Got pretty lucky with that one.
L20 BM3 WindowWasher (X) vs LennardF (L+19)
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Amur to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 1 armour moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 mech_infantry moved from Amur to Ulaanbaatar 1 armour and 1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R. 1 mech_infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Manchuria to Buyant-Uhaa 1 infantry moved from Jehol to Buyant-Uhaa 1 armour moved from Korea to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Korea to Buyant-Uhaa 1 fighter moved from Manchuria to Central Mongolia 1 infantry moved from Chahar to Central Mongolia 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Chahar to Central Mongolia 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 armour moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 mech_infantry moved from Shan State to Yunnan 2 mech_infantrys moved from Kiangsu to Kwangtung 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung 1 infantry moved from Kiangsu to Anhwe 7 artilleries and 12 infantry moved from Shan State to Yunnan 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan 1 tactical_bomber moved from Anhwe to Central Mongolia 1 fighter moved from Anhwe to Buyant-Uhaa 1 battleship, 7 carriers, 1 destroyer and 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anhwe to Jehol 1 infantry moved from Shensi to Sikang 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians Combat - Japanese Battle in Central Mongolia Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Central Mongolia, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Central Mongolia Japanese win, taking Central Mongolia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Buyant-Uhaa Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Buyant-Uhaa, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa Japanese win, taking Buyant-Uhaa from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Kwangtung Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Suiyuyan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 7 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 7 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 9/23 hits, 7.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 7 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Central Mongolia to Anhwe 1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe 1 fighter moved from Buyant-Uhaa to Anhwe 1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe 2 aaGuns moved from Shan State to Yunnan Place Units - Japanese 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 18 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,6,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,1,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,4,3,2,5,5,2,1,4,3,2,6,1,3,6,5,5,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,6,5,6,4,2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,5,6,6,2,1,6,5,4,2 Japanese collect 33 PUs (18 lost to blockades); end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.67 UK_Pacific regular : 0.67 Russians regular : 1.00
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Scramble/Kamikaze orders for Japan?
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submerge sub, no kami
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 5 fighters, 6 infantry and 3 transports; Remaining resources: 3 PUs; Combat Move - Americans 3 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 2 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone 3 infantry moved from 82 Sea Zone to French Equatorial Africa 1 artillery moved from 82 Sea Zone to French Equatorial Africa 1 transport moved from 91 Sea Zone to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 2 destroyers, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 destroyers moved from 91 Sea Zone to 82 Sea Zone 1 submarine moved from 91 Sea Zone to 82 Sea Zone 4 fighters moved from Kansu to Sikang 3 fighters moved from Kansu to Szechwan 2 fighters moved from Kansu to Sikang 2 fighters moved from Kansu to Szechwan 1 bomber moved from India to Szechwan 2 fighters moved from 20 Sea Zone to Hopei 2 tactical_bombers moved from 20 Sea Zone to Hopei 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 mech_infantry moved from Guam to 21 Sea Zone 1 mech_infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 mech_infantry moved from Marianas to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 carrier, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 22 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from 6 Sea Zone to Korea 4 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 2 carriers moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - Americans Battle in Kiangsu Battle in Korea Battle in Sikang Americans attack with 6 fighters Japanese defend with 1 infantry Americans roll dice for 6 fighters in Sikang, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sikang Americans win, taking Kiangsu from Japanese, taking Korea from Japanese with 5 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Szechwan Americans attack with 1 bomber and 5 fighters Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 5 fighters in Szechwan, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 mech_infantry Battle in Hopei Americans attack with 2 fighters and 2 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Equatorial Africa Americans attack with 1 artillery and 3 infantry Italians defend with 1 armour Americans roll dice for 1 artillery and 3 infantry in French Equatorial Africa, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in French Equatorial Africa Americans win, taking French Equatorial Africa from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 5 fighters moved from Sikang to Suiyuyan 2 fighters and 2 tactical_bombers moved from Hopei to Suiyuyan 4 fighters moved from Szechwan to Suiyuyan 1 bomber moved from Szechwan to India 2 fighters moved from Wake Island to 6 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters and 2 tactical_bombers moved from Western United States to 6 Sea Zone 1 battleship moved from 20 Sea Zone to 19 Sea Zone 2 carriers and 1 fighter moved from 20 Sea Zone to 19 Sea Zone 2 destroyers moved from 20 Sea Zone to 37 Sea Zone 4 submarines moved from 6 Sea Zone to 20 Sea Zone 2 submarines moved from 19 Sea Zone to 36 Sea Zone 2 carriers moved from 20 Sea Zone to 6 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 1 battleship, 2 carriers, 1 fighter and 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Eastern United States Americans undo move 2. 1 artillery and 5 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 artillery, 5 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Italians regular : -0.50 Japanese regular : 1.00
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Scramble 112?
I forgot to NCM SZ20 to SZ6, do you mind if I do that?
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gamesave?
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That would be more sporting, sorry about that.
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yeah, go ahead on the ncm, as long as the edits are reasonable i dont care
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I absolutely love the combined might of the axis fleets holding the med, it’s glorious (although kinda depressing that it has come down to that)
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Yeah, I don’t know when I’m going to be able to deal with that - it’s almost worth taking a picture because… Japanese Sea Lion or no, it don’t happen that often.
Are you still thinking about the German Scramble?
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oh crap sorry, no scramble
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@LennardF said in L20 BM3 WindowWasher (X) vs LennardF (L+19):
know when I’m going to be able to deal with that - it’s almost worth taking a picture
Definitely not :wink: :wink: , but in all seriousness, I’ve got a transport and 4 planes, probably not
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quoted the wront thing, meant to quote the sealion thing
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 5 fighters, 6 infantry and 3 transports; Remaining resources: 3 PUs; Combat Move - Americans 3 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 2 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone 3 infantry moved from 82 Sea Zone to French Equatorial Africa 1 artillery moved from 82 Sea Zone to French Equatorial Africa 1 transport moved from 91 Sea Zone to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 2 destroyers, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 destroyers moved from 91 Sea Zone to 82 Sea Zone 1 submarine moved from 91 Sea Zone to 82 Sea Zone 4 fighters moved from Kansu to Sikang 3 fighters moved from Kansu to Szechwan 2 fighters moved from Kansu to Sikang 2 fighters moved from Kansu to Szechwan 1 bomber moved from India to Szechwan 2 fighters moved from 20 Sea Zone to Hopei 2 tactical_bombers moved from 20 Sea Zone to Hopei 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 mech_infantry moved from Guam to 21 Sea Zone 1 mech_infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 mech_infantry moved from Marianas to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 carrier, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 22 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from 6 Sea Zone to Korea 4 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 2 carriers moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - Americans Battle in Kiangsu Battle in Korea Battle in Sikang Americans attack with 6 fighters Japanese defend with 1 infantry Americans roll dice for 6 fighters in Sikang, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sikang Americans win, taking Kiangsu from Japanese, taking Korea from Japanese with 5 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Szechwan Americans attack with 1 bomber and 5 fighters Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 5 fighters in Szechwan, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 mech_infantry Battle in Hopei Americans attack with 2 fighters and 2 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Equatorial Africa Americans attack with 1 artillery and 3 infantry Italians defend with 1 armour Americans roll dice for 1 artillery and 3 infantry in French Equatorial Africa, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in French Equatorial Africa Americans win, taking French Equatorial Africa from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 5 fighters moved from Sikang to Suiyuyan 2 fighters and 2 tactical_bombers moved from Hopei to Suiyuyan 4 fighters moved from Szechwan to Suiyuyan 1 bomber moved from Szechwan to India 2 fighters moved from Wake Island to 6 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters and 2 tactical_bombers moved from Western United States to 6 Sea Zone 1 battleship moved from 20 Sea Zone to 19 Sea Zone 2 carriers and 1 fighter moved from 20 Sea Zone to 19 Sea Zone 2 destroyers moved from 20 Sea Zone to 37 Sea Zone 4 submarines moved from 6 Sea Zone to 20 Sea Zone 2 submarines moved from 19 Sea Zone to 36 Sea Zone 2 carriers moved from 20 Sea Zone to 6 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 1 battleship, 2 carriers, 1 fighter and 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Eastern United States Americans undo move 2. 1 artillery and 5 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 artillery, 5 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 2 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Tsinghai 15 infantry moved from Kansu to Suiyuyan Combat - Chinese Chinese creates battle in territory Hopei Chinese creates battle in territory Szechwan Chinese creates battle in territory Sikang Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Hopei from Japanese, taking Szechwan from Japanese, taking Sikang from Japanese, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 8 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 7 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 3 carriers, 1 cruiser, 4 fighters, 7 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 7 infantry moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway 1 battleship moved from 91 Sea Zone to 112 Sea Zone 1 battleship moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia British take Rhodesia from Germans 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 28 infantry moved from India to Burma 2 artilleries moved from India to Burma 2 tactical_bombers moved from Eastern Persia to Caucasus 1 fighter moved from Eastern Persia to Caucasus Combat - British Battle in Norway Battle in Caucasus British attack with 1 fighter and 2 tactical_bombers Italians defend with 1 armour British roll dice for 1 fighter and 2 tactical_bombers in Caucasus, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the British and 1 armour owned by the Italians lost in Caucasus British win, taking Norway from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 armour Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from Caucasus to Eastern Persia 1 fighter moved from Caucasus to Volgograd 1 bomber moved from 112 Sea Zone to United Kingdom 2 aaGuns moved from India to Burma Place Units - British 3 infantry placed in Union of South Africa 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,4 British collect 27 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from Volgograd: 1 fighter EDIT: Adding units owned by British to Eastern Persia: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 20 Sea Zone: 1 cruiser and 2 destroyers EDIT: Adding units owned by Americans to 6 Sea Zone: 1 cruiser and 2 destroyers EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -0.50 Italians regular : 0.00 Japanese regular : 1.67 British regular : 1.33
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I’ll stop stacking London then…
Had to do another edit - one of the planes must have taken a 3 step route to Caucasus while the other two took the 2 step route.
Between the Japanese and Italians you shot down 3 out of 4 planes you had a reasonable chance at. I guess I can afford it but… I paid a price on that turn for my plane adventures.
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well, no promises, if the opportunity presents itself, ill do it
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 3 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Persia to Caucasus 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 fighter moved from Southern Italy to Algeria 1 fighter moved from Southern Italy to Caucasus 2 fighters and 2 tactical_bombers moved from Persia to Caucasus 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa 1 mech_infantry moved from Belgian Congo to French Equatorial Africa 1 artillery moved from Belgian Congo to French Equatorial Africa 1 mech_infantry moved from Egypt to French Equatorial Africa 1 mech_infantry moved from Egypt to French Equatorial Africa 1 mech_infantry moved from Italian Somaliland to Belgian Congo 1 mech_infantry moved from Egypt to Belgian Congo 3 infantry moved from Iraq to Persia 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Syria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Southern France to Northern Italy 3 infantry moved from Northern Italy to Western Germany Combat - Italians Battle in French Equatorial Africa Italians attack with 1 artillery, 1 infantry and 4 mech_infantrys Americans defend with 1 artillery and 3 infantry Italians roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in French Equatorial Africa, round 2 : 1/6 hits, 1.33 expected hits Americans roll dice for 1 artillery and 3 infantry in French Equatorial Africa, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in French Equatorial Africa Italians roll dice for 1 artillery and 4 mech_infantrys in French Equatorial Africa, round 3 : 0/5 hits, 1.17 expected hits Americans roll dice for 1 artillery and 2 infantry in French Equatorial Africa, round 3 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians lost in French Equatorial Africa Italians roll dice for 1 artillery and 3 mech_infantrys in French Equatorial Africa, round 4 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 artillery and 2 infantry in French Equatorial Africa, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in French Equatorial Africa Italians roll dice for 1 artillery and 3 mech_infantrys in French Equatorial Africa, round 5 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 5 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in French Equatorial Africa Italians roll dice for 1 artillery and 2 mech_infantrys in French Equatorial Africa, round 6 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in French Equatorial Africa, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in French Equatorial Africa Italians win, taking French Equatorial Africa from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry and 2 mech_infantrys Casualties for Americans: 1 artillery and 3 infantry Battle in Algeria Italians attack with 1 fighter and 2 infantry Americans defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Italians roll dice for 1 fighter and 1 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Algeria, round 4 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Algeria Italians win, taking Algeria from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 fighter moved from Algeria to 92 Sea Zone 4 infantry moved from 99 Sea Zone to Syria 1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 aaGun moved from Southern France to Northern Italy 1 aaGun moved from France to Western Germany 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 3 artilleries placed in Persia 3 mech_infantrys placed in Iraq 3 infantry placed in Egypt 6 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,6,5,4 Italians collect 32 PUs; end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Italians regular : -0.67
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 6 PUs; Combat Move - ANZAC 2 fighters moved from India to Burma 1 infantry moved from Formosa to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from Formosa to 20 Sea Zone 1 infantry moved from Formosa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 destroyers moved from 22 Sea Zone to 6 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from 6 Sea Zone to Korea Combat - ANZAC Battle in Shan State Battle in French Indo China Battle in Malaya Non Combat Move - ANZAC 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 22 PUs; end with 28 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry and 14 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 tactical_bomber moved from Eastern Poland to Caucasus 2 fighters and 2 tactical_bombers moved from Western Germany to Norway 4 infantry moved from Finland to Norway 2 mech_infantrys moved from Karelia to Norway 1 armour moved from Karelia to Norway 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 1 armour moved from Belgian Congo to French Central Africa Germans take French Central Africa from French 3 mech_infantrys moved from Novgorod to Karelia 2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Archangel to Vologda 1 armour moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 1 armour, 10 artilleries and 8 infantry moved from Poland to Eastern Poland 1 armour moved from Eastern Poland to Bessarabia 11 mech_infantrys moved from Western Germany to Poland 10 mech_infantrys moved from Germany to Baltic States Combat - Germans Battle in Vologda Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Norway Germans attack with 1 armour, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers British defend with 1 artillery and 7 infantry Germans roll dice for 1 armour, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 3/11 hits, 3.83 expected hits British roll dice for 1 artillery and 7 infantry in Norway, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Germans and 3 infantry owned by the British lost in Norway Germans roll dice for 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 2/9 hits, 3.50 expected hits British roll dice for 1 artillery and 4 infantry in Norway, round 3 : 4/5 hits, 1.67 expected hits 2 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Norway Germans roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Norway, round 4 : 3/5 hits, 2.83 expected hits British roll dice for 1 artillery and 2 infantry in Norway, round 4 : 1/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Germans: 4 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for British: 1 artillery and 7 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Norway to Western Germany 2 armour and 2 mech_infantrys moved from Archangel to Urals 4 armour and 6 mech_infantrys moved from Baltic States to Archangel 3 mech_infantrys moved from Baltic States to Karelia 1 fighter moved from 92 Sea Zone to Western Germany Place Units - Germans 3 infantry placed in Novgorod 10 mech_infantrys placed in Germany 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.83 British regular : 1.67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Bryansk to Belarus Russians take Belarus from Germans 1 armour moved from Belarus to Bryansk 6 infantry moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Ukraine 1 infantry moved from Olgiy to Yenisey 1 infantry moved from Kansu to Olgiy 1 infantry moved from Kansu to Novosibirsk 2 infantry moved from Russia to Vologda 1 tactical_bomber moved from Bryansk to Vologda 1 fighter moved from Bryansk to Vologda Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 6 infantry Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia 5 artilleries moved from Bryansk to Rostov 15 infantry moved from Bryansk to Rostov 3 infantry moved from Volgograd to Rostov 8 artilleries moved from Bryansk to Russia 16 infantry moved from Bryansk to Russia 6 infantry moved from Bryansk to Russia 2 tactical_bombers moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Volgograd: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.50