Can’t have too many sycophants,
Thanks for telling me!
@gamerman01 it’s all good, nice shooting.
Classy. THANKS it means a lot. Like I said, 10 disappointing round leading up to this, and then the dam breaks. Long tournament, we’ll all have our ups and downs no doubt.
@gamerman01 Are you still discussing the non combat? I dont see a save game after the japan combat.
No, it’s all me thinking about the move and placement - lots of decisions. The noncombat is messy, sorry about that. New to the map and the version. Coming any minute now
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Chahar to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Shansi to Honan
Japanese take Honan from Chinese
1 armour moved from Shan State to Eastern India
Japanese take Burma from UK_Pacific
6 fighters and 4 tactical_bombers moved from Yunnan to Eastern India
2 bombers moved from Yunnan to 34 Sea Zone
1 fighter and 2 tactical_bombers moved from 43 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from Caroline Islands to 34 Sea Zone
2 artilleries and 3 infantry moved from Borneo to 37 Sea Zone
1 infantry moved from French Indo China to 37 Sea Zone
1 fighter moved from 38 Sea Zone to Eastern India
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Java to 43 Sea Zone
1 marine moved from Malaya to 38 Sea Zone
2 infantry moved from Sumatra to 38 Sea Zone
1 battleship, 2 infantry, 1 marine and 1 transport moved from 38 Sea Zone to 40 Sea Zone
2 infantry and 1 marine moved from 40 Sea Zone to Eastern India
2 infantry moved from Kwangsi to 37 Sea Zone
1 infantry moved from French Indo China to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 40 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 37 Sea Zone to 40 Sea Zone
1 destroyer moved from 38 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 40 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 40 Sea Zone
2 artilleries and 8 infantry moved from 40 Sea Zone to Eastern India
1 infantry and 1 transport moved from 43 Sea Zone to 40 Sea Zone
1 infantry moved from 40 Sea Zone to Eastern India
1 cruiser moved from 43 Sea Zone to 40 Sea Zone
Combat - Japanese
UK_Pacific scrambles 1 units out of Eastern India to defend against the attack in 40 Sea Zone
UK_Pacific scrambles to create a battle in territory 40 Sea Zone
Battle in 40 Sea Zone
Japanese attack with 1 battleship, 3 cruisers and 7 transports
British defend with 1 fighter
Japanese roll dice for 1 battleship, 3 cruisers and 7 transports in 40 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 1 fighter in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the British lost in 40 Sea Zone
Japanese win, taking 40 Sea Zone from Neutral with 1 battleship, 3 cruisers and 7 transports remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Eastern India
Japanese attack with 1 armour, 2 artilleries, 7 fighters, 11 infantry, 1 marine and 4 tactical_bombers
British defend with 3 aaGuns, 1 artillery and 17 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in Eastern India : 0/9 hits, 1.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 7 fighters, 11 infantry, 1 marine and 4 tactical_bombers in Eastern India, round 2 : 11/26 hits, 9.83 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery and 17 infantry in Eastern India, round 2 : 6/18 hits, 6.00 expected hits
6 infantry owned by the Japanese, 3 aaGuns owned by the British and 8 infantry owned by the British lost in Eastern India
Japanese roll dice for 1 armour, 2 artilleries, 7 fighters, 5 infantry, 1 marine and 4 tactical_bombers in Eastern India, round 3 : 10/20 hits, 8.83 expected hits
UK_Pacific roll dice for 1 artillery and 9 infantry in Eastern India, round 3 : 2/10 hits, 3.33 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 9 infantry owned by the British lost in Eastern India
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Eastern India from UK_Pacific with 1 armour, 2 artilleries, 7 fighters, 3 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Japanese: 8 infantry
Casualties for British: 3 aaGuns, 1 artillery and 17 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Eastern India: 1 fighter
EDIT: Adding units owned by Japanese to Eastern India: 1 infantry
EDIT: Turning off Edit Mode
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 destroyers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier and 2 destroyers in 35 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier and 2 destroyers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 marines, 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 34 Sea Zone, round 2 : 7/9 hits, 5.00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 34 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 2 bombers owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 marine owned by the Americans lost in 34 Sea Zone
Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 battleship, 1 cruiser and 1 transport in 34 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
1 cruiser owned by the Americans, 1 marine owned by the Americans and 1 battleship owned by the Americans lost in 34 Sea Zone
2 infantry owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Japanese: 2 bombers, 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 marines and 1 transport
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 38 Sea Zone to 35 Sea Zone
1 infantry moved from Jehol to Chahar
1 artillery moved from Shansi to Jehol
1 aaGun moved from Kyushu to Japan
1 carrier moved from 38 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Southern Manchuria to Jehol
6 fighters and 4 tactical_bombers moved from Eastern India to Shan State
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Jehol to Shansi
2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Anhwe to Jehol
2 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsi to Hunan
1 fighter moved from 34 Sea Zone to 35 Sea Zone
EDIT: 1 tactical_bomber moved from 34 Sea Zone to Japan
Place Units - Japanese
2 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 2 infantry
EDIT: Adding units owned by Japanese to Kiangsi: 2 infantry
EDIT: Turning off Edit Mode
2 destroyers, 1 submarine and 2 transports placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0.00
Japanese regular : 3.50
British AA : -1.50
ANZAC regular : 0.67
UK_Pacific regular : -1.33
British regular : 0.33
lol you literally posted that seconds before I was done ;)
The edit was so that 2 infantry move from Anhwe down to Kiangsi instead of up to Jehol.
I’m sandwiched between massive Russian and Chinese armies and the Americans are still coming! I respect you guys, so I’m being careful!
No worries take your time my friends its a complicated game:)
Thanks! Especially when the Russians build 3 tanks, a tactical bomber, a mechanized infantry, and more in Siberia in the first 3 turns! lol
Ooh, give us a bit more time, I’d like to have my partner check one thing first.
Or, I might be able to clear it in minutes, hang on a sec
No, it’s good to go, sorry, thanks
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Central United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour and 1 infantry moved from Brazil to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
3 infantry moved from Brazil to British Guiana
1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 93 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
2 fighters moved from Wake Island to Caroline Islands
1 fighter and 1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
2 carriers and 1 submarine moved from 32 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
1 cruiser moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
Scramble request Carolines
Japan: 1 AA possible 2 plane 1 tac scramble
US: 2 inf 2 Art 3 planes 1 tac 1 cruiser bombardment
For once I can answer you right away. No scrambling to Carolines, thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Central United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour and 1 infantry moved from Brazil to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
3 infantry moved from Brazil to British Guiana
1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 93 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
2 fighters moved from Wake Island to Caroline Islands
1 fighter and 1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
2 carriers and 1 submarine moved from 32 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
1 cruiser moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Americans lost in Caroline Islands
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is -5
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 aaGun
Battle in Gibraltar
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
3 fighters moved from Caroline Islands to 34 Sea Zone
Place Units - Americans
1 infantry placed in Western United States
2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : 0.67
Japanese AA : 0.50
Does the AA get to fire in that situation? If you don’t know, I put in the question to Kid, too
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Hopei
17 infantry moved from Szechwan to Hopei
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Tsinghai
Chinese undo move 3.
Chinese undo move 2.
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.67