@ArtofWar1947 Yes scramble, max D
For equal defensive units lose the UK ones first, then US, then Soviet.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 1 factory_minor, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from Hunan to Yunnan
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 artillery moved from French Indo China to Siam
1 marine moved from Kwangtung to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 battleships moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Jehol to Manchuria
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 bomber moved from Kiangsi to Philippines
2 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Kweichow
5 artilleries moved from Hunan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Hunan to Shensi
1 fighter and 1 tactical_bomber moved from Hunan to Shensi
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Siam
1 bomber moved from Anhwe to Yunnan
1 fighter moved from 37 Sea Zone to Siam
1 tactical_bomber moved from 61 Sea Zone to Java
Combat - Japanese
Battle in Guam
Battle in Kweichow
Japanese attack with 5 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 artilleries and 4 infantry in Kweichow, round 2 : 4/9 hits, 3,00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Guam from Americans, taking Kweichow from Chinese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 4 infantry and 1 tactical_bomber
ANZAC defend with 1 aaGun and 1 infantry
ANZAC roll AA dice in Java : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 0/3 hits, 1,83 expected hits
Japanese roll dice for 4 infantry and 1 tactical_bomber in Java, round 2 : 1/5 hits, 1,17 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 3 infantry and 1 tactical_bomber in Java, round 3 : 2/4 hits, 1,00 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Manchuria
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 : 3/8 hits, 3,83 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Siam
Japanese attack with 1 artillery and 2 fighters
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 2 fighters in Siam, round 2 : 2/3 hits, 1,33 expected hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 4/5 hits, 2,50 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 3/6 hits, 2,67 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 armour moved from Hunan to Hopei
1 aaGun moved from Hunan to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
3 infantry moved from Kiangsu to Anhwe
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber moved from 61 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 75 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Siam to French Indo China
2 fighters and 2 tactical_bombers moved from Shensi to Anhwe
1 bomber moved from Yunnan to French Indo China
1 bomber moved from Philippines to French Indo China
1 fighter moved from Siam to 35 Sea Zone
1 fighter moved from Manchuria to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 fighter moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from Manchuria to Japan
1 tactical_bomber moved from Manchuria to 6 Sea Zone
Place Units - Japanese
2 carriers, 2 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 factory_minor placed in Kwangtung
Turn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,67
Americans regular : -0,67
Japanese regular : 2,67
ANZAC AA : -0,17
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 1 factory_minor, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from Hunan to Yunnan
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 artillery moved from French Indo China to Siam
1 marine moved from Kwangtung to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 battleships moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Jehol to Manchuria
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 bomber moved from Kiangsi to Philippines
2 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Kweichow
5 artilleries moved from Hunan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Hunan to Shensi
1 fighter and 1 tactical_bomber moved from Hunan to Shensi
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Siam
1 bomber moved from Anhwe to Yunnan
1 fighter moved from 37 Sea Zone to Siam
1 tactical_bomber moved from 61 Sea Zone to Java
Combat - Japanese
Battle in Guam
Battle in Kweichow
Japanese attack with 5 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 artilleries and 4 infantry in Kweichow, round 2 : 4/9 hits, 3,00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Guam from Americans, taking Kweichow from Chinese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 4 infantry and 1 tactical_bomber
ANZAC defend with 1 aaGun and 1 infantry
ANZAC roll AA dice in Java : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 0/3 hits, 1,83 expected hits
Japanese roll dice for 4 infantry and 1 tactical_bomber in Java, round 2 : 1/5 hits, 1,17 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 3 infantry and 1 tactical_bomber in Java, round 3 : 2/4 hits, 1,00 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Manchuria
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 : 3/8 hits, 3,83 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Siam
Japanese attack with 1 artillery and 2 fighters
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 2 fighters in Siam, round 2 : 2/3 hits, 1,33 expected hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 4/5 hits, 2,50 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 3/6 hits, 2,67 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 armour moved from Hunan to Hopei
1 aaGun moved from Hunan to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
3 infantry moved from Kiangsu to Anhwe
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber moved from 61 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 75 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Siam to French Indo China
2 fighters and 2 tactical_bombers moved from Shensi to Anhwe
1 bomber moved from Yunnan to French Indo China
1 bomber moved from Philippines to French Indo China
1 fighter moved from Siam to 35 Sea Zone
1 fighter moved from Manchuria to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 fighter moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from Manchuria to Japan
1 tactical_bomber moved from Manchuria to 6 Sea Zone
Place Units - Japanese
2 carriers, 2 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 factory_minor placed in Kwangtung
Turn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter and 2 tactical_bombers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,67
Americans regular : -0,67
Japanese regular : 2,67
ANZAC AA : -0,17
ANZAC regular : 0,00
Checking a bit more about landing air.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 1 factory_minor, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from Hunan to Yunnan
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 artillery moved from French Indo China to Siam
1 marine moved from Kwangtung to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 battleships moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Jehol to Manchuria
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 bomber moved from Kiangsi to Philippines
2 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Kweichow
5 artilleries moved from Hunan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Hunan to Shensi
1 fighter and 1 tactical_bomber moved from Hunan to Shensi
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Siam
1 bomber moved from Anhwe to Yunnan
1 fighter moved from 37 Sea Zone to Siam
1 tactical_bomber moved from 61 Sea Zone to Java
Combat - Japanese
Battle in Guam
Battle in Kweichow
Japanese attack with 5 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 artilleries and 4 infantry in Kweichow, round 2 : 4/9 hits, 3,00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Guam from Americans, taking Kweichow from Chinese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 4 infantry and 1 tactical_bomber
ANZAC defend with 1 aaGun and 1 infantry
ANZAC roll AA dice in Java : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 0/3 hits, 1,83 expected hits
Japanese roll dice for 4 infantry and 1 tactical_bomber in Java, round 2 : 1/5 hits, 1,17 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 3 infantry and 1 tactical_bomber in Java, round 3 : 2/4 hits, 1,00 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Manchuria
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 : 3/8 hits, 3,83 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Siam
Japanese attack with 1 artillery and 2 fighters
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 2 fighters in Siam, round 2 : 2/3 hits, 1,33 expected hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 4/5 hits, 2,50 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 3/6 hits, 2,67 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 armour moved from Hunan to Hopei
1 aaGun moved from Hunan to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
3 infantry moved from Kiangsu to Anhwe
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber moved from 61 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 75 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Siam to French Indo China
2 fighters and 2 tactical_bombers moved from Shensi to Anhwe
1 bomber moved from Yunnan to French Indo China
1 bomber moved from Philippines to French Indo China
1 fighter moved from Siam to 35 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
Place Units - Japanese
2 carriers, 2 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 factory_minor placed in Kwangtung
Turn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -1,67
Americans regular : -0,67
Japanese regular : 2,67
ANZAC AA : -0,17
ANZAC regular : 0,00
This is better. You may proceed.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
EDIT: Adding units owned by Americans to Western United States: 1 factory_major
EDIT: Adding units owned by Americans to Central United States: 1 factory_major
EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 2 fighters, 1 infantry, 6 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 54 Sea Zone to 48 Sea Zone
2 cruisers moved from 48 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 48 Sea Zone
1 battleship moved from 48 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in Marianas
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 carriers and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 46 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 infantry, 1 marine and 1 transport moved from 28 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 marine moved from 30 Sea Zone to Johnston Island
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
1 bomber moved from Wake Island to New Zealand
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour moved from Central United States to 101 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 marine moved from 91 Sea Zone to Morocco
3 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
1 submarine placed in 101 Sea Zone
1 carrier, 5 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 1,67
Japanese regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
4 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Tsinghai
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
EDIT: Adding units owned by Americans to Western United States: 1 factory_major
EDIT: Adding units owned by Americans to Central United States: 1 factory_major
EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 2 fighters, 1 infantry, 6 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 54 Sea Zone to 48 Sea Zone
2 cruisers moved from 48 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 48 Sea Zone
1 battleship moved from 48 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in Marianas
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 carriers and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 46 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 infantry, 1 marine and 1 transport moved from 28 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 marine moved from 30 Sea Zone to Johnston Island
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
1 bomber moved from Wake Island to New Zealand
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour moved from Central United States to 101 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 marine moved from 91 Sea Zone to Morocco
3 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
1 submarine placed in 101 Sea Zone
1 carrier, 5 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
4 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Tsinghai
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Purchase Units - British
British buy 3 mech_infantrys and 3 submarines; Remaining resources: 7 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 mech_infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
3 cruisers moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 battleship moved from 96 Sea Zone to 99 Sea Zone
1 battleship moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Crete
1 tactical_bomber moved from Malta to Crete
3 fighters moved from Gibraltar to 99 Sea Zone
2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 bomber moved from Gibraltar to 99 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 2 battleships, 1 bomber, 3 cruisers, 1 destroyer, 7 fighters and 2 transports
Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
British roll dice for 2 battleships, 1 bomber, 3 cruisers, 1 destroyer, 7 fighters and 2 transports in 99 Sea Zone, round 2 : 4/14 hits, 7,33 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 99 Sea Zone
British roll dice for 2 battleships, 1 bomber, 3 cruisers, 1 destroyer, 7 fighters and 2 transports in 99 Sea Zone, round 3 : 9/14 hits, 7,33 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 99 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
Units damaged: 1 battleship owned by the British
1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 2 battleships, 1 bomber, 3 cruisers, 1 destroyer, 7 fighters and 2 transports remaining. Battle score for attacker is 65
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
Battle in Crete
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Crete, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Crete, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Crete
British win, taking Crete from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Cyprus
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Cyprus from Italians, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Alexandria: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of French West Africa from Neutral_Axis to British
EDIT: Turning off Edit Mode
1 fighter moved from Shan State to India
2 artilleries moved from India to Burma
4 fighters moved from 99 Sea Zone to Bryansk
1 tactical_bomber moved from Crete to 99 Sea Zone
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 carrier moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Central Africa to French West Africa
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 bomber moved from 99 Sea Zone to Trans-Jordan
1 bomber moved from United Kingdom to Gibraltar
1 infantry moved from Quebec to Ontario
Place Units - British
1 submarine placed in 98 Sea Zone
2 submarines placed in 81 Sea Zone
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6,5,4
British collect 37 PUs (2 lost to blockades); end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 2 mech_infantrys
EDIT: Removing units owned by British from India: 2 infantry
EDIT: Adding units owned by British to Burma: 2 infantry
EDIT: Adding units owned by British to India: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 armour
EDIT: Adding units owned by British to Burma: 1 armour
EDIT: Removing units owned by British from Burma: 1 aaGun
EDIT: Adding units owned by British to India: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 1,67
Italians regular : -1,33
Japanese regular : 1,33
Germans regular : -0,67
British regular : -1,83
@JDOW said in L20 #2 trulpen (X) vs JDOW (A+12) BM3:
Combat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Sigh. I know you had your fair share of bad dice in our other game recently but I am just astonished about the consistency of everything that involved the Chinese just sucks. This is the 4th straight game in a row where playing China was nothing but pain in the ass. Attacking at 78% odds rather feels like 22%.
And regarding this game: I blundered last turn so Japan is rising up to a monster again. So for once, the Chinese could have made a contribution to support. and what do I get?
1/10 defense on Chinese ground and another attacking disaster with China.
Anyway, I was not far away from crushing my keyboard after I saw the ridiculous attack dice at 99, but this time, MARTI ridiculed both of us.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Libya to Tunisia
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 infantry moved from Syria to Iraq
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Tunisia, round 2 : 3/9 hits, 2,50 expected hits
British roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Romania to Bessarabia
1 infantry moved from Northern Italy to Western Germany
1 bomber moved from Bessarabia to Southern Italy
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,3,5,6,3,5,3,6,4,3,5,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
Italians collect 14 PUs (4 lost to blockades); end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0,50
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 marine and 2 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
1 marine placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@JDOW said in L20 #2 trulpen (X) vs JDOW (A+12) BM3:
Sigh. I know you had your fair share of bad dice in our other game recently but I am just astonished about the consistency of everything that involved the Chinese just sucks. This is the 4th straight game in a row where playing China was nothing but pain in the ass. Attacking at 78% odds rather feels like 22%.
And regarding this game: I blundered last turn so Japan is rising up to a monster again. So for once, the Chinese could have made a contribution to support. and what do I get?
1/10 defense on Chinese ground and another attacking disaster with China.
True, I was a bit worried there, but atleast it’s good it’s just one of the midget nations.
“midget nations” <3
:heart_eyes:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour, 5 artilleries, 26 infantry and 19 mech_infantrys moved from Ukraine to Rostov
4 mech_infantrys moved from Bessarabia to Rostov
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Rostov
Germans attack with 9 armour, 5 artilleries, 26 infantry and 23 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 9 armour, 5 artilleries, 26 infantry and 23 mech_infantrys in Rostov, round 2 : 11/63 hits, 15,17 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits
4 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 9 armour, 5 artilleries, 25 infantry and 23 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Non Combat Move - Germans
7 mech_infantrys moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Baltic States to Bessarabia
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Belarus
1 aaGun, 1 artillery and 7 infantry moved from Novgorod to Archangel
1 aaGun moved from Bessarabia to Eastern Poland
2 aaGuns moved from Ukraine to Rostov
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 submarines moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 123 Sea Zone to 124 Sea Zone
1 infantry moved from Southern France to France
2 fighters and 2 tactical_bombers moved from Western Germany to Novgorod
1 fighter moved from France to Western Germany
1 bomber moved from Western Germany to Novgorod
2 bombers moved from Bessarabia to Novgorod
1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia
1 fighter moved from Western Germany to Novgorod
1 tactical_bomber moved from Southern Italy to Bessarabia
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 infantry placed in France
Germans undo move 2.
2 artilleries and 1 infantry placed in Novgorod
2 infantry placed in Western Germany
2 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -4,17
I hope you feel the heat. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 32 PUs;
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/5 hits, 2,00 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 3/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 3 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
3 aaGuns, 2 armour, 8 artilleries, 44 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Novosibirsk to Urals
1 aaGun and 9 infantry moved from Korea to Amur
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 mech_infantrys moved from Volgograd to Russia
2 infantry moved from Novosibirsk to Samara
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,1,6,5,2,4,1,1
Russians collect 24 PUs (3 lost to blockades); end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 1,67
Russians regular : 2,33
@trulpen said in L20 #2 trulpen (X) vs JDOW (A+12) BM3:
I hope you feel the heat. :)
More than just heat. The position absolutely sucks again for the Allies.
Allies were doing well until Chi3, when those stupid Chinese F**ckers did what they do best, which is messing up 97% battles.
From there it went downhill.
The unprovoked DOW with all consequences and the blunder about NSW. Allies can absolutely not afford such mistakes.
And the dice this turn were a disaster either. Another setback in Ukraine.
A sad game to play as Allies again. My only satisfaction will be pounding the Italians as punishment for being such a pain in our other game.
I will happily give you Italy as a sacrificial lamb if you allow me to smash Moscow and the Pac. ;)
Sure, that is what I do as Axis as well. As said, I tested some new grounds in this game. Usually, I let Italy go and focus on 110 with the Allies, but it has merits to get Italy down rather sooner than later. Let’s see where this goes.
I am certain, the Germans will face some heat soon, too :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 bomber, 2 fighters, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 submarine moved from 75 Sea Zone to 74 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Kweichow to Yunnan
1 bomber moved from French Indo China to Tsinghai
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Paulau Island
2 battleships moved from 42 Sea Zone to 34 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 bomber moved from French Indo China to Tsinghai
1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
Combat - Japanese
Battle in Soviet Far East
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Paulau Island
Japanese attack with 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Paulau Island, round 2 : 2/3 hits, 1,83 expected hits
ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
Japanese win, taking Paulau Island from ANZAC with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Tsinghai, round 2 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 artillery moved from Siam to French Indo China
1 fighter moved from French Indo China to 34 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 carriers, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 carriers and 2 destroyers moved from 6 Sea Zone to 34 Sea Zone
1 fighter moved from 22 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
1 carrier and 1 fighter moved from 19 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from Paulau Island to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 34 Sea Zone
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
2 bombers moved from Tsinghai to Kweichow
5 artilleries and 1 infantry moved from Kweichow to Hunan
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Kweichow
1 armour moved from Hopei to Kansu
1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : 0,50
UK_Pacific regular : -0,33
ANZAC regular : 0,67