Can’t have too many sycophants,
Thanks for telling me!
Hi guys, we had a big wind storm Mon AM and half the state is without internet. (Even our land line phone is inoperable) I’m sending from my cellphone. I do have R7 downloaded so can work on J7 but of course can’t roll. Surely they’ll have it fixed soon.
No worries my friend. Stay safe and take all the time you need.
Thank you so much for that - was starting to stress. Hope to move tomorrow though. This evening my daughter was over and showed me the wonders of using a smart phone as a wi-fi hotspot, so I guess I’m back in business!! (even though our internet/phone provider is still providing us with NOTHING)
I have my hi-speed internet back, and I have the J7 combat move done, awaiting partner approval. Thanks again for the patience and understanding.
Kid gave me a lot to think about late last night - I plan to finish it today/tonight though.
@gamerman01 feel free to elaborate on what you and kyd discussed while you think about your turn :)
Sure! He thinks I should leave my post at the Carolines and use destroyer blockers and not sac any transports and go for an NO, and I think I should stay at the Carolines and grab Gilbert without putting any destroyers out there. I have my turn all ready to go, but need to make sure I don’t like his idea better, first. But that will probably require several more calculations and a lot more what-ifs. Obviously I was nuts to take Japan on my first PtV game when I only even played BM3 one time lol but I seem to be holding up ok so far. Just require plenty of time and each turn at least one night to sleep on it
@gamerman01 ya that is a lot to think over, Japan is not a simple power to play. Get plenty of rest and look forward to the turn when you have time.
Thank you, I really appreciate that. Sitting down to look at it after a late supper - household is topsy-turvy today because our 33 year-old niece has COVID like symptoms and my wife was with her and her 3 little girls yesterday afternoon…
Wife’s a nurse in a Dr. office so isn’t working tomorrow, waiting for test results and niece won’t be tested until Saturday (would have been until Monday, but her mom works in healthcare and talked to her manager…)
And now I finally see an option for the USA that I hadn’t even considered before, so gonna take more time… :)
But maybe not much.
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 5 infantry moved from Kiangsu to Shantung
4 infantry moved from Szechwan to Hopei
1 mech_infantry moved from Yunnan to Hopei
1 armour moved from Kweichow to Hopei
1 armour moved from Hunan to Hopei
1 armour moved from Fukien to Hopei
1 infantry moved from Manilla to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 24 Sea Zone
1 infantry moved from 24 Sea Zone to Wake Island
1 artillery moved from Guam to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 destroyer moved from 20 Sea Zone to 5 Sea Zone
4 infantry moved from Kyushu to 20 Sea Zone
4 infantry and 4 transports moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
8 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 38 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
Finally. Thanks one more time for your patience and understanding and kindness.
Scramble off Queensland? Attacking with 2 fighters, 2 tacs, 1 sub vs. USA destroyer, thanks
No worries take you time:)Scramble 3 anzac planes.
Thank you very much
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 5 infantry moved from Kiangsu to Shantung
4 infantry moved from Szechwan to Hopei
1 mech_infantry moved from Yunnan to Hopei
1 armour moved from Kweichow to Hopei
1 armour moved from Hunan to Hopei
1 armour moved from Fukien to Hopei
1 infantry moved from Manilla to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 24 Sea Zone
1 infantry moved from 24 Sea Zone to Wake Island
1 artillery moved from Guam to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 destroyer moved from 20 Sea Zone to 5 Sea Zone
4 infantry moved from Kyushu to 20 Sea Zone
4 infantry and 4 transports moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
8 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 38 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 55 Sea Zone
Battle in Wake Island
Battle in Korea
Battle in Siberia
Battle in Shantung
Japanese attack with 2 artilleries and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 5 infantry in Shantung, round 2 : 4/7 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Wake Island from Americans, taking Korea from Russians, taking Siberia from Russians, taking Shantung from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 3 armour, 4 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 4 infantry and 1 mech_infantry in Hopei, round 2 : 4/8 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer; ANZAC defend with 3 fighters
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 3 fighters
Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
Non Combat Move - Japanese
Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Caroline Islands
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
3 fighters and 2 tactical_bombers moved from Eastern India to 35 Sea Zone
2 submarines moved from 38 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsi to Hunan
1 armour moved from Burma to Kweichow
2 infantry moved from Shan State to Yunnan
1 artillery moved from Burma to Eastern India
1 infantry moved from Ceylon to 40 Sea Zone
1 armour moved from Eastern India to Burma
1 infantry moved from Eastern India to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Kwangsi
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Davao to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Paulau to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Caroline Islands
1 infantry moved from Fukien to Kiangsi
