Man it’s so great to have you around. I’m glad to know the rules.
Is Australia an island for purposes of landing stranded fighters?
I’ve never seen such perfect convoy rolls… all game: 3,3,3,3,3,3…
Joel has discretion to move German bomber to other landing spot per Japan movements
@Gargantua @Karl7 Should I proceed with Russia or wait that you post the new map with bomber placement?
@Sovietishcat shouldn’t make any difference to the Russian tbh
Yeah, I assume it will not affect russia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Archangel
Russians take Archangel from Germans
3 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Volgograd
2 fighters moved from Russia to Smolensk
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Samara to Tambov
1 infantry moved from Russia to Tambov
1 fighter moved from Samara to Tambov
1 fighter moved from Samara to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Bryansk, round 2 : 0/5 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 fighter and 4 infantry in Bryansk, round 3 : 2/5 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 4 infantry in Volgograd, round 2 : 1/5 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/7 hits, 2,33 expected hits
Germans roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Volgograd to Russia
1 aaGun, 5 artilleries and 9 infantry moved from Samara to Russia
2 infantry moved from Tsinghai to Shensi
1 armour moved from Sikang to Shensi
1 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Samara
2 aaGuns and 16 infantry moved from Amur to Buryatia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -1,67
Italians : -0,33
Russians : 0,33
@Gargantua Nudge nudge :wink:
@wizmark said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:
@Gargantua Nudge nudge :wink:
Ha ha. You don’t understand what a downer this game is for the man… Be gentle!
Downer?
What are you talking!
Dloading now. May take a bit today but I’ll sneak it out!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kwangtung: 2 infantry
EDIT: Removing units owned by Americans from 20 Sea Zone: 2 submarines and 1 transport
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Kwangsi: 1 bomber
EDIT: Adding units owned by Germans to Japan: 1 bomber
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Korea to 6 Sea Zone
2 artilleries and 7 infantry moved from Kwangsi to Kwangtung
Japanese take Kwangtung from Americans
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hopei to Anhwe
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
Combat - Japanese
Non Combat Move - Japanese
3 aaGuns, 1 artillery and 10 infantry moved from Korea to Manchuria
1 aaGun moved from Kwangsi to Kwangtung
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4
Japanese collect 29 PUs (7 lost to blockades); end with 29 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Apologies,
I lost the turn construction after I rolled the dice so had to rebuild it.
But there it is!
Japan LIVES!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 bomber moved from Morocco to 99 Sea Zone
1 bomber moved from Morocco to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Szechwan to Suiyuyan
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Wake Island to 20 Sea Zone
1 bomber moved from Morocco to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 bomber moved from Morocco to 99 Sea Zone
1 bomber moved from Morocco to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Szechwan to Suiyuyan
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Wake Island to 20 Sea Zone
1 bomber moved from Morocco to Trans-Jordan
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 96 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 99 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Italians with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 submarine and 3 transports
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Greece
Battle in Suiyuyan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Suiyuyan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Suiyuyan, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Americans win, taking Greece from Germans with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
Americans attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/7 hits, 2.33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
Americans win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
2 fighters moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from 99 Sea Zone to Egypt
1 bomber moved from Trans-Jordan to Egypt
1 bomber moved from 98 Sea Zone to Egypt
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 5 transports moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
4 artilleries, 1 infantry, 1 marine and 1 mech_infantry moved from Algeria to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 20 Sea Zone to French Indo China
1 bomber moved from Suiyuyan to French Indo China
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 31 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 31 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to Wake Island
1 fighter moved from Western United States to 31 Sea Zone
1 bomber moved from Western United States to Wake Island
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 artillery, 2 bombers and 3 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1
Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -0.17
Italians : -0.33
Americans : 1.00
Japanese : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Yunnan to Burma
Chinese take Burma from Germans
1 infantry moved from Tsinghai to Kansu
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Yunnan to Burma
Chinese take Burma from Germans
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Kansu
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - British
British buy 1 airfield, 2 armour, 1 artillery, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
3 fighters moved from Algeria to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Morocco to 95 Sea Zone
1 bomber, 7 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
3 armour and 5 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 artillery moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
20 infantry and 2 mech_infantrys moved from Yunnan to Hunan
1 mech_infantry moved from French Indo China to Hunan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 bomber moved from Morocco to 99 Sea Zone
1 bomber moved from Morocco to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Szechwan to Suiyuyan
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Wake Island to 20 Sea Zone
1 bomber moved from Morocco to Trans-Jordan
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 96 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 99 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Italians with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 submarine and 3 transports
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Greece
Battle in Suiyuyan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Suiyuyan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Suiyuyan, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Americans win, taking Greece from Germans with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
Americans attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/7 hits, 2.33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
Americans win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
2 fighters moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from 99 Sea Zone to Egypt
1 bomber moved from Trans-Jordan to Egypt
1 bomber moved from 98 Sea Zone to Egypt
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 5 transports moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
4 artilleries, 1 infantry, 1 marine and 1 mech_infantry moved from Algeria to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 20 Sea Zone to French Indo China
1 bomber moved from Suiyuyan to French Indo China
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 31 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 31 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to Wake Island
1 fighter moved from Western United States to 31 Sea Zone
1 bomber moved from Western United States to Wake Island
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 artillery, 2 bombers and 3 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1
Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Yunnan to Burma
Chinese take Burma from Germans
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Kansu
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 airfield, 2 armour, 1 artillery, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
3 fighters moved from Algeria to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Morocco to 95 Sea Zone
1 bomber, 7 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
3 armour and 5 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 artillery moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
20 infantry and 2 mech_infantrys moved from Yunnan to Hunan
1 mech_infantry moved from French Indo China to Hunan
Combat - British
Battle in 95 Sea Zone
British attack with 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport
Germans defend with 1 submarine
British roll dice for 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Germans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 95 Sea Zone
British win with 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Sicily
Battle in Hunan
British attack with 20 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 20 infantry and 3 mech_infantrys in Hunan, round 2 : 4/23 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Sicily from Italians, taking Hunan from Japanese with 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 3 armour, 1 bomber, 7 fighters, 5 mech_infantrys and 1 tactical_bomber
Italians defend with 2 aaGuns, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter and 1 infantry
AA fire in Iraq : 3/6 hits, 1.00 expected hits
3 fighters owned by the British lost in Iraq
British roll dice for 3 armour, 1 bomber, 4 fighters, 5 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 7/14 hits, 5.67 expected hits
Italians roll dice for 2 aaGuns, 2 armour, 2 artilleries, 2 bombers, 1 fighter and 1 infantry in Iraq, round 2 : 4/8 hits, 3.00 expected hits
4 mech_infantrys owned by the British, 2 aaGuns owned by the Italians, 2 bombers owned by the Italians, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Iraq
British roll dice for 3 armour, 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 6/10 hits, 5.00 expected hits
Italians roll dice for 2 armour and 1 fighter in Iraq, round 3 : 2/3 hits, 1.67 expected hits
1 mech_infantry owned by the British, 1 fighter owned by the Italians, 1 armour owned by the British and 2 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 2 armour, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 armour, 3 fighters and 5 mech_infantrys
Casualties for Italians: 2 aaGuns, 2 armour, 2 artilleries, 2 bombers, 1 fighter and 1 infantry
Battle in Hopei
British attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 1 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Hopei
British roll dice for 2 artilleries in Hopei, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
3 fighters moved from 95 Sea Zone to Trans-Jordan
1 bomber, 4 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from 95 Sea Zone to Algeria
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from Morocco to 92 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 infantry, 1 marine and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan
1 marine moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
6 armour and 8 mech_infantrys moved from Egypt to Trans-Jordan
3 aaGuns moved from Yunnan to Hunan
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Paulau Island to French Indo China
Place Units - British
1 airfield placed in Trans-Jordan
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 armour and 1 marine placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
Italians : 1.00
British : 2.33
Americans : 1.00
Chinese : -0.67
AA fire in Iraq : : 2.00
Japanese : -0.33
@Karl7 Brutal italian AA in Iraq :face_with_head_bandage: :face_with_head_bandage:
@Karl7 Didnt scramble for you in sz95 as overwhelming odds but we can roll in the forum if you wish to
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Rostov to Bryansk
1 infantry moved from Ukraine to Bryansk
3 fighters moved from Southern Italy to 95 Sea Zone
Combat - Italians
Battle in Bryansk
Italians attack with 4 infantry
Russians defend with 4 infantry
Italians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Italians lost in Bryansk
2 infantry owned by the Italians retreated to Ukraine
Russians win with 4 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in 95 Sea Zone
Italians attack with 3 fighters
British defend with 1 destroyer and 1 transport
Italians roll dice for 3 fighters in 95 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British, 1 transport owned by the British and 1 fighter owned by the Italians lost in 95 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Italians
2 fighters moved from 95 Sea Zone to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : 0.67
Russians : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Siam to Shan State
ANZAC take Shan State from Germans
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya