Can’t have too many sycophants,
Thanks for telling me!
Test summary from TripleA, engine version: 2.0.20123, time: 4:44:08 PM
Savegame
Something going on with the engine potetially?
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 bomber and 2 tactical_bombers moved from Southern Italy to 100 Sea Zone
1 bomber and 3 fighters moved from Malta to 100 Sea Zone
1 bomber moved from Western Germany to 100 Sea Zone
Combat - Germans
Battle in 100 Sea Zone
Germans attack with 3 bombers, 3 fighters and 2 tactical_bombers
British defend with 1 carrier, 1 cruiser and 2 fighters; French defend with 1 destroyer
Germans roll dice for 3 bombers, 3 fighters and 2 tactical_bombers in 100 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 100 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
1 destroyer owned by the French, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 100 Sea Zone
Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser and 2 fighters
Casualties for French: 1 destroyer
Non Combat Move - Germans
1 fighter moved from 100 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Malta
1 bomber moved from 100 Sea Zone to Southern Italy
1 bomber moved from 100 Sea Zone to Alexandria
1 submarine moved from 116 Sea Zone to 115 Sea Zone
1 aaGun and 8 infantry moved from Finland to Norway
2 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
2 artilleries and 11 infantry moved from Romania to Bessarabia
1 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Albania
2 armour moved from Poland to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
3 infantry moved from Poland to Baltic States
3 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Poland to Baltic States
5 artilleries and 5 infantry moved from Germany to Poland
1 artillery moved from Poland to Baltic States
2 artilleries and 4 infantry moved from Poland to Eastern Poland
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from France to Western Germany
1 infantry moved from Holland Belgium to Western Germany
Place Units - Germans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 115 Sea Zone
1 fighter placed in Western Germany
1 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3
Germans collect 39 PUs (3 lost to blockades); end with 39 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans regular : 1.67
British regular : 0.67
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Vyborg to Finland
1 artillery moved from Vyborg to Finland
12 infantry moved from Vyborg to Finland
2 infantry moved from Leningrad to Vyborg
1 armour and 1 mech_infantry moved from Leningrad to Vyborg
2 fighters and 1 tactical_bomber moved from Leningrad to Vyborg
1 cruiser moved from 118 Sea Zone to 117 Sea Zone
2 infantry moved from Rostov to Kursk
3 infantry moved from Bryansk to Kursk
2 artilleries moved from Russia to Bryansk
8 infantry moved from Russia to Bryansk
1 aaGun moved from Southern Belarus to Bryansk
1 aaGun moved from Northern Belarus to Smolensk
1 artillery moved from Northern Belarus to Smolensk
3 infantry moved from Northern Belarus to Smolensk
1 armour and 1 mech_infantry moved from Southern Belarus to Bryansk
4 infantry moved from Southern Belarus to Smolensk
2 aaGuns and 10 infantry moved from Amur to Northern Manchuria
1 armour and 1 mech_infantry moved from Siberia to Northern Manchuria
4 infantry moved from Siberia to Amur
Place Units - Russians
2 armour and 1 tactical_bomber placed in Siberia
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 49 PUs; end with 49 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Chahar to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Shansi to Honan
Japanese take Honan from Chinese
1 armour moved from Shan State to Eastern India
Japanese take Burma from UK_Pacific
6 fighters and 4 tactical_bombers moved from Yunnan to Eastern India
2 bombers moved from Yunnan to 34 Sea Zone
1 fighter and 2 tactical_bombers moved from 43 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from Caroline Islands to 34 Sea Zone
2 artilleries and 3 infantry moved from Borneo to 37 Sea Zone
1 infantry moved from French Indo China to 37 Sea Zone
1 fighter moved from 38 Sea Zone to Eastern India
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Java to 43 Sea Zone
1 marine moved from Malaya to 38 Sea Zone
2 infantry moved from Sumatra to 38 Sea Zone
1 battleship, 2 infantry, 1 marine and 1 transport moved from 38 Sea Zone to 40 Sea Zone
2 infantry and 1 marine moved from 40 Sea Zone to Eastern India
2 infantry moved from Kwangsi to 37 Sea Zone
1 infantry moved from French Indo China to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 40 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 37 Sea Zone to 40 Sea Zone
1 destroyer moved from 38 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 40 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 40 Sea Zone
2 artilleries and 8 infantry moved from 40 Sea Zone to Eastern India
1 infantry and 1 transport moved from 43 Sea Zone to 40 Sea Zone
1 infantry moved from 40 Sea Zone to Eastern India
1 cruiser moved from 43 Sea Zone to 40 Sea Zone
Couple decisions for you boys -
Scramble fighter from India?
Scramble fighter from 34 to 35?
Thanks
@gamerman01 scramble fighter to sea zone 40 from E India, no scramble sea zone 35. We take max defense for casualties in sea zone 34.
OK, that’s very helpful, thanks.
@gamerman01 I guess we may need order of loss for battle in sea zone 34, depending on hits opening round.
Absolutely! If I would have rolled poorly, I would have waited, but I feel better now that you’ve said that. I think I have a few minutes here maybe that I could roll now…
OK, India has to be first because amphibious assaults have to be rolled before all other combat, so here we go
OK, I forgot since I had to wait, that I was going to lose a fighter over India. Unbelievably I didn’t, so I’m going to lose a fighter and bring back an infantry I took off, before rolling 34/35
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Chahar to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Shansi to Honan
Japanese take Honan from Chinese
1 armour moved from Shan State to Eastern India
Japanese take Burma from UK_Pacific
6 fighters and 4 tactical_bombers moved from Yunnan to Eastern India
2 bombers moved from Yunnan to 34 Sea Zone
1 fighter and 2 tactical_bombers moved from 43 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from Caroline Islands to 34 Sea Zone
2 artilleries and 3 infantry moved from Borneo to 37 Sea Zone
1 infantry moved from French Indo China to 37 Sea Zone
1 fighter moved from 38 Sea Zone to Eastern India
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Java to 43 Sea Zone
1 marine moved from Malaya to 38 Sea Zone
2 infantry moved from Sumatra to 38 Sea Zone
1 battleship, 2 infantry, 1 marine and 1 transport moved from 38 Sea Zone to 40 Sea Zone
2 infantry and 1 marine moved from 40 Sea Zone to Eastern India
2 infantry moved from Kwangsi to 37 Sea Zone
1 infantry moved from French Indo China to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 40 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 37 Sea Zone to 40 Sea Zone
1 destroyer moved from 38 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 40 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 40 Sea Zone
2 artilleries and 8 infantry moved from 40 Sea Zone to Eastern India
1 infantry and 1 transport moved from 43 Sea Zone to 40 Sea Zone
1 infantry moved from 40 Sea Zone to Eastern India
1 cruiser moved from 43 Sea Zone to 40 Sea Zone
Combat - Japanese
UK_Pacific scrambles 1 units out of Eastern India to defend against the attack in 40 Sea Zone
UK_Pacific scrambles to create a battle in territory 40 Sea Zone
Battle in 40 Sea Zone
Japanese attack with 1 battleship, 3 cruisers and 7 transports
British defend with 1 fighter
Japanese roll dice for 1 battleship, 3 cruisers and 7 transports in 40 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 1 fighter in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the British lost in 40 Sea Zone
Japanese win, taking 40 Sea Zone from Neutral with 1 battleship, 3 cruisers and 7 transports remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Eastern India
Japanese attack with 1 armour, 2 artilleries, 7 fighters, 11 infantry, 1 marine and 4 tactical_bombers
British defend with 3 aaGuns, 1 artillery and 17 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in Eastern India : 0/9 hits, 1.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 7 fighters, 11 infantry, 1 marine and 4 tactical_bombers in Eastern India, round 2 : 11/26 hits, 9.83 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery and 17 infantry in Eastern India, round 2 : 6/18 hits, 6.00 expected hits
6 infantry owned by the Japanese, 3 aaGuns owned by the British and 8 infantry owned by the British lost in Eastern India
Japanese roll dice for 1 armour, 2 artilleries, 7 fighters, 5 infantry, 1 marine and 4 tactical_bombers in Eastern India, round 3 : 10/20 hits, 8.83 expected hits
UK_Pacific roll dice for 1 artillery and 9 infantry in Eastern India, round 3 : 2/10 hits, 3.33 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 9 infantry owned by the British lost in Eastern India
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Eastern India from UK_Pacific with 1 armour, 2 artilleries, 7 fighters, 3 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Japanese: 8 infantry
Casualties for British: 3 aaGuns, 1 artillery and 17 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Eastern India: 1 fighter
EDIT: Adding units owned by Japanese to Eastern India: 1 infantry
EDIT: Turning off Edit Mode
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 destroyers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier and 2 destroyers in 35 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier and 2 destroyers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 marines, 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 34 Sea Zone, round 2 : 7/9 hits, 5.00 expected hits
Combat Hit Differential Summary :
Japanese regular : 3.83
British AA : -1.50
ANZAC regular : 0.67
UK_Pacific regular : -1.33
British regular : 0.33
OK, I got an unusual roll in 34, so I will stop to wait for your casualty choice, thanks and sorry. My first game back in years, we’re in round 10 and I’ve had pretty rough luck the whole way through. Apparently now it’s making up for that, at your expense.
@gamerman01 Nice roll. Lose everything but the battleship and a cruiser
Thank you, and excellent choice. Maybe you will have a blistering defense, let’s see.
You got an above average roll, which is actually kind of a relief. I was starting to feel bad.
@gamerman01 fingers crossed! It also seems as though a Marine was on a cruiser, probably won’t matter in a moment though lol.
Triple A says you have a marine on each cruiser - I checked before attacking lol