TT Wizcats Allies +16 vs The Rum and the Fury BM3


  • @Sovietishcat will do.

    I need some time to even get the move out so it might be like 8 hours.

  • Liaison TripleA '11 '10

    TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 carrier and 1 destroyer moved from 59 Sea Zone to 41 Sea Zone
            1 bomber, 9 fighters and 2 tactical_bombers moved from French Indo China to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer and 1 submarine moved from 20 Sea Zone to 42 Sea Zone
            1 submarine moved from 19 Sea Zone to 34 Sea Zone
            1 artillery moved from Shensi to Kweichow
            1 mech_infantry moved from Kansu to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Chahar to Kweichow
            4 infantry moved from Shantung to Anhwe
            1 infantry moved from Hunan to Kweichow
            1 armour moved from Kwangtung to Yunnan
            1 infantry moved from Kiangsi to Hunan
            1 armour, 1 artillery and 2 infantry moved from French Indo China to Shan State
            1 mech_infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Shan State
            1 fighter moved from French Indo China to 42 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 mech_infantry moved from French Indo China to Yunnan
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            2 marines moved from French Indo China to 36 Sea Zone
            2 battleships, 4 carriers, 3 destroyers, 2 marines and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
    

    Savegame

  • Liaison TripleA '11 '10

    Because I am going full out for the landing, I am giving you best defense. If there is some technical battle point, I’ll ask for OOL, but so far I don’t see it.

    Japan has already been diced badly this round… lets see how this battle rolls, already under par with 11 hits from a probably 12 :S yikes

  • Liaison TripleA '11 '10

    Round 2, 8 hits sub par AGAIN :s Dolling it out on best defense, lets see how the yanks fair.

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 carrier and 1 destroyer moved from 59 Sea Zone to 41 Sea Zone
            1 bomber, 9 fighters and 2 tactical_bombers moved from French Indo China to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer and 1 submarine moved from 20 Sea Zone to 42 Sea Zone
            1 submarine moved from 19 Sea Zone to 34 Sea Zone
            1 artillery moved from Shensi to Kweichow
            1 mech_infantry moved from Kansu to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Chahar to Kweichow
            4 infantry moved from Shantung to Anhwe
            1 infantry moved from Hunan to Kweichow
            1 armour moved from Kwangtung to Yunnan
            1 infantry moved from Kiangsi to Hunan
            1 armour, 1 artillery and 2 infantry moved from French Indo China to Shan State
            1 mech_infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Shan State
            1 fighter moved from French Indo China to 42 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 mech_infantry moved from French Indo China to Yunnan
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            2 marines moved from French Indo China to 36 Sea Zone
            2 battleships, 4 carriers, 3 destroyers, 2 marines and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in Guam
            Battle in 34 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking Guam from Americans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kweichow
                Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Kweichow
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win with 1 infantry remaining. Battle score for attacker is -11
                Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 carrier and 1 destroyer
                British defend with 1 cruiser
                    Japanese roll dice for 1 carrier and 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 carrier and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Shan State
                Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                British defend with 3 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Shan State, round 2 : 0/5 hits, 1.50 expected hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shan State, round 4 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shan State, round 5 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for British: 3 infantry
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 4 carriers, 4 destroyers, 11 fighters, 3 submarines, 3 tactical_bombers and 1 transport
                Americans defend with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 submarines; ANZAC defend with 4 fighters, 3 submarines and 1 transport
                    Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 4 destroyers, 11 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 10/21 hits, 10.83 expected hits
                Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 5 submarines in 42 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
                    Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 10 fighters and 1 transport in 42 Sea Zone, round 2 : 9/18 hits, 9.83 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    2 submarines owned by the Americans, 3 carriers owned by the Japanese and 3 submarines owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 4 destroyers, 11 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 8/21 hits, 10.83 expected hits
                    Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 10 fighters and 1 transport in 42 Sea Zone, round 3 : 11/18 hits, 9.83 expected hits
                    3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese, 5 carriers owned by the Americans, 3 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone
                    Japanese roll dice for 2 battleships, 1 bomber, 8 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 4 : 9/14 hits, 8.00 expected hits
                    Americans roll dice for 1 battleship, 8 fighters and 1 transport in 42 Sea Zone, round 4 : 6/9 hits, 6.00 expected hits
                    1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 4 fighters owned by the ANZAC, 1 bomber owned by the Japanese, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 50
                Casualties for Japanese: 1 bomber, 4 carriers, 4 destroyers, 7 fighters, 3 submarines and 1 tactical_bomber
                Casualties for ANZAC: 4 fighters, 3 submarines and 1 transport
                Casualties for Americans: 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 submarines
            Battle in Java
                Japanese attack with 1 artillery, 1 infantry and 2 marines
                Americans defend with 1 marine; ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 2 marines in Java, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry and 1 marine in Java, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery and 2 marines in Java, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 marines in Java, round 4 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 marine in Java, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 marines in Java, round 5 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 marine in Java, round 5 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 artillery and 2 marines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
                Casualties for Americans: 1 marine
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Kwangsi: 1 bomber
            EDIT: Turning off Edit Mode
            2 infantry moved from Manchuria to Jehol
            3 aaGuns, 1 artillery and 9 infantry moved from Manchuria to Korea
            1 aaGun moved from Anhwe to Hunan
            1 tactical_bomber moved from 42 Sea Zone to Borneo
            EDIT: Japanese undo move 7.
            2 fighters moved from 42 Sea Zone to 41 Sea Zone
            2 fighters moved from 42 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Borneo
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
            1 transport placed in 20 Sea Zone
            1 artillery and 1 infantry placed in Kwangtung
            2 fighters placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    British : -0.50
    Americans : -1.50
    Chinese : 1.67
    UK_Pacific : 0.00
    Japanese : -7.50
    

    Savegame

  • Liaison TripleA '11 '10

    @Gargantua said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:

    Japanese : -7.50

    Why am I not surprised LOL

  • Liaison TripleA '11 '10

    Fighting the relentless and endless surge of surplus and superfolous allied units in this game feels like this scene LOL

    https://www.youtube.com/watch?v=0IblzBerSFk

  • Liaison TripleA '11 '10

    His reaction at 3:03 is where I’m at now :)

  • '20 '19

    @Gargantua very good! Due to time difference wont be able to respond until later…(7am here in UK and work is calling!)…but enjoy those bbs for the next few hours…they will soon be at the bottom of the java sea! Lots of metal down there for divers to explore!! :wink:

  • Liaison TripleA '11 '10

    Yeah, lets hope USA goes -4 and japan +2 and I take some fighters with me. I knew it going in ;)

  • '20 '19

    @Gargantua yes we knew we were going to lose the fleet, just wanted what we got which was average enough rolls to take your fleet down with us once the counterattacks hit in. Once we clear out sz 41 and 42 there wont be much left for either side!

  • Liaison TripleA '11 '10

    @wizmark said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:

    @Gargantua yes we knew we were going to lose the fleet, just wanted what we got which was average enough rolls to take your fleet down with us once the counterattacks hit in. Once we clear out sz 41 and 42 there wont be much left for either side!

    Nothing much but my relentless resolve to resist, and conquer all of asia! :)

  • '20 '19

    @Gargantua With german help! Fancy calling in the SS boot boys to help you out in India. Past Emperors would be turning in their graves! (or temples, or whatever japanese emperors are interred in!)


  • @Gargantua said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:

    Fighting the relentless and endless surge of surplus and superfolous allied units in this game feels like this scene LOL

    https://www.youtube.com/watch?v=0IblzBerSFk

    or this

    https://www.youtube.com/watch?v=3fVmWP4hozI

  • '20 '19

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 92 Sea Zone to Southern France
            3 bombers moved from Gibraltar to Southern France
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 marine moved from Morocco to 92 Sea Zone
            1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from Queensland to 42 Sea Zone
            1 bomber moved from New Guinea to 21 Sea Zone
            1 submarine moved from 98 Sea Zone to 80 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 92 Sea Zone to Southern France
            3 bombers moved from Gibraltar to Southern France
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 marine moved from Morocco to 92 Sea Zone
            1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from Queensland to 42 Sea Zone
            1 bomber moved from New Guinea to 21 Sea Zone
            1 submarine moved from 98 Sea Zone to 80 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 21 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 2 battleships and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 47
                Casualties for Japanese: 2 battleships and 1 transport
            Battle in Southern France
                Americans attack with 3 bombers and 4 fighters
                Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 3 bombers and 4 fighters in Southern France, round 2 : 5/7 hits, 4.00 expected hits
                    Germans roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Southern France
                Americans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Southern France to 110 Sea Zone
            3 bombers moved from Southern France to United Kingdom
            2 artilleries moved from Algeria to 92 Sea Zone
            1 armour moved from Morocco to 92 Sea Zone
            2 artilleries moved from Morocco to 91 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour, 2 artilleries, 2 carriers, 2 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
            1 armour, 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun and 1 infantry moved from Algeria to Morocco
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Sumatra
            1 bomber moved from 21 Sea Zone to New Guinea
            1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from Western United States to Queensland
            1 fighter moved from Western United States to Hawaiian Islands
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            1 infantry placed in Eastern United States
            1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Americans : 3.33
    Japanese : -0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Shensi
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - British
            6 fighters and 2 tactical_bombers moved from Algeria to France
            3 fighters moved from United Kingdom to France
            3 fighters moved from Morocco to France
            1 destroyer moved from 38 Sea Zone to 41 Sea Zone
            1 battleship moved from 39 Sea Zone to 41 Sea Zone
            1 bomber moved from India to 41 Sea Zone
            1 fighter moved from Burma to 41 Sea Zone
            2 infantry moved from Szechwan to Yunnan
            1 artillery moved from Burma to Yunnan
            4 infantry moved from Burma to Yunnan
            6 infantry moved from Burma to Shan State
    

    Savegame

  • '20 '19

    TripleA Manual Gamesave Post: British round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - British
            6 fighters and 2 tactical_bombers moved from Algeria to France
            3 fighters moved from United Kingdom to France
            3 fighters moved from Morocco to France
            1 destroyer moved from 38 Sea Zone to 41 Sea Zone
            1 battleship moved from 39 Sea Zone to 41 Sea Zone
            1 bomber moved from India to 41 Sea Zone
            1 fighter moved from Burma to 41 Sea Zone
            2 infantry moved from Szechwan to Yunnan
            1 artillery moved from Burma to Yunnan
            4 infantry moved from Burma to Yunnan
            6 infantry moved from Burma to Shan State
    
        Combat - British
            Battle in France
                British attack with 12 fighters and 2 tactical_bombers
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 5 infantry; Italians defend with 2 infantry
                    British roll dice for 12 fighters and 2 tactical_bombers in France, round 2 : 6/14 hits, 7.33 expected hits
                    Germans roll dice for 1 artillery and 7 infantry in France, round 2 : 1/8 hits, 2.67 expected hits
                    5 infantry owned by the Germans, 1 infantry owned by the Italians and 1 fighter owned by the British lost in France
                    British roll dice for 11 fighters and 2 tactical_bombers in France, round 3 : 5/13 hits, 6.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Italians and 1 fighter owned by the British lost in France
                British win with 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for British: 2 fighters
                Casualties for Germans: 1 artillery and 5 infantry
                Casualties for Italians: 2 infantry
            Battle in Yunnan
                British attack with 1 artillery and 6 infantry
                Japanese defend with 1 armour and 2 mech_infantrys
                    British roll dice for 1 artillery and 6 infantry in Yunnan, round 2 : 3/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 11
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour and 2 mech_infantrys
            Battle in Shan State
                British attack with 6 infantry
                Japanese defend with 1 armour and 1 artillery
                    British roll dice for 6 infantry in Shan State, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Shan State, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                    British roll dice for 6 infantry in Shan State, round 3 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 6 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 artillery
            Battle in 41 Sea Zone
                British attack with 1 battleship, 1 bomber, 1 destroyer and 1 fighter
                Japanese defend with 1 carrier, 1 destroyer and 2 fighters
                    British roll dice for 1 battleship, 1 bomber, 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : -0.83
    Japanese : -1.50
    

    Savegame

Suggested Topics

  • 5
  • 59
  • 70
  • 89
  • 126
  • 29
  • 43
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.8k

Users

40.4k

Topics

1.8m

Posts