Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - Russians
1 armour moved from Hopei to Kiangsu
Chinese take Kiangsu from Japanese
1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Samara to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber
Germans defend with 18 armour, 5 artilleries and 26 mech_infantrys
Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 17/57 hits, 16,00 expected hits
Germans roll dice for 18 armour, 5 artilleries and 26 mech_infantrys in Tambov, round 2 : 20/49 hits, 19,33 expected hits
20 infantry owned by the Russians and 17 mech_infantrys owned by the Germans lost in Tambov
Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 9 infantry, 9 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 15/37 hits, 12,67 expected hits
Germans roll dice for 18 armour, 5 artilleries and 9 mech_infantrys in Tambov, round 3 : 15/32 hits, 13,67 expected hits
6 mech_infantrys owned by the Russians, 9 infantry owned by the Russians, 5 artilleries owned by the Germans, 1 armour owned by the Germans and 9 mech_infantrys owned by the Germans lost in Tambov
Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Tambov, round 4 : 9/22 hits, 8,67 expected hits
Germans roll dice for 17 armour in Tambov, round 4 : 9/17 hits, 8,50 expected hits
3 mech_infantrys owned by the Russians, 6 artilleries owned by the Russians and 9 armour owned by the Germans lost in Tambov
Russians roll dice for 1 armour, 6 artilleries, 5 fighters and 1 tactical_bomber in Tambov, round 5 : 5/13 hits, 5,67 expected hits
Germans roll dice for 8 armour in Tambov, round 5 : 4/8 hits, 4,00 expected hits
4 artilleries owned by the Russians and 5 armour owned by the Germans lost in Tambov
Russians roll dice for 1 armour, 2 artilleries, 5 fighters and 1 tactical_bomber in Tambov, round 6 : 1/9 hits, 4,33 expected hits
Germans roll dice for 3 armour in Tambov, round 6 : 2/3 hits, 1,50 expected hits
2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Tambov, round 7 : 7/7 hits, 3,67 expected hits
Germans roll dice for 2 armour in Tambov, round 7 : 0/2 hits, 1,00 expected hits
2 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 61
Casualties for Russians: 12 artilleries, 29 infantry and 9 mech_infantrys
Casualties for Germans: 18 armour, 5 artilleries and 26 mech_infantrys
Non Combat Move - Russians
2 aaGuns and 16 infantry moved from Amur to Manchuria
5 fighters and 1 tactical_bomber moved from Tambov to Kansu
4 aaGuns moved from Samara to Novosibirsk
2 infantry moved from Hopei to Shensi
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 2,00
Russians : 3,00
@Karl7 @Gargantua Please wait before doing turn, I just want Wizmark advice where to put the USSR planes in NCM.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - Russians
1 armour moved from Hopei to Kiangsu
Chinese take Kiangsu from Japanese
1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Samara to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber
Germans defend with 18 armour, 5 artilleries and 26 mech_infantrys
Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 17/57 hits, 16,00 expected hits
Germans roll dice for 18 armour, 5 artilleries and 26 mech_infantrys in Tambov, round 2 : 20/49 hits, 19,33 expected hits
20 infantry owned by the Russians and 17 mech_infantrys owned by the Germans lost in Tambov
Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 9 infantry, 9 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 15/37 hits, 12,67 expected hits
Germans roll dice for 18 armour, 5 artilleries and 9 mech_infantrys in Tambov, round 3 : 15/32 hits, 13,67 expected hits
6 mech_infantrys owned by the Russians, 9 infantry owned by the Russians, 5 artilleries owned by the Germans, 1 armour owned by the Germans and 9 mech_infantrys owned by the Germans lost in Tambov
Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Tambov, round 4 : 9/22 hits, 8,67 expected hits
Germans roll dice for 17 armour in Tambov, round 4 : 9/17 hits, 8,50 expected hits
3 mech_infantrys owned by the Russians, 6 artilleries owned by the Russians and 9 armour owned by the Germans lost in Tambov
Russians roll dice for 1 armour, 6 artilleries, 5 fighters and 1 tactical_bomber in Tambov, round 5 : 5/13 hits, 5,67 expected hits
Germans roll dice for 8 armour in Tambov, round 5 : 4/8 hits, 4,00 expected hits
4 artilleries owned by the Russians and 5 armour owned by the Germans lost in Tambov
Russians roll dice for 1 armour, 2 artilleries, 5 fighters and 1 tactical_bomber in Tambov, round 6 : 1/9 hits, 4,33 expected hits
Germans roll dice for 3 armour in Tambov, round 6 : 2/3 hits, 1,50 expected hits
2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Tambov, round 7 : 7/7 hits, 3,67 expected hits
Germans roll dice for 2 armour in Tambov, round 7 : 0/2 hits, 1,00 expected hits
2 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 61
Casualties for Russians: 12 artilleries, 29 infantry and 9 mech_infantrys
Casualties for Germans: 18 armour, 5 artilleries and 26 mech_infantrys
Non Combat Move - Russians
2 aaGuns and 16 infantry moved from Amur to Manchuria
5 fighters and 1 tactical_bomber moved from Tambov to Kansu
4 aaGuns moved from Samara to Novosibirsk
2 infantry moved from Hopei to Shensi
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Shensi: 2 infantry
EDIT: Adding units owned by Russians to Hopei: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2,00
Russians : 3,00
@Gargantua Please use second file posted.
@Gargantua what’s happening with Japan? :scream:
Apologies just saw this now! been a busy few days. I’ll get it out as soon as able.
My ally and I are debating our options. (Including Surrender!) Will advise by day end or post the move.
@Gargantua No probs :+1
@Gargantua :+1:
My ally is ghosting me! I have sent carrier pigeons to find him.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
9 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Jehol to Manchuria
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Kwangtung to 38 Sea Zone
2 artilleries and 2 infantry moved from Kwangtung to Kwangsi
7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to Kwangtung
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 38 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 3 transports
3 transports owned by the ANZAC lost in 38 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 21
Casualties for ANZAC: 3 transports
Battle in Manchuria
Japanese attack with 1 artillery, 9 fighters, 10 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry; Russians defend with 2 aaGuns and 16 infantry
AA fire in Manchuria : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 9 fighters, 10 infantry and 1 tactical_bomber in Manchuria, round 2 : 7/21 hits, 7.33 expected hits
Chinese roll dice for 2 aaGuns and 18 infantry in Manchuria, round 2 : 7/18 hits, 6.00 expected hits
7 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 infantry owned by the ANZAC and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 9 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 3 : 8/14 hits, 6.17 expected hits
Chinese roll dice for 13 infantry in Manchuria, round 3 : 4/13 hits, 4.33 expected hits
3 infantry owned by the Japanese, 8 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
retreated to Manchuria
Chinese win with 5 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 artillery and 10 infantry
Casualties for ANZAC: 2 infantry
Casualties for Russians: 2 aaGuns and 11 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries and 2 infantry
British defend with 2 infantry; Chinese defend with 1 airfield
Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 3/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Kwangtung
5 carriers, 4 destroyers and 4 submarines moved from 6 Sea Zone to 20 Sea Zone
9 fighters and 1 tactical_bomber moved from Manchuria to 20 Sea Zone
1 aaGun moved from Kwangtung to Kwangsi
1 bomber moved from 38 Sea Zone to India
Place Units - Japanese
1 transport placed in 20 Sea Zone
2 bombers placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
Japanese collect 6 PUs (14 lost to blockades); end with 6 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.67
AA fire in Manchuria : : -1.00
Japanese : 2.67
@Gargantua said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
About damn time you “benefit” from your own insane luck. lol.
Greatest convoy roll ever made.
@Gargantua said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:
@Gargantua said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3About damn time you “benefit” from your own insane luck. lol.
Greatest convoy roll ever made.
They’ve been rolling max convoys all game!
@Gargantua The one time we needed all 6’s :face_with_rolling_eyes:
Just as a check and make sure you do know that taking (and holding hopefully!) Tokyo for the allies means that Karl’s Germans need all the European VCs to win? Youve got to get cairo AND London…
Is that some additional BM rule I was not aware of??
Thanks for asking Wiz
@Gargantua yep in the revisions in the notes…
@Gargantua Should have kept quiet…SovCat wont be happy with me! :joy:
What a crime against humanity!
@Gargantua I was having a lovely time here planning out the US turn…would have ended on 150+ I think…:joy: :joy: