@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
4 infantry moved from Finland to Norway
1 infantry moved from Western Germany to France
1 armour and 1 mech_infantry moved from France to Germany
1 armour and 6 mech_infantrys moved from Western Germany to Germany
1 infantry moved from Holland Belgium to France
1 mech_infantry moved from Holland Belgium to Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
2 tactical_bombers moved from Novgorod to Norway
1 fighter and 1 tactical_bomber moved from Iraq to Persia
5 armour and 1 mech_infantry moved from Archangel to Karelia
2 infantry moved from Novgorod to Karelia
1 infantry moved from Iraq to Persia
1 armour moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
10 artilleries moved from Germany to Poland
1 artillery and 1 infantry moved from Bessarabia to Ukraine
5 artilleries and 22 infantry moved from Bessarabia to Western Ukraine
19 armour and 21 mech_infantrys moved from Eastern Poland to Western Ukraine
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 armour moved from Yugoslavia to 97 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Germany to Western Germany
1 infantry moved from Novgorod to Karelia
Combat - Germans
Battle in Norway
Germans attack with 1 fighter, 4 infantry and 3 tactical_bombers
British defend with 4 infantry; French defend with 1 fighter
Germans roll dice for 1 fighter, 4 infantry and 3 tactical_bombers in Norway, round 2 : 2/8 hits, 2.83 expected hits
British roll dice for 1 fighter and 4 infantry in Norway, round 2 : 1/5 hits, 2.00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
Germans roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Norway, round 3 : 3/7 hits, 2.67 expected hits
British roll dice for 1 fighter and 2 infantry in Norway, round 3 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Germans, 1 fighter owned by the French and 2 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry
Casualties for British: 4 infantry
Casualties for French: 1 fighter
Battle in Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 19 armour, 5 artilleries, 22 infantry and 21 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 19 armour, 5 artilleries, 22 infantry and 21 mech_infantrys in Western Ukraine, round 2 : 21/67 hits, 19.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 19 armour, 5 artilleries, 21 infantry and 21 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Bessarabia to Western Ukraine
2 tactical_bombers moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
1 fighter moved from Norway to Western Germany
1 armour moved from 98 Sea Zone to Egypt
Place Units - Germans
10 artilleries placed in Germany
8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 46 PUs; end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 1.67
Germans regular : -0.00
British regular : -1.33
Im not sure how i feel about the italians earning 50, It’s cool and all but that money could be so much better utilized by the germans
Better Italy than Germany but both are really earning too much…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Baltic States to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
30 artilleries and 60 infantry moved from Belarus to Bryansk
9 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Tambov to Volgograd
9 artilleries moved from Vologda to Russia
2 fighters, 1 infantry and 1 tactical_bomber moved from Vologda to Russia
Combat - Russians
Non Combat Move - Russians
4 aaGuns moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 35 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Japanese buy 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Anhwe to Hopei
1 fighter moved from Malaya to 41 Sea Zone
1 fighter moved from Malaya to 43 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 artillery, 1 battleship, 7 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
4 fighters and 2 tactical_bombers moved from 76 Sea Zone to Egypt
10 artilleries moved from Kweichow to Hopei
7 infantry moved from Kweichow to Hopei
8 infantry moved from Kweichow to Anhwe
2 fighters moved from French Indo China to Szechwan
1 infantry moved from Anhwe to Kweichow
3 armour moved from Anhwe to Jehol
3 mech_infantrys moved from Kiangsu to Jehol
1 infantry moved from Hopei to Chahar
1 infantry moved from Chahar to Jehol
1 tactical_bomber moved from Malaya to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in British Somaliland
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking British Somaliland from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Szechwan, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Szechwan to Anhwe
1 fighter moved from 43 Sea Zone to French Indo China
1 fighter moved from 41 Sea Zone to Malaya
1 fighter moved from Malaya to French Indo China
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,1,2,2,1,6
Japanese collect 32 PUs (11 lost to blockades); end with 32 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.33
by far, the weirdest game i’ve played
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 10 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
1 bomber moved from India to Yunnan
13 fighters moved from 35 Sea Zone to Yunnan
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from 21 Sea Zone to Guam
3 destroyers and 2 submarines moved from 10 Sea Zone to 89 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 64 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Combat - Americans
Battle in Guam
Battle in Morocco
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 : 0/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 3 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Guam from Japanese, taking Morocco from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
Americans attack with 1 bomber and 13 fighters
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 13 fighters in Yunnan, round 2 : 11/14 hits, 7.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 1 bomber and 13 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber and 13 fighters moved from Yunnan to Burma
1 battleship, 7 carriers, 3 cruisers, 9 destroyers and 1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer and 2 tactical_bombers moved from 33 Sea Zone to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 50 Sea Zone to 32 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Morocco to 91 Sea Zone
1 tactical_bomber moved from Queensland to Philippines
1 infantry moved from Queensland to New South Wales
2 artilleries moved from Queensland to New South Wales
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 32 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to Marshall Islands: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 transport
EDIT: Changing ownership of Marshall Islands from Japanese to Americans
EDIT: Turning off Edit Mode
1 carrier placed in 101 Sea Zone
2 fighters and 6 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
4 infantry placed in Western United States
Americans undo move 2.
2 fighters placed in Western United States
6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 2.50
Japanese regular : -0.33
Italians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 10 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
1 bomber moved from India to Yunnan
13 fighters moved from 35 Sea Zone to Yunnan
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from 21 Sea Zone to Guam
3 destroyers and 2 submarines moved from 10 Sea Zone to 89 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 64 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Combat - Americans
Battle in Guam
Battle in Morocco
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 : 0/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 3 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Guam from Japanese, taking Morocco from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
Americans attack with 1 bomber and 13 fighters
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 13 fighters in Yunnan, round 2 : 11/14 hits, 7.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 1 bomber and 13 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber and 13 fighters moved from Yunnan to Burma
1 battleship, 7 carriers, 3 cruisers, 9 destroyers and 1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer and 2 tactical_bombers moved from 33 Sea Zone to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 50 Sea Zone to 32 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Morocco to 91 Sea Zone
1 tactical_bomber moved from Queensland to Philippines
1 infantry moved from Queensland to New South Wales
2 artilleries moved from Queensland to New South Wales
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 32 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to Marshall Islands: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 transport
EDIT: Changing ownership of Marshall Islands from Japanese to Americans
EDIT: Turning off Edit Mode
1 carrier placed in 101 Sea Zone
2 fighters and 6 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
4 infantry placed in Western United States
Americans undo move 2.
2 fighters placed in Western United States
6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Yunnan from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
14 infantry moved from Suiyuyan to Kansu
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 carrier and 5 infantry; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
6 artilleries and 10 infantry moved from West India to Eastern Persia
27 infantry moved from India to Burma
2 tactical_bombers moved from India to Eastern Persia
1 fighter moved from India to Eastern Persia
2 infantry moved from Belgian Congo to Rhodesia
2 carriers, 1 cruiser, 4 fighters and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from British Guiana to United Kingdom
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to Gibraltar
Combat - British
Battle in Holland Belgium
Non Combat Move - British
2 aaGuns moved from India to Burma
1 aaGun moved from West India to Eastern Persia
Place Units - British
1 carrier placed in 110 Sea Zone
2 infantry placed in United Kingdom
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
British collect 26 PUs (2 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 2.50
Japanese regular : 0.00
Italians regular : -0.67
Your games don’t normally have Japan taking Africa?
Forgot to move the UK-P battleship again. Made an edit to move Marshall as well - not being able to save progress and reload in this version of the software is a drag.
@LennardF going for a japanese sealion actually
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 mech_infantry moved from Egypt to Kenya
Italians take Kenya from British
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Egypt to Belgian Congo
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 2 infantry moved from Iraq to Persia
1 artillery moved from Northwest Persia to Persia
2 fighters moved from 92 Sea Zone to Morocco
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern Italy
1 carrier moved from 81 Sea Zone to 94 Sea Zone
2 tactical_bombers moved from 81 Sea Zone to Persia
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
Combat - Italians
Battle in Morocco
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
2 fighters moved from Morocco to 94 Sea Zone
1 aaGun moved from France to Southern France
Place Units - Italians
1 factory_minor placed in Persia
2 armour and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Iraq
Italians undo move 3.
1 armour, 1 artillery and 1 infantry placed in Iraq
1 infantry placed in Northern Italy
1 artillery placed in Southern Italy
1 infantry placed in Southern Italy
Italians undo move 6.
1 infantry placed in Northern Italy
Italians undo move 6.
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 31 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 50 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 0.17
Nice, a lot of guys won’t even try that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from India to Eastern Persia
Combat - ANZAC
Battle in Okinawa
Battle in Korea
Non Combat Move - ANZAC
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
Combat Move - French
3 infantry moved from Normandy Bordeaux to Holland Belgium
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
10 artilleries and 10 infantry moved from Poland to Eastern Poland
2 infantry moved from Norway to Finland
1 infantry moved from Karelia to Finland
2 infantry moved from France to Holland Belgium
8 infantry moved from Western Germany to Germany
1 fighter and 3 tactical_bombers moved from Western Germany to Holland Belgium
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Western Ukraine to Baltic States
Germans take Baltic States from Russians
19 armour, 5 artilleries, 20 infantry and 20 mech_infantrys moved from Western Ukraine to Eastern Poland
1 armour moved from Germany to Eastern Poland
10 artilleries and 4 mech_infantrys moved from Germany to Poland
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Karelia to Novgorod
2 armour moved from Karelia to Novgorod
1 mech_infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Finland
Combat - Germans
Battle in Novgorod
Germans attack with 2 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
British defend with 1 infantry; French defend with 3 infantry
Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits
British roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germans and 2 infantry owned by the French lost in Holland Belgium
Germans roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Holland Belgium, round 3 : 2/5 hits, 2.33 expected hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for French: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter and 3 tactical_bombers moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Northern Italy
3 aaGuns moved from Western Ukraine to Eastern Poland
Place Units - Germans
6 mech_infantrys placed in Western Germany
10 artilleries placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -1.17
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Russia to Ukraine
8 infantry moved from Volgograd to Caucasus
9 artilleries moved from Russia to Bryansk
8 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 8 infantry
Italians defend with 1 infantry
Russians roll dice for 8 infantry in Caucasus, round 2 : 1/8 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 armour and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Germans regular : 0.67
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 fighter moved from Anhwe to 6 Sea Zone
2 armour and 2 mech_infantrys moved from Jehol to Amur
Japanese take Amur from Russians
1 armour and 1 mech_infantry moved from Jehol to Korea
1 fighter moved from Anhwe to Korea
1 infantry moved from Jehol to Manchuria
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Szechwan to Yunnan
4 artilleries, 5 infantry and 1 mech_infantry moved from French Indo China to Shan State
1 armour, 3 artilleries and 7 infantry moved from Malaya to Shan State
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Hopei to Kweichow
10 artilleries and 8 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hunan
2 fighters and 2 tactical_bombers moved from Malaya to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
3 infantry moved from Kiangsu to Anhwe
4 fighters and 2 tactical_bombers moved from Egypt to Persia
1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
1 infantry moved from Anhwe to Jehol
1 artillery, 1 battleship, 7 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 76 Sea Zone to 98 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 6 submarines; ANZAC defend with 1 transport
6 submarines owned by the Americans Submerged
Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Korea, round 2 : 0/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Korea, round 3 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Korea
Japanese win, taking Korea from ANZAC with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shensi
Japanese attack with 10 artilleries and 8 infantry
Chinese defend with 1 infantry
Japanese roll dice for 10 artilleries and 8 infantry in Shensi, round 2 : 8/18 hits, 6.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 10 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/10 hits, 5.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
2 aaGuns moved from French Indo China to Shan State
1 fighter moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
8 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 29
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,4,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,2,6,2,2,1,1,4,2,1,2,3,3,4,5,1,5,3,5,1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,5,4,5,1,1,6,3,6,3
Japanese collect 16 PUs (29 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.83
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 fighter moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 fighters, 8 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 7 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
6 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 6 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 6 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
2 destroyers moved from 64 Sea Zone to 101 Sea Zone
3 destroyers and 2 submarines moved from 89 Sea Zone to 91 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from 22 Sea Zone to Marianas
13 fighters moved from Burma to Yunnan
1 bomber moved from Burma to Yunnan
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from Western United States to Wake Island
Combat - Americans
Battle in Kwangtung
Battle in Marianas
Battle in Morocco
Americans attack with 2 fighters and 6 infantry
Italians defend with 1 infantry
Americans roll dice for 2 fighters and 6 infantry in Morocco, round 2 : 1/8 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Kwangtung from Japanese, taking Marianas from Japanese, taking Morocco from Italians with 2 fighters and 5 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
Americans attack with 1 bomber and 13 fighters
Japanese defend with 1 artillery
Americans roll dice for 1 bomber and 13 fighters in Yunnan, round 2 : 4/14 hits, 7.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Americans win with 1 bomber and 13 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 carrier and 1 fighter moved from 19 Sea Zone to 22 Sea Zone
2 cruisers moved from 19 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from Philippines to 22 Sea Zone
4 destroyers moved from 19 Sea Zone to 22 Sea Zone
2 submarines moved from 20 Sea Zone to 21 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 6 destroyers and 2 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
2 submarines moved from 21 Sea Zone to 19 Sea Zone
2 fighters moved from Yunnan to 20 Sea Zone
1 bomber moved from Yunnan to India
11 fighters moved from Yunnan to Kansu
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
6 infantry placed in Eastern United States
3 fighters and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 fighter moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 fighter moved from 91 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
3 fighters moved from Gibraltar to 92 Sea Zone
4 fighters moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Rhodesia to Union of South Africa
27 infantry moved from Burma to India
1 battleship moved from 35 Sea Zone to 20 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 92 Sea Zone
British attack with 7 fighters and 1 submarine
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 7 fighters in 92 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
British win with 7 fighters and 1 submarine remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Non Combat Move - British
4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
3 fighters moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 aaGuns moved from Burma to India
Place Units - British
2 artilleries and 1 infantry placed in Union of South Africa
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
British collect 23 PUs (2 lost to blockades); end with 23 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 26 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 13 PUs; end with 14 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -4.17
Japanese regular : -0.67
Italians regular : 0.17
Germans regular : -0.33
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 mech_infantry moved from Ethiopia to Italian Somaliland
Italians take Italian Somaliland from British
1 mech_infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Egypt to Belgian Congo
1 artillery and 1 infantry moved from Iraq to Persia
2 tactical_bombers moved from Persia to Caucasus
3 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from 94 Sea Zone to Southern Italy
2 fighters moved from Southern Italy to Persia
2 transports moved from 94 Sea Zone to 97 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Caucasus
Italians attack with 4 armour, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 7 infantry
Italians roll dice for 4 armour, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 5/8 hits, 3.67 expected hits
Russians roll dice for 7 infantry in Caucasus, round 2 : 2/7 hits, 2.33 expected hits
5 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Caucasus
Italians roll dice for 4 armour and 2 tactical_bombers in Caucasus, round 3 : 2/6 hits, 3.33 expected hits
Russians roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 4 armour and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 7 infantry
Battle in 92 Sea Zone
Italians attack with 1 battleship, 3 carriers, 1 cruiser and 1 destroyer
British defend with 1 submarine
Italians roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 92 Sea Zone
Italians win with 1 battleship, 3 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
2 tactical_bombers moved from Caucasus to Persia
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
Place Units - Italians
3 artilleries placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
6 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 32 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Russians regular : -1.00
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from 20 Sea Zone to Formosa
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Formosa
Non Combat Move - ANZAC
2 destroyers moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from 22 Sea Zone to 20 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Eastern Persia: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to India: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :