Sub does not fight.
For sz97, I’ll be available to answer quickly.
missed out on some good position, in hindsight, the risk wasnt worth it, couldve had archangel, turkey, leningrad, massive airforce, wouldve been like 10/10
At least japan isnt fully, cant go full KGF yet
Well, a 50/50-battle. Taking down Moscow this turn would’ve been worth all of those objectives many times over.
Yup, that would’ve almost been game, 10 British fighters gone would’ve been decisive
Well, G should likely lose a lot of troops, so there would still be mobilizing on both sides, but G would have a great income and able to focus on the ME. Definitely advantageous.
Hitting Turkey was actually what I thought that you would do after the heavy italian can-opening.
it’s what i should have done
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Combat - Russians
Battle in Caucasus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 1,33 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Caucasus to Turkey
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Samara
Place Units - Russians
1 infantry placed in Volgograd
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0,00
Russians regular : -0,67
you have made a dildo in china…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 8 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 submarines moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
3 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 9 carriers, 1 cruiser, 1 fighter, 3 infantry, 7 submarines, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 infantry moved from Yunnan to Shan State
1 bomber moved from Philippines to Shan State
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kiangsu to Anhwe
2 artilleries moved from Kiangsu to Kiangsi
1 artillery and 4 infantry moved from Kiangsi to Hunan
3 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Kwangsi to Hunan
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 bomber moved from Philippines to Hunan
1 infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Szechwan to Yunnan
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 submarines and 1 transport
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Battle in Sumatra
Battle in Shan State
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese winJapanese win, taking 41 Sea Zone from Neutral with 2 submarines and 1 transport remaining, taking Sumatra from Americans, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Non Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 6 Sea Zone
1 bomber moved from Shan State to Hunan
1 aaGun moved from Kwangsi to Hunan
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
1 destroyer and 4 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
Japanese collect 53 PUs (10 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -0.67
ANZAC regular : -0.33
UK_Pacific regular : 0.67
@WindowWasher said in L20 WindowWasher (X) vs Trulpen (A+18) BM3:
you have made a dildo in china…
And looks like you made a Godzilla or Yeti or something. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 bomber moved from Eastern United States to Venezuela
1 bomber moved from Gibraltar to Venezuela
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Portugal
2 fighters moved from Gibraltar to Portugal
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 submarine moved from 22 Sea Zone to 34 Sea Zone
Americans take 22 Sea Zone from Japanese
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to Iwo Jima
4 fighters moved from 22 Sea Zone to 34 Sea Zone
4 fighters moved from 22 Sea Zone to 21 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Venezuela
Americans attack with 1 artillery, 2 bombers and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Venezuela, round 2 : 2/4 hits, 2,00 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Iwo Jima
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 1/6 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Portugal
Americans attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Portugal, round 2 : 2/5 hits, 2,17 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 34 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 34 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 21 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 21 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters moved from 34 Sea Zone to 22 Sea Zone
3 fighters moved from 21 Sea Zone to 22 Sea Zone
3 fighters and 1 tactical_bomber moved from Iwo Jima to 22 Sea Zone
2 carriers and 3 destroyers moved from 26 Sea Zone to 22 Sea Zone
4 fighters moved from Midway to 22 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 mech_infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
EDIT: 1 transport moved from 17 Sea Zone to 22 Sea Zone
EDIT: 1 mech_infantry moved from Caroline Islands to Marianas
EDIT: 1 infantry moved from Iwo Jima to Marianas
1 artillery and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Venezuela to Spain
1 bomber moved from Venezuela to Brazil
1 fighter moved from Portugal to Spain
1 fighter moved from Portugal to Spain
1 carrier and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
Place Units - Americans
1 factory_minor placed in Spain
1 bomber placed in Eastern United States
3 fighters placed in Western United States
2 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Japanese regular : 1,00
Neutral_True regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 fighter moved from Burma to Szechwan
1 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hopei
12 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Yunnan, round 2 : 1/12 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 bomber moved from Eastern United States to Venezuela
1 bomber moved from Gibraltar to Venezuela
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Portugal
2 fighters moved from Gibraltar to Portugal
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 submarine moved from 22 Sea Zone to 34 Sea Zone
Americans take 22 Sea Zone from Japanese
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to Iwo Jima
4 fighters moved from 22 Sea Zone to 34 Sea Zone
4 fighters moved from 22 Sea Zone to 21 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Venezuela
Americans attack with 1 artillery, 2 bombers and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Venezuela, round 2 : 2/4 hits, 2,00 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Iwo Jima
