@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
L20 BM3 WindowWasher (X) vs LennardF (L+19)
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Persia to Eastern Persia Italians take Eastern Persia from British 3 mech_infantrys moved from Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 1 mech_infantry moved from Eastern Poland to Belarus 8 infantry moved from Northern Italy to Western Germany 1 armour moved from Tanganyika Territory to Rhodesia Italians take Rhodesia from British 1 armour moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Tanganyika Territory to Belgian Congo 1 mech_infantry moved from Nigeria to Belgian Congo 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo 5 infantry moved from Anglo Egyptian Sudan to Belgian Congo 3 infantry moved from Egypt to Anglo Egyptian Sudan 4 infantry moved from Syria to Iraq 4 infantry moved from Iraq to Northwest Persia 16 artilleries and 13 infantry moved from Persia to Northwest Persia 1 fighter moved from Persia to Romania 1 fighter moved from Persia to Romania 2 fighters and 2 tactical_bombers moved from Trans-Jordan to Southern Italy 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 transports moved from 99 Sea Zone to 97 Sea Zone Combat - Italians Battle in Belarus Italians attack with 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Belarus Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Battle in Caucasus Italians attack with 6 mech_infantrys Russians defend with 1 infantry Italians roll dice for 6 mech_infantrys in Caucasus, round 2 : 0/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 6 mech_infantrys in Caucasus, round 3 : 0/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 6 mech_infantrys in Caucasus, round 4 : 1/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 4 artilleries and 6 infantry placed in Northern Italy 3 infantry placed in Persia 3 infantry placed in Iraq Italians undo move 3. 3 infantry placed in Egypt Turn Complete - Italians Italians collect 33 PUs; end with 33 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Italians regular : -2.17 Russians regular : -0.33 -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsi 1 artillery moved from 20 Sea Zone to Kiangsi 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Shantung 1 infantry moved from Hainan to 36 Sea Zone 1 artillery moved from Hainan to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Kiangsu 2 transports moved from 36 Sea Zone to 44 Sea Zone 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Siam to Shan State 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 submarine moved from 36 Sea Zone to 19 Sea Zone 3 fighters moved from Queensland to Shan State 1 fighter moved from Suiyuyan to Russia 3 artilleries and 1 infantry moved from Queensland to Northern Territory 1 artillery and 1 infantry moved from New South Wales to South Australia 2 fighters moved from Yunnan to Samara Combat - ANZAC Battle in Kiangsi Battle in Shantung Battle in Kiangsu Non Combat Move - ANZAC 1 artillery moved from 37 Sea Zone to Shan State Place Units - ANZAC 3 mech_infantrys placed in French Indo China 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 23 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
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Forgot to hit send after French, you can use that file and just have the French do nothing.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Germans Germans buy 5 armour, 2 artilleries, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 infantry moved from Novgorod to Belarus 14 armour and 15 mech_infantrys moved from Baltic States to Western Ukraine 10 mech_infantrys moved from Eastern Poland to Western Ukraine 4 mech_infantrys moved from Poland to Western Ukraine 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Novgorod to Tsinghai 1 tactical_bomber moved from Archangel to Tsinghai 1 armour and 1 mech_infantry moved from Yenisey to Urals 1 armour moved from Yenisey to Olgiy Germans take Olgiy from Russians 1 armour moved from Yenisey to Timguska 1 armour moved from Olgiy to Timguska 1 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Greece to Caucasus 1 fighter moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 2 armour moved from Karelia to Archangel 1 infantry moved from Novgorod to Belarus 3 infantry moved from Karelia to Finland 2 mech_infantrys moved from Norway to Karelia 4 mech_infantrys moved from Karelia to Archangel 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Persia to Northwest Persia Combat - Germans Battle in Timguska Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Timguska, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Germans win, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 4 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Urals Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tsinghai Germans attack with 1 fighter and 1 tactical_bomber Chinese defend with 2 infantry Germans roll dice for 1 fighter and 1 tactical_bomber in Tsinghai, round 2 : 2/2 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Belarus Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 infantry in Belarus, round 4 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 2 infantry in Belarus, round 5 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Belarus, round 6 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 infantry in Belarus, round 7 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Belarus, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belarus, round 8 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Belarus, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 3 infantry Non Combat Move - Germans 2 mech_infantrys moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi 2 mech_infantrys moved from Archangel to Novgorod 1 mech_infantry moved from Archangel to Novgorod 1 fighter moved from Western Germany to Novgorod 1 fighter and 1 tactical_bomber moved from Western Germany to Germany 1 fighter moved from Holland Belgium to Western Germany 3 mech_infantrys moved from Western Germany to Germany 2 aaGuns moved from Western Germany to Germany Place Units - Germans 2 artilleries and 1 infantry placed in Western Ukraine 3 infantry placed in Novgorod 5 armour and 5 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.00 Russians regular : 0.00 Germans regular : -2.83 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine 2 tactical_bombers moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 35 infantry moved from Bryansk to Tambov 20 artilleries moved from Bryansk to Tambov 1 armour, 19 artilleries, 53 infantry and 2 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Italians 1 artillery and 2 infantry moved from Samara to Russia 1 infantry moved from Smolensk to Russia 1 infantry moved from Belarus to Smolensk Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 1 infantry and 2 tactical_bombers Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Ukraine, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 2 tactical_bombers moved from Ukraine to Russia 1 aaGun moved from Bryansk to Tambov 3 aaGuns moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.83 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan 1 tactical_bomber moved from Persia to Kazakhstan 1 armour and 1 mech_infantry moved from Dzavhan to Kansu 1 armour moved from Yenisey to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 armour moved from Yakut S.S.R. to Timguska 1 fighter moved from Yakut S.S.R. to Kansu 1 tactical_bomber moved from Yenisey to Kansu 2 artilleries and 2 infantry moved from Shensi to Sikang 1 fighter moved from Persia to Sikang 3 fighters and 1 tactical_bomber moved from Persia to Kazakhstan 12 artilleries and 13 infantry moved from Shensi to Tsinghai 1 fighter moved from Yenisey to Kansu 4 fighters and 3 tactical_bombers moved from Yenisey to Archangel 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - Japanese Battle in Kansu Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Kazakhstan Japanese attack with 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/7 hits, 3.50 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Sikang Japanese attack with 2 artilleries, 1 fighter and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Sikang, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Sikang to Shensi 3 fighters and 2 tactical_bombers moved from Kazakhstan to Shensi 2 fighters and 1 tactical_bomber moved from Kansu to Shensi Place Units - Japanese 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,4,4,4,3,2,2,6,2,6,1,2,5,2,4,6,4,2,2,1,4,6,3,6,5,6,6,6,1,4,4 Japanese collect 9 PUs (8 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : -0.67 Russians regular : 0.17 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 9 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Manchuria to Buyant-Uhaa Americans take Buyant-Uhaa from Japanese 1 mech_infantry moved from Korea to Buryatia Russians take Buryatia from Japanese 1 mech_infantry moved from Amur to Buryatia 1 infantry moved from Sakha to Buryatia 2 armour moved from Korea to Buryatia 1 artillery moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 battleship, 3 carriers and 3 transports moved from 8 Sea Zone to 10 Sea Zone 2 infantry moved from British Columbia to Western United States 5 fighters moved from 6 Sea Zone to Suiyuyan 1 infantry moved from Kwangtung to Kwangsi 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 artilleries moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 destroyer moved from 39 Sea Zone to 72 Sea Zone 1 submarine moved from 77 Sea Zone to 80 Sea Zone 1 submarine moved from 71 Sea Zone to 72 Sea Zone 2 destroyers moved from 71 Sea Zone to 83 Sea Zone 1 artillery moved from Gold Coast to French West Africa Americans take French West Africa from Germans 1 infantry moved from Gold Coast to 82 Sea Zone 1 infantry moved from Gold Coast to 82 Sea Zone 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 infantry moved from 82 Sea Zone to Nigeria 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 4 infantry moved from Tunisia to Algeria 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Morocco to Algeria 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 3 destroyers and 1 submarine moved from 26 Sea Zone to 64 Sea Zone 16 fighters moved from Russia to Vologda 16 fighters moved from Vologda to Urals 5 tactical_bombers moved from Russia to Urals 1 bomber moved from Russia to Urals 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 91 Sea Zone to Holland Belgium 1 infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 7 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone Combat - Americans Battle in French Equatorial Africa Battle in Nigeria Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking French Equatorial Africa from Italians, taking Nigeria from Italians, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Urals Americans attack with 1 bomber, 16 fighters and 5 tactical_bombers Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 1 bomber, 16 fighters and 5 tactical_bombers in Urals, round 2 : 9/22 hits, 12.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 2/2 hits, 0.83 expected hits 2 tactical_bombers owned by the Americans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Urals Americans win with 1 bomber, 16 fighters and 3 tactical_bombers remaining. Battle score for attacker is -12 Casualties for Americans: 2 tactical_bombers Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 bomber, 16 fighters and 3 tactical_bombers moved from Urals to Russia 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from Holland Belgium to 110 Sea Zone 2 aaGuns moved from Western United States to Central United States Place Units - Americans 3 mech_infantrys placed in Korea 9 fighters placed in Western United States 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUsCombat Hit Differential Summary :
Americans regular : -5.33 Germans regular : 0.83 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Suiyuyan 1 fighter and 16 infantry moved from Chahar to Suiyuyan 1 infantry moved from Szechwan to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 infantry Japanese defend with 2 artilleries Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 2 artilleries in Sikang, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Non Combat Move - Chinese Place Units - Chinese 1 artillery and 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : -1.00 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 9 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Manchuria to Buyant-Uhaa Americans take Buyant-Uhaa from Japanese 1 mech_infantry moved from Korea to Buryatia Russians take Buryatia from Japanese 1 mech_infantry moved from Amur to Buryatia 1 infantry moved from Sakha to Buryatia 2 armour moved from Korea to Buryatia 1 artillery moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 battleship, 3 carriers and 3 transports moved from 8 Sea Zone to 10 Sea Zone 2 infantry moved from British Columbia to Western United States 5 fighters moved from 6 Sea Zone to Suiyuyan 1 infantry moved from Kwangtung to Kwangsi 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 artilleries moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 destroyer moved from 39 Sea Zone to 72 Sea Zone 1 submarine moved from 77 Sea Zone to 80 Sea Zone 1 submarine moved from 71 Sea Zone to 72 Sea Zone 2 destroyers moved from 71 Sea Zone to 83 Sea Zone 1 artillery moved from Gold Coast to French West Africa Americans take French West Africa from Germans 1 infantry moved from Gold Coast to 82 Sea Zone 1 infantry moved from Gold Coast to 82 Sea Zone 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 infantry moved from 82 Sea Zone to Nigeria 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 4 infantry moved from Tunisia to Algeria 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Morocco to Algeria 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 3 destroyers and 1 submarine moved from 26 Sea Zone to 64 Sea Zone 16 fighters moved from Russia to Vologda 16 fighters moved from Vologda to Urals 5 tactical_bombers moved from Russia to Urals 1 bomber moved from Russia to Urals 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 91 Sea Zone to Holland Belgium 1 infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 7 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone Combat - Americans Battle in French Equatorial Africa Battle in Nigeria Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking French Equatorial Africa from Italians, taking Nigeria from Italians, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Urals Americans attack with 1 bomber, 16 fighters and 5 tactical_bombers Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 1 bomber, 16 fighters and 5 tactical_bombers in Urals, round 2 : 9/22 hits, 12.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 2/2 hits, 0.83 expected hits 2 tactical_bombers owned by the Americans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Urals Americans win with 1 bomber, 16 fighters and 3 tactical_bombers remaining. Battle score for attacker is -12 Casualties for Americans: 2 tactical_bombers Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 bomber, 16 fighters and 3 tactical_bombers moved from Urals to Russia 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from Holland Belgium to 110 Sea Zone 2 aaGuns moved from Western United States to Central United States Place Units - Americans 3 mech_infantrys placed in Korea 9 fighters placed in Western United States 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Suiyuyan 1 fighter and 16 infantry moved from Chahar to Suiyuyan 1 infantry moved from Szechwan to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 infantry Japanese defend with 2 artilleries Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 2 artilleries in Sikang, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Non Combat Move - Chinese Place Units - Chinese 1 artillery and 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs Purchase Units - British British buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Turkmenistan to Kazakhstan 1 fighter moved from Bryansk to Kazakhstan 1 tactical_bomber moved from Bryansk to Kazakhstan 1 infantry moved from Turkmenistan to Kazakhstan 4 artilleries moved from Turkmenistan to Eastern Persia 4 infantry moved from Turkmenistan to Eastern Persia 5 artilleries and 5 infantry moved from India to West India 25 infantry moved from Burma to India 1 artillery and 2 infantry moved from Kweichow to Szechwan 1 artillery and 2 infantry moved from Hunan to Yunnan 1 infantry moved from Union of South Africa to Rhodesia British take Rhodesia from Italians 4 artilleries and 10 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Italians 4 fighters moved from Normandy Bordeaux to Gibraltar 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 110 Sea Zone to Gibraltar 1 artillery moved from United Kingdom to 110 Sea Zone 5 infantry moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to Northern Italy 1 battleship moved from 8 Sea Zone to 10 Sea Zone Combat - British Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Battle in Eastern Persia British attack with 4 artilleries and 4 infantry Italians defend with 1 infantry British roll dice for 4 artilleries and 4 infantry in Eastern Persia, round 2 : 0/8 hits, 2.67 expected hits Italians roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 4 artilleries and 4 infantry in Eastern Persia, round 3 : 1/8 hits, 2.67 expected hits Italians roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Eastern Persia British win, taking Eastern Persia from Italians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Kazakhstan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kazakhstan to Turkmenistan 2 aaGuns moved from Burma to India 1 bomber moved from Northern Italy to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 artilleries moved from Turkmenistan to Eastern Persia 10 infantry moved from Turkmenistan to Eastern Persia 1 infantry moved from Turkmenistan to Eastern Persia 1 aaGun moved from Turkmenistan to Eastern Persia 4 infantry moved from Tunisia to Algeria 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 3 infantry placed in Union of South Africa 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 24 PUs; end with 24 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs Place Units - UK_Pacific 2 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 2 fightersCombat Hit Differential Summary :
Chinese regular : 1.67 Americans regular : -5.33 Italians regular : -0.67 Japanese regular : -1.50 Germans regular : 0.83 British regular : -3.83 Italians AA : -0.17 -
Just rolled southern france, I havent rolled anything else, I want to change the last casualty to a fighter instead of an artillery.
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Italians Italians repair damage of 5x factory_major; Remaining resources: 47 PUs; Italians buy 1 armour, 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 5 artilleries and 5 infantry moved from Northwest Persia to Caucasus 4 infantry moved from Iraq to Persia 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 artillery moved from Belgian Congo to French Equatorial Africa 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Egypt to Anglo Egyptian Sudan 4 transports moved from 97 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France 1 artillery and 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium 2 fighters moved from Romania to Kazakhstan 11 artilleries and 12 infantry moved from Northwest Persia to Persia 5 infantry moved from Northern Italy to Western Germany 2 mech_infantrys moved from Caucasus to Kazakhstan Combat - Italians Battle in Holland Belgium Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Battle in French Equatorial Africa Italians attack with 1 artillery and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in French Equatorial Africa Italians win, taking French Equatorial Africa from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Southern France Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 0/4 hits, 1.83 expected hits British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Southern France, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Southern France Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Kazakhstan Italians attack with 2 fighters and 2 mech_infantrys British defend with 2 infantry Italians roll dice for 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Kazakhstan Italians roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Kazakhstan retreated to Kazakhstan Russians win with 2 infantry remaining. Battle score for attacker is -8 Casualties for Italians: 2 mech_infantrys Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Southern France from British to Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Southern France: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Kazakhstan to Caucasus 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Southern France to Southern Italy Place Units - Italians 1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Northern Italy 3 infantry placed in Persia 1 infantry placed in Iraq Italians undo move 3. 1 infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4,2 Italians collect 23 PUs (6 lost to blockades); end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -2.83 Russians regular : 0.67 British regular : 1.33 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Kiangsi to Anhwe 1 artillery and 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Kwangsi to Yunnan 3 mech_infantrys moved from French Indo China to Szechwan 3 fighters moved from Shan State to Szechwan 2 artilleries and 1 infantry moved from Shan State to Yunnan 2 fighters moved from Samara to Szechwan 2 transports moved from 44 Sea Zone to 56 Sea Zone 1 transport moved from 37 Sea Zone to 56 Sea Zone 3 artilleries and 1 infantry moved from Northern Territory to Western Australia 1 artillery and 1 infantry moved from South Australia to Western Australia 2 fighters moved from Queensland to Shan State 1 transport moved from 21 Sea Zone to 33 Sea Zone 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 submarine and 2 transports moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from Korea to Manchuria 1 artillery moved from Korea to Manchuria Combat - ANZAC Battle in Anhwe ANZAC attack with 2 artilleries and 3 infantry Japanese defend with 1 aaGun and 1 infantry ANZAC roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 0/5 hits, 1.50 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries and 3 infantry in Anhwe, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Japanese lost in Anhwe ANZAC roll dice for 2 artilleries and 3 infantry in Anhwe, round 4 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Anhwe ANZAC win, taking Anhwe from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun and 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 2 aaGuns moved from Queensland to Northern Territory Place Units - ANZAC 2 fighters placed in Queensland 3 mech_infantrys placed in French Indo China Turn Complete - ANZAC ANZAC collect 23 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -2.50 -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 9 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 9 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 36 infantry and 39 mech_infantrys moved from Western Ukraine to Bryansk 1 armour moved from Archangel to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Archangel to Belarus 1 armour and 1 mech_infantry moved from Belarus to Bryansk 30 artilleries moved from Western Ukraine to Bryansk 1 mech_infantry moved from Archangel to Smolensk 1 fighter moved from Novgorod to Smolensk 2 armour moved from Timguska to Novosibirsk 1 mech_infantry moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Shensi to Vologda 1 fighter and 1 tactical_bomber moved from Caucasus to Smolensk 3 artilleries moved from Western Ukraine to Ukraine 14 armour moved from Western Ukraine to Bryansk 1 mech_infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 mech_infantry moved from Western Germany to Poland 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - Germans Battle in Bryansk Germans attack with 15 armour, 30 artilleries, 36 infantry and 49 mech_infantrys Russians defend with 1 infantry Germans roll dice for 15 armour, 30 artilleries, 36 infantry and 49 mech_infantrys in Bryansk, round 2 : 41/130 hits, 36.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 15 armour, 30 artilleries, 36 infantry and 49 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novosibirsk Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Novosibirsk, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Vologda to Archangel 2 fighters and 1 tactical_bomber moved from Smolensk to Archangel 3 aaGuns moved from Western Ukraine to Bryansk 1 mech_infantry moved from Archangel to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 2 mech_infantrys moved from Novgorod to Archangel 3 infantry moved from Novgorod to Archangel 5 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Eastern Poland to Novgorod 1 fighter and 1 tactical_bomber moved from Germany to Western Germany Place Units - Germans 3 artilleries placed in Western Ukraine 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 3 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 57 PUs (3 lost to blockades); end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 6.17 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Russians Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov 1 fighter moved from Russia to Rostov 2 tactical_bombers moved from Russia to Rostov 20 artilleries and 34 infantry moved from Tambov to Russia Combat - Russians Battle in Rostov Russians attack with 1 fighter, 1 infantry and 2 tactical_bombers Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 2 tactical_bombers moved from Rostov to Russia 1 aaGun moved from Tambov to Russia Place Units - Russians 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.17 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Russians Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov 1 fighter moved from Russia to Rostov 2 tactical_bombers moved from Russia to Rostov 20 artilleries and 34 infantry moved from Tambov to Russia Combat - Russians Battle in Rostov Russians attack with 1 fighter, 1 infantry and 2 tactical_bombers Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 2 tactical_bombers moved from Rostov to Russia 1 aaGun moved from Tambov to Russia Place Units - Russians 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.17 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Tsinghai to Kazakhstan 3 fighters and 3 tactical_bombers moved from Shensi to Kazakhstan 11 artilleries and 12 infantry moved from Tsinghai to Kazakhstan 3 fighters moved from Shensi to Kazakhstan 1 mech_infantry moved from Shensi to Kazakhstan 1 armour moved from Kansu to Kazakhstan 1 armour moved from Timguska to Kazakhstan 1 armour moved from Tsagaan Olom to Timguska Combat - Japanese Battle in Kazakhstan Japanese attack with 2 armour, 12 artilleries, 6 fighters, 13 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 armour, 12 artilleries, 6 fighters, 13 infantry, 1 mech_infantry and 3 tactical_bombers in Kazakhstan, round 2 : 17/37 hits, 14.33 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 armour, 12 artilleries, 6 fighters, 13 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Shensi to Tsinghai 6 fighters and 3 tactical_bombers moved from Kazakhstan to Caucasus Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,2,2,1,1,3,5,3,4,4,6,2,5,4,3,1,5,1,6,6,1,5,4,4,1,6,6,2,6,4,6,5,4,1,4,1,3 Japanese collect 6 PUs (8 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
Japanese regular : 2.67 Russians regular : -0.67 -
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 9 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 5 PUs; Combat Move - Americans 1 infantry moved from Nigeria to French Central Africa Americans take French Central Africa from Germans 2 destroyers moved from 83 Sea Zone to 91 Sea Zone 2 transports moved from 82 Sea Zone to 84 Sea Zone 3 destroyers and 1 submarine moved from 64 Sea Zone to 89 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 battleship, 3 carriers, 2 infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Buyant-Uhaa to Central Mongolia Americans take Central Mongolia from Japanese 1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa 2 armour and 2 mech_infantrys moved from Buryatia to Yenisey Russians take Yakut S.S.R. from Japanese Russians take Yenisey from Germans 1 infantry moved from Buryatia to Yakut S.S.R. 3 mech_infantrys moved from Korea to Buryatia 2 infantry moved from Korea to Manchuria 1 infantry moved from Chahar to Suiyuyan 10 fighters moved from Suiyuyan to Novosibirsk 1 bomber moved from Russia to Ukraine 16 fighters and 3 tactical_bombers moved from Russia to Novosibirsk 1 infantry moved from Shan State to Yunnan 1 transport moved from 37 Sea Zone to 55 Sea Zone 3 submarines moved from 37 Sea Zone to 39 Sea Zone 9 fighters moved from Western United States to 6 Sea Zone 7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Suiyuyan 2 submarines moved from 19 Sea Zone to 35 Sea Zone 5 submarines moved from 6 Sea Zone to 24 Sea Zone 4 destroyers moved from 6 Sea Zone to 24 Sea Zone 3 cruisers moved from 6 Sea Zone to 24 Sea Zone 1 destroyer moved from 72 Sea Zone to 71 Sea Zone Combat - Americans Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Novosibirsk Americans attack with 26 fighters and 3 tactical_bombers Germans defend with 2 armour Americans roll dice for 26 fighters and 3 tactical_bombers in Novosibirsk, round 2 : 12/29 hits, 15.00 expected hits Germans roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 fighter owned by the Americans lost in Novosibirsk Americans win with 25 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter Casualties for Germans: 2 armour Battle in Holland Belgium Americans attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Holland Belgium to 110 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 25 fighters and 3 tactical_bombers moved from Novosibirsk to Russia 1 bomber moved from Ukraine to Russia Place Units - Americans 3 mech_infantrys placed in Korea 1 artillery and 1 infantry placed in Eastern United States 9 fighters placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 119 PUsCombat Hit Differential Summary :
Americans regular : -4.67 Germans AA : -0.17 Germans regular : -0.67 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 9 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 5 PUs; Combat Move - Americans 1 infantry moved from Nigeria to French Central Africa Americans take French Central Africa from Germans 2 destroyers moved from 83 Sea Zone to 91 Sea Zone 2 transports moved from 82 Sea Zone to 84 Sea Zone 3 destroyers and 1 submarine moved from 64 Sea Zone to 89 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 battleship, 3 carriers, 2 infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Buyant-Uhaa to Central Mongolia Americans take Central Mongolia from Japanese 1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa 2 armour and 2 mech_infantrys moved from Buryatia to Yenisey Russians take Yakut S.S.R. from Japanese Russians take Yenisey from Germans 1 infantry moved from Buryatia to Yakut S.S.R. 3 mech_infantrys moved from Korea to Buryatia 2 infantry moved from Korea to Manchuria 1 infantry moved from Chahar to Suiyuyan 10 fighters moved from Suiyuyan to Novosibirsk 1 bomber moved from Russia to Ukraine 16 fighters and 3 tactical_bombers moved from Russia to Novosibirsk 1 infantry moved from Shan State to Yunnan 1 transport moved from 37 Sea Zone to 55 Sea Zone 3 submarines moved from 37 Sea Zone to 39 Sea Zone 9 fighters moved from Western United States to 6 Sea Zone 7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Suiyuyan 2 submarines moved from 19 Sea Zone to 35 Sea Zone 5 submarines moved from 6 Sea Zone to 24 Sea Zone 4 destroyers moved from 6 Sea Zone to 24 Sea Zone 3 cruisers moved from 6 Sea Zone to 24 Sea Zone 1 destroyer moved from 72 Sea Zone to 71 Sea Zone Combat - Americans Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Novosibirsk Americans attack with 26 fighters and 3 tactical_bombers Germans defend with 2 armour Americans roll dice for 26 fighters and 3 tactical_bombers in Novosibirsk, round 2 : 12/29 hits, 15.00 expected hits Germans roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 fighter owned by the Americans lost in Novosibirsk Americans win with 25 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter Casualties for Germans: 2 armour Battle in Holland Belgium Americans attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Holland Belgium to 110 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 25 fighters and 3 tactical_bombers moved from Novosibirsk to Russia 1 bomber moved from Ukraine to Russia Place Units - Americans 3 mech_infantrys placed in Korea 1 artillery and 1 infantry placed in Eastern United States 9 fighters placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 119 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 12 infantry moved from Suiyuyan to Kansu Chinese take Kansu from Japanese Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Tsinghai Battle in Tsinghai Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Tsinghai Chinese win, taking Shensi from Japanese, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Chinese Place Units - Chinese 1 artillery and 6 infantry placed in Kansu Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Southern France 2 fighters moved from Gibraltar to Southern France 2 artilleries moved from United Kingdom to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 1 battleship moved from 10 Sea Zone to 89 Sea Zone 1 artillery and 2 infantry moved from Szechwan to Shensi 1 artillery and 2 infantry moved from Yunnan to Szechwan 1 fighter, 8 infantry and 1 tactical_bomber moved from Turkmenistan to Eastern Persia 5 artilleries and 5 infantry moved from West India to Eastern Persia 2 fighters moved from India to Eastern Persia 25 infantry moved from India to West India 1 infantry moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Italians 1 infantry moved from Rhodesia to Belgian Congo British take Belgian Congo from Italians 3 infantry moved from Union of South Africa to Rhodesia Combat - British Battle in Southern France British attack with 1 bomber, 2 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Southern France British win, taking Southern France from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - British 2 fighters moved from Southern France to Normandy Bordeaux 1 bomber moved from Southern France to Morocco 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns moved from India to West India Place Units - British 3 infantry placed in Union of South Africa 6 infantry placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Place Units - UK_Pacific 5 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 5 artilleries and 1 infantryCombat Hit Differential Summary :
Americans regular : -4.67 Italians regular : 0.67 Germans AA : -0.17 Germans regular : -0.67 British regular : 1.00 -
Yep, that’s game. I wish I had realized how feasible a sea lion would’ve been much earlier instead of being so fixated on moscow. Good game!
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Thanks for the game! That one was crazy. I did the math after this last turn and was starting to feel OK but it was close for quite awhile - if you had managed to get Moscow then the Axis would get Volgograd for sure and that would have been the game.





