L20 BM3 WindowWasher (X) vs LennardF (L+19)

  • '21 '20

    submerge sub, no kami


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 5 fighters, 6 infantry and 3 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            3 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
            3 infantry moved from 82 Sea Zone to French Equatorial Africa
            1 artillery moved from 82 Sea Zone to French Equatorial Africa
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            6 infantry moved from Eastern United States to 101 Sea Zone
            2 destroyers, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 destroyers moved from 91 Sea Zone to 82 Sea Zone
            1 submarine moved from 91 Sea Zone to 82 Sea Zone
            4 fighters moved from Kansu to Sikang
            3 fighters moved from Kansu to Szechwan
            2 fighters moved from Kansu to Sikang
            2 fighters moved from Kansu to Szechwan
            1 bomber moved from India to Szechwan
            2 fighters moved from 20 Sea Zone to Hopei
            2 tactical_bombers moved from 20 Sea Zone to Hopei
            1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from Guam to 21 Sea Zone
            1 mech_infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from 19 Sea Zone to Kiangsu
            1 mech_infantry moved from Marianas to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 carrier, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 22 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 infantry moved from 6 Sea Zone to Korea
            1 mech_infantry moved from 6 Sea Zone to Korea
            4 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
            2 carriers moved from 20 Sea Zone to 6 Sea Zone
            1 carrier moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 destroyers moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
    
        Combat - Americans
            Battle in Kiangsu
            Battle in Korea
            Battle in Sikang
                Americans attack with 6 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 6 fighters in Sikang, round 2 : 2/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sikang
                Americans win, taking Kiangsu from Japanese, taking Korea from Japanese with 5 fighters remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Americans attack with 1 bomber and 5 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 5 fighters in Szechwan, round 2 : 4/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan
                Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 mech_infantry
            Battle in Hopei
                Americans attack with 2 fighters and 2 tactical_bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in French Equatorial Africa
                Americans attack with 1 artillery and 3 infantry
                Italians defend with 1 armour
                    Americans roll dice for 1 artillery and 3 infantry in French Equatorial Africa, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in French Equatorial Africa
                Americans win, taking French Equatorial Africa from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            5 fighters moved from Sikang to Suiyuyan
            2 fighters and 2 tactical_bombers moved from Hopei to Suiyuyan
            4 fighters moved from Szechwan to Suiyuyan
            1 bomber moved from Szechwan to India
            2 fighters moved from Wake Island to 6 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 fighters and 2 tactical_bombers moved from Western United States to 6 Sea Zone
            1 battleship moved from 20 Sea Zone to 19 Sea Zone
            2 carriers and 1 fighter moved from 20 Sea Zone to 19 Sea Zone
            2 destroyers moved from 20 Sea Zone to 37 Sea Zone
            4 submarines moved from 6 Sea Zone to 20 Sea Zone
            2 submarines moved from 19 Sea Zone to 36 Sea Zone
            2 carriers moved from 20 Sea Zone to 6 Sea Zone
            6 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 2 carriers, 1 fighter and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Eastern United States
            Americans undo move 2.
            1 artillery and 5 infantry placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 artillery, 5 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Italians regular : -0.50
    Japanese regular : 1.00
    

    Savegame


  • Scramble 112?

    I forgot to NCM SZ20 to SZ6, do you mind if I do that?

  • '21 '20

    gamesave?


  • That would be more sporting, sorry about that.

    UK11.tsvg

  • '21 '20

    yeah, go ahead on the ncm, as long as the edits are reasonable i dont care

  • '21 '20

    I absolutely love the combined might of the axis fleets holding the med, it’s glorious (although kinda depressing that it has come down to that)


  • Yeah, I don’t know when I’m going to be able to deal with that - it’s almost worth taking a picture because… Japanese Sea Lion or no, it don’t happen that often.

    Are you still thinking about the German Scramble?

  • '21 '20

    oh crap sorry, no scramble

  • '21 '20

    @LennardF said in L20 BM3 WindowWasher (X) vs LennardF (L+19):

    know when I’m going to be able to deal with that - it’s almost worth taking a picture

    Definitely not :wink: :wink: , but in all seriousness, I’ve got a transport and 4 planes, probably not

