 Sea Zone to Rostov 6 fighters moved from Russia to Rostov 2 fighters moved from Russia to Rostov 1 infantry moved from Trans-Jordan to Saudi Arabia 1 armour and 3 mech_infantrys moved from Egypt to Saudi Arabia 3 fighters moved from Persia to Saudi Arabia 1 bomber moved from Russia to Rostov Combat - British Battle in 41 Sea Zone British attack with 1 tactical_bomber Japanese defend with 2 submarines and 1 transport 2 submarines owned by the Japanese Submerged 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Saudi Arabia British attack with 1 armour, 3 fighters, 1 infantry and 3 mech_infantrys Neutral_True defend with 2 infantry British roll dice for 1 armour, 3 fighters, 1 infantry and 3 mech_infantrys in Saudi Arabia, round 2 : 2/8 hits, 2,67 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 armour, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Rostov British attack with 1 armour, 1 artillery, 1 bomber, 8 fighters and 3 infantry Germans defend with 1 aaGun; Italians defend with 1 bomber and 3 fighters Germans roll AA dice in Rostov : 2/3 hits, 0,50 expected hits 2 fighters owned by the British lost in Rostov British roll dice for 1 armour, 1 artillery, 1 bomber, 6 fighters and 3 infantry in Rostov, round 2 : 2/12 hits, 5,17 expected hits Italians roll dice for 1 aaGun, 1 bomber and 3 fighters in Rostov, round 2 : 3/4 hits, 2,17 expected hits 1 aaGun owned by the Germans, 1 bomber owned by the Italians and 3 infantry owned by the British lost in Rostov British roll dice for 1 armour, 1 artillery, 1 bomber and 6 fighters in Rostov, round 3 : 3/9 hits, 4,50 expected hits Italians roll dice for 3 fighters in Rostov, round 3 : 3/3 hits, 2,00 expected hits 3 fighters owned by the Italians, 2 fighters owned by the British and 1 armour owned by the British lost in Rostov British win, taking Rostov from Italians with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is -8 Casualties for British: 1 armour, 4 fighters and 3 infantry Casualties for Germans: 1 aaGun Casualties for Italians: 1 bomber and 3 fighters Battle in Shan State British attack with 2 artilleries and 4 infantry Japanese defend with 1 infantry British roll dice for 2 artilleries and 4 infantry in Shan State, round 2 : 2/6 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Burma to Shan State 3 fighters moved from Saudi Arabia to Turkey 2 infantry moved from Iraq to Turkey 4 fighters moved from Rostov to Russia 1 fighter moved from 99 Sea Zone to Gibraltar 1 infantry moved from Gibraltar to Spain 1 fighter moved from United Kingdom to Gibraltar 1 tactical_bomber moved from 99 Sea Zone to Spain 1 tactical_bomber moved from 41 Sea Zone to Yunnan 1 armour and 2 mech_infantrys moved from Burma to Yunnan 2 aaGuns, 3 artilleries and 24 infantry moved from Burma to Yunnan 6 infantry moved from India to Burma 1 armour and 1 mech_infantry moved from India to Yunnan 2 artilleries moved from Afghanistan to Eastern Persia 1 infantry moved from Egypt to Trans-Jordan 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Rostov to Eastern Persia Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Rostov: 1 artillery EDIT: Adding units owned by British to Rostov: 1 armour EDIT: Turning off Edit Mode 3 infantry placed in Persia 3 infantry placed in Egypt 1 artillery and 2 infantry placed in Union of South Africa 1 transport placed in 106 Sea Zone 1 infantry and 1 mech_infantry placed in Quebec 1 fighter placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : -1,00 Italians regular : 1,83 Japanese regular : -0,33 Germans AA : 1,50 Neutral_True regular : 0,00 British regular : -5,00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 1 armour placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 1 mech_infantry EDIT: Adding units owned by Italians to Yugoslavia: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,1,4,3,3,5 Italians collect 0 PUs (7 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
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If you had hit my German bomber stack, i would have conceded unconditionally, was up thinking about what an idiot I was last night for a bit.
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Don’t think I could without sacrificing the air.
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@trulpen loose 3 figs, like 42 TUV
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone ANZAC creates battle in territory 19 Sea Zone Battle in Java Non Combat Move - ANZAC 1 infantry moved from Burma to Yunnan 2 infantry moved from India to Burma 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from Amur to 22 Sea Zone 1 submarine moved from 19 Sea Zone to 22 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from Tobruk to Alexandria 2 infantry moved from Iraq to Turkey Turn Complete - French
Combat Hit Differential Summary :
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I overlooked something on my Italian move, I just assumed you couldnt take southern france for some reason. No relevant dice have been rolled, can i edit those guys?
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Sure, go ahead.
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 bombers, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 1 aaGun, 4 artilleries and 6 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun, 4 artilleries and 6 infantry EDIT: Turning off Edit Mode 1 mech_infantry moved from Bryansk to Tambov 2 tactical_bombers moved from Bryansk to Tambov 5 armour moved from Bryansk to Rostov 5 mech_infantrys moved from Bryansk to Rostov 1 bomber moved from Bryansk to 100 Sea Zone 1 bomber moved from Bryansk to Russia 4 bombers moved from Eastern Poland to Russia 2 fighters moved from Bryansk to Russia 2 infantry moved from Southern France to Normandy Bordeaux 2 infantry moved from Southern France to France 2 bombers moved from Western Germany to Normandy Bordeaux 3 infantry moved from Switzerland to France 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk
Combat Hit Differential Summary :
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Intercept? @trulpen
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Hell yeah, all 8.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 bombers, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 1 aaGun, 4 artilleries and 6 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun, 4 artilleries and 6 infantry EDIT: Turning off Edit Mode 1 bomber moved from Eastern Poland to 100 Sea Zone 2 bombers moved from Western Germany to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 2 infantry moved from Southern France to France 3 infantry moved from Switzerland to France 1 artillery moved from Western Germany to France 2 infantry moved from Western Germany to France 5 armour moved from Bryansk to Rostov 5 mech_infantrys moved from Bryansk to Rostov 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 3 artilleries moved from Western Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk 2 bombers and 2 fighters moved from Bryansk to Russia 2 bombers moved from Eastern Poland to Russia 1 mech_infantry moved from Bryansk to Tambov 2 tactical_bombers moved from Bryansk to Tambov 1 bomber moved from Eastern Poland to Russia 2 infantry moved from Finland to Karelia 5 infantry moved from Finland to Sweden Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Russians launches 8 interceptors out of Russia Attackers Fire, : 3/7 hits, 1.50 expected hits Defenders Fire, : 3/8 hits, 2.67 expected hits 1 bomber owned by the Germans and 2 fighters owned by the Germans lost in Russia 2 fighters owned by the Russians and 1 fighter owned by the French lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/4 hits, 0.67 expected hits Bombing raid in Russia rolls: 7,5,4,3 and causes: 19 damage to unit: factory_major Bombing raid in Russia causes 19 damage total. Battle in 100 Sea Zone Germans attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 100 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Normandy Bordeaux Germans attack with 2 bombers and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Tambov, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 5 armour and 5 mech_infantrys British defend with 1 armour Germans roll dice for 5 armour and 5 mech_infantrys in Rostov, round 2 : 4/10 hits, 3.33 expected hits Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Rostov Germans win, taking Rostov from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Cleaning up after air battles Non Combat Move - Germans 2 tactical_bombers moved from Tambov to Bryansk 4 bombers moved from Russia to Bryansk 1 bomber moved from 100 Sea Zone to Bryansk 1 bomber moved from Eastern Poland to Bryansk 2 bombers moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Western Ukraine 1 tactical_bomber placed in Novgorod 3 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,2,4,5,2,4 Germans collect 54 PUs (8 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Defenders Fire, : 0.33 Attackers Fire, : 1.50 Russians regular : -0.83 Germans regular : 0.83 Russians AA : -0.67
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Well, that makes up for last round. Although your convoy raids are brutal holy crap
Oh, different game save due to the fact that I had already rolled the dice (assumed you would, did the math, made complete sense to intercept), but wanted to double check that you wanted to intercept, so posted an identical combat move.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 14 PUs; Russians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Tambov 1 fighter and 1 tactical_bomber moved from Turkey to Tambov 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 3 infantry moved from Kweichow to Anhwe 2 fighters moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 2,33 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Anhwe Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Russians win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Tambov to Russia 2 aaGuns and 9 infantry moved from Kweichow to Yunnan 1 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Samara to Russia 1 infantry moved from Vologda to Russia Place Units - Russians 1 fighter and 1 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 0,67 Russians regular : -0,83
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@WindowWasher said in L20 WindowWasher (X) vs Trulpen (A+18) BM3:
Well, that makes up for last round. Although your convoy raids are brutal holy crap
Oh, different game save due to the fact that I had already rolled the dice (assumed you would, did the math, made complete sense to intercept), but wanted to double check that you wanted to intercept, so posted an identical combat move.
Yes, that was rough.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 6 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 2 infantry moved from French Indo China to Kwangsi 3 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hunan to Kweichow 1 bomber moved from Hunan to Kweichow 1 bomber moved from Hunan to Anhwe 5 artilleries, 18 infantry and 6 mech_infantrys moved from Hunan to Kwangsi 2 artilleries moved from Kiangsi to Kwangsi 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 78 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 6 fighters, 11 submarines, 7 tactical_bombers and 2 transports moved from 6 Sea Zone to 19 Sea Zone Japanese take 19 Sea Zone from ANZAC 1 infantry moved from Kiangsu to 19 Sea Zone 2 infantry moved from Kiangsu to Anhwe 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 6 fighters, 11 submarines, 7 tactical_bombers and 1 transport moved from 19 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Guam Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 bomber and 3 infantry Russians defend with 3 infantry Japanese roll dice for 1 bomber and 3 infantry in Anhwe, round 2 : 0/4 hits, 1.17 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 bomber and 3 infantry in Anhwe, round 3 : 1/4 hits, 1.17 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe Japanese roll dice for 1 bomber and 2 infantry in Anhwe, round 4 : 3/3 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Hunan: 1 infantry EDIT: Turning off Edit Mode 1 bomber moved from Anhwe to Japan 1 bomber moved from Kweichow to Japan 1 fighter moved from 17 Sea Zone to Japan 2 aaGuns moved from Hunan to Kwangsi Place Units - Japanese 1 fighter and 9 infantry placed in Japan 3 artilleries placed in Kiangsu 3 artilleries placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4 Japanese collect 43 PUs (10 lost to blockades); end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 0.83
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 9 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 22 Sea Zone to 21 Sea Zone 3 fighters and 1 tactical_bomber moved from 22 Sea Zone to Guam 9 fighters moved from 22 Sea Zone to 6 Sea Zone 2 fighters moved from 22 Sea Zone to Guam 1 infantry moved from Spain to Southern France Americans take Southern France from Germans 2 infantry moved from Spain to Normandy Bordeaux 2 fighters moved from Spain to Normandy Bordeaux 1 infantry moved from Spain to Normandy Bordeaux 1 bomber moved from Spain to Western Germany 1 bomber moved from Brazil to Normandy Bordeaux 1 bomber moved from Eastern United States to Normandy Bordeaux Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Battle in Korea Battle in 21 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Korea from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 2 bombers, 2 fighters and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 bombers, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2,83 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in Guam Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Guam, round 2 : 3/8 hits, 3,83 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 battleships, 9 carriers, 3 cruisers, 5 destroyers, 2 fighters and 1 marine moved from 22 Sea Zone to 21 Sea Zone 1 carrier and 2 submarines moved from 30 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 91 Sea Zone 1 fighter moved from Western United States to Wake Island 1 artillery moved from Venezuela to 89 Sea Zone 1 artillery and 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 artillery moved from 101 Sea Zone to Eastern United States 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns moved from Morocco to 91 Sea Zone 2 aaGuns, 2 artilleries and 4 infantry moved from 91 Sea Zone to Spain 1 artillery and 1 infantry moved from Portugal to Spain 1 armour moved from Portugal to Spain 2 fighters moved from Normandy Bordeaux to Gibraltar 2 bombers moved from Normandy Bordeaux to Spain 1 bomber moved from Western Germany to Spain 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 5 fighters and 1 tactical_bomber moved from Guam to 21 Sea Zone 9 fighters moved from 6 Sea Zone to 21 Sea Zone Place Units - Americans 1 carrier placed in 91 Sea Zone 1 submarine placed in 93 Sea Zone 1 submarine placed in 105 Sea Zone 1 transport placed in 101 Sea Zone 9 infantry placed in Central United States 2 fighters placed in Western United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans regular : -1,67 Japanese regular : -0,33 Germans AA : -0,17 Germans regular : 1,33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 artillery and 2 infantry moved from Szechwan to Kweichow 2 infantry moved from Yunnan to Hunan 1 fighter moved from Burma to Hunan 1 artillery and 2 infantry moved from Hopei to Anhwe Combat - Chinese Chinese creates battle in territory Chahar Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Chahar from Japanese, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 2 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Hopei 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Hunan to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -0,33