Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
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It’s a risk. Russia does have a lot of firepower on defence and G mainly benefits from the later battle-rounds.
The thing is… it went reeeally badly
But if it goes well, G can continue and take down Moscow, which is great.
@WindowWasher said in L20 WindowWasher (X) vs Trulpen (A+18) BM3:
The thing is… it went reeeally badly
Sorry to hear that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 2 bombers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
25 armour and 13 mech_infantrys moved from Rostov to Russia
1 armour moved from Tambov to Russia
24 artilleries, 16 infantry and 11 mech_infantrys moved from Bryansk to Russia
3 mech_infantrys moved from Ukraine to Russia
3 mech_infantrys moved from Western Ukraine to Russia
3 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
5 bombers, 2 fighters and 4 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
3 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in Russia
Germans attack with 26 armour, 24 artilleries, 7 bombers, 5 fighters, 16 infantry, 30 mech_infantrys and 5 tactical_bombers
British defend with 1 bomber and 8 fighters; French defend with 1 fighter; ANZAC defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 14 artilleries, 1 factory_major, 3 fighters, 79 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Russia : 3/12 hits, 2.00 expected hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 26 armour, 24 artilleries, 7 bombers, 2 fighters, 16 infantry, 30 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 28/110 hits, 41.67 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 14 artilleries, 1 bomber, 13 fighters, 79 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 39/112 hits, 42.00 expected hits
24 infantry owned by the Russians, 16 infantry owned by the Germans, 4 aaGuns owned by the Russians and 23 mech_infantrys owned by the Germans lost in Russia
24 artilleries owned by the Germans, 26 armour owned by the Germans and 7 mech_infantrys owned by the Germans retreated to Bryansk
Russians win with 2 armour, 14 artilleries, 1 bomber, 13 fighters, 55 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -78
Casualties for Germans: 3 fighters, 16 infantry and 23 mech_infantrys
Casualties for Russians: 4 aaGuns and 24 infantry
Non Combat Move - Germans
2 bombers moved from Russia to Bryansk
3 mech_infantrys moved from Novgorod to Belarus
3 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
4 infantry moved from France to Southern France
2 fighters and 5 tactical_bombers moved from Russia to Bryansk
5 bombers moved from Russia to Eastern Poland
Place Units - Germans
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
1 artillery and 5 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,4,4,2
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -3.00
Germans regular : -13.67
Russians AA : 1.00
-13 lool
Ouch! :boom:
That’s big kick in the nazi-groin.
missed out on some good position, in hindsight, the risk wasnt worth it, couldve had archangel, turkey, leningrad, massive airforce, wouldve been like 10/10
At least japan isnt fully, cant go full KGF yet
Well, a 50/50-battle. Taking down Moscow this turn would’ve been worth all of those objectives many times over.
Yup, that would’ve almost been game, 10 British fighters gone would’ve been decisive
Well, G should likely lose a lot of troops, so there would still be mobilizing on both sides, but G would have a great income and able to focus on the ME. Definitely advantageous.
Hitting Turkey was actually what I thought that you would do after the heavy italian can-opening.
it’s what i should have done
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Combat - Russians
Battle in Caucasus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 1,33 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Caucasus to Turkey
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Samara
Place Units - Russians
1 infantry placed in Volgograd
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0,00
Russians regular : -0,67
you have made a dildo in china…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 8 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 submarines moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
3 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 9 carriers, 1 cruiser, 1 fighter, 3 infantry, 7 submarines, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 infantry moved from Yunnan to Shan State
1 bomber moved from Philippines to Shan State
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kiangsu to Anhwe
2 artilleries moved from Kiangsu to Kiangsi
1 artillery and 4 infantry moved from Kiangsi to Hunan
3 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Kwangsi to Hunan
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 bomber moved from Philippines to Hunan
1 infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Szechwan to Yunnan
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 submarines and 1 transport
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Battle in Sumatra
Battle in Shan State
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese winJapanese win, taking 41 Sea Zone from Neutral with 2 submarines and 1 transport remaining, taking Sumatra from Americans, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Non Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 6 Sea Zone
1 bomber moved from Shan State to Hunan
1 aaGun moved from Kwangsi to Hunan
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
1 destroyer and 4 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
Japanese collect 53 PUs (10 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -0.67
ANZAC regular : -0.33
UK_Pacific regular : 0.67
@WindowWasher said in L20 WindowWasher (X) vs Trulpen (A+18) BM3:
you have made a dildo in china…
And looks like you made a Godzilla or Yeti or something. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 bomber moved from Eastern United States to Venezuela
1 bomber moved from Gibraltar to Venezuela
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Portugal
2 fighters moved from Gibraltar to Portugal
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 submarine moved from 22 Sea Zone to 34 Sea Zone
Americans take 22 Sea Zone from Japanese
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to Iwo Jima
4 fighters moved from 22 Sea Zone to 34 Sea Zone
4 fighters moved from 22 Sea Zone to 21 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Venezuela
Americans attack with 1 artillery, 2 bombers and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Venezuela, round 2 : 2/4 hits, 2,00 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Iwo Jima
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 1/6 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Portugal
Americans attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Portugal, round 2 : 2/5 hits, 2,17 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 34 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 34 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 21 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 21 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters moved from 34 Sea Zone to 22 Sea Zone
3 fighters moved from 21 Sea Zone to 22 Sea Zone
3 fighters and 1 tactical_bomber moved from Iwo Jima to 22 Sea Zone
2 carriers and 3 destroyers moved from 26 Sea Zone to 22 Sea Zone
4 fighters moved from Midway to 22 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 mech_infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
EDIT: 1 transport moved from 17 Sea Zone to 22 Sea Zone
EDIT: 1 mech_infantry moved from Caroline Islands to Marianas
EDIT: 1 infantry moved from Iwo Jima to Marianas
1 artillery and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Venezuela to Spain
1 bomber moved from Venezuela to Brazil
1 fighter moved from Portugal to Spain
1 fighter moved from Portugal to Spain
1 carrier and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
Place Units - Americans
1 factory_minor placed in Spain
1 bomber placed in Eastern United States
3 fighters placed in Western United States
2 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Japanese regular : 1,00
Neutral_True regular : -0,33