Just a year ago! Thanks for pointing out, I did miss that link to an important place.
It’s like a rip in the cloth of space and time!
Well, that was fun.
Is that some additional BM rule I was not aware of??
Thanks for asking Wiz
@Gargantua yep in the revisions in the notes…
@Gargantua Should have kept quiet…SovCat wont be happy with me! :joy:
What a crime against humanity!
@Gargantua I was having a lovely time here planning out the US turn…would have ended on 150+ I think…:joy: :joy:
@Gargantua So will you redo the turn? Or take it as is?
I’ve asked Mr Europe. No response yet.
@Karl7 any response from mr hitler? Or is he hiding in the bunker waiting for the end??
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 carrier, 5 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
2 artilleries moved from Iwo Jima to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
3 artilleries moved from 6 Sea Zone to Japan
3 infantry moved from 6 Sea Zone to Japan
1 bomber moved from Iwo Jima to Japan
1 tactical_bomber moved from Iwo Jima to Japan
1 tactical_bomber moved from 17 Sea Zone to Japan
2 fighters moved from 17 Sea Zone to Japan
2 fighters moved from 17 Sea Zone to Japan
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
3 bombers moved from Egypt to West India
1 armour, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Libya to Greece
2 fighters moved from Libya to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from United Kingdom to Southern France
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Hopei to Northwest Persia
1 bomber moved from Guam to Japan
@Gargantua @Karl7 I’ll assume you are happy to leave the turn as it is then. Scramble sz95?
Sadly - I just got word from Karl to revise a hold tokyo strategy. I can post in the AM?
@Gargantua thats fine :+1:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Kwangtung to 38 Sea Zone
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
5 carriers, 2 destroyers and 3 submarines moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 3 transports
3 transports owned by the ANZAC lost in 38 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 21
Casualties for ANZAC: 3 transports
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 5 fighters in 6 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 5 carriers, 2 destroyers and 3 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 5 carriers, 2 destroyers and 3 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangsi
Japanese attack with 1 artillery and 3 infantry
British defend with 2 infantry; Chinese defend with 1 airfield
Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
3 fighters moved from 19 Sea Zone to Japan
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
5 fighters moved from 6 Sea Zone to Japan
1 aaGun moved from Kwangtung to Kwangsi
1 bomber moved from 38 Sea Zone to India
Place Units - Japanese
10 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 20 PUs; end with 21 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : 0.83
Americans : 0.50
Chinese : -0.67
Japanese : 2.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 carrier, 5 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Egypt to Greece
1 bomber moved from Egypt to West India
1 bomber moved from Egypt to 95 Sea Zone
1 bomber moved from Libya to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
1 fighter moved from Libya to 95 Sea Zone
1 fighter moved from Libya to 95 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 91 Sea Zone to Holland Belgium
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
2 bombers moved from Hopei to 20 Sea Zone
3 submarines moved from 17 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 bomber moved from Guam to 20 Sea Zone
1 bomber moved from Iwo Jima to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Iwo Jima to 20 Sea Zone
7 fighters and 1 tactical_bomber moved from 17 Sea Zone to 20 Sea Zone
@Gargantua @Karl7 scramble sz95?
No
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 carrier, 5 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Egypt to Greece
1 bomber moved from Egypt to West India
1 bomber moved from Egypt to 95 Sea Zone
1 bomber moved from Libya to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
1 fighter moved from Libya to 95 Sea Zone
1 fighter moved from Libya to 95 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 91 Sea Zone to Holland Belgium
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
2 bombers moved from Hopei to 20 Sea Zone
3 submarines moved from 17 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 bomber moved from Guam to 20 Sea Zone
1 bomber moved from Iwo Jima to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Iwo Jima to 20 Sea Zone
7 fighters and 1 tactical_bomber moved from 17 Sea Zone to 20 Sea Zone
Combat - Americans
Strategic bombing raid in West India
AA fire in West India : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in West India causes 0 damage total.
Battle in Northern Italy
Battle in 20 Sea Zone
Americans attack with 4 bombers, 8 fighters and 2 tactical_bombers
Japanese defend with 5 carriers, 2 destroyers and 3 submarines
3 submarines owned by the Japanese Submerged
Americans roll dice for 4 bombers, 8 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 11/14 hits, 8.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 5 carriers and 2 destroyers in 20 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
4 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 20 Sea Zone
Americans roll dice for 4 bombers, 6 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 3/11 hits, 6.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 20 Sea Zone
Americans win, taking Northern Italy from Italians with 3 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 53
Casualties for Americans: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for Japanese: 5 carriers and 2 destroyers
Battle in 19 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 19 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Greece
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Greece, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Greece
Americans win, taking Greece from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/7 hits, 3.33 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Northwest Persia
Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northwest Persia
Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Northwest Persia, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
2 fighters moved from 95 Sea Zone to Algeria
3 bombers moved from 95 Sea Zone to Morocco
1 bomber moved from Greece to Algeria
1 bomber moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 submarines moved from 110 Sea Zone to 105 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
5 artilleries moved from Morocco to 91 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
3 bombers moved from 20 Sea Zone to Guam
6 fighters and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 31 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 artilleries moved from Iwo Jima to 17 Sea Zone
4 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 4 carriers, 2 destroyers, 4 infantry, 5 submarines and 3 transports moved from 17 Sea Zone to 21 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 31 Sea Zone to 21 Sea Zone
3 artilleries and 5 infantry moved from 21 Sea Zone to Guam
3 bombers moved from Western United States to Marianas
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Eastern United States to United Kingdom
Place Units - Americans
1 airfield, 1 armour and 2 fighters placed in Iraq
1 carrier and 2 fighters placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 102 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 102 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 76 PUs; end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 121 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -2.33
AA fire in West India : : 0.83
Japanese : 2.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Chahar to Jehol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Chahar to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 4 infantry in Jehol, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 3 infantry in Jehol, round 3 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
Place Units - Chinese
4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese : 1.83
Japanese : 0.00