I have the previous convoys.
sz44: 2
sz35: 0
sz20: 0
sz19: 0
sz6: 1
So it would be a total of 3 lost to convoys. I can edit when I move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Volgograd to Tambov
Italians take Tambov from Russians
1 infantry moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 fighter moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Rostov
retreated to Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Rostov to Yugoslavia
2 artilleries and 4 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -1,17
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 18 Sea Zone to Japan
Combat - ANZAC
Battle in Japan
ANZAC attack with 1 fighter
Japanese defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 12 infantry
Japanese roll AA dice in Japan : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 fighter in Japan, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 3 aaGuns, 1 bomber, 4 fighters and 12 infantry in Japan, round 2 : 3/17 hits, 6,83 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Japan
Japanese win with 3 aaGuns, 1 bomber, 4 fighters and 11 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to Korea
2 infantry moved from Paulau Island to 34 Sea Zone
1 submarine moved from 34 Sea Zone to 21 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 34 Sea Zone to 18 Sea Zone
2 fighters moved from Caroline Islands to 18 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from Cyprus to Trans-Jordan
Place Units - ANZAC
1 bomber and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -3,83
Japanese AA : -0,17
ANZAC regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 18 Sea Zone to Japan
Combat - ANZAC
Battle in Japan
ANZAC attack with 1 fighter
Japanese defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 12 infantry
Japanese roll AA dice in Japan : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 fighter in Japan, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 3 aaGuns, 1 bomber, 4 fighters and 12 infantry in Japan, round 2 : 3/17 hits, 6,83 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Japan
Japanese win with 3 aaGuns, 1 bomber, 4 fighters and 11 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to Korea
2 infantry moved from Paulau Island to 34 Sea Zone
1 submarine moved from 34 Sea Zone to 21 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 34 Sea Zone to 18 Sea Zone
2 fighters moved from Caroline Islands to 18 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from Cyprus to Trans-Jordan
Place Units - ANZAC
1 bomber and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Gibraltar: 1 fighter
EDIT: Adding units owned by French to 106 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -3,83
Japanese AA : -0,17
ANZAC regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 18 Sea Zone to Japan
Combat - ANZAC
Battle in Japan
ANZAC attack with 1 fighter
Japanese defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 12 infantry
Japanese roll AA dice in Japan : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 fighter in Japan, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 3 aaGuns, 1 bomber, 4 fighters and 12 infantry in Japan, round 2 : 3/17 hits, 6,83 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Japan
Japanese win with 3 aaGuns, 1 bomber, 4 fighters and 11 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to Korea
2 infantry moved from Paulau Island to 34 Sea Zone
1 submarine moved from 34 Sea Zone to 21 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 34 Sea Zone to 18 Sea Zone
2 fighters moved from Caroline Islands to 18 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from Cyprus to Trans-Jordan
Place Units - ANZAC
1 bomber and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Gibraltar: 1 fighter
EDIT: Adding units owned by French to 106 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 18 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 18 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to Paulau Island: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -3,83
Japanese AA : -0,17
ANZAC regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 78 PUs;
Germans buy 3 artilleries, 3 bombers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Morocco
2 infantry moved from Iraq to Persia
2 bombers moved from Southern Italy to Persia
1 bomber moved from Southern Italy to Persia
1 infantry moved from Archangel to Vologda
1 infantry moved from Samara to Vologda
1 fighter moved from Volgograd to Vologda
2 infantry moved from Ukraine to Rostov
2 bombers moved from Southern Italy to Rostov
3 infantry moved from Belarus to Smolensk
2 bombers moved from Southern Italy to Smolensk
1 infantry moved from Belarus to Smolensk
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 92 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Morocco
Germans attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 artillery
Germans roll dice for 2 fighters and 2 tactical_bombers in Morocco, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 artillery in Morocco, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Germans and 1 artillery owned by the Americans lost in Morocco
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter
Casualties for Americans: 1 artillery
Battle in Persia
Germans attack with 3 bombers and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 3 bombers and 2 infantry in Persia, round 2 : 3/5 hits, 2,33 expected hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Persia
Germans win, taking Persia from British with 3 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 3/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 4 infantry
Russians defend with 1 aaGun and 2 infantry
Russians roll AA dice in Smolensk : 0/2 hits, 0,33 expected hits
Germans roll dice for 2 bombers and 4 infantry in Smolensk, round 2 : 2/6 hits, 2,00 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
Germans roll dice for 2 bombers and 3 infantry in Smolensk, round 3 : 3/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Vologda to Volgograd
2 bombers moved from Smolensk to Archangel
3 infantry moved from Novgorod to Archangel
27 artilleries and 29 infantry moved from Volgograd to Samara
1 aaGun moved from Volgograd to Samara
1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 aaGun and 1 infantry moved from Bulgaria to Greece
1 armour and 9 mech_infantrys moved from Greece to Romania
1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour and 4 mech_infantrys moved from Northern Italy to Romania
2 fighters moved from 91 Sea Zone to Southern Italy
3 fighters moved from Southern Italy to Greece
1 tactical_bomber moved from Morocco to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 aaGun and 8 infantry moved from Northern Italy to Yugoslavia
1 tactical_bomber moved from Southern Italy to Greece
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Yugoslavia to Southern Italy
1 aaGun and 5 artilleries moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
3 bombers moved from Persia to Northwest Persia
10 armour moved from Iraq to Caucasus
15 mech_infantrys moved from Iraq to Northwest Persia
18 mech_infantrys moved from Iraq to Caucasus
2 bombers moved from Rostov to Greece
1 fighter moved from France to Greece
1 tactical_bomber moved from France to Greece
1 tactical_bomber moved from Greece to Yugoslavia
Place Units - Germans
3 bombers placed in Germany
3 infantry placed in Greece
3 infantry placed in Ukraine
3 artilleries placed in Volgograd
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,3,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,6,1,5,2,5,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Germans collect 64 PUs (6 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Russians regular : 1,33
Germans regular : 4,00
Russians AA : -0,33
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 78 PUs;
Germans buy 3 artilleries, 3 bombers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Morocco
2 infantry moved from Iraq to Persia
2 bombers moved from Southern Italy to Persia
1 bomber moved from Southern Italy to Persia
1 infantry moved from Archangel to Vologda
1 infantry moved from Samara to Vologda
1 fighter moved from Volgograd to Vologda
2 infantry moved from Ukraine to Rostov
2 bombers moved from Southern Italy to Rostov
3 infantry moved from Belarus to Smolensk
2 bombers moved from Southern Italy to Smolensk
1 infantry moved from Belarus to Smolensk
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 92 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Morocco
Germans attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 artillery
Germans roll dice for 2 fighters and 2 tactical_bombers in Morocco, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 artillery in Morocco, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Germans and 1 artillery owned by the Americans lost in Morocco
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter
Casualties for Americans: 1 artillery
Battle in Persia
Germans attack with 3 bombers and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 3 bombers and 2 infantry in Persia, round 2 : 3/5 hits, 2,33 expected hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Persia
Germans win, taking Persia from British with 3 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 3/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 4 infantry
Russians defend with 1 aaGun and 2 infantry
Russians roll AA dice in Smolensk : 0/2 hits, 0,33 expected hits
Germans roll dice for 2 bombers and 4 infantry in Smolensk, round 2 : 2/6 hits, 2,00 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
Germans roll dice for 2 bombers and 3 infantry in Smolensk, round 3 : 3/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Vologda to Volgograd
2 bombers moved from Smolensk to Archangel
3 infantry moved from Novgorod to Archangel
27 artilleries and 29 infantry moved from Volgograd to Samara
1 aaGun moved from Volgograd to Samara
1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 aaGun and 1 infantry moved from Bulgaria to Greece
1 armour and 9 mech_infantrys moved from Greece to Romania
1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour and 4 mech_infantrys moved from Northern Italy to Romania
2 fighters moved from 91 Sea Zone to Southern Italy
3 fighters moved from Southern Italy to Greece
1 tactical_bomber moved from Morocco to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 aaGun and 8 infantry moved from Northern Italy to Yugoslavia
1 tactical_bomber moved from Southern Italy to Greece
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Yugoslavia to Southern Italy
1 aaGun and 5 artilleries moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
3 bombers moved from Persia to Northwest Persia
10 armour moved from Iraq to Caucasus
15 mech_infantrys moved from Iraq to Northwest Persia
18 mech_infantrys moved from Iraq to Caucasus
2 bombers moved from Rostov to Greece
1 fighter moved from France to Greece
1 tactical_bomber moved from France to Greece
1 tactical_bomber moved from Greece to Yugoslavia
Place Units - Germans
3 bombers placed in Germany
3 infantry placed in Greece
3 infantry placed in Ukraine
3 artilleries placed in Volgograd
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,3,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,6,1,5,2,5,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Germans collect 64 PUs (6 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northwest Persia: 3 bombers
EDIT: Adding units owned by Germans to Caucasus: 3 bombers
EDIT: Removing units owned by Germans from Caucasus: 5 mech_infantrys
EDIT: Adding units owned by Germans to Northwest Persia: 5 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 3 mech_infantrys
EDIT: Adding units owned by Germans to Northwest Persia: 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,67
Russians regular : 1,33
Germans regular : 4,00
Russians AA : -0,33
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Bryansk to Rostov
1 fighter moved from Russia to Rostov
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
retreated to Rostov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns, 1 armour, 6 artilleries, 68 infantry and 1 mech_infantry moved from Bryansk to Russia
1 fighter moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 9 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Buryatia to Amur
2 fighters and 1 tactical_bomber moved from Sakha to Amur
2 infantry moved from Jehol to Manchuria
2 bombers moved from Chahar to Manchuria
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
10 fighters and 10 tactical_bombers moved from 42 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to Amur
EDIT: 2 bombers moved from Greece to Tsinghai
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Manchuria, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Amur
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Amur, round 2 : 2/5 hits, 2,50 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 10 fighters and 10 tactical_bombers
Americans defend with 1 destroyer and 12 submarines; ANZAC defend with 1 submarine
12 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
Japanese roll dice for 10 fighters and 10 tactical_bombers in 21 Sea Zone, round 2 : 13/20 hits, 11,67 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 10 fighters and 10 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 bomber, 2 fighters and 1 tactical_bomber moved from Amur to Japan
2 bombers moved from Manchuria to Japan
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Timguska to Kansu
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Sikang to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Anhwe to Jehol
3 infantry moved from Kwangsi to Yunnan
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from Malaya to Yunnan
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
10 fighters and 10 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
3 fighters moved from 41 Sea Zone to Philippines
2 battleships, 10 carriers, 1 cruiser and 5 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 marine moved from Sumatra to 41 Sea Zone
2 carriers, 1 cruiser and 1 marine moved from 41 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 41 Sea Zone to Philippines
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 74 Sea Zone to 72 Sea Zone
Place Units - Japanese
1 artillery, 3 fighters and 6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,3
Japanese collect 63 PUs (7 lost to blockades); end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -0,33
Japanese regular : 1,17
Russians regular : 0,67
Land the two german sb that attacked Rostov in Tsinghai instead. Not affected by Russia.
Hmm, wrote this before I did CMs, but forgot to post.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 8 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 18 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to 21 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to Guam: 1 marine
EDIT: Turning off Edit Mode
1 marine moved from Guam to 21 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
5 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
5 fighters moved from Western United States to 6 Sea Zone
4 fighters moved from 8 Sea Zone to Japan
2 bombers, 9 fighters and 1 tactical_bomber moved from Korea to Japan
9 fighters moved from 18 Sea Zone to Japan
3 fighters moved from Guam to Japan
1 infantry moved from Trans-Jordan to Iraq
Americans take Iraq from Germans
Kami orders for sz6 please.
Again, Axis are in a dominant position and then face an assault on a major capital.
But this time on the other side of the map and the odds are very shaky.
I still assume you did not allow me this attack intentionally? I suppose, you did not count the 3 fighters from EUS in?
Full 6 on the bs.
No, it was not intentional. I looked at it, but missed some things. Also think I counted on killing off the 2 land in Soviet Far East, and then forgot to adjust. Buying the des was unnecessary. 2-3 inf would’ve been better.
Obviously nothing matters, since I just fumble away games. Next time I’ll only play you bidless.
Nothing else than max d.
@trulpen said in L20 #2 trulpen (X) vs JDOW (A+12) BM3:
Next time I’ll only play you bidless.
That doesn’t make sense. You put me in the corner twice and I am still in there. You the bid didn’t make the difference.
The difference was some unfortunate early dice and an overreaction from my end in both ends plus a blunder in this one that put me in the corner.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 8 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 18 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to 21 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to Guam: 1 marine
EDIT: Turning off Edit Mode
1 marine moved from Guam to 21 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
5 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
5 fighters moved from Western United States to 6 Sea Zone
4 fighters moved from 8 Sea Zone to Japan
2 bombers, 9 fighters and 1 tactical_bomber moved from Korea to Japan
9 fighters moved from 18 Sea Zone to Japan
3 fighters moved from Guam to Japan
1 infantry moved from Trans-Jordan to Iraq
Americans take Iraq from Germans
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,2,6,6,3,4
Battle in Japan
Americans attack with 2 artilleries, 2 bombers, 25 fighters, 6 infantry, 1 marine and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 9 fighters, 1 harbour, 17 infantry and 1 tactical_bomber
Japanese roll AA dice in Japan : 1/9 hits, 1,50 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 2 artilleries, 2 bombers, 24 fighters, 6 infantry, 1 marine and 1 tactical_bomber in Japan, round 2 : 17/36 hits, 16,33 expected hits
Japanese roll dice for 3 aaGuns, 1 artillery, 3 bombers, 9 fighters, 17 infantry and 1 tactical_bomber in Japan, round 2 : 11/31 hits, 13,00 expected hits
11 infantry owned by the Japanese, 3 bombers owned by the Japanese, 3 aaGuns owned by the Japanese, 3 fighters owned by the Americans, 6 infantry owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 2 bombers, 21 fighters and 1 tactical_bomber in Japan, round 3 : 15/25 hits, 12,83 expected hits
Japanese roll dice for 1 artillery, 9 fighters, 6 infantry and 1 tactical_bomber in Japan, round 3 : 7/17 hits, 8,83 expected hits
1 tactical_bomber owned by the Japanese, 7 fighters owned by the Japanese, 6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the Americans and 6 fighters owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 2 bombers and 15 fighters in Japan, round 4 : 7/18 hits, 9,17 expected hits
Japanese roll dice for 2 fighters in Japan, round 4 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Japanese and 2 bombers owned by the Americans lost in Japan
Americans captures 68PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery and 15 fighters remaining. Battle score for attacker is 45
Casualties for Americans: 1 artillery, 2 bombers, 10 fighters, 6 infantry, 1 marine and 1 tactical_bomber
Casualties for Japanese: 3 aaGuns, 1 artillery, 3 bombers, 9 fighters, 17 infantry and 1 tactical_bomber
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : -3,17
Japanese AA : -0,50
Wow, that was HUGE. I need to go afk and finish the turn later.
I btw did not realize that the BB was taken down. How is that possible? I thought triple A chooses BB last. I may switch this for a fighter.
@JDOW said in L20 #2 trulpen (X) vs JDOW (A+12) BM3:
I btw did not realize that the BB was taken down. How is that possible? I thought triple A chooses BB last. I may switch this for a fighter.
Sorry, the battle is faulty. The bs was sunk by kami and the marine should’ve went down with it, but participated.
Well, I keep the BB down, my initial intention was to keep as many fighters alive possible.
Also, last turn, I could not edit a sub back at the time and forgot later. There is an extra sub in 98. I always had 4 UK subs in the med.