sent a chat so we don’t clutter up this thread
TT Wizcats Allies +16 vs The Rum and the Fury BM3
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 2 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 4 bombers and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 mech_infantrys moved from Iraq to Trans-Jordan 1 mech_infantry moved from Iraq to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan 2 infantry moved from France to Southern France 1 infantry moved from France to Southern France 3 fighters and 3 tactical_bombers moved from Southern Italy to Southern France 1 mech_infantry moved from Archangel to Vologda 3 infantry moved from Caucasus to Volgograd 2 infantry moved from Ukraine to Bryansk 1 bomber moved from Western Germany to Vologda 1 infantry moved from Belarus to Smolensk 1 fighter moved from Novgorod to Smolensk 1 bomber moved from Western Germany to Bryansk 2 bombers moved from Western Germany to Volgograd 1 armour moved from Iraq to Eastern Persia Germans take Persia from British Germans take Eastern Persia from British 1 bomber moved from Southern Italy to 80 Sea Zone 5 bombers moved from Southern Italy to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan 2 fighters moved from Southern Italy to Southern France 1 infantry moved from Ukraine to Bryansk Combat - Germans Battle in 80 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Trans-Jordan Germans attack with 5 bombers, 2 fighters, 5 mech_infantrys and 2 tactical_bombers British defend with 1 fighter, 5 infantry and 1 mech_infantry; French defend with 1 infantry Germans roll dice for 5 bombers, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Trans-Jordan, round 2 : 6/14 hits, 6.50 expected hits British roll dice for 1 fighter, 6 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/8 hits, 3.00 expected hits 1 infantry owned by the French, 3 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Trans-Jordan Germans roll dice for 5 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Trans-Jordan, round 3 : 6/11 hits, 6.00 expected hits British roll dice for 1 fighter and 1 mech_infantry in Trans-Jordan, round 3 : 2/2 hits, 1.00 expected hits 1 mech_infantry owned by the British, 2 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Trans-Jordan Germans win with 5 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 5 mech_infantrys Casualties for British: 1 fighter, 5 infantry and 1 mech_infantry Casualties for French: 1 infantry Battle in Bryansk Germans attack with 1 bomber and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 3 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 4 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 2 bombers and 3 infantry Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry Germans roll dice for 2 bombers and 3 infantry in Volgograd, round 2 : 0/5 hits, 1.83 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Volgograd Germans roll dice for 2 bombers and 2 infantry in Volgograd, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Smolensk Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 5 fighters, 3 infantry and 3 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 5 fighters, 3 infantry and 3 tactical_bombers in Southern France, round 2 : 3/11 hits, 5.00 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 5 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Vologda Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from 93 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 fighter moved from Smolensk to Caucasus 1 infantry moved from Ukraine to Rostov 1 bomber moved from Bryansk to Caucasus 1 bomber moved from Vologda to Nenetsia 1 armour moved from Evenkiyskiy to Nenetsia 1 armour moved from Nenetsia to Belarus 1 armour and 2 mech_infantrys moved from Archangel to Belarus 1 artillery and 6 infantry moved from Novgorod to Belarus 1 armour moved from Yenisey to Kansu 2 bombers moved from Volgograd to Caucasus 2 tactical_bombers moved from Trans-Jordan to Iraq 2 fighters moved from Trans-Jordan to Iraq 1 bomber moved from 80 Sea Zone to Iraq 5 bombers moved from Trans-Jordan to Iraq 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 94 Sea Zone 3 mech_infantrys moved from Western Germany to Yugoslavia 1 aaGun and 6 infantry moved from Western Germany to Northern Italy 5 fighters and 3 tactical_bombers moved from Southern France to Southern Italy 1 submarine moved from 113 Sea Zone to 124 Sea Zone 2 transports moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from Germany to 114 Sea Zone 4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 6 armour and 8 mech_infantrys moved from Iraq to Persia 7 mech_infantrys moved from Northwest Persia to Persia 1 mech_infantry moved from Northwest Persia to Persia Place Units - Germans 4 bombers placed in Western Germany 3 artilleries placed in Novgorod 6 infantry placed in Germany 2 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 fighters EDIT: Adding units owned by Germans to Southern Italy: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6 Germans collect 61 PUs (2 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -5.00 British : 1.00 Americans : -0.67 Russians : -1.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Germans 2 infantry moved from Russia to Vologda 3 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 artillery and 2 infantry moved from Tambov to Volgograd 2 fighters moved from Russia to Volgograd 1 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Volgograd Combat - Russians Russians creates battle in territory 93 Sea Zone Battle in Bryansk Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/7 hits, 2,33 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Germans: 3 infantry Battle in Volgograd Russians attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Volgograd, round 2 : 4/6 hits, 2,00 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 2 fighters moved from Volgograd to Russia 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Russia to Smolensk 2 aaGuns and 16 infantry moved from Buryatia to Amur 2 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Russia to Bryansk 2 armour and 1 mech_infantry moved from Tambov to Russia 1 mech_infantry moved from Russia to Novosibirsk Place Units - Russians 1 artillery, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 3,33 Russians : 1,17
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Japan is tired of these games!!! Coming at you hard in SZ 42 / Java.
I request your OOL - do you just want best defence?
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@Gargantua so you chose sz 42, interesting… I hope you brought back the Japanese pigeon
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@Gargantua would you be kind to the allies and post the combat moves?
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@Sovietishcat will do.
I need some time to even get the move out so it might be like 8 hours.
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier and 1 destroyer moved from 59 Sea Zone to 41 Sea Zone 1 bomber, 9 fighters and 2 tactical_bombers moved from French Indo China to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 20 Sea Zone to 42 Sea Zone 1 submarine moved from 19 Sea Zone to 34 Sea Zone 1 artillery moved from Shensi to Kweichow 1 mech_infantry moved from Kansu to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Chahar to Kweichow 4 infantry moved from Shantung to Anhwe 1 infantry moved from Hunan to Kweichow 1 armour moved from Kwangtung to Yunnan 1 infantry moved from Kiangsi to Hunan 1 armour, 1 artillery and 2 infantry moved from French Indo China to Shan State 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Shan State 1 fighter moved from French Indo China to 42 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 marines moved from French Indo China to 36 Sea Zone 2 battleships, 4 carriers, 3 destroyers, 2 marines and 2 submarines moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Kwangtung to Kwangsi
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Because I am going full out for the landing, I am giving you best defense. If there is some technical battle point, I’ll ask for OOL, but so far I don’t see it.
Japan has already been diced badly this round… lets see how this battle rolls, already under par with 11 hits from a probably 12 :S yikes
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Round 2, 8 hits sub par AGAIN :s Dolling it out on best defense, lets see how the yanks fair.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier and 1 destroyer moved from 59 Sea Zone to 41 Sea Zone 1 bomber, 9 fighters and 2 tactical_bombers moved from French Indo China to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 20 Sea Zone to 42 Sea Zone 1 submarine moved from 19 Sea Zone to 34 Sea Zone 1 artillery moved from Shensi to Kweichow 1 mech_infantry moved from Kansu to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Chahar to Kweichow 4 infantry moved from Shantung to Anhwe 1 infantry moved from Hunan to Kweichow 1 armour moved from Kwangtung to Yunnan 1 infantry moved from Kiangsi to Hunan 1 armour, 1 artillery and 2 infantry moved from French Indo China to Shan State 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Shan State 1 fighter moved from French Indo China to 42 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 marines moved from French Indo China to 36 Sea Zone 2 battleships, 4 carriers, 3 destroyers, 2 marines and 2 submarines moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in Guam Battle in 34 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Guam from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Kweichow Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win with 1 infantry remaining. Battle score for attacker is -11 Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 carrier and 1 destroyer British defend with 1 cruiser Japanese roll dice for 1 carrier and 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 carrier and 1 destroyer remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Shan State Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Shan State, round 2 : 0/5 hits, 1.50 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shan State, round 4 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shan State, round 5 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for British: 3 infantry Battle in 42 Sea Zone Japanese attack with 2 battleships, 1 bomber, 4 carriers, 4 destroyers, 11 fighters, 3 submarines, 3 tactical_bombers and 1 transport Americans defend with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 submarines; ANZAC defend with 4 fighters, 3 submarines and 1 transport Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 4 destroyers, 11 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 10/21 hits, 10.83 expected hits Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 5 submarines in 42 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 10 fighters and 1 transport in 42 Sea Zone, round 2 : 9/18 hits, 9.83 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese 2 submarines owned by the Americans, 3 carriers owned by the Japanese and 3 submarines owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 4 destroyers, 11 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 8/21 hits, 10.83 expected hits Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 10 fighters and 1 transport in 42 Sea Zone, round 3 : 11/18 hits, 9.83 expected hits 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese, 5 carriers owned by the Americans, 3 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 8 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 4 : 9/14 hits, 8.00 expected hits Americans roll dice for 1 battleship, 8 fighters and 1 transport in 42 Sea Zone, round 4 : 6/9 hits, 6.00 expected hits 1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 4 fighters owned by the ANZAC, 1 bomber owned by the Japanese, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 50 Casualties for Japanese: 1 bomber, 4 carriers, 4 destroyers, 7 fighters, 3 submarines and 1 tactical_bomber Casualties for ANZAC: 4 fighters, 3 submarines and 1 transport Casualties for Americans: 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 submarines Battle in Java Japanese attack with 1 artillery, 1 infantry and 2 marines Americans defend with 1 marine; ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 infantry and 2 marines in Java, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 infantry and 1 marine in Java, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 2 marines in Java, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 marines in Java, round 4 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 marine in Java, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 marines in Java, round 5 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 marine in Java, round 5 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery and 2 marines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Casualties for Americans: 1 marine Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Kwangsi: 1 bomber EDIT: Turning off Edit Mode 2 infantry moved from Manchuria to Jehol 3 aaGuns, 1 artillery and 9 infantry moved from Manchuria to Korea 1 aaGun moved from Anhwe to Hunan 1 tactical_bomber moved from 42 Sea Zone to Borneo EDIT: Japanese undo move 7. 2 fighters moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from 42 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Borneo Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone 1 transport placed in 20 Sea Zone 1 artillery and 1 infantry placed in Kwangtung 2 fighters placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : -0.50 Americans : -1.50 Chinese : 1.67 UK_Pacific : 0.00 Japanese : -7.50
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@Gargantua said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:
Japanese : -7.50
Why am I not surprised LOL
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Fighting the relentless and endless surge of surplus and superfolous allied units in this game feels like this scene LOL
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His reaction at 3:03 is where I’m at now :)
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@Gargantua very good! Due to time difference wont be able to respond until later…(7am here in UK and work is calling!)…but enjoy those bbs for the next few hours…they will soon be at the bottom of the java sea! Lots of metal down there for divers to explore!! :wink:
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Yeah, lets hope USA goes -4 and japan +2 and I take some fighters with me. I knew it going in ;)
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@Gargantua yes we knew we were going to lose the fleet, just wanted what we got which was average enough rolls to take your fleet down with us once the counterattacks hit in. Once we clear out sz 41 and 42 there wont be much left for either side!
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@wizmark said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:
@Gargantua yes we knew we were going to lose the fleet, just wanted what we got which was average enough rolls to take your fleet down with us once the counterattacks hit in. Once we clear out sz 41 and 42 there wont be much left for either side!
Nothing much but my relentless resolve to resist, and conquer all of asia! :)
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@Gargantua With german help! Fancy calling in the SS boot boys to help you out in India. Past Emperors would be turning in their graves! (or temples, or whatever japanese emperors are interred in!)
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@Gargantua said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:
Fighting the relentless and endless surge of surplus and superfolous allied units in this game feels like this scene LOL
or this
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