  • '21 '20

    quoted the wront thing, meant to quote the sealion thing


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 5 fighters, 6 infantry and 3 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            3 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
            3 infantry moved from 82 Sea Zone to French Equatorial Africa
            1 artillery moved from 82 Sea Zone to French Equatorial Africa
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            6 infantry moved from Eastern United States to 101 Sea Zone
            2 destroyers, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 destroyers moved from 91 Sea Zone to 82 Sea Zone
            1 submarine moved from 91 Sea Zone to 82 Sea Zone
            4 fighters moved from Kansu to Sikang
            3 fighters moved from Kansu to Szechwan
            2 fighters moved from Kansu to Sikang
            2 fighters moved from Kansu to Szechwan
            1 bomber moved from India to Szechwan
            2 fighters moved from 20 Sea Zone to Hopei
            2 tactical_bombers moved from 20 Sea Zone to Hopei
            1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from Guam to 21 Sea Zone
            1 mech_infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from 19 Sea Zone to Kiangsu
            1 mech_infantry moved from Marianas to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 carrier, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 22 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 infantry moved from 6 Sea Zone to Korea
            1 mech_infantry moved from 6 Sea Zone to Korea
            4 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
            2 carriers moved from 20 Sea Zone to 6 Sea Zone
            1 carrier moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 destroyers moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
    
        Combat - Americans
            Battle in Kiangsu
            Battle in Korea
            Battle in Sikang
                Americans attack with 6 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 6 fighters in Sikang, round 2 : 2/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sikang
                Americans win, taking Kiangsu from Japanese, taking Korea from Japanese with 5 fighters remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Americans attack with 1 bomber and 5 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 5 fighters in Szechwan, round 2 : 4/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan
                Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 mech_infantry
            Battle in Hopei
                Americans attack with 2 fighters and 2 tactical_bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in French Equatorial Africa
                Americans attack with 1 artillery and 3 infantry
                Italians defend with 1 armour
                    Americans roll dice for 1 artillery and 3 infantry in French Equatorial Africa, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in French Equatorial Africa
                Americans win, taking French Equatorial Africa from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            5 fighters moved from Sikang to Suiyuyan
            2 fighters and 2 tactical_bombers moved from Hopei to Suiyuyan
            4 fighters moved from Szechwan to Suiyuyan
            1 bomber moved from Szechwan to India
            2 fighters moved from Wake Island to 6 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 fighters and 2 tactical_bombers moved from Western United States to 6 Sea Zone
            1 battleship moved from 20 Sea Zone to 19 Sea Zone
            2 carriers and 1 fighter moved from 20 Sea Zone to 19 Sea Zone
            2 destroyers moved from 20 Sea Zone to 37 Sea Zone
            4 submarines moved from 6 Sea Zone to 20 Sea Zone
            2 submarines moved from 19 Sea Zone to 36 Sea Zone
            2 carriers moved from 20 Sea Zone to 6 Sea Zone
            6 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 2 carriers, 1 fighter and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Eastern United States
            Americans undo move 2.
            1 artillery and 5 infantry placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 artillery, 5 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            2 infantry moved from Kansu to Tsinghai
            1 fighter moved from Kansu to Tsinghai
            15 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Sikang
            Battle in Tsinghai
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Hopei from Japanese, taking Szechwan from Japanese, taking Sikang from Japanese, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 8 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            7 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 3 carriers, 1 cruiser, 4 fighters, 7 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to 112 Sea Zone
            1 cruiser moved from 91 Sea Zone to 112 Sea Zone
            7 infantry moved from 112 Sea Zone to Norway
            1 artillery moved from 112 Sea Zone to Norway
            1 battleship moved from 91 Sea Zone to 112 Sea Zone
            1 battleship moved from 20 Sea Zone to 6 Sea Zone
            1 infantry moved from Union of South Africa to Rhodesia
                  British take Rhodesia from Germans
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            28 infantry moved from India to Burma
            2 artilleries moved from India to Burma
            2 tactical_bombers moved from Eastern Persia to Caucasus
            1 fighter moved from Eastern Persia to Caucasus
    
        Combat - British
            Battle in Norway
            Battle in Caucasus
                British attack with 1 fighter and 2 tactical_bombers
                Italians defend with 1 armour
                    British roll dice for 1 fighter and 2 tactical_bombers in Caucasus, round 2 : 3/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the British and 1 armour owned by the Italians lost in Caucasus
                British win, taking Norway from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for British: 1 tactical_bomber
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from Caucasus to Eastern Persia
            1 fighter moved from Caucasus to Volgograd
            1 bomber moved from 112 Sea Zone to United Kingdom
            2 aaGuns moved from India to Burma
    
        Place Units - British
            3 infantry placed in Union of South Africa
            5 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,4
            British collect 27 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 2 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from Volgograd: 1 fighter
            EDIT: Adding units owned by British to Eastern Persia: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 20 Sea Zone: 1 cruiser and 2 destroyers
            EDIT: Adding units owned by Americans to 6 Sea Zone: 1 cruiser and 2 destroyers
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
            UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
            Some Units in India change ownership: 2 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : -0.50
    Italians regular : 0.00
    Japanese regular : 1.67
    British regular : 1.33
    

    Savegame


  • I’ll stop stacking London then…

    Had to do another edit - one of the planes must have taken a 3 step route to Caucasus while the other two took the 2 step route.

