@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 fighters moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to Central United States
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Western United States to Wake Island
1 aaGun moved from Eastern United States to Central United States
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 fighters and 2 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : -0,33
What’s the point of blocking sumatra? i get 9-10 TUV out of killing your destroyers with air force anyways, might as well keep them with the navy to maximize their effectiveness (I think???)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 fighters moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to Central United States
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Western United States to Wake Island
1 aaGun moved from Eastern United States to Central United States
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 fighters and 2 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 31 PUs;
British buy 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Trans-Jordan to Crete
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 fighter moved from 98 Sea Zone to Crete
Combat - British
Battle in Crete
British attack with 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Crete, round 2 : 1/4 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns, 1 artillery and 26 infantry moved from Burma to Yunnan
4 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 mech_infantry moved from Eastern Persia to India
1 artillery and 2 infantry moved from Eastern Persia to West India
2 artilleries and 1 infantry moved from Persia to Eastern Persia
3 infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Alexandria to Tobruk
1 bomber moved from Crete to Egypt
1 tactical_bomber moved from 98 Sea Zone to Gibraltar
1 fighter moved from Crete to 98 Sea Zone
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 battleship moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour moved from 92 Sea Zone to Algeria
1 transport moved from 91 Sea Zone to 106 Sea Zone
EDIT: 1 fighter moved from 98 Sea Zone to Gibraltar
EDIT: 1 tactical_bomber moved from Gibraltar to 98 Sea Zone
Place Units - British
1 submarine placed in 98 Sea Zone
1 fighter placed in Egypt
3 infantry placed in Persia
2 infantry placed in Quebec
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 1,00
Italians regular : -0,33
Japanese regular : -0,67
British regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Rostov
1 bomber moved from Greece to Rostov
1 infantry moved from Greece to Bulgaria
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour moved from Northern Italy to Romania
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 bomber in Rostov, round 3 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
2 infantry moved from Iraq to Persia
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Archangel to Vologda
2 infantry moved from Archangel to Smolensk
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
2 infantry moved from Karelia to Finland
3 infantry moved from Novgorod to Karelia
2 armour and 2 mech_infantrys moved from Western Germany to Poland
3 mech_infantrys moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
1 tactical_bomber moved from Novgorod to Western Germany
1 fighter moved from Western Germany to Novgorod
1 fighter moved from Novgorod to Vologda
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Western Germany to Bryansk
1 bomber moved from Western Germany to Volgograd
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Ukraine to Volgograd
10 artilleries and 20 infantry moved from Ukraine to Rostov
19 armour and 6 mech_infantrys moved from Ukraine to Rostov
3 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 3/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 bomber moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 aaGun moved from Western Ukraine to Ukraine
2 aaGuns moved from Ukraine to Rostov
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Smolensk to Novgorod
1 fighter moved from Vologda to Novgorod
1 infantry moved from Western Germany to France
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
3 artilleries placed in Novgorod
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 61 PUs (1 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 1.50
I have bridged our two strategies, except I like artillery better so i bought 1 more
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 3 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
5 infantry moved from Samara to Vologda
2 armour moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
3 infantry moved from Russia to Vologda
5 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 2 armour and 14 infantry
Germans defend with 2 infantry
Russians roll dice for 2 armour and 14 infantry in Vologda, round 2 : 1/16 hits, 3,33 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 armour and 14 infantry in Vologda, round 3 : 3/16 hits, 3,33 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour and 14 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Russia to Vologda
2 aaGuns and 12 infantry moved from Novosibirsk to Tsinghai
1 fighter moved from Volgograd to Russia
1 fighter moved from Smolensk to Russia
2 infantry moved from Tambov to Russia
13 artilleries moved from Tambov to Russia
3 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Samara
2 infantry moved from Tambov to Russia
2 aaGuns and 21 infantry moved from Tambov to Russia
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Volgograd to Tsinghai
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : -1,00
Russians regular : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 3 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
5 infantry moved from Samara to Vologda
2 armour moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
3 infantry moved from Russia to Vologda
5 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 2 armour and 14 infantry
Germans defend with 2 infantry
Russians roll dice for 2 armour and 14 infantry in Vologda, round 2 : 1/16 hits, 3,33 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 armour and 14 infantry in Vologda, round 3 : 3/16 hits, 3,33 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour and 14 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Russia to Vologda
2 aaGuns and 12 infantry moved from Novosibirsk to Tsinghai
1 fighter moved from Volgograd to Russia
1 fighter moved from Smolensk to Russia
2 infantry moved from Tambov to Russia
13 artilleries moved from Tambov to Russia
3 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Samara
2 infantry moved from Tambov to Russia
2 aaGuns and 21 infantry moved from Tambov to Russia
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Volgograd to Tsinghai
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 infantry
EDIT: Adding units owned by Russians to Samara: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1,00
Russians regular : -2,00
good move
@trulpen if i take amur, do the mongolians get activated? I think they do
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 6 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
1 armour and 4 mech_infantrys moved from Kweichow to Kwangsi
1 artillery moved from Hunan to Kwangsi
2 bombers moved from Kweichow to India
3 artilleries and 14 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 fighter moved from Malaya to 37 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in New Guinea
Battle in 37 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking New Guinea from ANZAC with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from New Guinea: 1 marine
EDIT: Changing ownership of New Guinea from Japanese to ANZAC
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to Kwangsi
2 bombers moved from India to Kweichow
1 aaGun moved from Hunan to Kwangsi
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 37 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to Kwangsi
Place Units - Japanese
Turning on Edit Mode
EDIT: Changing ownership of New Guinea from ANZAC to Japanese
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to New Guinea: 1 marine
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
1 carrier and 4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : 2.67
UK_Pacific AA : -0.33
@WindowWasher said in L20 WindowWasher (X) vs Trulpen (A+18) BM3:
@trulpen if i take amur, do the mongolians get activated? I think they do
Yes it will, until R attacks a J territory bordering Mongolia.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 30 Sea Zone to 46 Sea Zone
1 fighter moved from Wake Island to 46 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 fighter moved from 91 Sea Zone to Tunisia
1 bomber moved from Gibraltar to Cyprus
1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Cyprus
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber and 2 infantry in Cyprus, round 2 : 2/3 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Cyprus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Cyprus
Americans win, taking Cyprus from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Tunisia, round 2 : 2/8 hits, 2,33 expected hits
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/7 hits, 2,50 expected hits
3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Tunisia, round 3 : 3/5 hits, 1,83 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 3/5 hits, 1,83 expected hits
1 artillery owned by the Americans, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Tunisia
1 armour owned by the Americans retreated to Algeria
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
Casualties for Italians: 2 artilleries and 3 infantry
Non Combat Move - Americans
1 fighter moved from Tunisia to Algeria
1 aaGun moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Cyprus to Syria
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 carrier and 2 destroyers moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
4 fighters moved from 46 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
4 fighters placed in Western United States
1 artillery and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 2,33
Italians regular : 1,67
Japanese regular : 0,17
Germans regular : -0,33
Think you forgot the guerilla in Anwhe and Hunan. If you want you can change that by relocating 2 inf. Don’t think it impacts on the Ch- or UK-turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Tsinghai to Shensi
1 artillery and 14 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Anhwe
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 16 infantry in Shensi, round 2 : 3/18 hits, 3,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Hunan from Japanese, taking Anhwe from Japanese, taking Shensi from Japanese with 1 artillery, 1 fighter and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Burma
Place Units - Chinese
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : -0,33
I change the mIC for 3 mech with UK.
It does change however a UK-attack on Hunan with 1 inf, 2 fig, 1 tac, but we can roll that manually.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 30 Sea Zone to 46 Sea Zone
1 fighter moved from Wake Island to 46 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 fighter moved from 91 Sea Zone to Tunisia
1 bomber moved from Gibraltar to Cyprus
1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Cyprus
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber and 2 infantry in Cyprus, round 2 : 2/3 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Cyprus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Cyprus
Americans win, taking Cyprus from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Tunisia, round 2 : 2/8 hits, 2,33 expected hits
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/7 hits, 2,50 expected hits
3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Tunisia, round 3 : 3/5 hits, 1,83 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 3/5 hits, 1,83 expected hits
1 artillery owned by the Americans, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Tunisia
1 armour owned by the Americans retreated to Algeria
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
Casualties for Italians: 2 artilleries and 3 infantry
Non Combat Move - Americans
1 fighter moved from Tunisia to Algeria
1 aaGun moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Cyprus to Syria
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 carrier and 2 destroyers moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
4 fighters moved from 46 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
4 fighters placed in Western United States
1 artillery and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Tsinghai to Shensi
1 artillery and 14 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Anhwe
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 16 infantry in Shensi, round 2 : 3/18 hits, 3,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Hunan from Japanese, taking Anhwe from Japanese, taking Shensi from Japanese with 1 artillery, 1 fighter and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Burma
Place Units - Chinese
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British repair damage of 1x factory_minor; Remaining resources: 35 PUs;
British buy 2 artilleries, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia
1 battleship moved from 81 Sea Zone to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Malta
1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Egypt to Malta
1 fighter moved from Gibraltar to Malta
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 fighter moved from Gibraltar to Tunisia
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 bomber moved from Egypt to Malta
Combat - British
Battle in Tunisia
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 2/4 hits, 1,67 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 2/2 hits, 0,83 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Malta
British attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 infantry and 1 marine
British roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Malta, round 2 : 3/7 hits, 3,17 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 2 : 2/3 hits, 1,00 expected hits
1 marine owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Malta
British win, taking Malta from Italians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 marine
Non Combat Move - British
1 armour moved from Trans-Jordan to Syria
2 mech_infantrys moved from Egypt to Syria
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 carrier moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Tunisia to 96 Sea Zone
2 fighters and 1 tactical_bomber moved from Malta to 96 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Yunnan to Shan State
1 armour and 2 mech_infantrys moved from India to Burma
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to Shensi
1 artillery and 2 infantry moved from West India to India
3 aaGuns and 1 artillery moved from Yunnan to Burma
23 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Iraq to Northwest Persia
1 bomber moved from Malta to Syria
2 infantry moved from Trans-Jordan to Syria
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Rhodesia to Belgian Congo
2 artilleries and 1 infantry moved from Eastern Persia to West India
6 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to Persia
Place Units - British
1 submarine placed in 98 Sea Zone
1 factory_minor placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 factory_minor
EDIT: Adding units owned by British to Union of South Africa: 3 mech_infantrys
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Persia
2 infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : 2,33
Italians regular : 3,83
Japanese regular : -0,17
Germans regular : -0,33
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 30 Sea Zone to 46 Sea Zone
1 fighter moved from Wake Island to 46 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 fighter moved from 91 Sea Zone to Tunisia
1 bomber moved from Gibraltar to Cyprus
1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Cyprus
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber and 2 infantry in Cyprus, round 2 : 2/3 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Cyprus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Cyprus
Americans win, taking Cyprus from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Tunisia, round 2 : 2/8 hits, 2,33 expected hits
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/7 hits, 2,50 expected hits
3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Tunisia, round 3 : 3/5 hits, 1,83 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 3/5 hits, 1,83 expected hits
1 artillery owned by the Americans, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Tunisia
1 armour owned by the Americans retreated to Algeria
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
Casualties for Italians: 2 artilleries and 3 infantry
Non Combat Move - Americans
1 fighter moved from Tunisia to Algeria
1 aaGun moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Cyprus to Syria
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 carrier and 2 destroyers moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
4 fighters moved from 46 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
4 fighters placed in Western United States
1 artillery and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Tsinghai to Shensi
1 artillery and 14 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Anhwe
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 16 infantry in Shensi, round 2 : 3/18 hits, 3,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Hunan from Japanese, taking Anhwe from Japanese, taking Shensi from Japanese with 1 artillery, 1 fighter and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Burma
Place Units - Chinese
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British repair damage of 1x factory_minor; Remaining resources: 35 PUs;
British buy 2 artilleries, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia
1 battleship moved from 81 Sea Zone to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Malta
1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Egypt to Malta
1 fighter moved from Gibraltar to Malta
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 fighter moved from Gibraltar to Tunisia
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 bomber moved from Egypt to Malta
Combat - British
Battle in Tunisia
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 2/4 hits, 1,67 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 2/2 hits, 0,83 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Malta
British attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 infantry and 1 marine
British roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Malta, round 2 : 3/7 hits, 3,17 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 2 : 2/3 hits, 1,00 expected hits
1 marine owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Malta
British win, taking Malta from Italians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 marine
Non Combat Move - British
1 armour moved from Trans-Jordan to Syria
2 mech_infantrys moved from Egypt to Syria
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 carrier moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Tunisia to 96 Sea Zone
2 fighters and 1 tactical_bomber moved from Malta to 96 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Yunnan to Shan State
1 armour and 2 mech_infantrys moved from India to Burma
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to Shensi
1 artillery and 2 infantry moved from West India to India
3 aaGuns and 1 artillery moved from Yunnan to Burma
23 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Iraq to Northwest Persia
1 bomber moved from Malta to Syria
2 infantry moved from Trans-Jordan to Syria
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Rhodesia to Belgian Congo
2 artilleries and 1 infantry moved from Eastern Persia to West India
6 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to Persia
Place Units - British
1 submarine placed in 98 Sea Zone
1 factory_minor placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 factory_minor
EDIT: Adding units owned by British to Union of South Africa: 3 mech_infantrys
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Persia
2 infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 1 transport
EDIT: Adding units owned by British to Gibraltar: 2 infantry
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Removing units owned by British from Quebec: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : 2,33
Italians regular : 3,83
Japanese regular : -0,17
Germans regular : -0,33
British regular : -1,00