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 1/6 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Portugal
Americans attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Portugal, round 2 : 2/5 hits, 2,17 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 34 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 34 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 21 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 21 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters moved from 34 Sea Zone to 22 Sea Zone
3 fighters moved from 21 Sea Zone to 22 Sea Zone
3 fighters and 1 tactical_bomber moved from Iwo Jima to 22 Sea Zone
2 carriers and 3 destroyers moved from 26 Sea Zone to 22 Sea Zone
4 fighters moved from Midway to 22 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 mech_infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
EDIT: 1 transport moved from 17 Sea Zone to 22 Sea Zone
EDIT: 1 mech_infantry moved from Caroline Islands to Marianas
EDIT: 1 infantry moved from Iwo Jima to Marianas
1 artillery and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Venezuela to Spain
1 bomber moved from Venezuela to Brazil
1 fighter moved from Portugal to Spain
1 fighter moved from Portugal to Spain
1 carrier and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
Place Units - Americans
1 factory_minor placed in Spain
1 bomber placed in Eastern United States
3 fighters placed in Western United States
2 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 fighter moved from Burma to Szechwan
1 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hopei
12 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Yunnan, round 2 : 1/12 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from India to 41 Sea Zone
2 artilleries and 4 infantry moved from Burma to Shan State
1 armour moved from Turkey to Rostov
Russians take Caucasus from Italians
1 infantry moved from Greece to Albania
British take Albania from Italians
1 artillery and 2 infantry moved from Turkey to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 3 infantry moved from 100 Sea Zone to Rostov
6 fighters moved from Russia to Rostov
2 fighters moved from Russia to Rostov
1 infantry moved from Trans-Jordan to Saudi Arabia
1 armour and 3 mech_infantrys moved from Egypt to Saudi Arabia
3 fighters moved from Persia to Saudi Arabia
1 bomber moved from Russia to Rostov
Combat - British
Battle in 41 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Saudi Arabia
British attack with 1 armour, 3 fighters, 1 infantry and 3 mech_infantrys
Neutral_True defend with 2 infantry
British roll dice for 1 armour, 3 fighters, 1 infantry and 3 mech_infantrys in Saudi Arabia, round 2 : 2/8 hits, 2,67 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 armour, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Rostov
British attack with 1 armour, 1 artillery, 1 bomber, 8 fighters and 3 infantry
Germans defend with 1 aaGun; Italians defend with 1 bomber and 3 fighters
Germans roll AA dice in Rostov : 2/3 hits, 0,50 expected hits
2 fighters owned by the British lost in Rostov
British roll dice for 1 armour, 1 artillery, 1 bomber, 6 fighters and 3 infantry in Rostov, round 2 : 2/12 hits, 5,17 expected hits
Italians roll dice for 1 aaGun, 1 bomber and 3 fighters in Rostov, round 2 : 3/4 hits, 2,17 expected hits
1 aaGun owned by the Germans, 1 bomber owned by the Italians and 3 infantry owned by the British lost in Rostov
British roll dice for 1 armour, 1 artillery, 1 bomber and 6 fighters in Rostov, round 3 : 3/9 hits, 4,50 expected hits
Italians roll dice for 3 fighters in Rostov, round 3 : 3/3 hits, 2,00 expected hits
3 fighters owned by the Italians, 2 fighters owned by the British and 1 armour owned by the British lost in Rostov
British win, taking Rostov from Italians with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is -8
Casualties for British: 1 armour, 4 fighters and 3 infantry
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 bomber and 3 fighters
Battle in Shan State
British attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 4 infantry in Shan State, round 2 : 2/6 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Burma to Shan State
3 fighters moved from Saudi Arabia to Turkey
2 infantry moved from Iraq to Turkey
4 fighters moved from Rostov to Russia
1 fighter moved from 99 Sea Zone to Gibraltar
1 infantry moved from Gibraltar to Spain
1 fighter moved from United Kingdom to Gibraltar
1 tactical_bomber moved from 99 Sea Zone to Spain
1 tactical_bomber moved from 41 Sea Zone to Yunnan
1 armour and 2 mech_infantrys moved from Burma to Yunnan
2 aaGuns, 3 artilleries and 24 infantry moved from Burma to Yunnan
6 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to Yunnan
2 artilleries moved from Afghanistan to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Rostov to Eastern Persia
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Rostov: 1 artillery
EDIT: Adding units owned by British to Rostov: 1 armour
EDIT: Turning off Edit Mode
3 infantry placed in Persia
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 infantry and 1 mech_infantry placed in Quebec
1 fighter placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,83
Americans regular : -1,00
Italians regular : 1,83
Japanese regular : -0,33
Germans AA : 1,50
Neutral_True regular : 0,00
British regular : -5,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
1 armour placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 mech_infantry
EDIT: Adding units owned by Italians to Yugoslavia: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,1,4,3,3,5
Italians collect 0 PUs (7 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
If you had hit my German bomber stack, i would have conceded unconditionally, was up thinking about what an idiot I was last night for a bit.
Don’t think I could without sacrificing the air.
@trulpen loose 3 figs, like 42 TUV
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
ANZAC creates battle in territory 19 Sea Zone
Battle in Java
Non Combat Move - ANZAC
1 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Amur to 22 Sea Zone
1 submarine moved from 19 Sea Zone to 22 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Tobruk to Alexandria
2 infantry moved from Iraq to Turkey
Turn Complete - French
Combat Hit Differential Summary :
I overlooked something on my Italian move, I just assumed you couldnt take southern france for some reason. No relevant dice have been rolled, can i edit those guys?