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from Fukien to Kiangsi
1 artillery moved from Fukien to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Caroline Islands
1 carrier moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 tactical_bomber moved from Kwangtung to Caroline Islands
1 infantry moved from Japan to Hokkaido
1 submarine moved from 7 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 carriers and 1 fighter placed in 7 Sea Zone
6 infantry placed in Japan
1 infantry placed in Eastern India
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 1.00
Japanese regular : 3.83
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to New Guinea
1 infantry moved from Suriname to French Guiana
Americans take French Guiana from Neutral_Axis
1 mech_infantry moved from Algeria to Libya
1 armour moved from Egypt to Iraq
2 infantry moved from Sardinia to 97 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to New Guinea
1 infantry moved from Suriname to French Guiana
Americans take French Guiana from Neutral_Axis
1 mech_infantry moved from Algeria to Libya
1 armour moved from Egypt to Iraq
2 infantry moved from Sardinia to 97 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
Combat - Americans
Battle in New Guinea
Battle in Wake Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking New Guinea from Japanese, taking Wake Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 aaGun and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
2 aaGuns, 7 carriers, 1 cruiser, 4 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 9 submarines and 3 transports moved from 27 Sea Zone to 55 Sea Zone
1 aaGun and 1 infantry moved from 55 Sea Zone to New Guinea
1 aaGun and 1 infantry moved from 55 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from 55 Sea Zone to Queensland
7 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone
1 fighter moved from Hawaiian Islands to 55 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer and 2 submarines moved from 11 Sea Zone to 28 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to Central United States
Place Units - Americans
1 infantry placed in Central United States
1 cruiser and 1 destroyer placed in 104 Sea Zone
1 infantry placed in Central United States
2 transports placed in 104 Sea Zone
1 carrier and 1 destroyer placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 7 infantry moved from Honan to Anhwe
5 infantry moved from Shansi to Anhwe
1 infantry moved from Southern Manchuria to Jehol
6 infantry moved from Chahar to Shansi
Place Units - Chinese
1 infantry placed in Tsinghai
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to New Guinea
1 infantry moved from Suriname to French Guiana
Americans take French Guiana from Neutral_Axis
1 mech_infantry moved from Algeria to Libya
1 armour moved from Egypt to Iraq
2 infantry moved from Sardinia to 97 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
Combat - Americans
Battle in New Guinea
Battle in Wake Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking New Guinea from Japanese, taking Wake Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 aaGun and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
2 aaGuns, 7 carriers, 1 cruiser, 4 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 9 submarines and 3 transports moved from 27 Sea Zone to 55 Sea Zone
1 aaGun and 1 infantry moved from 55 Sea Zone to New Guinea
1 aaGun and 1 infantry moved from 55 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from 55 Sea Zone to Queensland
7 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone
1 fighter moved from Hawaiian Islands to 55 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer and 2 submarines moved from 11 Sea Zone to 28 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to Central United States
Place Units - Americans
1 infantry placed in Central United States
1 cruiser and 1 destroyer placed in 104 Sea Zone
1 infantry placed in Central United States
2 transports placed in 104 Sea Zone
1 carrier and 1 destroyer placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 7 infantry moved from Honan to Anhwe
5 infantry moved from Shansi to Anhwe
1 infantry moved from Southern Manchuria to Jehol
6 infantry moved from Chahar to Shansi
Place Units - Chinese
1 infantry placed in Tsinghai
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs
Purchase Units - British
British buy 9 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Western India
Combat - British
Battle in Western India
Non Combat Move - British
1 carrier and 3 destroyers moved from 82 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 82 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Baluchistan
4 infantry moved from Iraq to Southern Persia
3 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 battleship, 1 carrier, 1 infantry and 3 transports moved from 97 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
1 destroyer moved from 109 Sea Zone to 93 Sea Zone
Place Units - British
1 submarine placed in 82 Sea Zone
2 infantry placed in Southern Persia
1 transport placed in 73 Sea Zone
British undo move 1.
1 infantry placed in Southern Persia
2 infantry placed in Union of South Africa
3 infantry placed in Egypt
3 submarines placed in 109 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 4 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
2 artilleries moved from Sicily to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Southern France to France
1 infantry moved from Southern France to Northern Italy
1 fighter moved from Southern Italy to Ukraine
1 tactical_bomber moved from France to Bessarabia
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Sicily to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,2,1,6,4,3,5,3,1
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 3,4,3,6
Italians collect 2 PUs (13 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :