Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
@Witt said in 1st TT MajikAndrew (X) vs RoodWitt (L +48) OOB:
@AndrewAAGame Good morning.
I just noticed that Seb forgot to move his Canadian DD to SZ91. Must have been in an apoplectic fit, after his African fiasco. Could we have that moved to SZ91, please?
Unfortunately no. Just like the default edit policy I do not believe in any edits at all however after playing a little bit here on this site it was clear lots of people liked edits so as a compromise @majikforce and I came up with an edit policy together that does allow some edits within clear guidelines to allow some flexibility with edits versus no flexibility at all with edits.
a) Once a combat roll is made no edits of any kind before the combat roll occurred are allowed with one exception. Forgotten Units. A “Forgotten Unit” is a unit that never moved during that Power’s Turn and that unit unequivocally and without any doubt was just forgotten to be moved and that the requested edited move is obviously the intended move if the unit had not been forgotten. Any doubt, no matter how small, voids this exception. Including any potential gain of knowledge received due to dice rolls.
b) Once Opponent B has posted in any format a portion of their current Turn no edits of Opponent A’s previous Turns are allowed. This includes “Forgotten Units”.
c) Any Edit necessary to fix an illegal move. Such as flying a plane over a Neutral into combat. Not unloading combat ground troops picked up during the Combat Move phase from a transport during an Amphibious Attack. Not placing all possible units during the Mobilize New Units phase.
Thus the UK fighter edit request was allowed because it occurred after all combat rolls and the next Opponents Turn had not been posted in any way. Unfortunately in this case of the UK destroyer Italy has already gone and therefore no edits are allowed. I would like to point out that technically as soon as a Turn is posted it is considered final and no edits are allowed however based on this edit policy there was over 29 hours from the posting of the UK Turn before Italy posted anything that we would have allowed that DD edit. There is no rush to take Turns so please double check your moves before posting. Thanks!
@AndrewAAGamer said in 1st TT MajikAndrew (X) vs RoodWitt (L +48) OOB:
There is no rush to take Turns so please double check your moves before posting. Thanks!
@Leo: please bear that in mind, next time you feel the urge to: “i don’t want to have them wait any longer”!
@Elrood said in 1st TT MajikAndrew (X) vs RoodWitt (L +48) OOB:
please bear that in mind, next time you feel the urge to: “i don’t want to have them wait any longer”!
Goodness YES! Please do not feel any pressure to hurry. We are all busy and time should not be a factor in our gaming.
I should ask @majikforce but for me I will NEVER bump for a 72 hour delay. At most I will IM and ask when you might plan on taking your Turn. If after 5-6 days with no IM reply I might bump then but only then.
Thats GOOD to know. Leo told me there was a maximum “3 days per turn” policy or so! :-(
By default there is a 72 hour policy in the League Rules. Personally I choose to ignore that rule. Even playing alone it is too easy to get busy to have to reply within 72 hours. Being that we are on a Team and wanting advice from our teammates a 72 hour policy, in my opinion, is too little time and too much pressure that we do not need to have. This is supposed to be FUN, not stressful.
Good things to note for future games:
a) Post Edit Policy up front in setup post
b) Say do not care about 72 hour policy
@AndrewAAGamer @Elrood @Witt Agreed! No pressure to hurry. I may check in after 5-6 days but as long there is communication I will never bump someone out. We all know how busy life can get and this is supposed to be fun!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 cruiser moved from 113 Sea Zone to 126 Sea Zone
2 bombers and 2 tactical_bombers moved from Western Germany to 126 Sea Zone
2 artilleries moved from Southern France to Normandy Bordeaux
2 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
3 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
5 artilleries moved from Poland to Baltic States
2 armour and 2 mech_infantrys moved from Germany to Baltic States
1 armour, 5 artilleries and 28 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 armour moved from Poland to Bessarabia
2 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in 126 Sea Zone
Germans attack with 2 bombers, 1 cruiser and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 2 bombers, 1 cruiser and 2 tactical_bombers in 126 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
British roll dice for 1 destroyer in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 126 Sea Zone
Germans win with 2 bombers, 1 cruiser and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Baltic States
Germans attack with 2 armour, 5 artilleries, 3 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 5 artilleries, 3 infantry and 2 mech_infantrys in Baltic States, round 2 : 6/12 hits, 4.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 5 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 fighters and 3 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 2 fighters and 3 tactical_bombers in Normandy Bordeaux, round 2 : 3/7 hits, 3.50 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 2 artilleries
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Romania to Bessarabia
1 artillery moved from Poland to Baltic States
5 armour and 5 mech_infantrys moved from Germany to Romania
5 mech_infantrys moved from Western Germany to Poland
1 armour and 2 mech_infantrys moved from Holland Belgium to Germany
1 artillery moved from Holland Belgium to France
2 aaGuns moved from Holland Belgium to Western Germany
2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
2 bombers moved from 126 Sea Zone to Western Germany
2 tactical_bombers moved from 126 Sea Zone to Finland
Place Units - Germans
1 infantry placed in France
3 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 41 PUs (2 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
French regular : 1.33
Russians regular : -0.33
Germans regular : 2.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 submarine moved from 125 Sea Zone to 126 Sea Zone
2 fighters and 1 tactical_bomber moved from Novgorod to 126 Sea Zone
2 infantry moved from Belarus to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
Combat - Russians
Battle in 126 Sea Zone
Russians attack with 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 cruiser
Russians roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 1 tactical_bomber in 126 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 cruiser in 126 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 126 Sea Zone
Russians win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - Russians
1 fighter moved from Novgorod to Ukraine
2 aaGuns, 3 artilleries and 13 infantry moved from Western Ukraine to Ukraine
1 aaGun, 1 artillery, 11 infantry and 3 mech_infantrys moved from Bryansk to Ukraine
9 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Rostov to Ukraine
6 infantry moved from Yenisey to Timguska
2 fighters and 1 tactical_bomber moved from 126 Sea Zone to Vologda
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -1.17
Russians regular : -0.67
Territory Summary for Russians :
Timguska : 6 infantry
Buryatia : 2 aaGuns and 12 infantry
Belarus : 1 infantry
Bryansk : 1 aaGun and 9 infantry
Archangel : 1 infantry
Eastern Poland : 1 artillery and 2 infantry
Russia : 1 airfield, 1 factory_major and 9 infantry
Ukraine : 3 aaGuns, 2 armour, 6 artilleries, 1 factory_minor, 1 fighter, 29 infantry and 8 mech_infantrys
Vologda : 2 fighters and 1 tactical_bomber
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
115 Sea Zone : 1 cruiser and 1 submarine
126 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 42 / 47
Russians : 35 / 40
Japanese : 48 / 51
Americans : 52 / 72
Chinese : 8 / 7
British : 28 / 33
UK_Pacific : 10 / 11
Italians : 17 / 17
ANZAC : 14 / 14
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 44 Sea Zone to Java
2 fighters moved from 43 Sea Zone to Java
2 fighters moved from 37 Sea Zone to Sumatra
1 cruiser moved from 43 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Hopei to Shensi
2 bombers moved from Kwangsi to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
3 artilleries and 4 infantry moved from Anhwe to Kweichow
2 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Sumatra
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Sumatra, round 2 : 3/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 transports
ANZAC defend with 1 cruiser
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Java
Japanese attack with 2 artilleries, 4 fighters and 4 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries, 4 fighters and 4 infantry in Java, round 2 : 3/10 hits, 3.67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Kweichow
Japanese attack with 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/9 hits, 3.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers
British defend with 2 mech_infantrys
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 4/10 hits, 4.67 expected hits
Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan
Japanese win with 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Shensi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 0/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 3 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Shensi to Shan State
2 fighters and 6 tactical_bombers moved from Yunnan to Shan State
1 tactical_bomber moved from Kweichow to Shan State
1 armour moved from Kwangtung to French Indo China
1 fighter moved from Kweichow to Shan State
1 fighter moved from Caroline Islands to French Indo China
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo China
1 fighter moved from Japan to French Indo China
1 artillery and 2 infantry moved from Chahar to Jehol
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
4 fighters moved from Java to 42 Sea Zone
1 infantry moved from French Indo China to Shan State
2 infantry moved from Korea to Manchuria
Place Units - Japanese
1 airfield, 1 factory_minor and 1 harbour placed in French Indo China
1 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -3.17
ANZAC regular : 0.33
UK_Pacific regular : -0.33
Hi guys. I will be off for 2,5 weeks with my family. Can we pause the game until I am back. Else Witt has to do it in his own.
Yep! Take your Turn when you get back. Have fun!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
2 bombers moved from Western United States to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 battleship, 1 bomber, 2 cruisers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
@majikforce @AndrewAAGamer Good day both.
Seb has, graciously, allowed me to post his go.
Any Kamikaze in SZ6?
We had discussed it, before he left and he has seen my WhatsApp photos .
I won’t be doing T4 for him though.
@Witt hey Witt hope all is well. Send out 4 of those kamikazes please!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 aaGun
EDIT: Turning off Edit Mode
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
2 bombers moved from 6 Sea Zone to Amur
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 bomber moved from Queensland to Caroline Islands
1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 2,5,3,2
Battle in 6 Sea Zone
Japanese defend with 1 submarine
Battle in Caroline Islands
Americans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/7 hits, 2.83 expected hits
Japanese roll dice for 3 infantry in Caroline Islands, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans winJapanese win with 1 submarine remaining, taking Caroline Islands from Japanese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Caroline Islands to 47 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 bomber moved from 47 Sea Zone to New Britain
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 28 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Wake Island
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 artillery moved from Central United States to Western United States
1 bomber moved from Western United States to Gibraltar
1 carrier and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 infantry moved from Brazil to British Guiana
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Place Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 fighter and 2 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
1 artillery and 8 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Egypt to Belgian Congo
1 bomber moved from Egypt to Tanganyika Territory
1 battleship, 1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Egypt
1 fighter moved from Gibraltar to Egypt
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Tanganyika Territory
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Belgian Congo
British attack with 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Belgian Congo to Egypt
1 bomber moved from Tanganyika Territory to Egypt
1 transport moved from 72 Sea Zone to 81 Sea Zone
3 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 battleship moved from 92 Sea Zone to 91 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Egypt
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Gibraltar: 2 fighters
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 2 fighters
EDIT: Adding units owned by British to 92 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Place Units - UK_Pacific
1 aaGun and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 aaGun and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : 1.17
Italians regular : 1.00
Japanese regular : 0.67
British regular : 0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Shensi : 2 infantry
Yunnan : 1 infantry
Kansu : 1 fighter
Hopei : 1 infantry
Szechwan : 1 infantry
Chahar : 1 artillery and 11 infantry
India : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 1 tactical_bomber
Queensland : 1 fighter
New Britain : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield and 3 fighters
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Amur : 2 bombers
44 Sea Zone : 1 submarine
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 cruiser, 2 destroyers and 1 submarine
10 Sea Zone : 2 carriers, 1 destroyer and 1 transport
55 Sea Zone : 1 destroyer
Central United States : 2 aaGuns, 1 factory_major and 2 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield, 1 bomber, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
British Guiana : 3 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery and 1 infantry
Morocco : 2 infantry and 1 mech_infantry
Algeria : 2 infantry
Tunisia : 2 armour and 1 mech_infantry
Caucasus : 1 armour and 2 mech_infantrys
80 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Eastern Persia : 1 flag
101 Sea Zone : 2 transports
81 Sea Zone : 1 battleship, 1 cruiser and 2 transports
Brazil : 1 flag
Northwest Persia : 1 flag, 1 artillery and 3 infantry
Persia : 1 flag
91 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 42 / 47
Russians : 35 / 40
Japanese : 55 / 63
Americans : 52 / 74
Chinese : 9 / 16
British : 30 / 31
UK_Pacific : 6 / 6
Italians : 15 / 17
ANZAC : 10 / 14
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@AndrewAAGamer i explained to Jason, via WhatsApp, that my iMac froze mid dice rolling. I have redone the battle, as per the first set of rolls up to that point.
Excuse the large number of edits, but I was flustered by the disjointed turn, because of the freezing dice and it was 12 by the time I completed the U.K. Our son wake at 6 most mornings. I just wanted to get the turn done though.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from French
2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 bomber moved from Southern Italy to Tobruk
Combat - Italians
Battle in Tobruk
Italians attack with 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 2/7 hits, 2.33 expected hits
French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tobruk
Italians win, taking Tobruk from French with 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
2 armour moved from Greece to Romania
1 armour moved from Yugoslavia to Romania
2 artilleries moved from Greece to Bulgaria
1 aaGun and 2 infantry moved from Yugoslavia to Bulgaria
1 aaGun moved from France to Northern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
1 artillery moved from South Australia to New South Wales
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to Queensland
1 infantry moved from Queensland to Northern Territory
1 aaGun moved from South Australia to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Tunisia to Libya
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Egypt to Caucasus
1 infantry moved from Iraq to Northwest Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 1 fighter
India : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
39 Sea Zone : 1 destroyer
Trans-Jordan : 2 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Libya : 1 flag, 2 infantry
Caucasus : 1 fighter
Northwest Persia : 1 infantry
Production/PUs Summary :
Germans : 42 / 47
Russians : 35 / 40
Japanese : 55 / 63
Americans : 52 / 74
Chinese : 9 / 16
British : 30 / 31
UK_Pacific : 6 / 6
Italians : 17 / 17
ANZAC : 10 / 11
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Sorry for the delay - work has been nuts.