Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
@gamerman01  No scramble.  But if its Anzac versus Japan no matter what the odds please ask.
Cheers
@GeneralDisarray said in Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies):
@gamerman01 No scramble. But if its Anzac versus Japan no matter what the odds please ask.
Cheers
Right - gotcha
I figured because of its strong forward position you wouldn’t
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
        1 destroyer moved from 32 Sea Zone to 34 Sea Zone
        1 submarine moved from 49 Sea Zone to 34 Sea Zone
        1 destroyer moved from 31 Sea Zone to 34 Sea Zone
        1 fighter moved from Wake Island to 21 Sea Zone
        1 bomber moved from Hawaiian Islands to 21 Sea Zone
        1 infantry moved from Davao to Manilla
        2 marines moved from Hawaiian Islands to 27 Sea Zone
        2 infantry moved from Hawaiian Islands to 27 Sea Zone
        1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
        1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone
        1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
        1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Marshall Islands
        1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 12 Sea Zone to 27 Sea Zone
        1 armour and 1 infantry moved from Central United States to 104 Sea Zone
        1 mech_infantry moved from Western United States to Central United States
        1 battleship, 1 carrier, 2 cruisers, 2 fighters, 2 infantry, 2 marines and 1 transport moved from 27 Sea Zone to 34 Sea Zone
Scramble Request
in Caroline’s
Japan: 1 dest possible 3 scramble  2 planes  2 tactical bombers
America: 1 sub 2 dest 1 AC 2 planes 2 crusiers 1 BS
I must have missed the notification - I get a lot of them as a moderator -
but sorry! Looking now!
Sorry, but of course I’m not scrambling! :) :)
Nice move
USA is buffed big time in this version with 2 marines!! and you took full advantage of my lack of familiarity with this map - bomber from Hawaii to 21 and landing on Davao - good grief! Again, nice moves! At least that bomber only attacks on a 3 :p
Manilla, rather
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
        1 destroyer moved from 32 Sea Zone to 34 Sea Zone
        1 submarine moved from 49 Sea Zone to 34 Sea Zone
        1 destroyer moved from 31 Sea Zone to 34 Sea Zone
        1 fighter moved from Wake Island to 21 Sea Zone
        1 bomber moved from Hawaiian Islands to 21 Sea Zone
        1 infantry moved from Davao to Manilla
        2 marines moved from Hawaiian Islands to 27 Sea Zone
        2 infantry moved from Hawaiian Islands to 27 Sea Zone
        1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
        1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone
        1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
        1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Marshall Islands
        1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 12 Sea Zone to 27 Sea Zone
        1 armour and 1 infantry moved from Central United States to 104 Sea Zone
        1 mech_infantry moved from Western United States to Central United States
        1 battleship, 1 carrier, 2 cruisers, 2 fighters, 2 infantry, 2 marines and 1 transport moved from 27 Sea Zone to 34 Sea Zone
    Combat - Americans
        Battle in Marshall Islands
            Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            Japanese defend with 1 infantry
                Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 4/4 hits, 1.83 expected hits
                Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Marshall Islands
            Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in 21 Sea Zone
            Americans attack with 1 bomber and 1 fighter
            Japanese defend with 2 destroyers
                Americans roll dice for 1 bomber and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Japanese roll dice for 2 destroyers in 21 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 21 Sea Zone
            Japanese win with 1 destroyer remaining. Battle score for attacker is -14
            Casualties for Americans: 1 bomber and 1 fighter
            Casualties for Japanese: 1 destroyer
        Battle in 34 Sea Zone
            Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 marines, 1 submarine and 1 transport
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 34 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
            Units damaged: 1 battleship owned by the Americans
                1 destroyer owned by the Japanese lost in 34 Sea Zone
            Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        1 submarine moved from 27 Sea Zone to 34 Sea Zone
        1 fighter and 1 tactical_bomber moved from Marshall Islands to 32 Sea Zone
        1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
        2 fighters moved from Hawaiian Islands to Wake Island
        1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
        1 armour and 1 infantry moved from 88 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        1 destroyer moved from 104 Sea Zone to 93 Sea Zone
    Place Units - Americans
        1 cruiser, 1 destroyer and 1 transport placed in 104 Sea Zone
        1 carrier placed in 104 Sea Zone
        1 infantry placed in Central United States
        1 fighter placed in Eastern United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5
        Americans collect 55 PUs; end with 55 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 1.50
Japanese regular : 1.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Szechwan to Hunan
        1 fighter moved from Szechwan to Hunan
    Combat - Chinese
        Battle in Hunan
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
            Chinese win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hunan to Szechwan
        6 infantry moved from Tsinghai to Szechwan
    Place Units - Chinese
        3 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.67
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
    Combat Move - British
        1 destroyer moved from 83 Sea Zone to 101 Sea Zone
        1 fighter and 1 tactical_bomber moved from Egypt to 101 Sea Zone
        1 fighter and 1 tactical_bomber moved from 83 Sea Zone to 101 Sea Zone
        1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland
              British take Italian Somaliland from Italians
        1 armour and 1 mech_infantry moved from Italian Somaliland to Kenya
        1 cruiser moved from 78 Sea Zone to 100 Sea Zone
        1 carrier moved from 83 Sea Zone to 100 Sea Zone
        1 infantry moved from Ethiopia to Kenya
        1 artillery moved from Ethiopia to 78 Sea Zone
        1 artillery and 1 transport moved from 78 Sea Zone to 74 Sea Zone
        1 artillery moved from 74 Sea Zone to French Madagascar
        1 transport moved from 78 Sea Zone to 73 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
        1 destroyer moved from 32 Sea Zone to 34 Sea Zone
        1 submarine moved from 49 Sea Zone to 34 Sea Zone
        1 destroyer moved from 31 Sea Zone to 34 Sea Zone
        1 fighter moved from Wake Island to 21 Sea Zone
        1 bomber moved from Hawaiian Islands to 21 Sea Zone
        1 infantry moved from Davao to Manilla
        2 marines moved from Hawaiian Islands to 27 Sea Zone
        2 infantry moved from Hawaiian Islands to 27 Sea Zone
        1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
        1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone
        1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
        1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Marshall Islands
        1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 12 Sea Zone to 27 Sea Zone
        1 armour and 1 infantry moved from Central United States to 104 Sea Zone
        1 mech_infantry moved from Western United States to Central United States
        1 battleship, 1 carrier, 2 cruisers, 2 fighters, 2 infantry, 2 marines and 1 transport moved from 27 Sea Zone to 34 Sea Zone
    Combat - Americans
        Battle in Marshall Islands
            Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            Japanese defend with 1 infantry
                Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 4/4 hits, 1.83 expected hits
                Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Marshall Islands
            Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in 21 Sea Zone
            Americans attack with 1 bomber and 1 fighter
            Japanese defend with 2 destroyers
                Americans roll dice for 1 bomber and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Japanese roll dice for 2 destroyers in 21 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 21 Sea Zone
            Japanese win with 1 destroyer remaining. Battle score for attacker is -14
            Casualties for Americans: 1 bomber and 1 fighter
            Casualties for Japanese: 1 destroyer
        Battle in 34 Sea Zone
            Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 marines, 1 submarine and 1 transport
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 34 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
            Units damaged: 1 battleship owned by the Americans
                1 destroyer owned by the Japanese lost in 34 Sea Zone
            Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        1 submarine moved from 27 Sea Zone to 34 Sea Zone
        1 fighter and 1 tactical_bomber moved from Marshall Islands to 32 Sea Zone
        1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
        2 fighters moved from Hawaiian Islands to Wake Island
        1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
        1 armour and 1 infantry moved from 88 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        1 destroyer moved from 104 Sea Zone to 93 Sea Zone
    Place Units - Americans
        1 cruiser, 1 destroyer and 1 transport placed in 104 Sea Zone
        1 carrier placed in 104 Sea Zone
        1 infantry placed in Central United States
        1 fighter placed in Eastern United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5
        Americans collect 55 PUs; end with 55 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Szechwan to Hunan
        1 fighter moved from Szechwan to Hunan
    Combat - Chinese
        Battle in Hunan
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
            Chinese win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hunan to Szechwan
        6 infantry moved from Tsinghai to Szechwan
    Place Units - Chinese
        3 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 9 PUs
    Purchase Units - British
        British buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 destroyer moved from 83 Sea Zone to 101 Sea Zone
        1 fighter and 1 tactical_bomber moved from Egypt to 101 Sea Zone
        1 fighter and 1 tactical_bomber moved from 83 Sea Zone to 101 Sea Zone
        1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland
              British take Italian Somaliland from Italians
        1 armour and 1 mech_infantry moved from Italian Somaliland to Kenya
