sent a chat so we don’t clutter up this thread
TT Wizcats Allies +16 vs The Rum and the Fury BM3
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 5 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 105 Sea Zone to 110 Sea Zone 2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 marine moved from Morocco to 91 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 destroyer and 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 bomber moved from Egypt to Iraq 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 fighter moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 2 bombers moved from French Indo China to Kansu 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 bomber moved from Wake Island to 19 Sea Zone 1 infantry moved from Greece to Albania Americans take Albania from Italians Combat - Americans Battle in Southern France Battle in 99 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 99 Sea Zone Americans win, taking Southern France from Germans, taking 99 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 97 Sea Zone Americans attack with 3 bombers, 1 destroyer, 1 fighter and 2 submarines; Russians loiter and taunt Italians defend with 1 destroyer Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Neutral with 3 bombers, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 1 transport Germans defend with 1 destroyer Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 1 transport in 110 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 19 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Kansu Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Kansu, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in Kansu, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 2 mech_infantrys Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 2 : 0/6 hits, 2.17 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 3 : 3/6 hits, 2.17 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Iraq Americans win, taking Iraq from Germans with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Americans 1 bomber moved from Iraq to Egypt 2 bombers moved from 97 Sea Zone to Egypt 1 bomber moved from 97 Sea Zone to Libya 1 fighter moved from 99 Sea Zone to Libya 1 fighter moved from 97 Sea Zone to Libya 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 carrier and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Eastern United States to Gibraltar 2 bombers moved from Kansu to Hopei 1 bomber moved from 19 Sea Zone to Guam 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone 1 artillery moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 4 carriers, 2 destroyers, 7 fighters, 10 submarines and 1 tactical_bomber moved from 31 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to Iwo Jima 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 artillery moved from 31 Sea Zone to Wake Island 1 bomber moved from Wake Island to Iwo Jima 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 15 Sea Zone Place Units - Americans 1 airfield placed in Iwo Jima 3 bombers placed in Western United States 2 artilleries, 2 bombers and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 75 PUs; end with 75 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 120 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Chinese creates battle in territory Kansu Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Kansu from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Chahar 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Purchase Units - British British buy 2 fighters, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from Algeria to France 3 fighters moved from Morocco to France 3 fighters moved from United Kingdom to France 1 mech_infantry moved from Syria to Northwest Persia British take Northwest Persia from Germans 1 mech_infantry moved from Trans-Jordan to Persia British take Persia from Germans 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone 1 mech_infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 mech_infantry moved from 80 Sea Zone to Eastern Persia 2 artilleries moved from Hopei to Anhwe 2 infantry moved from Hunan to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 16 infantry moved from Hunan to Anhwe Combat - British Battle in Eastern Persia Battle in Kwangsi British attack with 1 fighter and 2 infantry Japanese defend with 1 airfield and 1 infantry British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Eastern Persia from Germans, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in France British attack with 7 fighters Germans defend with 1 airfield, 1 factory_minor and 2 infantry British roll dice for 7 fighters in France, round 2 : 5/7 hits, 3.50 expected hits Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 fighter owned by the British lost in France British win with 6 fighters remaining. Battle score for attacker is -4 Casualties for British: 1 fighter Casualties for Germans: 2 infantry Battle in Anhwe British attack with 2 artilleries and 16 infantry Japanese defend with 1 mech_infantry British roll dice for 2 artilleries and 16 infantry in Anhwe, round 2 : 2/18 hits, 3.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 3 aaGuns moved from Hunan to Anhwe 3 mech_infantrys moved from Hunan to Burma 1 fighter moved from Kwangsi to Burma 6 fighters moved from France to Normandy Bordeaux 1 aaGun moved from Algeria to Morocco 1 marine moved from Egypt to 98 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 1 marine, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Iraq 6 armour, 2 artilleries, 3 fighters, 2 infantry, 2 marines and 6 mech_infantrys moved from Trans-Jordan to Iraq 2 armour, 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 submarine moved from 80 Sea Zone to 39 Sea Zone Place Units - British 3 mech_infantrys placed in Egypt 2 fighters placed in United Kingdom 2 transports placed in 110 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67 Italians : -0.33 British : 0.00 Americans : -3.17 Chinese : 0.67 Japanese : -2.00
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@Karl7 Wow! that was some crap rolling all around!!
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy nothing; Remaining resources: 14 PUs; Combat Move - Italians 1 artillery and 4 infantry moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 mech_infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 mech_infantry Battle in 93 Sea Zone Italians attack with 1 fighter British defend with 1 submarine; Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans and 1 submarine owned by the British Submerged Italians roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy 1 fighter moved from Holland Belgium to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,1,1,3,1 Italians collect 7 PUs (6 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Italians : -1.50 Americans : 0.33
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Hainan to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria Combat - ANZAC Battle in Manchuria Non Combat Move - ANZAC 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery and 3 infantry moved from Malaya to 37 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone 2 artilleries and 4 infantry moved from 38 Sea Zone to Burma 1 infantry moved from Shan State to Burma 1 fighter moved from French Indo China to Burma 1 bomber moved from Queensland to Burma 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from Wake Island to Iwo Jima Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 submarine placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Hainan to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria Combat - ANZAC Battle in Manchuria Non Combat Move - ANZAC 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery and 3 infantry moved from Malaya to 37 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone 2 artilleries and 4 infantry moved from 38 Sea Zone to Burma 1 infantry moved from Shan State to Burma 1 fighter moved from French Indo China to Burma 1 bomber moved from Queensland to Burma 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from Wake Island to Iwo Jima Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 submarine placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 3 artilleries, 1 destroyer, 13 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 infantry moved from Smolensk to Russia 4 infantry moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Volgograd 1 mech_infantry moved from Rostov to Kazakhstan 2 mech_infantrys moved from Rostov to Volgograd 13 armour, 5 artilleries and 26 mech_infantrys moved from Bryansk to Tambov 1 infantry moved from Bulgaria to Albania 1 infantry moved from Bulgaria to Greece 1 fighter and 1 tactical_bomber moved from Caucasus to Greece 2 bombers moved from Belarus to Albania 2 infantry moved from Northern Italy to Southern France 2 bombers moved from Caucasus to Southern France 1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan 2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd 5 armour moved from Belarus to Tambov 9 bombers moved from Belarus to Russia 1 infantry moved from Caucasus to Northwest Persia 1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia Combat - Germans Battle in Greece Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Greece Germans win, taking Greece from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 18 armour, 5 artilleries and 26 mech_infantrys Russians defend with 3 infantry Germans roll dice for 18 armour, 5 artilleries and 26 mech_infantrys in Tambov, round 2 : 16/49 hits, 15.83 expected hits Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 18 armour, 5 artilleries and 26 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Volgograd Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Northwest Persia Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kazakhstan Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 2 bombers and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers and 2 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Russia Germans attack with 9 bombers and 6 infantry Russians defend with 1 airfield, 1 factory_major and 10 infantry Germans roll dice for 9 bombers and 6 infantry in Russia, round 2 : 8/15 hits, 7.00 expected hits Russians roll dice for 10 infantry in Russia, round 2 : 2/10 hits, 3.33 expected hits 8 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans roll dice for 9 bombers and 4 infantry in Russia, round 3 : 9/13 hits, 6.67 expected hits Russians roll dice for 2 infantry in Russia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Russia Germans captures 25PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 9 bombers and 4 infantry remaining. Battle score for attacker is 24 Casualties for Germans: 2 infantry Casualties for Russians: 10 infantry Battle in Albania Germans attack with 2 bombers and 1 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Albania, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Albania Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 6 infantry and 5 mech_infantrys moved from West India to India 8 fighters and 1 tactical_bomber moved from Caucasus to India 1 aaGun moved from Bryansk to Russia 2 tactical_bombers moved from Volgograd to Rostov 2 fighters moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov 2 aaGuns moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Northwest Persia to Rostov 1 fighter moved from Belarus to Western Germany 1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 115 Sea Zone to 113 Sea Zone 2 tactical_bombers moved from Novgorod to 113 Sea Zone 1 tactical_bomber moved from Novgorod to Western Germany 6 artilleries and 22 infantry moved from Northern Italy to France 9 bombers moved from Russia to Novgorod 1 submarine moved from 124 Sea Zone to 122 Sea Zone 3 artilleries and 1 infantry moved from Belarus to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 6 infantry moved from Eastern Poland to Western Ukraine 2 bombers moved from Albania to Southern Italy 2 bombers moved from Southern France to France 1 fighter and 1 tactical_bomber moved from Greece to Southern Italy 8 mech_infantrys moved from Southern Italy to Western Germany Place Units - Germans 1 aaGun and 2 infantry placed in India 3 infantry placed in West India 3 infantry placed in Caucasus 3 mech_infantrys placed in Novgorod 3 artilleries placed in France 1 destroyer and 1 submarine placed in 113 Sea Zone 5 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to Yugoslavia: 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,4,1,3,4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2,2,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,2,1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,2,2,6,6 Germans collect 55 PUs (13 lost to blockades); end with 80 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 87 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : 4.50 British : -0.33 Americans : 0.00 Russians : -3.00
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Russians 1 armour moved from Hopei to Kiangsu Chinese take Kiangsu from Japanese 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Samara to Tambov Combat - Russians Battle in Tambov Russians attack with 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber Germans defend with 18 armour, 5 artilleries and 26 mech_infantrys Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 17/57 hits, 16,00 expected hits Germans roll dice for 18 armour, 5 artilleries and 26 mech_infantrys in Tambov, round 2 : 20/49 hits, 19,33 expected hits 20 infantry owned by the Russians and 17 mech_infantrys owned by the Germans lost in Tambov Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 9 infantry, 9 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 15/37 hits, 12,67 expected hits Germans roll dice for 18 armour, 5 artilleries and 9 mech_infantrys in Tambov, round 3 : 15/32 hits, 13,67 expected hits 6 mech_infantrys owned by the Russians, 9 infantry owned by the Russians, 5 artilleries owned by the Germans, 1 armour owned by the Germans and 9 mech_infantrys owned by the Germans lost in Tambov Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Tambov, round 4 : 9/22 hits, 8,67 expected hits Germans roll dice for 17 armour in Tambov, round 4 : 9/17 hits, 8,50 expected hits 3 mech_infantrys owned by the Russians, 6 artilleries owned by the Russians and 9 armour owned by the Germans lost in Tambov Russians roll dice for 1 armour, 6 artilleries, 5 fighters and 1 tactical_bomber in Tambov, round 5 : 5/13 hits, 5,67 expected hits Germans roll dice for 8 armour in Tambov, round 5 : 4/8 hits, 4,00 expected hits 4 artilleries owned by the Russians and 5 armour owned by the Germans lost in Tambov Russians roll dice for 1 armour, 2 artilleries, 5 fighters and 1 tactical_bomber in Tambov, round 6 : 1/9 hits, 4,33 expected hits Germans roll dice for 3 armour in Tambov, round 6 : 2/3 hits, 1,50 expected hits 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Tambov Russians roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Tambov, round 7 : 7/7 hits, 3,67 expected hits Germans roll dice for 2 armour in Tambov, round 7 : 0/2 hits, 1,00 expected hits 2 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 61 Casualties for Russians: 12 artilleries, 29 infantry and 9 mech_infantrys Casualties for Germans: 18 armour, 5 artilleries and 26 mech_infantrys Non Combat Move - Russians 2 aaGuns and 16 infantry moved from Amur to Manchuria 5 fighters and 1 tactical_bomber moved from Tambov to Kansu 4 aaGuns moved from Samara to Novosibirsk 2 infantry moved from Hopei to Shensi Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 2,00 Russians : 3,00
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@Karl7 @Gargantua Please wait before doing turn, I just want Wizmark advice where to put the USSR planes in NCM.
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TripleA Manual Gamesave Post: Russians round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Russians 1 armour moved from Hopei to Kiangsu Chinese take Kiangsu from Japanese 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Samara to Tambov Combat - Russians Battle in Tambov Russians attack with 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber Germans defend with 18 armour, 5 artilleries and 26 mech_infantrys Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 17/57 hits, 16,00 expected hits Germans roll dice for 18 armour, 5 artilleries and 26 mech_infantrys in Tambov, round 2 : 20/49 hits, 19,33 expected hits 20 infantry owned by the Russians and 17 mech_infantrys owned by the Germans lost in Tambov Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 9 infantry, 9 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 15/37 hits, 12,67 expected hits Germans roll dice for 18 armour, 5 artilleries and 9 mech_infantrys in Tambov, round 3 : 15/32 hits, 13,67 expected hits 6 mech_infantrys owned by the Russians, 9 infantry owned by the Russians, 5 artilleries owned by the Germans, 1 armour owned by the Germans and 9 mech_infantrys owned by the Germans lost in Tambov Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Tambov, round 4 : 9/22 hits, 8,67 expected hits Germans roll dice for 17 armour in Tambov, round 4 : 9/17 hits, 8,50 expected hits 3 mech_infantrys owned by the Russians, 6 artilleries owned by the Russians and 9 armour owned by the Germans lost in Tambov Russians roll dice for 1 armour, 6 artilleries, 5 fighters and 1 tactical_bomber in Tambov, round 5 : 5/13 hits, 5,67 expected hits Germans roll dice for 8 armour in Tambov, round 5 : 4/8 hits, 4,00 expected hits 4 artilleries owned by the Russians and 5 armour owned by the Germans lost in Tambov Russians roll dice for 1 armour, 2 artilleries, 5 fighters and 1 tactical_bomber in Tambov, round 6 : 1/9 hits, 4,33 expected hits Germans roll dice for 3 armour in Tambov, round 6 : 2/3 hits, 1,50 expected hits 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Tambov Russians roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Tambov, round 7 : 7/7 hits, 3,67 expected hits Germans roll dice for 2 armour in Tambov, round 7 : 0/2 hits, 1,00 expected hits 2 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 61 Casualties for Russians: 12 artilleries, 29 infantry and 9 mech_infantrys Casualties for Germans: 18 armour, 5 artilleries and 26 mech_infantrys Non Combat Move - Russians 2 aaGuns and 16 infantry moved from Amur to Manchuria 5 fighters and 1 tactical_bomber moved from Tambov to Kansu 4 aaGuns moved from Samara to Novosibirsk 2 infantry moved from Hopei to Shensi Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Shensi: 2 infantry EDIT: Adding units owned by Russians to Hopei: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2,00 Russians : 3,00
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@Gargantua Please use second file posted.
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@Gargantua what’s happening with Japan? :scream:
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Apologies just saw this now! been a busy few days. I’ll get it out as soon as able.
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My ally and I are debating our options. (Including Surrender!) Will advise by day end or post the move.
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@Gargantua No probs :+1
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@Gargantua :+1:
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My ally is ghosting me! I have sent carrier pigeons to find him.
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 9 infantry moved from Korea to Manchuria 1 artillery and 1 infantry moved from Jehol to Manchuria 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 bomber moved from Kwangtung to 38 Sea Zone 2 artilleries and 2 infantry moved from Kwangtung to Kwangsi 7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 fighter moved from Japan to Manchuria 1 fighter moved from Japan to Manchuria 1 fighter moved from Japan to Kwangtung Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 38 Sea Zone Japanese attack with 1 bomber ANZAC defend with 3 transports 3 transports owned by the ANZAC lost in 38 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 21 Casualties for ANZAC: 3 transports Battle in Manchuria Japanese attack with 1 artillery, 9 fighters, 10 infantry and 1 tactical_bomber ANZAC defend with 2 infantry; Russians defend with 2 aaGuns and 16 infantry AA fire in Manchuria : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 9 fighters, 10 infantry and 1 tactical_bomber in Manchuria, round 2 : 7/21 hits, 7.33 expected hits Chinese roll dice for 2 aaGuns and 18 infantry in Manchuria, round 2 : 7/18 hits, 6.00 expected hits 7 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 infantry owned by the ANZAC and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 1 artillery, 9 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 3 : 8/14 hits, 6.17 expected hits Chinese roll dice for 13 infantry in Manchuria, round 3 : 4/13 hits, 4.33 expected hits 3 infantry owned by the Japanese, 8 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria retreated to Manchuria Chinese win with 5 infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 1 artillery and 10 infantry Casualties for ANZAC: 2 infantry Casualties for Russians: 2 aaGuns and 11 infantry Battle in Kwangsi Japanese attack with 2 artilleries and 2 infantry British defend with 2 infantry; Chinese defend with 1 airfield Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 3/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 fighter moved from 19 Sea Zone to Kwangtung 5 carriers, 4 destroyers and 4 submarines moved from 6 Sea Zone to 20 Sea Zone 9 fighters and 1 tactical_bomber moved from Manchuria to 20 Sea Zone 1 aaGun moved from Kwangtung to Kwangsi 1 bomber moved from 38 Sea Zone to India Place Units - Japanese 1 transport placed in 20 Sea Zone 2 bombers placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3 Japanese collect 6 PUs (14 lost to blockades); end with 6 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.67 AA fire in Manchuria : : -1.00 Japanese : 2.67
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@Gargantua said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3About damn time you “benefit” from your own insane luck. lol.
Greatest convoy roll ever made.
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@Gargantua said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:
@Gargantua said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3About damn time you “benefit” from your own insane luck. lol.
Greatest convoy roll ever made.
They’ve been rolling max convoys all game!
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@Gargantua The one time we needed all 6’s :face_with_rolling_eyes:
Just as a check and make sure you do know that taking (and holding hopefully!) Tokyo for the allies means that Karl’s Germans need all the European VCs to win? Youve got to get cairo AND London…
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