sent a chat so we don’t clutter up this thread
TT Wizcats Allies +16 vs The Rum and the Fury BM3
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@Sovietishcat will do.
I need some time to even get the move out so it might be like 8 hours.
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier and 1 destroyer moved from 59 Sea Zone to 41 Sea Zone 1 bomber, 9 fighters and 2 tactical_bombers moved from French Indo China to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 20 Sea Zone to 42 Sea Zone 1 submarine moved from 19 Sea Zone to 34 Sea Zone 1 artillery moved from Shensi to Kweichow 1 mech_infantry moved from Kansu to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Chahar to Kweichow 4 infantry moved from Shantung to Anhwe 1 infantry moved from Hunan to Kweichow 1 armour moved from Kwangtung to Yunnan 1 infantry moved from Kiangsi to Hunan 1 armour, 1 artillery and 2 infantry moved from French Indo China to Shan State 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Shan State 1 fighter moved from French Indo China to 42 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 marines moved from French Indo China to 36 Sea Zone 2 battleships, 4 carriers, 3 destroyers, 2 marines and 2 submarines moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Kwangtung to Kwangsi
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Because I am going full out for the landing, I am giving you best defense. If there is some technical battle point, I’ll ask for OOL, but so far I don’t see it.
Japan has already been diced badly this round… lets see how this battle rolls, already under par with 11 hits from a probably 12 :S yikes
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Round 2, 8 hits sub par AGAIN :s Dolling it out on best defense, lets see how the yanks fair.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier and 1 destroyer moved from 59 Sea Zone to 41 Sea Zone 1 bomber, 9 fighters and 2 tactical_bombers moved from French Indo China to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 20 Sea Zone to 42 Sea Zone 1 submarine moved from 19 Sea Zone to 34 Sea Zone 1 artillery moved from Shensi to Kweichow 1 mech_infantry moved from Kansu to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Chahar to Kweichow 4 infantry moved from Shantung to Anhwe 1 infantry moved from Hunan to Kweichow 1 armour moved from Kwangtung to Yunnan 1 infantry moved from Kiangsi to Hunan 1 armour, 1 artillery and 2 infantry moved from French Indo China to Shan State 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Shan State 1 fighter moved from French Indo China to 42 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 marines moved from French Indo China to 36 Sea Zone 2 battleships, 4 carriers, 3 destroyers, 2 marines and 2 submarines moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in Guam Battle in 34 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Guam from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Kweichow Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win with 1 infantry remaining. Battle score for attacker is -11 Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 carrier and 1 destroyer British defend with 1 cruiser Japanese roll dice for 1 carrier and 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 carrier and 1 destroyer remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Shan State Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Shan State, round 2 : 0/5 hits, 1.50 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shan State, round 4 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shan State, round 5 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for British: 3 infantry Battle in 42 Sea Zone Japanese attack with 2 battleships, 1 bomber, 4 carriers, 4 destroyers, 11 fighters, 3 submarines, 3 tactical_bombers and 1 transport Americans defend with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 submarines; ANZAC defend with 4 fighters, 3 submarines and 1 transport Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 4 destroyers, 11 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 10/21 hits, 10.83 expected hits Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 5 submarines in 42 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 10 fighters and 1 transport in 42 Sea Zone, round 2 : 9/18 hits, 9.83 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese 2 submarines owned by the Americans, 3 carriers owned by the Japanese and 3 submarines owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 4 destroyers, 11 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 8/21 hits, 10.83 expected hits Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 10 fighters and 1 transport in 42 Sea Zone, round 3 : 11/18 hits, 9.83 expected hits 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese, 5 carriers owned by the Americans, 3 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 8 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 4 : 9/14 hits, 8.00 expected hits Americans roll dice for 1 battleship, 8 fighters and 1 transport in 42 Sea Zone, round 4 : 6/9 hits, 6.00 expected hits 1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 4 fighters owned by the ANZAC, 1 bomber owned by the Japanese, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 50 Casualties for Japanese: 1 bomber, 4 carriers, 4 destroyers, 7 fighters, 3 submarines and 1 tactical_bomber Casualties for ANZAC: 4 fighters, 3 submarines and 1 transport Casualties for Americans: 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 submarines Battle in Java Japanese attack with 1 artillery, 1 infantry and 2 marines Americans defend with 1 marine; ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 infantry and 2 marines in Java, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 infantry and 1 marine in Java, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 2 marines in Java, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 marines in Java, round 4 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 marine in Java, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 marines in Java, round 5 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 marine in Java, round 5 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery and 2 marines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Casualties for Americans: 1 marine Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Kwangsi: 1 bomber EDIT: Turning off Edit Mode 2 infantry moved from Manchuria to Jehol 3 aaGuns, 1 artillery and 9 infantry moved from Manchuria to Korea 1 aaGun moved from Anhwe to Hunan 1 tactical_bomber moved from 42 Sea Zone to Borneo EDIT: Japanese undo move 7. 2 fighters moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from 42 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Borneo Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone 1 transport placed in 20 Sea Zone 1 artillery and 1 infantry placed in Kwangtung 2 fighters placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : -0.50 Americans : -1.50 Chinese : 1.67 UK_Pacific : 0.00 Japanese : -7.50
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@Gargantua said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:
Japanese : -7.50
Why am I not surprised LOL
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Fighting the relentless and endless surge of surplus and superfolous allied units in this game feels like this scene LOL
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His reaction at 3:03 is where I’m at now :)
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@Gargantua very good! Due to time difference wont be able to respond until later…(7am here in UK and work is calling!)…but enjoy those bbs for the next few hours…they will soon be at the bottom of the java sea! Lots of metal down there for divers to explore!! :wink:
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Yeah, lets hope USA goes -4 and japan +2 and I take some fighters with me. I knew it going in ;)
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@Gargantua yes we knew we were going to lose the fleet, just wanted what we got which was average enough rolls to take your fleet down with us once the counterattacks hit in. Once we clear out sz 41 and 42 there wont be much left for either side!
