Just a year ago! Thanks for pointing out, I did miss that link to an important place.
It’s like a rip in the cloth of space and time!
Well, that was fun.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 factory_minor, 1 fighter and 21 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Persia to West India
Germans take West India from UK_Pacific
1 infantry moved from Rostov to Volgograd
2 infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Kazakhstan
1 bomber moved from Caucasus to Kazakhstan
1 infantry moved from Belarus to Smolensk
1 bomber moved from Nenetsia to Smolensk
1 bomber moved from Caucasus to Volgograd
1 bomber moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Volgograd
1 bomber moved from Iraq to Kazakhstan
1 bomber moved from Iraq to Volgograd
1 bomber moved from Iraq to Volgograd
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
1 bomber moved from Iraq to Volgograd
1 bomber moved from Iraq to Volgograd
1 bomber moved from Iraq to Volgograd
Combat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 7 bombers, 1 fighter and 3 infantry
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 7 bombers, 1 fighter and 3 infantry in Volgograd, round 2 : 4/11 hits, 5.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 7 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Kazakhstan
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 armour and 1 mech_infantry moved from Eastern Persia to West India
2 fighters and 2 tactical_bombers moved from Iraq to Eastern Persia
2 bombers moved from Kazakhstan to Eastern Persia
7 bombers moved from Volgograd to Eastern Persia
1 fighter moved from Volgograd to Eastern Persia
4 bombers moved from Western Germany to Eastern Persia
1 bomber moved from Smolensk to Caucasus
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
3 mech_infantrys moved from Yugoslavia to Western Germany
1 aaGun and 6 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
3 artilleries moved from Novgorod to 115 Sea Zone
3 infantry moved from Novgorod to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Finland
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
4 armour moved from Belarus to Karelia
1 armour moved from Nenetsia to Belarus
2 infantry moved from Bulgaria to Romania
2 infantry moved from Western Germany to Germany
2 fighters moved from Southern Italy to Germany
3 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Western Germany to 115 Sea Zone
2 tactical_bombers moved from Holland Belgium to Western Germany
5 mech_infantrys moved from Persia to West India
2 mech_infantrys moved from Persia to Eastern Persia
6 armour and 9 mech_infantrys moved from Persia to West India
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Germans
10 infantry placed in Germany
10 infantry placed in Western Germany
1 fighter placed in Novgorod
1 factory_minor placed in Persia
1 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -2.67
Americans : -0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
4 infantry moved from Tambov to Volgograd
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 artillery
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Volgograd
Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 2,83 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Bryansk to Russia
1 armour and 5 mech_infantrys moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Novosibirsk to Russia
1 infantry moved from Russia to Tambov
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 0,00
Italians : -0,33
Russians : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Kwangsi to 41 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Tsinghai to Sikang
1 mech_infantry moved from Suiyuyan to Tsinghai
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; Americans defend with 1 bomber
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 bomber and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 bomber and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in New Guinea
Japanese roll dice for 1 artillery in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in New Guinea
ANZAC win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 bomber
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 battleship
Japanese roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 battleship in 41 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Non Combat Move - Japanese
1 bomber moved from 41 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
1 carrier and 1 transport moved from 36 Sea Zone to 20 Sea Zone
3 fighters moved from 6 Sea Zone to French Indo China
1 infantry moved from Jehol to Manchuria
1 infantry moved from Hunan to Kwangsi
2 infantry moved from Anhwe to Hunan
1 tactical_bomber moved from Borneo to French Indo China
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 aaGun moved from Hunan to Kwangsi
Place Units - Japanese
1 carrier and 2 destroyers placed in 20 Sea Zone
1 fighter placed in Japan
2 infantry and 1 mech_infantry placed in Shantung
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
British : -0.67
Americans : -0.17
ANZAC : 0.67
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Kwangsi to 41 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Tsinghai to Sikang
1 mech_infantry moved from Suiyuyan to Tsinghai
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; Americans defend with 1 bomber
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 bomber and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 bomber and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in New Guinea
Japanese roll dice for 1 artillery in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in New Guinea
ANZAC win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 bomber
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 battleship
Japanese roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 battleship in 41 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Non Combat Move - Japanese
1 bomber moved from 41 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
1 carrier and 1 transport moved from 36 Sea Zone to 20 Sea Zone
3 fighters moved from 6 Sea Zone to French Indo China
1 infantry moved from Jehol to Manchuria
1 infantry moved from Hunan to Kwangsi
2 infantry moved from Anhwe to Hunan
1 tactical_bomber moved from Borneo to French Indo China
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 aaGun moved from Hunan to Kwangsi
Place Units - Japanese
1 carrier and 2 destroyers placed in 20 Sea Zone
1 fighter placed in Japan
2 infantry and 1 mech_infantry placed in Shantung
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hopei: 1 mech_infantry
EDIT: Adding units owned by Japanese to Szechwan: 1 mech_infantry
EDIT: Removing units owned by Japanese from Hunan: 1 infantry
EDIT: Adding units owned by Japanese to Hopei: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.67
Americans : -0.17
ANZAC : 0.67
Japanese : -1.17
Here’s to hoping china finally gets a dose of reality when it attacks this round.
In DNG I chose best defense for the allies.
In the end the allies won, but dependent on that best defense.
Allies are welcome to ask for the battle to be re rolled if they would prefer to have tried to save the bomber.
@Gargantua no thats fine…although I would like to re roll the battle in sz 41…cant believe my BB missed! :stuck_out_tongue_winking_eye:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 bomber, 1 carrier, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from Sumatra to Java
1 bomber moved from Queensland to Java
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 bomber, 1 carrier, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from Sumatra to Java
1 bomber moved from Queensland to Java
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Americans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 artillery and 2 marines
Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 2/7 hits, 3.33 expected hits
Japanese roll dice for 1 artillery and 2 marines in Java, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Japanese, 1 marine owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Java
Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Java, round 3 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery and 2 marines
Non Combat Move - Americans
2 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
2 carriers and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Java to Western Australia
1 bomber moved from Western United States to Queensland
1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 4 artilleries moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 4 artilleries, 4 infantry and 6 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 cruiser and 1 marine moved from 110 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
3 bombers moved from United Kingdom to Normandy Bordeaux
Place Units - Americans
1 airfield, 1 artillery, 1 fighter and 1 infantry placed in Normandy Bordeaux
1 bomber, 1 fighter and 2 infantry placed in Western United States
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans : -1.17
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Sikang
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer and 2 submarines moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from India to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
@wizmark I can’t believe it either lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 bomber, 1 carrier, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from Sumatra to Java
1 bomber moved from Queensland to Java
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Americans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 artillery and 2 marines
Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 2/7 hits, 3.33 expected hits
Japanese roll dice for 1 artillery and 2 marines in Java, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Japanese, 1 marine owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Java
Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Java, round 3 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery and 2 marines
Non Combat Move - Americans
2 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
2 carriers and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Java to Western Australia
1 bomber moved from Western United States to Queensland
1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 4 artilleries moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 4 artilleries, 4 infantry and 6 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 cruiser and 1 marine moved from 110 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
3 bombers moved from United Kingdom to Normandy Bordeaux
Place Units - Americans
1 airfield, 1 artillery, 1 fighter and 1 infantry placed in Normandy Bordeaux
1 bomber, 1 fighter and 2 infantry placed in Western United States
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 submarines; Remaining resources: 2 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer and 2 submarines moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from India to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer, 2 fighters and 2 submarines
Germans defend with 1 submarine
British roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 2 submarines in 125 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 2 fighters and 2 submarines remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Holland Belgium
British attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/7 hits, 3.50 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Trans-Jordan
British attack with 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/4 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 0/4 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Trans-Jordan, round 4 : 1/4 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Trans-Jordan to Egypt
1 submarine moved from 81 Sea Zone to 80 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
4 armour, 2 artilleries, 1 marine and 6 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Gibraltar to Egypt
3 fighters moved from United Kingdom to Morocco
2 fighters moved from 125 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Normandy Bordeaux to Gibraltar
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 aaGuns, 1 artillery, 1 fighter, 18 infantry and 3 mech_infantrys moved from India to Burma
1 artillery and 5 infantry moved from Yunnan to Burma
1 aaGun and 5 infantry moved from Shan State to Burma
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 marine
EDIT: Adding units owned by British to Ethiopia: 1 marine
EDIT: Turning off Edit Mode
1 artillery placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
2 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
2 submarines placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 14 PUs
Some Units in 39 Sea Zone change ownership: 2 submarines
Combat Hit Differential Summary :
Germans : 1.00
British : -5.17
Italians : 0.00
Americans : -1.17
Chinese : -1.00
Japanese : 0.33
@Gargantua and you got your wish with the chinese :rage:
@wizmark said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:
@Gargantua and you got your wish with the chinese :rage:
I WISH the Axis win this game!
Let’s see if it works… ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 bomber moved from Ukraine to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Southern France
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 bombers, 1 fighter and 2 infantry
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 2 bombers, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Trans-Jordan to Iraq
2 bombers moved from Trans-Jordan to Iraq
3 artilleries moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Western Germany
7 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Iraq
2 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,5,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.83
British : 0.33
Americans : 0.33
I;ve asked Joel to Review. Please hold.
Never mind, go ahead
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan