Just a year ago! Thanks for pointing out, I did miss that link to an important place.
It’s like a rip in the cloth of space and time!
Well, that was fun.
@Gargantua so you chose sz 42, interesting… I hope you brought back the Japanese pigeon
@Gargantua would you be kind to the allies and post the combat moves?
@Sovietishcat will do.
I need some time to even get the move out so it might be like 8 hours.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 carrier and 1 destroyer moved from 59 Sea Zone to 41 Sea Zone
1 bomber, 9 fighters and 2 tactical_bombers moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 42 Sea Zone
1 submarine moved from 19 Sea Zone to 34 Sea Zone
1 artillery moved from Shensi to Kweichow
1 mech_infantry moved from Kansu to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Chahar to Kweichow
4 infantry moved from Shantung to Anhwe
1 infantry moved from Hunan to Kweichow
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kiangsi to Hunan
1 armour, 1 artillery and 2 infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to 42 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 marines moved from French Indo China to 36 Sea Zone
2 battleships, 4 carriers, 3 destroyers, 2 marines and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
Because I am going full out for the landing, I am giving you best defense. If there is some technical battle point, I’ll ask for OOL, but so far I don’t see it.
Japan has already been diced badly this round… lets see how this battle rolls, already under par with 11 hits from a probably 12 :S yikes
Round 2, 8 hits sub par AGAIN :s Dolling it out on best defense, lets see how the yanks fair.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 carrier and 1 destroyer moved from 59 Sea Zone to 41 Sea Zone
1 bomber, 9 fighters and 2 tactical_bombers moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 42 Sea Zone
1 submarine moved from 19 Sea Zone to 34 Sea Zone
1 artillery moved from Shensi to Kweichow
1 mech_infantry moved from Kansu to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Chahar to Kweichow
4 infantry moved from Shantung to Anhwe
1 infantry moved from Hunan to Kweichow
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kiangsi to Hunan
1 armour, 1 artillery and 2 infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to 42 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 marines moved from French Indo China to 36 Sea Zone
2 battleships, 4 carriers, 3 destroyers, 2 marines and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Guam
Battle in 34 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking Guam from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 carrier and 1 destroyer
British defend with 1 cruiser
Japanese roll dice for 1 carrier and 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 carrier and 1 destroyer remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Shan State, round 2 : 0/5 hits, 1.50 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/4 hits, 1.33 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shan State, round 4 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shan State, round 5 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for British: 3 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 4 carriers, 4 destroyers, 11 fighters, 3 submarines, 3 tactical_bombers and 1 transport
Americans defend with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 submarines; ANZAC defend with 4 fighters, 3 submarines and 1 transport
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 4 destroyers, 11 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 10/21 hits, 10.83 expected hits
Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 5 submarines in 42 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 10 fighters and 1 transport in 42 Sea Zone, round 2 : 9/18 hits, 9.83 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
2 submarines owned by the Americans, 3 carriers owned by the Japanese and 3 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 4 destroyers, 11 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 8/21 hits, 10.83 expected hits
Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 10 fighters and 1 transport in 42 Sea Zone, round 3 : 11/18 hits, 9.83 expected hits
3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese, 5 carriers owned by the Americans, 3 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 8 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 4 : 9/14 hits, 8.00 expected hits
Americans roll dice for 1 battleship, 8 fighters and 1 transport in 42 Sea Zone, round 4 : 6/9 hits, 6.00 expected hits
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 4 fighters owned by the ANZAC, 1 bomber owned by the Japanese, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 50
Casualties for Japanese: 1 bomber, 4 carriers, 4 destroyers, 7 fighters, 3 submarines and 1 tactical_bomber
Casualties for ANZAC: 4 fighters, 3 submarines and 1 transport
Casualties for Americans: 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 submarines
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 2 marines
Americans defend with 1 marine; ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 2 marines in Java, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry and 1 marine in Java, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 2 marines in Java, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 marines in Java, round 4 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 marine in Java, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 marines in Java, round 5 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 marine in Java, round 5 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery and 2 marines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 marine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangsi: 1 bomber
EDIT: Turning off Edit Mode
2 infantry moved from Manchuria to Jehol
3 aaGuns, 1 artillery and 9 infantry moved from Manchuria to Korea
1 aaGun moved from Anhwe to Hunan
1 tactical_bomber moved from 42 Sea Zone to Borneo
EDIT: Japanese undo move 7.
2 fighters moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Borneo
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
2 fighters placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : -0.50
Americans : -1.50
Chinese : 1.67
UK_Pacific : 0.00
Japanese : -7.50
@Gargantua said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:
Japanese : -7.50
Why am I not surprised LOL
Fighting the relentless and endless surge of surplus and superfolous allied units in this game feels like this scene LOL
His reaction at 3:03 is where I’m at now :)
@Gargantua very good! Due to time difference wont be able to respond until later…(7am here in UK and work is calling!)…but enjoy those bbs for the next few hours…they will soon be at the bottom of the java sea! Lots of metal down there for divers to explore!! :wink:
Yeah, lets hope USA goes -4 and japan +2 and I take some fighters with me. I knew it going in ;)
@Gargantua yes we knew we were going to lose the fleet, just wanted what we got which was average enough rolls to take your fleet down with us once the counterattacks hit in. Once we clear out sz 41 and 42 there wont be much left for either side!
@wizmark said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:
@Gargantua yes we knew we were going to lose the fleet, just wanted what we got which was average enough rolls to take your fleet down with us once the counterattacks hit in. Once we clear out sz 41 and 42 there wont be much left for either side!
Nothing much but my relentless resolve to resist, and conquer all of asia! :)
@Gargantua With german help! Fancy calling in the SS boot boys to help you out in India. Past Emperors would be turning in their graves! (or temples, or whatever japanese emperors are interred in!)
@Gargantua said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:
Fighting the relentless and endless surge of surplus and superfolous allied units in this game feels like this scene LOL
or this
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 92 Sea Zone to Southern France
3 bombers moved from Gibraltar to Southern France
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 marine moved from Morocco to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Queensland to 42 Sea Zone
1 bomber moved from New Guinea to 21 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 92 Sea Zone to Southern France
3 bombers moved from Gibraltar to Southern France
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 marine moved from Morocco to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Queensland to 42 Sea Zone
1 bomber moved from New Guinea to 21 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 2 battleships and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Japanese: 2 battleships and 1 transport
Battle in Southern France
Americans attack with 3 bombers and 4 fighters
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 3 bombers and 4 fighters in Southern France, round 2 : 5/7 hits, 4.00 expected hits
Germans roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Southern France
Americans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Americans
4 fighters moved from Southern France to 110 Sea Zone
3 bombers moved from Southern France to United Kingdom
2 artilleries moved from Algeria to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 2 artilleries, 2 carriers, 2 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from Algeria to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Sumatra
1 bomber moved from 21 Sea Zone to New Guinea
1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Western United States to Queensland
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 infantry placed in Eastern United States
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : 3.33
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : -0.33