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@wizmark said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:
@Gargantua yes we knew we were going to lose the fleet, just wanted what we got which was average enough rolls to take your fleet down with us once the counterattacks hit in. Once we clear out sz 41 and 42 there wont be much left for either side!
Nothing much but my relentless resolve to resist, and conquer all of asia! :)
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@Gargantua With german help! Fancy calling in the SS boot boys to help you out in India. Past Emperors would be turning in their graves! (or temples, or whatever japanese emperors are interred in!)
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@Gargantua said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:
Fighting the relentless and endless surge of surplus and superfolous allied units in this game feels like this scene LOL
or this
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 92 Sea Zone to Southern France 3 bombers moved from Gibraltar to Southern France 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 marine moved from Morocco to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Queensland to 42 Sea Zone 1 bomber moved from New Guinea to 21 Sea Zone 1 submarine moved from 98 Sea Zone to 80 Sea Zone
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 92 Sea Zone to Southern France 3 bombers moved from Gibraltar to Southern France 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 marine moved from Morocco to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Queensland to 42 Sea Zone 1 bomber moved from New Guinea to 21 Sea Zone 1 submarine moved from 98 Sea Zone to 80 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 21 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 2 battleships and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Japanese lost in 42 Sea Zone Americans roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 47 Casualties for Japanese: 2 battleships and 1 transport Battle in Southern France Americans attack with 3 bombers and 4 fighters Germans defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 3 bombers and 4 fighters in Southern France, round 2 : 5/7 hits, 4.00 expected hits Germans roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Southern France Americans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Americans 4 fighters moved from Southern France to 110 Sea Zone 3 bombers moved from Southern France to United Kingdom 2 artilleries moved from Algeria to 92 Sea Zone 1 armour moved from Morocco to 92 Sea Zone 2 artilleries moved from Morocco to 91 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour, 2 artilleries, 2 carriers, 2 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 1 infantry moved from Algeria to Morocco 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Sumatra 1 bomber moved from 21 Sea Zone to New Guinea 1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from Western United States to Queensland 1 fighter moved from Western United States to Hawaiian Islands 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 infantry placed in Eastern United States 1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -1.00 Americans : 3.33 Japanese : -0.67
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TripleA Move Summary: Chinese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Shensi
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : -0.33
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TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - British 6 fighters and 2 tactical_bombers moved from Algeria to France 3 fighters moved from United Kingdom to France 3 fighters moved from Morocco to France 1 destroyer moved from 38 Sea Zone to 41 Sea Zone 1 battleship moved from 39 Sea Zone to 41 Sea Zone 1 bomber moved from India to 41 Sea Zone 1 fighter moved from Burma to 41 Sea Zone 2 infantry moved from Szechwan to Yunnan 1 artillery moved from Burma to Yunnan 4 infantry moved from Burma to Yunnan 6 infantry moved from Burma to Shan State
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - British 6 fighters and 2 tactical_bombers moved from Algeria to France 3 fighters moved from United Kingdom to France 3 fighters moved from Morocco to France 1 destroyer moved from 38 Sea Zone to 41 Sea Zone 1 battleship moved from 39 Sea Zone to 41 Sea Zone 1 bomber moved from India to 41 Sea Zone 1 fighter moved from Burma to 41 Sea Zone 2 infantry moved from Szechwan to Yunnan 1 artillery moved from Burma to Yunnan 4 infantry moved from Burma to Yunnan 6 infantry moved from Burma to Shan State Combat - British Battle in France British attack with 12 fighters and 2 tactical_bombers Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 5 infantry; Italians defend with 2 infantry British roll dice for 12 fighters and 2 tactical_bombers in France, round 2 : 6/14 hits, 7.33 expected hits Germans roll dice for 1 artillery and 7 infantry in France, round 2 : 1/8 hits, 2.67 expected hits 5 infantry owned by the Germans, 1 infantry owned by the Italians and 1 fighter owned by the British lost in France British roll dice for 11 fighters and 2 tactical_bombers in France, round 3 : 5/13 hits, 6.83 expected hits Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Italians and 1 fighter owned by the British lost in France British win with 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for British: 2 fighters Casualties for Germans: 1 artillery and 5 infantry Casualties for Italians: 2 infantry Battle in Yunnan British attack with 1 artillery and 6 infantry Japanese defend with 1 armour and 2 mech_infantrys British roll dice for 1 artillery and 6 infantry in Yunnan, round 2 : 3/7 hits, 1.50 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Japanese: 1 armour and 2 mech_infantrys Battle in Shan State British attack with 6 infantry Japanese defend with 1 armour and 1 artillery British roll dice for 6 infantry in Shan State, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 artillery in Shan State, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese lost in Shan State British roll dice for 6 infantry in Shan State, round 3 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 6 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 artillery Battle in 41 Sea Zone British attack with 1 battleship, 1 bomber, 1 destroyer and 1 fighter Japanese defend with 1 carrier, 1 destroyer and 2 fighters British roll dice for 1 battleship, 1 bomber, 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Combat Hit Differential Summary :
Germans : -1.33 British : -0.83 Japanese : -1.50
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