@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
L20 BM3 WindowWasher (X) vs LennardF (L+19)
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.17
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.17
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A post-combat rebuy? Sorry, not into it.
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@LennardF not post combat, before, I just didnt want to reload, i sent you a PM
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I’m looking at the history right now.
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I sent that message well before I rolled anything, just saying
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Yep, I see that, I’m OK to continue as is then. Thanks for clarifying.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 factory_minor, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 armour moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Alexandria to Egypt 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 1 tactical_bomber moved from Southern Italy to Holland Belgium 1 fighter moved from Southern Italy to Normandy Bordeaux 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 infantry moved from Novgorod to Karelia 1 armour moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 armour moved from Eastern Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Belarus to Novgorod 1 armour moved from Baltic States to Novgorod 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 4 artilleries and 24 infantry moved from Western Ukraine to Ukraine 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone Combat - Germans Battle in Holland Belgium Germans attack with 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 3 fighters and 2 tactical_bombers British defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/6 hits, 3.33 expected hits British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 3 : 2/5 hits, 2.83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 fighter Casualties for British: 3 infantry Battle in Bryansk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 4 artilleries and 24 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 4 artilleries and 24 infantry in Ukraine, round 2 : 8/28 hits, 6.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 4 artilleries and 23 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from 98 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod 2 mech_infantrys moved from Eastern Poland to Novgorod 3 aaGuns moved from Eastern Poland to Western Ukraine 12 armour and 8 mech_infantrys moved from Western Ukraine to Ukraine 1 armour and 3 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine 1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from 98 Sea Zone to Southern Italy 1 fighter moved from Egypt to 98 Sea Zone 2 armour and 6 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 factory_minor placed in Western Ukraine 3 infantry placed in Novgorod 1 artillery and 1 infantry placed in Western Germany 2 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Germans collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : 0.33 British regular : 0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 7 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Rostov 11 artilleries and 20 infantry moved from Tambov to Bryansk 1 infantry moved from Volgograd to Rostov 1 mech_infantry moved from Russia to Belarus Russians take Belarus from Germans 2 infantry moved from Vologda to Archangel 1 tactical_bomber moved from Russia to Archangel 2 fighters moved from Russia to Archangel 2 armour moved from Russia to Bryansk 29 infantry moved from Russia to Bryansk 5 artilleries moved from Russia to Bryansk 1 mech_infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 armour, 16 artilleries, 49 infantry and 1 mech_infantry Germans defend with 1 artillery Russians roll dice for 2 armour, 16 artilleries, 49 infantry and 1 mech_infantry in Bryansk, round 2 : 19/68 hits, 17.33 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 16 artilleries, 49 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Archangel Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 artillery and 4 infantry moved from Vologda to Smolensk 6 infantry moved from Novosibirsk to Vologda 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 2 fighters and 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 3 artilleries placed in Volgograd 4 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 2.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 7 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Rostov 11 artilleries and 20 infantry moved from Tambov to Bryansk 1 infantry moved from Volgograd to Rostov 1 mech_infantry moved from Russia to Belarus Russians take Belarus from Germans 2 infantry moved from Vologda to Archangel 1 tactical_bomber moved from Russia to Archangel 2 fighters moved from Russia to Archangel 2 armour moved from Russia to Bryansk 29 infantry moved from Russia to Bryansk 5 artilleries moved from Russia to Bryansk 1 mech_infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 armour, 16 artilleries, 49 infantry and 1 mech_infantry Germans defend with 1 artillery Russians roll dice for 2 armour, 16 artilleries, 49 infantry and 1 mech_infantry in Bryansk, round 2 : 19/68 hits, 17.33 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 16 artilleries, 49 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Archangel Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 artillery and 4 infantry moved from Vologda to Smolensk 6 infantry moved from Novosibirsk to Vologda 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 2 fighters and 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 3 artilleries placed in Volgograd 4 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 2.67
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Same file, just posted twice (curious if it would recognize that it was posting the same file).
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier moved from 41 Sea Zone to 39 Sea Zone 1 battleship and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 39 Sea Zone 2 bombers moved from Kwangsi to 39 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to 44 Sea Zone 5 artilleries, 9 infantry and 1 mech_infantry moved from Kweichow to Yunnan 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Hopei to Kweichow 3 infantry moved from Hopei to Anhwe 1 artillery and 1 infantry moved from Kiangsu to Anhwe Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Celebes Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 39 Sea Zone Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 39 Sea Zone, round 2 : 6/7 hits, 3.67 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the British, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 1 carrier owned by the British lost in 39 Sea Zone Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 39 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits British roll dice for 1 battleship, 2 cruisers, 2 fighters and 1 transport in 39 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the British and 1 battleship owned by the British lost in 39 Sea Zone Japanese roll dice for 2 bombers in 39 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits British roll dice for 2 fighters and 1 transport in 39 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 2 bombers owned by the Japanese and 1 fighter owned by the British lost in 39 Sea Zone British win with 1 fighter and 1 transport remaining. Battle score for attacker is -32 Casualties for Japanese: 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter 1 fighter owned by the British forced to land in India Non Combat Move - Japanese 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from 35 Sea Zone to Yunnan 1 aaGun moved from Kweichow to Yunnan 1 aaGun moved from Anhwe to Hunan 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 armour placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Malaya Japanese undo move 4. 2 artilleries and 1 infantry placed in Malaya Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.67 British regular : 3.00
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Edit: NCM
For the battle with the British fleet, the odds were way in my favor, so I decided to take Max D for you, feel free to exchange that fighter for a tipped battleship
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Morocco to Tunisia Americans take Tunisia from Italians 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands 2 carriers moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to 44 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 44 Sea Zone to New Guinea Place Units - Americans 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Americans undo move 1. 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Americans undo move 1. 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 86 Sea Zone: 1 mech_infantry and 1 transport EDIT: Adding units owned by Americans to Brazil: 1 mech_infantry EDIT: Changing ownership of Brazil from Neutral_Allies to Americans EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry EDIT: Adding units owned by Americans to Brazil: 3 infantry EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 18 infantry moved from Suiyuyan to Shensi 1 fighter moved from Chahar to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 18 infantry moved from Suiyuyan to Shensi 1 fighter moved from Chahar to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by British from India: 1 fighter EDIT: Adding units owned by UK_Pacific to 39 Sea Zone: 1 battleship EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Morocco to Tunisia Americans take Tunisia from Italians 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands 2 carriers moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to 44 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 44 Sea Zone to New Guinea Place Units - Americans 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Americans undo move 1. 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Americans undo move 1. 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 86 Sea Zone: 1 mech_infantry and 1 transport EDIT: Adding units owned by Americans to Brazil: 1 mech_infantry EDIT: Changing ownership of Brazil from Neutral_Allies to Americans EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry EDIT: Adding units owned by Americans to Brazil: 3 infantry EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 18 infantry moved from Suiyuyan to Shensi 1 fighter moved from Chahar to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by British from India: 1 fighter EDIT: Adding units owned by UK_Pacific to 39 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 32 PUs; British buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 cruisers moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 armour, 2 artilleries, 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter and 1 tactical_bomber moved from Belgian Congo to Iraq 1 infantry moved from Tanganyika Territory to Belgian Congo 1 artillery moved from Kenya to Belgian Congo 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from India to Burma Combat - British Battle in Sumatra Battle in Normandy Bordeaux British attack with 1 bomber, 2 fighters and 1 infantry Germans defend with 1 armour, 1 factory_minor and 1 harbour British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Normandy Bordeaux British win, taking Sumatra from Japanese, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 bomber and 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from 110 Sea Zone to United Kingdom 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco Place Units - British 3 infantry placed in Iraq 1 artillery, 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,4,6,1,5,6 British collect 31 PUs (2 lost to blockades); end with 31 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Units Change Ownership Some Units in India change ownership: 3 infantry Some Units in 39 Sea Zone change ownership: 1 battleship
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.67 Japanese regular : -0.67 Germans regular : -0.50 British regular : -0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Morocco to Tunisia Americans take Tunisia from Italians 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands 2 carriers moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to 44 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 44 Sea Zone to New Guinea Place Units - Americans 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Americans undo move 1. 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Americans undo move 1. 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 86 Sea Zone: 1 mech_infantry and 1 transport EDIT: Adding units owned by Americans to Brazil: 1 mech_infantry EDIT: Changing ownership of Brazil from Neutral_Allies to Americans EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry EDIT: Adding units owned by Americans to Brazil: 3 infantry EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 18 infantry moved from Suiyuyan to Shensi 1 fighter moved from Chahar to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by British from India: 1 fighter EDIT: Adding units owned by UK_Pacific to 39 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 32 PUs; British buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 cruisers moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 armour, 2 artilleries, 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter and 1 tactical_bomber moved from Belgian Congo to Iraq 1 infantry moved from Tanganyika Territory to Belgian Congo 1 artillery moved from Kenya to Belgian Congo 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from India to Burma Combat - British Battle in Sumatra Battle in Normandy Bordeaux British attack with 1 bomber, 2 fighters and 1 infantry Germans defend with 1 armour, 1 factory_minor and 1 harbour British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Normandy Bordeaux British win, taking Sumatra from Japanese, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 bomber and 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from 110 Sea Zone to United Kingdom 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco Place Units - British 3 infantry placed in Iraq 1 artillery, 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,4,6,1,5,6 British collect 31 PUs (2 lost to blockades); end with 31 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Units Change Ownership Some Units in India change ownership: 3 infantry Some Units in 39 Sea Zone change ownership: 1 battleship
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.67 Japanese regular : -0.67 Germans regular : -0.50 British regular : -0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 22 PUs; Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 bomber moved from Alexandria to Tunisia 1 fighter moved from 95 Sea Zone to Gibraltar 1 tactical_bomber moved from 95 Sea Zone to Gibraltar 1 fighter moved from 95 Sea Zone to Morocco 1 fighter moved from 95 Sea Zone to Algeria 1 armour moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Trans-Jordan to Egypt 1 armour moved from Egypt to Tobruk 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 harbour and 1 infantry Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 0/4 hits, 1.83 expected hits British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 3 : 3/4 hits, 1.83 expected hits British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Morocco Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 armour and 1 infantry Italians roll dice for 1 battleship in Morocco, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Morocco Italians win, taking Morocco from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Algeria Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Algeria Italians win, taking Algeria from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tunisia Italians attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 armour Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 armour in Tunisia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Italians 1 fighter moved from Morocco to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 fighter moved from Algeria to 92 Sea Zone 1 bomber moved from Tunisia to Southern Italy 1 infantry moved from Northern Italy to 95 Sea Zone 1 aaGun moved from Southern Italy to 95 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 aaGun moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar Place Units - Italians 1 artillery and 2 infantry placed in Egypt 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : -1.50 Italians regular : -3.50 British regular : -0.67
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