Hmm, might not have been worth declaring war on Japan to save the Chinese troops for a round.
L20 #2 trulpen (X) vs JDOW (A+12) BM3
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Full 6 on the bs.
No, it was not intentional. I looked at it, but missed some things. Also think I counted on killing off the 2 land in Soviet Far East, and then forgot to adjust. Buying the des was unnecessary. 2-3 inf would’ve been better.
Obviously nothing matters, since I just fumble away games. Next time I’ll only play you bidless.
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Nothing else than max d.
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@trulpen said in L20 #2 trulpen (X) vs JDOW (A+12) BM3:
Next time I’ll only play you bidless.That doesn’t make sense. You put me in the corner twice and I am still in there. You the bid didn’t make the difference.
The difference was some unfortunate early dice and an overreaction from my end in both ends plus a blunder in this one that put me in the corner. -
TripleA Manual Gamesave Post: Americans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 8 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 18 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to 21 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to Guam: 1 marine EDIT: Turning off Edit Mode 1 marine moved from Guam to 21 Sea Zone 1 battleship and 1 marine moved from 21 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 5 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone 5 infantry moved from 6 Sea Zone to Japan 1 artillery moved from 6 Sea Zone to Japan 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 1 infantry moved from 6 Sea Zone to Japan 5 fighters moved from Western United States to 6 Sea Zone 4 fighters moved from 8 Sea Zone to Japan 2 bombers, 9 fighters and 1 tactical_bomber moved from Korea to Japan 9 fighters moved from 18 Sea Zone to Japan 3 fighters moved from Guam to Japan 1 infantry moved from Trans-Jordan to Iraq Americans take Iraq from Germans Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,2,6,6,3,4 Battle in Japan Americans attack with 2 artilleries, 2 bombers, 25 fighters, 6 infantry, 1 marine and 1 tactical_bomber Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 9 fighters, 1 harbour, 17 infantry and 1 tactical_bomber Japanese roll AA dice in Japan : 1/9 hits, 1,50 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 2 artilleries, 2 bombers, 24 fighters, 6 infantry, 1 marine and 1 tactical_bomber in Japan, round 2 : 17/36 hits, 16,33 expected hits Japanese roll dice for 3 aaGuns, 1 artillery, 3 bombers, 9 fighters, 17 infantry and 1 tactical_bomber in Japan, round 2 : 11/31 hits, 13,00 expected hits 11 infantry owned by the Japanese, 3 bombers owned by the Japanese, 3 aaGuns owned by the Japanese, 3 fighters owned by the Americans, 6 infantry owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Japan Americans roll dice for 1 artillery, 2 bombers, 21 fighters and 1 tactical_bomber in Japan, round 3 : 15/25 hits, 12,83 expected hits Japanese roll dice for 1 artillery, 9 fighters, 6 infantry and 1 tactical_bomber in Japan, round 3 : 7/17 hits, 8,83 expected hits 1 tactical_bomber owned by the Japanese, 7 fighters owned by the Japanese, 6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the Americans and 6 fighters owned by the Americans lost in Japan Americans roll dice for 1 artillery, 2 bombers and 15 fighters in Japan, round 4 : 7/18 hits, 9,17 expected hits Japanese roll dice for 2 fighters in Japan, round 4 : 2/2 hits, 1,33 expected hits 2 fighters owned by the Japanese and 2 bombers owned by the Americans lost in Japan Americans captures 68PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 1 artillery and 15 fighters remaining. Battle score for attacker is 45 Casualties for Americans: 1 artillery, 2 bombers, 10 fighters, 6 infantry, 1 marine and 1 tactical_bomber Casualties for Japanese: 3 aaGuns, 1 artillery, 3 bombers, 9 fighters, 17 infantry and 1 tactical_bomber triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -3,17 Japanese AA : -0,50
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Wow, that was HUGE. I need to go afk and finish the turn later.
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I btw did not realize that the BB was taken down. How is that possible? I thought triple A chooses BB last. I may switch this for a fighter.
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@JDOW said in L20 #2 trulpen (X) vs JDOW (A+12) BM3:
I btw did not realize that the BB was taken down. How is that possible? I thought triple A chooses BB last. I may switch this for a fighter.
Sorry, the battle is faulty. The bs was sunk by kami and the marine should’ve went down with it, but participated.
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Well, I keep the BB down, my initial intention was to keep as many fighters alive possible.
Also, last turn, I could not edit a sub back at the time and forgot later. There is an extra sub in 98. I always had 4 UK subs in the med.
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 8 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 18 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to 21 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to Guam: 1 marine EDIT: Turning off Edit Mode 1 marine moved from Guam to 21 Sea Zone 1 battleship and 1 marine moved from 21 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 5 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone 5 infantry moved from 6 Sea Zone to Japan 1 artillery moved from 6 Sea Zone to Japan 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 1 infantry moved from 6 Sea Zone to Japan 5 fighters moved from Western United States to 6 Sea Zone 4 fighters moved from 8 Sea Zone to Japan 2 bombers, 9 fighters and 1 tactical_bomber moved from Korea to Japan 9 fighters moved from 18 Sea Zone to Japan 3 fighters moved from Guam to Japan 1 infantry moved from Trans-Jordan to Iraq Americans take Iraq from Germans Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,2,6,6,3,4 Battle in Japan Americans attack with 2 artilleries, 2 bombers, 25 fighters, 6 infantry, 1 marine and 1 tactical_bomber Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 9 fighters, 1 harbour, 17 infantry and 1 tactical_bomber Japanese roll AA dice in Japan : 1/9 hits, 1,50 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 2 artilleries, 2 bombers, 24 fighters, 6 infantry, 1 marine and 1 tactical_bomber in Japan, round 2 : 17/36 hits, 16,33 expected hits Japanese roll dice for 3 aaGuns, 1 artillery, 3 bombers, 9 fighters, 17 infantry and 1 tactical_bomber in Japan, round 2 : 11/31 hits, 13,00 expected hits 11 infantry owned by the Japanese, 3 bombers owned by the Japanese, 3 aaGuns owned by the Japanese, 3 fighters owned by the Americans, 6 infantry owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Japan Americans roll dice for 1 artillery, 2 bombers, 21 fighters and 1 tactical_bomber in Japan, round 3 : 15/25 hits, 12,83 expected hits Japanese roll dice for 1 artillery, 9 fighters, 6 infantry and 1 tactical_bomber in Japan, round 3 : 7/17 hits, 8,83 expected hits 1 tactical_bomber owned by the Japanese, 7 fighters owned by the Japanese, 6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the Americans and 6 fighters owned by the Americans lost in Japan Americans roll dice for 1 artillery, 2 bombers and 15 fighters in Japan, round 4 : 7/18 hits, 9,17 expected hits Japanese roll dice for 2 fighters in Japan, round 4 : 2/2 hits, 1,33 expected hits 2 fighters owned by the Japanese and 2 bombers owned by the Americans lost in Japan Americans captures 68PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 1 artillery and 15 fighters remaining. Battle score for attacker is 45 Casualties for Americans: 1 artillery, 2 bombers, 10 fighters, 6 infantry, 1 marine and 1 tactical_bomber Casualties for Japanese: 3 aaGuns, 1 artillery, 3 bombers, 9 fighters, 17 infantry and 1 tactical_bomber triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 10 carriers and 2 destroyers moved from 18 Sea Zone to 6 Sea Zone 12 submarines moved from 21 Sea Zone to 6 Sea Zone 4 submarines moved from 33 Sea Zone to 6 Sea Zone 2 carriers and 1 destroyer moved from 8 Sea Zone to 6 Sea Zone 15 fighters moved from Japan to 6 Sea Zone 3 fighters moved from Western United States to 6 Sea Zone 6 fighters moved from Gibraltar to Cyprus 1 submarine moved from 99 Sea Zone to 93 Sea Zone 11 fighters moved from Trans-Jordan to Cyprus 1 bomber moved from Trans-Jordan to India 1 fighter moved from India to Eastern Persia Place Units - Americans 1 artillery and 1 infantry placed in Korea 1 fighter placed in 6 Sea Zone 1 destroyer placed in 101 Sea Zone 2 fighters placed in Western United States 5 fighters placed in Eastern United States Americans undo move 4. 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 135 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 145 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 150 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 155 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 160 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 165 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -3,17 Japanese AA : -0,50
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It appears Tokyo will remain green for the rest of the game.