    Between the Japanese and Italians you shot down 3 out of 4 planes you had a reasonable chance at. I guess I can afford it but… I paid a price on that turn for my plane adventures.

  • '21 '20

    well, no promises, if the opportunity presents itself, ill do it

  • '21 '20

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 3 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Persia to Caucasus
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Algeria
            1 fighter moved from Southern Italy to Algeria
            1 fighter moved from Southern Italy to Caucasus
            2 fighters and 2 tactical_bombers moved from Persia to Caucasus
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
            1 mech_infantry moved from Belgian Congo to French Equatorial Africa
            1 artillery moved from Belgian Congo to French Equatorial Africa
            1 mech_infantry moved from Egypt to French Equatorial Africa
            1 mech_infantry moved from Egypt to French Equatorial Africa
            1 mech_infantry moved from Italian Somaliland to Belgian Congo
            1 mech_infantry moved from Egypt to Belgian Congo
            3 infantry moved from Iraq to Persia
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Syria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from Northern Italy to Romania
            2 infantry moved from Southern France to Northern Italy
            3 infantry moved from Northern Italy to Western Germany
    
        Combat - Italians
            Battle in French Equatorial Africa
                Italians attack with 1 artillery, 1 infantry and 4 mech_infantrys
                Americans defend with 1 artillery and 3 infantry
                    Italians roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in French Equatorial Africa, round 2 : 1/6 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in French Equatorial Africa, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in French Equatorial Africa
                    Italians roll dice for 1 artillery and 4 mech_infantrys in French Equatorial Africa, round 3 : 0/5 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in French Equatorial Africa, round 3 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians lost in French Equatorial Africa
                    Italians roll dice for 1 artillery and 3 mech_infantrys in French Equatorial Africa, round 4 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in French Equatorial Africa, round 4 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans lost in French Equatorial Africa
                    Italians roll dice for 1 artillery and 3 mech_infantrys in French Equatorial Africa, round 5 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 5 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in French Equatorial Africa
                    Italians roll dice for 1 artillery and 2 mech_infantrys in French Equatorial Africa, round 6 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery in French Equatorial Africa, round 6 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 infantry and 2 mech_infantrys
                Casualties for Americans: 1 artillery and 3 infantry
            Battle in Algeria
                Italians attack with 1 fighter and 2 infantry
                Americans defend with 2 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                    Italians roll dice for 1 fighter and 1 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 1 infantry in Algeria, round 4 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Algeria
                Italians win, taking Algeria from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Algeria to 92 Sea Zone
            4 infantry moved from 99 Sea Zone to Syria
            1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 aaGun moved from Southern France to Northern Italy
            1 aaGun moved from France to Western Germany
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 artilleries placed in Persia
            3 mech_infantrys placed in Iraq
            3 infantry placed in Egypt
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,6,5,4
            Italians collect 32 PUs; end with 32 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Italians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from India to Burma
            1 infantry moved from Formosa to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from Formosa to 20 Sea Zone
            1 infantry moved from Formosa to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 destroyers moved from 22 Sea Zone to 6 Sea Zone
            3 infantry moved from Queensland to 54 Sea Zone
            3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            1 artillery moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from 6 Sea Zone to Korea
    
        Combat - ANZAC
            Battle in Shan State
            Battle in French Indo China
            Battle in Malaya
    
        Non Combat Move - ANZAC
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            2 artilleries and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 28 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 infantry and 14 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            1 tactical_bomber moved from Eastern Poland to Caucasus
            2 fighters and 2 tactical_bombers moved from Western Germany to Norway
            4 infantry moved from Finland to Norway
            2 mech_infantrys moved from Karelia to Norway
            1 armour moved from Karelia to Norway
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from British
            1 armour moved from Belgian Congo to French Central Africa
                  Germans take French Central Africa from French
            3 mech_infantrys moved from Novgorod to Karelia
            2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
            1 armour and 1 mech_infantry moved from Archangel to Vologda
            1 armour moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            1 armour, 10 artilleries and 8 infantry moved from Poland to Eastern Poland
            1 armour moved from Eastern Poland to Bessarabia
            11 mech_infantrys moved from Western Germany to Poland
            10 mech_infantrys moved from Germany to Baltic States
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Norway
                Germans attack with 1 armour, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 artillery and 7 infantry
                    Germans roll dice for 1 armour, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 3/11 hits, 3.83 expected hits
                    British roll dice for 1 artillery and 7 infantry in Norway, round 2 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the Germans and 3 infantry owned by the British lost in Norway
                    Germans roll dice for 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 2/9 hits, 3.50 expected hits
                    British roll dice for 1 artillery and 4 infantry in Norway, round 3 : 4/5 hits, 1.67 expected hits
                    2 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Norway
                    Germans roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Norway, round 4 : 3/5 hits, 2.83 expected hits
                    British roll dice for 1 artillery and 2 infantry in Norway, round 4 : 1/3 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Germans: 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for British: 1 artillery and 7 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Norway to Western Germany
            2 armour and 2 mech_infantrys moved from Archangel to Urals
            4 armour and 6 mech_infantrys moved from Baltic States to Archangel
            3 mech_infantrys moved from Baltic States to Karelia
            1 fighter moved from 92 Sea Zone to Western Germany
    
        Place Units - Germans
            3 infantry placed in Novgorod
            10 mech_infantrys placed in Germany
            4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -1.83
    British regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 armour moved from Bryansk to Belarus
                  Russians take Belarus from Germans
            1 armour moved from Belarus to Bryansk
            6 infantry moved from Bryansk to Ukraine
            1 artillery moved from Bryansk to Ukraine
            1 infantry moved from Olgiy to Yenisey
            1 infantry moved from Kansu to Olgiy
            1 infantry moved from Kansu to Novosibirsk
            2 infantry moved from Russia to Vologda
            1 tactical_bomber moved from Bryansk to Vologda
            1 fighter moved from Bryansk to Vologda
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery and 6 infantry
                Germans defend with 1 artillery and 1 factory_minor
                    Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 2/7 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Vologda
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            5 artilleries moved from Bryansk to Rostov
            15 infantry moved from Bryansk to Rostov
            3 infantry moved from Volgograd to Rostov
            8 artilleries moved from Bryansk to Russia
            16 infantry moved from Bryansk to Russia
            6 infantry moved from Bryansk to Russia
            2 tactical_bombers moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
    
        Place Units - Russians
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Adding units owned by Russians to Volgograd: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 0.50
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 aaGuns and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Yunnan to French Indo China
            1 mech_infantry moved from Kwangtung to Kiangsu
            2 infantry moved from Anhwe to Kiangsu
            1 infantry moved from Anhwe to Hopei
            2 infantry moved from Central Mongolia to Buyant-Uhaa
            1 artillery and 1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kazakhstan to Samara
                  Japanese take Samara from Russians
            1 artillery and 1 infantry moved from Shensi to Sikang
            1 artillery and 1 infantry moved from Shensi to Tsinghai
            8 artilleries and 5 infantry moved from Shensi to Hopei
            1 armour and 1 mech_infantry moved from Yunnan to Hopei
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Buyant-Uhaa to Hopei
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Buyant-Uhaa to Chahar
            1 infantry moved from Jehol to Anhwe
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
            1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
            1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
            1 armour moved from Yakut S.S.R. to Dzavhan
                  Japanese take Dzavhan from Russians
            1 armour moved from Dzavhan to Ulaanbaatar
            1 armour moved from Buryatia to Buyant-Uhaa
            1 mech_infantry moved from Sakha to Buyant-Uhaa
            1 armour moved from Soviet Far East to Sakha
            1 fighter moved from Japan to 19 Sea Zone
            1 fighter moved from Anhwe to Kiangsu
            1 tactical_bomber moved from Anhwe to Kiangsu
            1 fighter moved from Anhwe to Szechwan
    
        Combat - Japanese
            Japanese creates battle in territory 39 Sea Zone
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 submarine; Americans defend with 2 submarines and 1 transport
                2 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Sikang
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 armour, 8 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 8 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 6/20 hits, 7.17 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour, 8 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kiangsu
                Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsu, round 2 : 4/7 hits, 2.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in French Indo China
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 factory_minor and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in French Indo China
                Japanese win, taking French Indo China from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Kiangsu to Kweichow
            2 fighters and 1 tactical_bomber moved from Szechwan to Kweichow
            1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
            1 fighter moved from 19 Sea Zone to Japan
            1 submarine moved from 39 Sea Zone to 77 Sea Zone
            1 aaGun moved from Yunnan to Szechwan
            1 aaGun moved from Yunnan to Hunan
            5 artilleries and 8 infantry moved from Yunnan to Kweichow
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
    
        Place Units - Japanese
            2 aaGuns and 8 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 17
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,1,6,4,2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,6,2,4,3,1,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,6,5,4,6,6,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,4,5,5,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,4,2,3,6,5,4,6,2,2,3,4,5,1,6,5,3,3,6,3,6,6,3,4,3,4,6,6,1
            Japanese collect 27 PUs (17 lost to blockades); end with 27 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : 1.17
    ANZAC regular : -0.33
    

    Savegame

  • '21 '20

    Im almost tempted to make this thing im doing my go-to strategy, it’s fun. No navy japan makes you 10x more powerful on land.

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