@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 infantry and 16 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Baltic States to Karelia
2 armour moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour and 1 mech_infantry moved from Belarus to Archangel
10 artilleries and 4 mech_infantrys moved from Poland to Eastern Poland
10 artilleries and 8 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
1 mech_infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Poland
1 fighter moved from 94 Sea Zone to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from 94 Sea Zone to 92 Sea Zone
17 armour and 21 mech_infantrys moved from Eastern Poland to Baltic States
1 armour moved from Belgian Congo to Rhodesia
Germans take Rhodesia from British
1 armour moved from Rhodesia to Belgian Congo
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Archangel, round 2 : 0/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 armour and 3 mech_infantrys in Archangel, round 3 : 3/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Archangel: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Northern Italy to Western Germany
Place Units - Germans
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Novgorod
2 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : -0.67
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 tactical_bomber moved from Russia to Caucasus
1 artillery moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 armour moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Caucasus
1 artillery moved from Ukraine to Bryansk
Combat - Russians
Battle in Caucasus
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 4 armour
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/6 hits, 2.50 expected hits
Italians roll dice for 4 armour in Caucasus, round 2 : 2/4 hits, 2.00 expected hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Caucasus, round 3 : 2/4 hits, 2.00 expected hits
Italians roll dice for 3 armour in Caucasus, round 3 : 2/3 hits, 1.50 expected hits
1 fighter owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Italians lost in Caucasus
retreated to Caucasus
Italians win with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 1 artillery, 1 fighter and 2 infantry
Casualties for Italians: 3 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
2 infantry moved from Olgiy to Kansu
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Olgiy
Place Units - Russians
1 mech_infantry and 1 tactical_bomber placed in Russia
3 infantry placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Amur to Ulaanbaatar
1 armour and 1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R.
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Jehol to Buyant-Uhaa
1 armour moved from Korea to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Korea to Buyant-Uhaa
1 fighter moved from Manchuria to Central Mongolia
1 infantry moved from Chahar to Central Mongolia
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Central Mongolia
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 mech_infantry moved from Shan State to Yunnan
2 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 infantry moved from Kiangsu to Anhwe
7 artilleries and 12 infantry moved from Shan State to Yunnan
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
1 tactical_bomber moved from Anhwe to Central Mongolia
1 fighter moved from Anhwe to Buyant-Uhaa
1 battleship, 7 carriers, 1 destroyer and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anhwe to Jehol
1 infantry moved from Shensi to Sikang
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
Combat - Japanese
Battle in Central Mongolia
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Central Mongolia, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Buyant-Uhaa, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 7 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 7 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 9/23 hits, 7.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 7 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Central Mongolia to Anhwe
1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
1 fighter moved from Buyant-Uhaa to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
2 aaGuns moved from Shan State to Yunnan
Place Units - Japanese
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,6,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,4,3,2,5,5,2,1,4,3,2,6,1,3,6,5,5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,6,5,6,4,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,5,6,6,2,1,6,5,4,2
Japanese collect 33 PUs (18 lost to blockades); end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.67
UK_Pacific regular : 0.67
Russians regular : 1.00
Scramble/Kamikaze orders for Japan?
submerge sub, no kami
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 5 fighters, 6 infantry and 3 transports; Remaining resources: 3 PUs;
Combat Move - Americans
3 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
3 infantry moved from 82 Sea Zone to French Equatorial Africa
1 artillery moved from 82 Sea Zone to French Equatorial Africa
1 transport moved from 91 Sea Zone to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 82 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
4 fighters moved from Kansu to Sikang
3 fighters moved from Kansu to Szechwan
2 fighters moved from Kansu to Sikang
2 fighters moved from Kansu to Szechwan
1 bomber moved from India to Szechwan
2 fighters moved from 20 Sea Zone to Hopei
2 tactical_bombers moved from 20 Sea Zone to Hopei
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Guam to 21 Sea Zone
1 mech_infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 carrier, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 22 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
4 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 carriers moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Combat - Americans
Battle in Kiangsu
Battle in Korea
Battle in Sikang
Americans attack with 6 fighters
Japanese defend with 1 infantry
Americans roll dice for 6 fighters in Sikang, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sikang
Americans win, taking Kiangsu from Japanese, taking Korea from Japanese with 5 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber and 5 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 5 fighters in Szechwan, round 2 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Equatorial Africa
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 armour
Americans roll dice for 1 artillery and 3 infantry in French Equatorial Africa, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in French Equatorial Africa
Americans win, taking French Equatorial Africa from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
5 fighters moved from Sikang to Suiyuyan
2 fighters and 2 tactical_bombers moved from Hopei to Suiyuyan
4 fighters moved from Szechwan to Suiyuyan
1 bomber moved from Szechwan to India
2 fighters moved from Wake Island to 6 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 2 tactical_bombers moved from Western United States to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 19 Sea Zone
2 carriers and 1 fighter moved from 20 Sea Zone to 19 Sea Zone
2 destroyers moved from 20 Sea Zone to 37 Sea Zone
4 submarines moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 19 Sea Zone to 36 Sea Zone
2 carriers moved from 20 Sea Zone to 6 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 battleship, 2 carriers, 1 fighter and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
Americans undo move 2.
1 artillery and 5 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery, 5 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Italians regular : -0.50
Japanese regular : 1.00
Scramble 112?
I forgot to NCM SZ20 to SZ6, do you mind if I do that?
gamesave?
That would be more sporting, sorry about that.
yeah, go ahead on the ncm, as long as the edits are reasonable i dont care
I absolutely love the combined might of the axis fleets holding the med, it’s glorious (although kinda depressing that it has come down to that)
Yeah, I don’t know when I’m going to be able to deal with that - it’s almost worth taking a picture because… Japanese Sea Lion or no, it don’t happen that often.
Are you still thinking about the German Scramble?
oh crap sorry, no scramble
@LennardF said in L20 BM3 WindowWasher (X) vs LennardF (L+19):
know when I’m going to be able to deal with that - it’s almost worth taking a picture
Definitely not :wink: :wink: , but in all seriousness, I’ve got a transport and 4 planes, probably not
quoted the wront thing, meant to quote the sealion thing
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 5 fighters, 6 infantry and 3 transports; Remaining resources: 3 PUs;
Combat Move - Americans
3 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
3 infantry moved from 82 Sea Zone to French Equatorial Africa
1 artillery moved from 82 Sea Zone to French Equatorial Africa
1 transport moved from 91 Sea Zone to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 82 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
4 fighters moved from Kansu to Sikang
3 fighters moved from Kansu to Szechwan
2 fighters moved from Kansu to Sikang
2 fighters moved from Kansu to Szechwan
1 bomber moved from India to Szechwan
2 fighters moved from 20 Sea Zone to Hopei
2 tactical_bombers moved from 20 Sea Zone to Hopei
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Guam to 21 Sea Zone
1 mech_infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 carrier, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 22 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
4 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 carriers moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Combat - Americans
Battle in Kiangsu
Battle in Korea
Battle in Sikang
Americans attack with 6 fighters
Japanese defend with 1 infantry
Americans roll dice for 6 fighters in Sikang, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sikang
Americans win, taking Kiangsu from Japanese, taking Korea from Japanese with 5 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber and 5 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 5 fighters in Szechwan, round 2 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Equatorial Africa
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 armour
Americans roll dice for 1 artillery and 3 infantry in French Equatorial Africa, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in French Equatorial Africa
Americans win, taking French Equatorial Africa from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
5 fighters moved from Sikang to Suiyuyan
2 fighters and 2 tactical_bombers moved from Hopei to Suiyuyan
4 fighters moved from Szechwan to Suiyuyan
1 bomber moved from Szechwan to India
2 fighters moved from Wake Island to 6 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 2 tactical_bombers moved from Western United States to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 19 Sea Zone
2 carriers and 1 fighter moved from 20 Sea Zone to 19 Sea Zone
2 destroyers moved from 20 Sea Zone to 37 Sea Zone
4 submarines moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 19 Sea Zone to 36 Sea Zone
2 carriers moved from 20 Sea Zone to 6 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 battleship, 2 carriers, 1 fighter and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
Americans undo move 2.
1 artillery and 5 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery, 5 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
15 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Hopei
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Hopei from Japanese, taking Szechwan from Japanese, taking Sikang from Japanese, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 8 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 4 fighters, 7 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
7 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 battleship moved from 91 Sea Zone to 112 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Germans
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
28 infantry moved from India to Burma
2 artilleries moved from India to Burma
2 tactical_bombers moved from Eastern Persia to Caucasus
1 fighter moved from Eastern Persia to Caucasus
Combat - British
Battle in Norway
Battle in Caucasus
British attack with 1 fighter and 2 tactical_bombers
Italians defend with 1 armour
British roll dice for 1 fighter and 2 tactical_bombers in Caucasus, round 2 : 3/3 hits, 1.67 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the British and 1 armour owned by the Italians lost in Caucasus
British win, taking Norway from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 armour
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Caucasus to Eastern Persia
1 fighter moved from Caucasus to Volgograd
1 bomber moved from 112 Sea Zone to United Kingdom
2 aaGuns moved from India to Burma
Place Units - British
3 infantry placed in Union of South Africa
5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,4
British collect 27 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Volgograd: 1 fighter
EDIT: Adding units owned by British to Eastern Persia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 cruiser and 2 destroyers
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 cruiser and 2 destroyers
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -0.50
Italians regular : 0.00
Japanese regular : 1.67
British regular : 1.33
I’ll stop stacking London then…
Had to do another edit - one of the planes must have taken a 3 step route to Caucasus while the other two took the 2 step route.
Between the Japanese and Italians you shot down 3 out of 4 planes you had a reasonable chance at. I guess I can afford it but… I paid a price on that turn for my plane adventures.
well, no promises, if the opportunity presents itself, ill do it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Persia to Caucasus
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Southern Italy to Algeria
1 fighter moved from Southern Italy to Caucasus
2 fighters and 2 tactical_bombers moved from Persia to Caucasus
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 artillery moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Italian Somaliland to Belgian Congo
1 mech_infantry moved from Egypt to Belgian Congo
3 infantry moved from Iraq to Persia
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Syria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Southern France to Northern Italy
3 infantry moved from Northern Italy to Western Germany
Combat - Italians
Battle in French Equatorial Africa
Italians attack with 1 artillery, 1 infantry and 4 mech_infantrys
Americans defend with 1 artillery and 3 infantry
Italians roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in French Equatorial Africa, round 2 : 1/6 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 3 infantry in French Equatorial Africa, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in French Equatorial Africa
Italians roll dice for 1 artillery and 4 mech_infantrys in French Equatorial Africa, round 3 : 0/5 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 2 infantry in French Equatorial Africa, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Italians lost in French Equatorial Africa
Italians roll dice for 1 artillery and 3 mech_infantrys in French Equatorial Africa, round 4 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery and 2 infantry in French Equatorial Africa, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in French Equatorial Africa
Italians roll dice for 1 artillery and 3 mech_infantrys in French Equatorial Africa, round 5 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 5 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in French Equatorial Africa
Italians roll dice for 1 artillery and 2 mech_infantrys in French Equatorial Africa, round 6 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in French Equatorial Africa, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry and 2 mech_infantrys
Casualties for Americans: 1 artillery and 3 infantry
Battle in Algeria
Italians attack with 1 fighter and 2 infantry
Americans defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 fighter and 1 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Algeria, round 4 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 fighter moved from Algeria to 92 Sea Zone
4 infantry moved from 99 Sea Zone to Syria
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 aaGun moved from Southern France to Northern Italy
1 aaGun moved from France to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
3 artilleries placed in Persia
3 mech_infantrys placed in Iraq
3 infantry placed in Egypt
6 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,6,5,4
Italians collect 32 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Italians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 6 PUs;
Combat Move - ANZAC
2 fighters moved from India to Burma
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Formosa to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 destroyers moved from 22 Sea Zone to 6 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
Combat - ANZAC
Battle in Shan State
Battle in French Indo China
Battle in Malaya
Non Combat Move - ANZAC
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :