L20 #2 trulpen (X) vs JDOW (A+12) BM3

  • '15 '14

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            1 artillery moved from Bryansk to Ukraine
            1 fighter moved from Russia to Ukraine
            1 tactical_bomber moved from Russia to Ukraine
            1 infantry moved from Bryansk to Rostov
            1 fighter moved from Russia to Rostov
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Rostov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                 retreated to Rostov
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns, 1 armour, 6 artilleries, 68 infantry and 1 mech_infantry moved from Bryansk to Russia
            1 fighter moved from Rostov to Russia
            1 fighter and 1 tactical_bomber moved from Ukraine to Russia
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 9 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Buryatia to Amur
            2 fighters and 1 tactical_bomber moved from Sakha to Amur
            2 infantry moved from Jehol to Manchuria
            2 bombers moved from Chahar to Manchuria
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            10 fighters and 10 tactical_bombers moved from 42 Sea Zone to 21 Sea Zone
            1 bomber moved from Japan to Amur
            EDIT: 2 bombers moved from Greece to Tsinghai
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 2 bombers and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Manchuria, round 2 : 2/4 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Amur
                Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Amur, round 2 : 2/5 hits, 2,50 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in 21 Sea Zone
                Japanese attack with 10 fighters and 10 tactical_bombers
                Americans defend with 1 destroyer and 12 submarines; ANZAC defend with 1 submarine
                12 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 10 fighters and 10 tactical_bombers in 21 Sea Zone, round 2 : 13/20 hits, 11,67 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win with 10 fighters and 10 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber, 2 fighters and 1 tactical_bomber moved from Amur to Japan
            2 bombers moved from Manchuria to Japan
            1 infantry moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Timguska to Kansu
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Anhwe to Jehol
            3 infantry moved from Kwangsi to Yunnan
            3 infantry moved from French Indo China to Yunnan
            3 infantry moved from Kwangtung to Kwangsi
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Malaya to Shan State
            1 armour and 1 mech_infantry moved from Malaya to Yunnan
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            10 fighters and 10 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
            3 fighters moved from 41 Sea Zone to Philippines
            2 battleships, 10 carriers, 1 cruiser and 5 destroyers moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            1 marine moved from Sumatra to 41 Sea Zone
            2 carriers, 1 cruiser and 1 marine moved from 41 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Shan State
            1 tactical_bomber moved from 41 Sea Zone to Philippines
            1 submarine moved from 45 Sea Zone to 35 Sea Zone
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Yunnan
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 submarine moved from 74 Sea Zone to 72 Sea Zone
    
        Place Units - Japanese
            1 artillery, 3 fighters and 6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,3
            Japanese collect 63 PUs (7 lost to blockades); end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : -0,33
    Japanese regular : 1,17
    Russians regular : 0,67
    

    Savegame


  • Land the two german sb that attacked Rostov in Tsinghai instead. Not affected by Russia.


  • Hmm, wrote this before I did CMs, but forgot to post.

  • '15 '14

    TripleA Move Summary: Americans round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 8 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 18 Sea Zone: 1 battleship
            EDIT: Adding units owned by Americans to 21 Sea Zone: 1 battleship
            EDIT: Adding units owned by Americans to Guam: 1 marine
            EDIT: Turning off Edit Mode
            1 marine moved from Guam to 21 Sea Zone
            1 battleship and 1 marine moved from 21 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Japan
            5 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
            5 infantry moved from 6 Sea Zone to Japan
            1 artillery moved from 6 Sea Zone to Japan
            1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            1 infantry moved from 6 Sea Zone to Japan
            5 fighters moved from Western United States to 6 Sea Zone
            4 fighters moved from 8 Sea Zone to Japan
            2 bombers, 9 fighters and 1 tactical_bomber moved from Korea to Japan
            9 fighters moved from 18 Sea Zone to Japan
            3 fighters moved from Guam to Japan
            1 infantry moved from Trans-Jordan to Iraq
                  Americans take Iraq from Germans
    

    Savegame

  • '15 '14

    Kami orders for sz6 please.

    Again, Axis are in a dominant position and then face an assault on a major capital.
    But this time on the other side of the map and the odds are very shaky.

    I still assume you did not allow me this attack intentionally? I suppose, you did not count the 3 fighters from EUS in?


  • Full 6 on the bs.

    No, it was not intentional. I looked at it, but missed some things. Also think I counted on killing off the 2 land in Soviet Far East, and then forgot to adjust. Buying the des was unnecessary. 2-3 inf would’ve been better.

    Obviously nothing matters, since I just fumble away games. Next time I’ll only play you bidless.


  • Nothing else than max d.

  • '15 '14

    @trulpen said in L20 #2 trulpen (X) vs JDOW (A+12) BM3:
    Next time I’ll only play you bidless.

    That doesn’t make sense. You put me in the corner twice and I am still in there. You the bid didn’t make the difference.
    The difference was some unfortunate early dice and an overreaction from my end in both ends plus a blunder in this one that put me in the corner.

  • '15 '14

    TripleA Manual Gamesave Post: Americans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 8 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 18 Sea Zone: 1 battleship
            EDIT: Adding units owned by Americans to 21 Sea Zone: 1 battleship
            EDIT: Adding units owned by Americans to Guam: 1 marine
            EDIT: Turning off Edit Mode
            1 marine moved from Guam to 21 Sea Zone
            1 battleship and 1 marine moved from 21 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Japan
            5 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
            5 infantry moved from 6 Sea Zone to Japan
            1 artillery moved from 6 Sea Zone to Japan
            1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            1 infantry moved from 6 Sea Zone to Japan
            5 fighters moved from Western United States to 6 Sea Zone
            4 fighters moved from 8 Sea Zone to Japan
            2 bombers, 9 fighters and 1 tactical_bomber moved from Korea to Japan
            9 fighters moved from 18 Sea Zone to Japan
            3 fighters moved from Guam to Japan
            1 infantry moved from Trans-Jordan to Iraq
                  Americans take Iraq from Germans
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 1,2,6,6,3,4
            Battle in Japan
                Americans attack with 2 artilleries, 2 bombers, 25 fighters, 6 infantry, 1 marine and 1 tactical_bomber
                Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 9 fighters, 1 harbour, 17 infantry and 1 tactical_bomber
                    Japanese roll AA dice in Japan : 1/9 hits, 1,50 expected hits
                    1 fighter owned by the Americans lost in Japan
                    Americans roll dice for 2 artilleries, 2 bombers, 24 fighters, 6 infantry, 1 marine and 1 tactical_bomber in Japan, round 2 : 17/36 hits, 16,33 expected hits
                    Japanese roll dice for 3 aaGuns, 1 artillery, 3 bombers, 9 fighters, 17 infantry and 1 tactical_bomber in Japan, round 2 : 11/31 hits, 13,00 expected hits
                    11 infantry owned by the Japanese, 3 bombers owned by the Japanese, 3 aaGuns owned by the Japanese, 3 fighters owned by the Americans, 6 infantry owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 2 bombers, 21 fighters and 1 tactical_bomber in Japan, round 3 : 15/25 hits, 12,83 expected hits
                    Japanese roll dice for 1 artillery, 9 fighters, 6 infantry and 1 tactical_bomber in Japan, round 3 : 7/17 hits, 8,83 expected hits
                    1 tactical_bomber owned by the Japanese, 7 fighters owned by the Japanese, 6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the Americans and 6 fighters owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 2 bombers and 15 fighters in Japan, round 4 : 7/18 hits, 9,17 expected hits
                    Japanese roll dice for 2 fighters in Japan, round 4 : 2/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese and 2 bombers owned by the Americans lost in Japan
                Americans captures 68PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 1 artillery and 15 fighters remaining. Battle score for attacker is 45
                Casualties for Americans: 1 artillery, 2 bombers, 10 fighters, 6 infantry, 1 marine and 1 tactical_bomber
                Casualties for Japanese: 3 aaGuns, 1 artillery, 3 bombers, 9 fighters, 17 infantry and 1 tactical_bomber
            triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : -3,17
    Japanese AA : -0,50
    

    Savegame

  • '15 '14

    Wow, that was HUGE. I need to go afk and finish the turn later.

  • '15 '14

    I btw did not realize that the BB was taken down. How is that possible? I thought triple A chooses BB last. I may switch this for a fighter.


  • @JDOW said in L20 #2 trulpen (X) vs JDOW (A+12) BM3:

    I btw did not realize that the BB was taken down. How is that possible? I thought triple A chooses BB last. I may switch this for a fighter.

    Sorry, the battle is faulty. The bs was sunk by kami and the marine should’ve went down with it, but participated.

  • '15 '14

    Well, I keep the BB down, my initial intention was to keep as many fighters alive possible.

    Also, last turn, I could not edit a sub back at the time and forgot later. There is an extra sub in 98. I always had 4 UK subs in the med.

  • '15 '14

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 8 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 18 Sea Zone: 1 battleship
            EDIT: Adding units owned by Americans to 21 Sea Zone: 1 battleship
            EDIT: Adding units owned by Americans to Guam: 1 marine
            EDIT: Turning off Edit Mode
            1 marine moved from Guam to 21 Sea Zone
            1 battleship and 1 marine moved from 21 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Japan
            5 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
            5 infantry moved from 6 Sea Zone to Japan
            1 artillery moved from 6 Sea Zone to Japan
            1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            1 infantry moved from 6 Sea Zone to Japan
            5 fighters moved from Western United States to 6 Sea Zone
            4 fighters moved from 8 Sea Zone to Japan
            2 bombers, 9 fighters and 1 tactical_bomber moved from Korea to Japan
            9 fighters moved from 18 Sea Zone to Japan
            3 fighters moved from Guam to Japan
            1 infantry moved from Trans-Jordan to Iraq
                  Americans take Iraq from Germans
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 1,2,6,6,3,4
            Battle in Japan
                Americans attack with 2 artilleries, 2 bombers, 25 fighters, 6 infantry, 1 marine and 1 tactical_bomber
                Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 9 fighters, 1 harbour, 17 infantry and 1 tactical_bomber
                    Japanese roll AA dice in Japan : 1/9 hits, 1,50 expected hits
                    1 fighter owned by the Americans lost in Japan
                    Americans roll dice for 2 artilleries, 2 bombers, 24 fighters, 6 infantry, 1 marine and 1 tactical_bomber in Japan, round 2 : 17/36 hits, 16,33 expected hits
                    Japanese roll dice for 3 aaGuns, 1 artillery, 3 bombers, 9 fighters, 17 infantry and 1 tactical_bomber in Japan, round 2 : 11/31 hits, 13,00 expected hits
                    11 infantry owned by the Japanese, 3 bombers owned by the Japanese, 3 aaGuns owned by the Japanese, 3 fighters owned by the Americans, 6 infantry owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 2 bombers, 21 fighters and 1 tactical_bomber in Japan, round 3 : 15/25 hits, 12,83 expected hits
                    Japanese roll dice for 1 artillery, 9 fighters, 6 infantry and 1 tactical_bomber in Japan, round 3 : 7/17 hits, 8,83 expected hits
                    1 tactical_bomber owned by the Japanese, 7 fighters owned by the Japanese, 6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the Americans and 6 fighters owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 2 bombers and 15 fighters in Japan, round 4 : 7/18 hits, 9,17 expected hits
                    Japanese roll dice for 2 fighters in Japan, round 4 : 2/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese and 2 bombers owned by the Americans lost in Japan
                Americans captures 68PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 1 artillery and 15 fighters remaining. Battle score for attacker is 45
                Casualties for Americans: 1 artillery, 2 bombers, 10 fighters, 6 infantry, 1 marine and 1 tactical_bomber
                Casualties for Japanese: 3 aaGuns, 1 artillery, 3 bombers, 9 fighters, 17 infantry and 1 tactical_bomber
            triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            10 carriers and 2 destroyers moved from 18 Sea Zone to 6 Sea Zone
            12 submarines moved from 21 Sea Zone to 6 Sea Zone
            4 submarines moved from 33 Sea Zone to 6 Sea Zone
            2 carriers and 1 destroyer moved from 8 Sea Zone to 6 Sea Zone
            15 fighters moved from Japan to 6 Sea Zone
            3 fighters moved from Western United States to 6 Sea Zone
            6 fighters moved from Gibraltar to Cyprus
            1 submarine moved from 99 Sea Zone to 93 Sea Zone
            11 fighters moved from Trans-Jordan to Cyprus
            1 bomber moved from Trans-Jordan to India
            1 fighter moved from India to Eastern Persia
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Korea
            1 fighter placed in 6 Sea Zone
            1 destroyer placed in 101 Sea Zone
            2 fighters placed in Western United States
            5 fighters placed in Eastern United States
            Americans undo move 4.
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 135 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 145 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 150 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 155 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 160 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 165 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : -3,17
    Japanese AA : -0,50
    

    Savegame

  • '15 '14

    It appears Tokyo will remain green for the rest of the game.
    I am sorry for dicing that big, that was a bit over the top. With average odds I would have been forced to block your fleet off (against the German bombers) and you had at least a shot to move to an adjacent seazone and try to reclaim Tokyo.

    On the run again. I will play UK carefully though. Post the rest later.

  • '15 '14

    @trulpen said in L20 #2 trulpen (X) vs JDOW (A+12) BM3:

    @JDOW said in L20 #2 trulpen (X) vs JDOW (A+12) BM3:

    I btw did not realize that the BB was taken down. How is that possible? I thought triple A chooses BB last. I may switch this for a fighter.

    Sorry, the battle is faulty. The bs was sunk by kami and the marine should’ve went down with it, but participated.

    My apologies, I did not realize that. But then I suggest, I remove one hit each turn (just assuming the extra unit always hit) and give you an extra roll @4 for every removed hit, ok?

  • '15 '14

    And one extra plane dies of course as casualty instead of the marine.

  • '15 '14

    Well. I can do better. I guess I can precisely implement the implication of the extra marine.

  • '15 '14

    On my cell atm but this is how it would work:

    Round 1: I am willing to assume the Marine scored a hit.
    Japan loses one inf less
    Us takes an extra plane down instead of the marine

    Round 2: Japan has an extra inf that will roll at 2.
    Japan had an extra plane that I am willing to assume it did hit.

    Thus, after round 2 Japan has 2 extra units for round 3 = 2 shots at 4 for round 3.

    The implication of the extra inf hit Or not on round 3 is neglectable as round 3 is a kill anyway.

    Thus the summary would be:
    Us one extra plane down plus Japan has 1 extra shot at 2 und two extra shots at 4.

    This reflects the worst possible outcome to me expecting my extra units did always hit.

    Agree?

Suggested Topics

  • 14
  • 63
  • 34
  • 43
  • 52
  • 86
  • 64
  • 190
Axis & Allies Boardgaming Custom Painted Miniatures

20

Online

17.8k

Users

40.5k

Topics

1.8m

Posts