@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
L20 BM3 WindowWasher (X) vs LennardF (L+19)
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 fighter moved from Anhwe to 6 Sea Zone 2 armour and 2 mech_infantrys moved from Jehol to Amur Japanese take Amur from Russians 1 armour and 1 mech_infantry moved from Jehol to Korea 1 fighter moved from Anhwe to Korea 1 infantry moved from Jehol to Manchuria 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 artillery moved from Szechwan to Yunnan 4 artilleries, 5 infantry and 1 mech_infantry moved from French Indo China to Shan State 1 armour, 3 artilleries and 7 infantry moved from Malaya to Shan State 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Szechwan 1 infantry moved from Hopei to Kweichow 10 artilleries and 8 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hunan 2 fighters and 2 tactical_bombers moved from Malaya to Yunnan 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 3 infantry moved from Kiangsu to Anhwe 4 fighters and 2 tactical_bombers moved from Egypt to Persia 1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone 1 infantry moved from Anhwe to Jehol 1 artillery, 1 battleship, 7 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 76 Sea Zone to 98 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 fighter Americans defend with 6 submarines; ANZAC defend with 1 transport 6 submarines owned by the Americans Submerged Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the ANZAC lost in 6 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Korea Japanese attack with 1 armour, 1 fighter and 1 mech_infantry ANZAC defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Korea, round 2 : 0/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Korea, round 3 : 1/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Korea Japanese win, taking Korea from ANZAC with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shensi Japanese attack with 10 artilleries and 8 infantry Chinese defend with 1 infantry Japanese roll dice for 10 artilleries and 8 infantry in Shensi, round 2 : 8/18 hits, 6.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 10 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/10 hits, 5.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 2 aaGuns moved from French Indo China to Shan State 1 fighter moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 8 infantry placed in Japan 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 29 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,4,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,3,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,5,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,2,6,2,2,1,1,4,2,1,2,3,3,4,5,1,5,3,5,1,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,5,4,5,1,1,6,3,6,3 Japanese collect 16 PUs (29 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.83 ANZAC regular : -0.67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 fighter moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Chinese creates battle in territory Yunnan Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 fighters, 8 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 7 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 6 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 6 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 6 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Morocco 2 destroyers moved from 64 Sea Zone to 101 Sea Zone 3 destroyers and 2 submarines moved from 89 Sea Zone to 91 Sea Zone 4 infantry moved from Western United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 mech_infantry moved from 22 Sea Zone to Marianas 13 fighters moved from Burma to Yunnan 1 bomber moved from Burma to Yunnan 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 2 fighters moved from Western United States to Wake Island Combat - Americans Battle in Kwangtung Battle in Marianas Battle in Morocco Americans attack with 2 fighters and 6 infantry Italians defend with 1 infantry Americans roll dice for 2 fighters and 6 infantry in Morocco, round 2 : 1/8 hits, 2.00 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Americans win, taking Kwangtung from Japanese, taking Marianas from Japanese, taking Morocco from Italians with 2 fighters and 5 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Yunnan Americans attack with 1 bomber and 13 fighters Japanese defend with 1 artillery Americans roll dice for 1 bomber and 13 fighters in Yunnan, round 2 : 4/14 hits, 7.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Americans win with 1 bomber and 13 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 carrier and 1 fighter moved from 19 Sea Zone to 22 Sea Zone 2 cruisers moved from 19 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from Philippines to 22 Sea Zone 4 destroyers moved from 19 Sea Zone to 22 Sea Zone 2 submarines moved from 20 Sea Zone to 21 Sea Zone 1 battleship, 7 carriers, 1 cruiser, 6 destroyers and 2 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone 2 submarines moved from 21 Sea Zone to 19 Sea Zone 2 fighters moved from Yunnan to 20 Sea Zone 1 bomber moved from Yunnan to India 11 fighters moved from Yunnan to Kansu 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 2 fighters moved from Morocco to 91 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 6 infantry placed in Eastern United States 3 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 fighter moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Chinese creates battle in territory Yunnan Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 fighter moved from 91 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 3 fighters moved from Gibraltar to 92 Sea Zone 4 fighters moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Rhodesia to Union of South Africa 27 infantry moved from Burma to India 1 battleship moved from 35 Sea Zone to 20 Sea Zone Combat - British Battle in Holland Belgium British attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 92 Sea Zone British attack with 7 fighters and 1 submarine Italians defend with 1 cruiser and 1 transport British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 7 fighters in 92 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone British win with 7 fighters and 1 submarine remaining. Battle score for attacker is 19 Casualties for Italians: 1 cruiser and 1 transport Non Combat Move - British 4 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Holland Belgium to United Kingdom 3 fighters moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 aaGuns moved from Burma to India Place Units - British 2 artilleries and 1 infantry placed in Union of South Africa 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6 British collect 23 PUs (2 lost to blockades); end with 23 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 26 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6 UK_Pacific collect 13 PUs; end with 14 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -4.17 Japanese regular : -0.67 Italians regular : 0.17 Germans regular : -0.33 British regular : 0.17
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 3 artilleries, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Egypt to French Equatorial Africa Italians take French Equatorial Africa from French 1 mech_infantry moved from Ethiopia to Italian Somaliland Italians take Italian Somaliland from British 1 mech_infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 armour moved from Egypt to Belgian Congo 1 artillery and 1 infantry moved from Iraq to Persia 2 tactical_bombers moved from Persia to Caucasus 3 armour and 1 mech_infantry moved from Persia to Caucasus 1 armour moved from Iraq to Caucasus 1 mech_infantry moved from Persia to Caucasus 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from 94 Sea Zone to Southern Italy 2 fighters moved from Southern Italy to Persia 2 transports moved from 94 Sea Zone to 97 Sea Zone 1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone Combat - Italians Battle in Caucasus Italians attack with 4 armour, 2 mech_infantrys and 2 tactical_bombers Russians defend with 7 infantry Italians roll dice for 4 armour, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 5/8 hits, 3.67 expected hits Russians roll dice for 7 infantry in Caucasus, round 2 : 2/7 hits, 2.33 expected hits 5 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Caucasus Italians roll dice for 4 armour and 2 tactical_bombers in Caucasus, round 3 : 2/6 hits, 3.33 expected hits Russians roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 4 armour and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Italians: 2 mech_infantrys Casualties for Russians: 7 infantry Battle in 92 Sea Zone Italians attack with 1 battleship, 3 carriers, 1 cruiser and 1 destroyer British defend with 1 submarine Italians roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 92 Sea Zone Italians win with 1 battleship, 3 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians 2 tactical_bombers moved from Caucasus to Persia 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria Place Units - Italians 3 artilleries placed in Persia 3 infantry placed in Iraq 3 mech_infantrys placed in Egypt 6 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 32 PUs; end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Russians regular : -1.00 British regular : -0.17
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 8 PUs; Combat Move - ANZAC 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 artillery moved from 20 Sea Zone to Formosa 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Formosa Non Combat Move - ANZAC 2 destroyers moved from 35 Sea Zone to 22 Sea Zone 1 fighter moved from 22 Sea Zone to 20 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 20 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Eastern Persia: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to India: 2 fighters EDIT: Turning off Edit Mode Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 infantry and 16 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Baltic States to Karelia 2 armour moved from Novgorod to Karelia 1 mech_infantry moved from Novgorod to Karelia 1 armour and 1 mech_infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 armour and 1 mech_infantry moved from Belarus to Archangel 10 artilleries and 4 mech_infantrys moved from Poland to Eastern Poland 10 artilleries and 8 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Western Germany to Western Ukraine 2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel 1 mech_infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Holland Belgium 1 armour moved from Western Germany to Poland 1 fighter moved from 94 Sea Zone to Western Germany 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 fighter moved from 94 Sea Zone to 92 Sea Zone 17 armour and 21 mech_infantrys moved from Eastern Poland to Baltic States 1 armour moved from Belgian Congo to Rhodesia Germans take Rhodesia from British 1 armour moved from Rhodesia to Belgian Congo Combat - Germans Battle in Holland Belgium Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for British: 2 infantry Battle in Western Ukraine Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Archangel, round 2 : 0/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 armour and 3 mech_infantrys in Archangel, round 3 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Baltic States: 1 armour and 1 mech_infantry EDIT: Adding units owned by Germans to Archangel: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 aaGun moved from Northern Italy to Western Germany Place Units - Germans 10 mech_infantrys placed in Germany 3 mech_infantrys placed in Novgorod 2 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 43 PUs (3 lost to blockades); end with 43 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : -0.67 British regular : 1.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 tactical_bomber moved from Russia to Caucasus 1 artillery moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Caucasus 1 armour moved from Russia to Bryansk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Caucasus 1 artillery moved from Ukraine to Bryansk Combat - Russians Battle in Caucasus Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 4 armour Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/6 hits, 2.50 expected hits Italians roll dice for 4 armour in Caucasus, round 2 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Caucasus, round 3 : 2/4 hits, 2.00 expected hits Italians roll dice for 3 armour in Caucasus, round 3 : 2/3 hits, 1.50 expected hits 1 fighter owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Italians lost in Caucasus retreated to Caucasus Italians win with 1 armour remaining. Battle score for attacker is -2 Casualties for Russians: 1 artillery, 1 fighter and 2 infantry Casualties for Italians: 3 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk 2 infantry moved from Olgiy to Kansu 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Dzavhan to Olgiy Place Units - Russians 1 mech_infantry and 1 tactical_bomber placed in Russia 3 infantry placed in Volgograd 5 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Russians regular : -1.50
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Amur to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 1 armour moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 mech_infantry moved from Amur to Ulaanbaatar 1 armour and 1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R. 1 mech_infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Manchuria to Buyant-Uhaa 1 infantry moved from Jehol to Buyant-Uhaa 1 armour moved from Korea to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Korea to Buyant-Uhaa 1 fighter moved from Manchuria to Central Mongolia 1 infantry moved from Chahar to Central Mongolia 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Chahar to Central Mongolia 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 armour moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 mech_infantry moved from Shan State to Yunnan 2 mech_infantrys moved from Kiangsu to Kwangtung 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung 1 infantry moved from Kiangsu to Anhwe 7 artilleries and 12 infantry moved from Shan State to Yunnan 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan 1 tactical_bomber moved from Anhwe to Central Mongolia 1 fighter moved from Anhwe to Buyant-Uhaa 1 battleship, 7 carriers, 1 destroyer and 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anhwe to Jehol 1 infantry moved from Shensi to Sikang 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians Combat - Japanese Battle in Central Mongolia Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Central Mongolia, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Central Mongolia Japanese win, taking Central Mongolia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Buyant-Uhaa Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Buyant-Uhaa, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa Japanese win, taking Buyant-Uhaa from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Kwangtung Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Suiyuyan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 7 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 7 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 9/23 hits, 7.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 7 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Central Mongolia to Anhwe 1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe 1 fighter moved from Buyant-Uhaa to Anhwe 1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe 2 aaGuns moved from Shan State to Yunnan Place Units - Japanese 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 18 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,6,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,1,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,4,3,2,5,5,2,1,4,3,2,6,1,3,6,5,5,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,6,5,6,4,2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,5,6,6,2,1,6,5,4,2 Japanese collect 33 PUs (18 lost to blockades); end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.67 UK_Pacific regular : 0.67 Russians regular : 1.00
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Scramble/Kamikaze orders for Japan?
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submerge sub, no kami
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 5 fighters, 6 infantry and 3 transports; Remaining resources: 3 PUs; Combat Move - Americans 3 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 2 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone 3 infantry moved from 82 Sea Zone to French Equatorial Africa 1 artillery moved from 82 Sea Zone to French Equatorial Africa 1 transport moved from 91 Sea Zone to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 2 destroyers, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 destroyers moved from 91 Sea Zone to 82 Sea Zone 1 submarine moved from 91 Sea Zone to 82 Sea Zone 4 fighters moved from Kansu to Sikang 3 fighters moved from Kansu to Szechwan 2 fighters moved from Kansu to Sikang 2 fighters moved from Kansu to Szechwan 1 bomber moved from India to Szechwan 2 fighters moved from 20 Sea Zone to Hopei 2 tactical_bombers moved from 20 Sea Zone to Hopei 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 mech_infantry moved from Guam to 21 Sea Zone 1 mech_infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 mech_infantry moved from Marianas to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 carrier, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 22 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from 6 Sea Zone to Korea 4 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 2 carriers moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - Americans Battle in Kiangsu Battle in Korea Battle in Sikang Americans attack with 6 fighters Japanese defend with 1 infantry Americans roll dice for 6 fighters in Sikang, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sikang Americans win, taking Kiangsu from Japanese, taking Korea from Japanese with 5 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Szechwan Americans attack with 1 bomber and 5 fighters Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 5 fighters in Szechwan, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 mech_infantry Battle in Hopei Americans attack with 2 fighters and 2 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Equatorial Africa Americans attack with 1 artillery and 3 infantry Italians defend with 1 armour Americans roll dice for 1 artillery and 3 infantry in French Equatorial Africa, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in French Equatorial Africa Americans win, taking French Equatorial Africa from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 5 fighters moved from Sikang to Suiyuyan 2 fighters and 2 tactical_bombers moved from Hopei to Suiyuyan 4 fighters moved from Szechwan to Suiyuyan 1 bomber moved from Szechwan to India 2 fighters moved from Wake Island to 6 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters and 2 tactical_bombers moved from Western United States to 6 Sea Zone 1 battleship moved from 20 Sea Zone to 19 Sea Zone 2 carriers and 1 fighter moved from 20 Sea Zone to 19 Sea Zone 2 destroyers moved from 20 Sea Zone to 37 Sea Zone 4 submarines moved from 6 Sea Zone to 20 Sea Zone 2 submarines moved from 19 Sea Zone to 36 Sea Zone 2 carriers moved from 20 Sea Zone to 6 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 1 battleship, 2 carriers, 1 fighter and 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Eastern United States Americans undo move 2. 1 artillery and 5 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 artillery, 5 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Italians regular : -0.50 Japanese regular : 1.00
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Scramble 112?
I forgot to NCM SZ20 to SZ6, do you mind if I do that?
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gamesave?
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That would be more sporting, sorry about that.
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yeah, go ahead on the ncm, as long as the edits are reasonable i dont care
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I absolutely love the combined might of the axis fleets holding the med, it’s glorious (although kinda depressing that it has come down to that)
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Yeah, I don’t know when I’m going to be able to deal with that - it’s almost worth taking a picture because… Japanese Sea Lion or no, it don’t happen that often.
Are you still thinking about the German Scramble?
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oh crap sorry, no scramble
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@LennardF said in L20 BM3 WindowWasher (X) vs LennardF (L+19):
know when I’m going to be able to deal with that - it’s almost worth taking a picture
Definitely not :wink: :wink: , but in all seriousness, I’ve got a transport and 4 planes, probably not
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quoted the wront thing, meant to quote the sealion thing