I am sorry for dicing that big, that was a bit over the top. With average odds I would have been forced to block your fleet off (against the German bombers) and you had at least a shot to move to an adjacent seazone and try to reclaim Tokyo.On the run again. I will play UK carefully though. Post the rest later.
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@trulpen said in L20 #2 trulpen (X) vs JDOW (A+12) BM3:
@JDOW said in L20 #2 trulpen (X) vs JDOW (A+12) BM3:
I btw did not realize that the BB was taken down. How is that possible? I thought triple A chooses BB last. I may switch this for a fighter.
Sorry, the battle is faulty. The bs was sunk by kami and the marine should’ve went down with it, but participated.
My apologies, I did not realize that. But then I suggest, I remove one hit each turn (just assuming the extra unit always hit) and give you an extra roll @4 for every removed hit, ok?
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And one extra plane dies of course as casualty instead of the marine.
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Well. I can do better. I guess I can precisely implement the implication of the extra marine.
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On my cell atm but this is how it would work:
Round 1: I am willing to assume the Marine scored a hit.
Japan loses one inf less
Us takes an extra plane down instead of the marineRound 2: Japan has an extra inf that will roll at 2.
Japan had an extra plane that I am willing to assume it did hit.Thus, after round 2 Japan has 2 extra units for round 3 = 2 shots at 4 for round 3.
The implication of the extra inf hit Or not on round 3 is neglectable as round 3 is a kill anyway.
Thus the summary would be:
Us one extra plane down plus Japan has 1 extra shot at 2 und two extra shots at 4.This reflects the worst possible outcome to me expecting my extra units did always hit.
Agree?
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Re round 2. „japan had an extra plane“ must of course read „US had an extra plane“
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So? I assume you are asking other players for their opinion?
I would like to underline that I am genuinely convinced that adjusting the actual dice based on my suggestion is the right way to do this. Gamerman stated in previous rulings involving dice outcomes that the spirit is always to keep as many original dice as possible. And in this case, this is perfectly possible because it was just one unit, the battle just lasted 3 rounds, the battle outcome wasn’t even close and it was an all-in/max defense battle with no casualty choices affected.
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Not asking around. Just feeling depressed.
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Oh I C. So my suggestion is fine? I would roll your extra dice in the forum then.
How is the new command again for forum dice? -
@JDOW said in L20 #2 trulpen (X) vs JDOW (A+12) BM3:
On my cell atm but this is how it would work:
Round 1: I am willing to assume the Marine scored a hit.
Japan loses one inf less
Us takes an extra plane down instead of the marineRound 2: Japan has an extra inf that will roll at 2.
Japan had an extra plane that I am willing to assume it did hit.Thus, after round 2 Japan has 2 extra units for round 3 = 2 shots at 4 for round 3.
The implication of the extra inf hit Or not on round 3 is neglectable as round 3 is a kill anyway.
Thus the summary would be:
Us one extra plane down plus Japan has 1 extra shot at 2 und two extra shots at 4.This reflects the worst possible outcome to me expecting my extra units did always hit.
Agree?
The marine is still in there in round 2, which I believe needs adjusting. Thus J has 3 shots at 4 in round 3, right?
Nothing of consequence, but in accordance with the logic at hand. I can roll it now if it’s correct.
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Also, an eventual hit in round 1 will have implications.