@simon33 Scramble?
L20 #2 trulpen (X) vs JDOW (A+12) BM3
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@JDOW said in L20 #2 trulpen (X) vs JDOW (A+12) BM3:
Actually, the marine is not there in round 2. I took it off as casualty in round 1, and, as said, I will take another plane off round 1 that compensates for the marine that should have never been there in the first place.
So in terms of attackers, round 2 Japan is “accurate” with deducting one plane and thus deducting another hit.
Thus, I am quite certain it is accurate to give Japan one extra shot @2 for round 2 and 2 extra shots @4 for round 3.
I think that’s not correct, because you will always have that extra inf/art/marine in the actual battle.
Doesn’t matter if you kept the actual marine or not, the land unit is there.
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Therefore 1 unit is not hit in round 1 and 2 units are not hit in round 3. I think.
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But maybe you’re right.
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I genuinely believe that I am correct here.
An extra unit cannot proliferate. If I have one unit too much, I will have one unit too much in every single round of the battle.
Thus, there can only be 1 unjustified hit per round.The thing that proliferates is the number of extra shots for Japan, this is an f(x) = x+1 function. If the battle lasted 4 turns, you would have had 3 extra shots in round 4 and 6 total. (Always assuming the extra units would hit, actually)
So here is the thing: I am convinced, 1 bonus shot at 2 and 2 at 4 is correct, but I will not have a dispute about a single die.
I have to say that these calculations are definitely confusing and although I am very certain to be correct here I would not bet my life on it.Thus, if you genuinely believe 1 at 2 and 3 at 4 is the way to go, just proceed this way and roll the dice.
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@JDOW said in L20 #2 trulpen (X) vs JDOW (A+12) BM3:
this is an f(x) = x+1 function
BS. I just meant it increases 1 per turn. 1+2+3+4+5…
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One more illustration.
US had 37 units at the beginning of the battle, while it should have been 36 --> 1 too much
1 shot down by AA and Japan scored 11 hits.
Round 2 US has 25 attackers. Now pretend the Marine would have never been there. In this case, US would have started with 36 units and would lose 12, end up with 24 in round 2.
–> US still has (just) one extra unit in round 2.
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Maybe I was thinking if there was a hit in round 2.
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[dice 2d6]
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2d6: 1, 5
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One hit it was.
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OK. I will remove 2 fighters then. One as casualty instead of the marine in round 1 and one by the extra shots.
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@trulpen said in L20 #2 trulpen (X) vs JDOW (A+12) BM3:
[dice 2d6]
What was the mistake here? How does the actual command go that trigger the dice?
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@JDOW said in L20 #2 trulpen (X) vs JDOW (A+12) BM3:
@trulpen said in L20 #2 trulpen (X) vs JDOW (A+12) BM3:
[dice 2d6]
What was the mistake here? How does the actual command go that trigger the dice?
That’s the command. Then dicebot publishes the result.
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thanks a lot
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TripleA Manual Gamesave Post: British round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Combat Move - British 2 infantry moved from India to Burma 1 fighter moved from India to Burma 2 bombers moved from Guam to Burma 3 mech_infantrys moved from Trans-Jordan to Persia 2 fighters moved from Trans-Jordan to Persia 1 tactical_bomber moved from Trans-Jordan to Persia 1 submarine moved from 98 Sea Zone to 97 Sea Zone 3 submarines moved from 93 Sea Zone to 97 Sea Zone 6 fighters moved from 98 Sea Zone to 97 Sea Zone 3 fighters moved from Trans-Jordan to 97 Sea Zone 1 bomber moved from Trans-Jordan to 97 Sea Zone
Combat Hit Differential Summary :
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TripleA Move Summary: British round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Combat Move - British 2 infantry moved from India to Burma 1 fighter moved from India to Burma 2 bombers moved from Guam to Burma 3 mech_infantrys moved from Trans-Jordan to Persia 2 fighters moved from Trans-Jordan to Persia 1 tactical_bomber moved from Trans-Jordan to Persia 1 submarine moved from 98 Sea Zone to 97 Sea Zone 3 submarines moved from 93 Sea Zone to 97 Sea Zone 6 fighters moved from 98 Sea Zone to 97 Sea Zone 3 fighters moved from Trans-Jordan to 97 Sea Zone 1 bomber moved from Trans-Jordan to 97 Sea Zone
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Scramble to 97?
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No scramble.
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 8 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 18 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to 21 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to Guam: 1 marine EDIT: Turning off Edit Mode 1 marine moved from Guam to 21 Sea Zone 1 battleship and 1 marine moved from 21 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 5 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone 5 infantry moved from 6 Sea Zone to Japan 1 artillery moved from 6 Sea Zone to Japan 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 1 infantry moved from 6 Sea Zone to Japan 5 fighters moved from Western United States to 6 Sea Zone 4 fighters moved from 8 Sea Zone to Japan 2 bombers, 9 fighters and 1 tactical_bomber moved from Korea to Japan 9 fighters moved from 18 Sea Zone to Japan 3 fighters moved from Guam to Japan 1 infantry moved from Trans-Jordan to Iraq Americans take Iraq from Germans Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,2,6,6,3,4 Battle in Japan Americans attack with 2 artilleries, 2 bombers, 25 fighters, 6 infantry, 1 marine and 1 tactical_bomber Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 9 fighters, 1 harbour, 17 infantry and 1 tactical_bomber Japanese roll AA dice in Japan : 1/9 hits, 1,50 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 2 artilleries, 2 bombers, 24 fighters, 6 infantry, 1 marine and 1 tactical_bomber in Japan, round 2 : 17/36 hits, 16,33 expected hits Japanese roll dice for 3 aaGuns, 1 artillery, 3 bombers, 9 fighters, 17 infantry and 1 tactical_bomber in Japan, round 2 : 11/31 hits, 13,00 expected hits 11 infantry owned by the Japanese, 3 bombers owned by the Japanese, 3 aaGuns owned by the Japanese, 3 fighters owned by the Americans, 6 infantry owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Japan Americans roll dice for 1 artillery, 2 bombers, 21 fighters and 1 tactical_bomber in Japan, round 3 : 15/25 hits, 12,83 expected hits Japanese roll dice for 1 artillery, 9 fighters, 6 infantry and 1 tactical_bomber in Japan, round 3 : 7/17 hits, 8,83 expected hits 1 tactical_bomber owned by the Japanese, 7 fighters owned by the Japanese, 6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the Americans and 6 fighters owned by the Americans lost in Japan Americans roll dice for 1 artillery, 2 bombers and 15 fighters in Japan, round 4 : 7/18 hits, 9,17 expected hits Japanese roll dice for 2 fighters in Japan, round 4 : 2/2 hits, 1,33 expected hits 2 fighters owned by the Japanese and 2 bombers owned by the Americans lost in Japan Americans captures 68PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 1 artillery and 15 fighters remaining. Battle score for attacker is 45 Casualties for Americans: 1 artillery, 2 bombers, 10 fighters, 6 infantry, 1 marine and 1 tactical_bomber Casualties for Japanese: 3 aaGuns, 1 artillery, 3 bombers, 9 fighters, 17 infantry and 1 tactical_bomber triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 10 carriers and 2 destroyers moved from 18 Sea Zone to 6 Sea Zone 12 submarines moved from 21 Sea Zone to 6 Sea Zone 4 submarines moved from 33 Sea Zone to 6 Sea Zone 2 carriers and 1 destroyer moved from 8 Sea Zone to 6 Sea Zone 15 fighters moved from Japan to 6 Sea Zone 3 fighters moved from Western United States to 6 Sea Zone 6 fighters moved from Gibraltar to Cyprus 1 submarine moved from 99 Sea Zone to 93 Sea Zone 11 fighters moved from Trans-Jordan to Cyprus 1 bomber moved from Trans-Jordan to India 1 fighter moved from India to Eastern Persia Place Units - Americans 1 artillery and 1 infantry placed in Korea 1 fighter placed in 6 Sea Zone 1 destroyer placed in 101 Sea Zone 2 fighters placed in Western United States 5 fighters placed in Eastern United States Americans undo move 4. 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 135 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 145 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 150 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 155 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 160 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 165 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 fighter moved from India to Burma 2 bombers moved from Guam to Burma 3 mech_infantrys moved from Trans-Jordan to Persia 2 fighters moved from Trans-Jordan to Persia 1 tactical_bomber moved from Trans-Jordan to Persia 1 submarine moved from 98 Sea Zone to 97 Sea Zone 3 submarines moved from 93 Sea Zone to 97 Sea Zone 6 fighters moved from 98 Sea Zone to 97 Sea Zone 3 fighters moved from Trans-Jordan to 97 Sea Zone 1 bomber moved from Trans-Jordan to 97 Sea Zone Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 9 fighters and 4 submarines Italians defend with 1 destroyer British roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits British roll dice for 1 bomber and 9 fighters in 97 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 9 fighters and 4 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Persia British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 2 infantry Battle in Burma British attack with 2 bombers, 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 2 bombers, 1 fighter and 2 infantry in Burma, round 2 : 1/5 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 bombers and 1 fighter moved from Burma to India 2 fighters and 1 tactical_bomber moved from Persia to West India 1 mech_infantry moved from West India to India 1 armour moved from West India to India 5 mech_infantrys moved from India to West India 2 armour moved from India to West India 1 battleship, 3 carriers, 1 cruiser and 4 transports moved from 98 Sea Zone to 81 Sea Zone 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan 2 infantry moved from Trans-Jordan to Iraq 1 aaGun moved from Trans-Jordan to Iraq 1 bomber moved from 97 Sea Zone to Trans-Jordan 9 fighters moved from 97 Sea Zone to Cyprus 1 cruiser moved from 106 Sea Zone to 104 Sea Zone 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt Place Units - British 1 mech_infantry placed in Union of South Africa 1 destroyer and 1 submarine placed in 71 Sea Zone 3 infantry placed in Egypt 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4 British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : -0,33 Japanese regular : -3,50 Japanese AA : -0,50 Germans regular : 0,33 British regular : -2,83
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Tambov to Bryansk Italians take Bryansk from Russians Combat - Italians Non Combat Move - Italians 1 armour, 2 artilleries and 2 infantry moved from Volgograd to Tambov 2 fighters moved from Yugoslavia to Southern Italy 1 aaGun moved from Yugoslavia to Northern Italy 2 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,3,4,6,6,5 Italians collect 6 PUs (5 lost to blockades); end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :