Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
I have a dumb idea, 19 mech…
@WindowWasher said in L20 WindowWasher (X) vs Trulpen (A+18) BM3:
I have a dumb idea, 19 mech…
Mechs are great! Like I said, Germany’s golden unit. :)
eh, artillery are better.
:wink: :wink:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 75 PUs;
Germans buy 2 bombers, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Rostov to Tambov
12 artilleries and 15 infantry moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
6 artilleries moved from Western Ukraine to Bryansk
3 artilleries and 1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
18 armour and 3 mech_infantrys moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Rostov to Tambov
2 fighters moved from Rostov to Caucasus
2 bombers moved from Novgorod to Smolensk
3 bombers moved from Western Germany to Smolensk
Combat - Germans
Battle in Smolensk
Germans attack with 5 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 5 bombers and 1 infantry in Smolensk, round 2 : 3/6 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 5 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 24 artilleries, 16 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 24 artilleries, 16 infantry and 11 mech_infantrys in Bryansk, round 2 : 13/51 hits, 16.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 24 artilleries, 16 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Tambov, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Caucasus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Tambov to Eastern Poland
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Volgograd to Rostov
1 fighter and 3 tactical_bombers moved from Western Germany to Novgorod
5 bombers moved from Smolensk to Novgorod
2 armour and 2 mech_infantrys moved from Belarus to Rostov
Place Units - Germans
2 bombers and 1 infantry placed in Western Germany
3 mech_infantrys placed in Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,6
Germans collect 59 PUs (1 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -4.67
Had to go, but will do Russia in a couple of hours. You sleep tight!
Might matter. The US ac in the Med carries 2 UK-figs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 27 PUs;
Russians buy 8 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Kazakhstan to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Archangel to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 aaGun, 2 armour and 6 infantry moved from Vologda to Russia
10 artilleries and 43 infantry moved from Samara to Russia
1 infantry moved from Kazakhstan to Samara
2 aaGuns and 12 infantry moved from Shensi to Hopei
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : -0,33
I am going to kill myself… I’ve been dice for the past 5-7 times i’ve tried to take an island with japan between all of my games… all of them i had the advantage
Diced***
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 submarine moved from 42 Sea Zone to 34 Sea Zone
3 submarines moved from 20 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 5 submarines moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 4 infantry moved from Malaya to 37 Sea Zone
2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 5 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
3 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
2 infantry moved from Anhwe to Hunan
1 infantry moved from Kweichow to Szechwan
1 bomber moved from Kweichow to Szechwan
1 bomber moved from Kweichow to Shan State
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 artillery and 2 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Hunan
3 infantry moved from French Indo China to Kwangsi
1 infantry moved from Kweichow to Szechwan
3 artilleries, 9 infantry and 6 mech_infantrys moved from Kweichow to Hunan
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 23 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shan State, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to 35 Sea Zone
1 bomber moved from Shan State to Philippines
1 bomber moved from Szechwan to Philippines
1 aaGun moved from Anhwe to Hunan
1 aaGun moved from French Indo China to Kwangsi
4 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
3 infantry placed in Kwangtung
2 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 1.00
Japanese regular : 2.50
UK_Pacific regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 submarine moved from 42 Sea Zone to 34 Sea Zone
3 submarines moved from 20 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 5 submarines moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 4 infantry moved from Malaya to 37 Sea Zone
2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 5 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
3 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
2 infantry moved from Anhwe to Hunan
1 infantry moved from Kweichow to Szechwan
1 bomber moved from Kweichow to Szechwan
1 bomber moved from Kweichow to Shan State
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 artillery and 2 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Hunan
3 infantry moved from French Indo China to Kwangsi
1 infantry moved from Kweichow to Szechwan
3 artilleries, 9 infantry and 6 mech_infantrys moved from Kweichow to Hunan
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 23 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shan State, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to 35 Sea Zone
1 bomber moved from Shan State to Philippines
1 bomber moved from Szechwan to Philippines
1 aaGun moved from Anhwe to Hunan
1 aaGun moved from French Indo China to Kwangsi
4 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
3 infantry placed in Kwangtung
2 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 1.00
Japanese regular : 2.50
UK_Pacific regular : -0.67
@WindowWasher said in L20 WindowWasher (X) vs Trulpen (A+18) BM3:
I am going to kill myself… I’ve been dice for the past 5-7 times i’ve tried to take an island with japan between all of my games… all of them i had the advantage
Only way to keep the honour intact is harakiri. ;)
I know the feeling. For a while it felt like SBR with Italy killed 70-80 % of the air.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Spain
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Gibraltar to Spain
1 bomber moved from Cyprus to Spain
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from Wake Island to 34 Sea Zone
Combat - Americans
Battle in Guam
Battle in Marianas
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 13 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 13 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 4/15 hits, 7,50 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win, taking Guam from Japanese, taking Marianas from Japanese with 13 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Spain
Americans attack with 2 artilleries, 1 bomber, 2 fighters and 6 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 6 infantry in Spain, round 2 : 4/11 hits, 3,67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Spain, round 3 : 4/10 hits, 3,50 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 artilleries, 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Spain to Gibraltar
1 bomber moved from Spain to Gibraltar
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 battleships, 7 carriers, 3 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 46 Sea Zone to 22 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Midway
13 fighters and 1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone
EDIT: 2 fighters moved from 22 Sea Zone to 26 Sea Zone
EDIT: 2 fighters moved from 26 Sea Zone to Midway
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 95 Sea Zone to 99 Sea Zone
1 armour moved from Libya to Algeria
Place Units - Americans
2 artilleries and 4 infantry placed in Central United States
1 bomber placed in Eastern United States
3 transports placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -2,67
Japanese regular : 0,83
Neutral_True regular : -1,67
I knew it
Only way to try and save Moscow.
From what I see, my odds are at 86% for this round with all of the planes you can get there
Did i miss something???
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 16 infantry moved from Hopei to Kweichow
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Hopei to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries, 1 fighter and 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 16 infantry in Kweichow, round 2 : 5/19 hits, 4,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : -0,67
Don’t know. I get 50/50.