        1 cruiser moved from 78 Sea Zone to 100 Sea Zone
        1 carrier moved from 83 Sea Zone to 100 Sea Zone
        1 infantry moved from Ethiopia to Kenya
        1 artillery moved from Ethiopia to 78 Sea Zone
        1 artillery and 1 transport moved from 78 Sea Zone to 74 Sea Zone
        1 artillery moved from 74 Sea Zone to French Madagascar
        1 transport moved from 78 Sea Zone to 73 Sea Zone
    Combat - British
        Battle in French Madagascar
        Battle in 101 Sea Zone
            British attack with 1 destroyer, 2 fighters and 2 tactical_bombers
            Italians defend with 1 submarine
                British roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 101 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                Italians roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Italians lost in 101 Sea Zone
            British win, taking French Madagascar from Neutral_Axis, taking 101 Sea Zone from Italians with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Italians: 1 submarine
        Battle in Kenya
            British attack with 1 armour, 1 infantry and 1 mech_infantry
            Italians defend with 1 infantry
                British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kenya, round 2 : 1/3 hits, 1.00 expected hits
                Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
            British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Italians: 1 infantry
    Non Combat Move - British
        1 infantry moved from Rhodesia to Tanganyika Territory
        1 infantry moved from Rhodesia to Belgian Congo
        1 infantry moved from Baluchistan to Southern Persia
              British take Southern Persia from Neutral_Allies
        3 aaGuns and 7 infantry moved from Burma to Eastern India
        1 battleship moved from 40 Sea Zone to 78 Sea Zone
        2 fighters and 2 tactical_bombers moved from 101 Sea Zone to 100 Sea Zone
        1 mech_infantry moved from Eire to United Kingdom
        1 armour and 1 infantry moved from United Kingdom to 112 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
        1 armour and 1 infantry moved from 109 Sea Zone to Quebec
    Place Units - British
        1 carrier and 2 destroyers placed in 100 Sea Zone
        1 submarine placed in 112 Sea Zone
    Turn Complete - British
        British collect 32 PUs; end with 32 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    Place Units - UK_Pacific
        1 artillery and 5 infantry placed in Eastern India
    Turn Complete - UK_Pacific
        UK_Pacific collect 7 PUs; end with 7 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
        Some Units in Eastern India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 1.50
Italians regular : 0.50
Japanese regular : 2.33
British regular : -1.67
You guys - wow - I never heard of either of you before this tournament but those are some impressive moves. I almost feel bad about getting bailed out by beginner’s luck off Hong Kong, there, not to mention putting a ding in your battleship, but with that nice, strong aggressive move I’m just gonna be happy.
I would have loved to have tried to sink your 3 destroyers on J2 but when I saw the India opportunity, that went off the table. And then you nearly returned the favor (sinking all 3 of my destroyers) - NICE!!! But you did succeed pretty well against the poor, late, German fleet, so again I will try not to feel guilty. We definitely have to respect your aggressive play, though
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
    Purchase Units - Italians
        Italians buy 1 fighter; Remaining resources: 2 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Axis To War With Russians
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
        Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    Combat Move - Italians
        1 battleship and 1 destroyer moved from 98 Sea Zone to 100 Sea Zone
        1 cruiser moved from 98 Sea Zone to 100 Sea Zone
        1 cruiser moved from 94 Sea Zone to 100 Sea Zone
        1 fighter and 1 tactical_bomber moved from Southern Italy to 100 Sea Zone
        1 bomber and 1 fighter moved from Southern Italy to 100 Sea Zone
        1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
        1 armour moved from Romania to Bessarabia
              Italians take Bessarabia from Russians
        1 armour moved from Bessarabia to Eastern Poland
              Italians take Eastern Poland from Russians
    Combat - Italians
        Battle in 100 Sea Zone
            Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber
            British defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
                Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
Combat Hit Differential Summary :
Italians regular : -1.17
@DrakeMortis assumed no scramble to Alexandria. Order of losses in sz 100 please?
@regularkid maximum defense. 2 wounded AC and a destroyer as hits.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
    Purchase Units - Italians
        Italians buy 1 fighter; Remaining resources: 2 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Axis To War With Russians
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
        Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    Combat Move - Italians
        1 battleship and 1 destroyer moved from 98 Sea Zone to 100 Sea Zone
        1 cruiser moved from 98 Sea Zone to 100 Sea Zone
        1 cruiser moved from 94 Sea Zone to 100 Sea Zone
        1 fighter and 1 tactical_bomber moved from Southern Italy to 100 Sea Zone
        1 bomber and 1 fighter moved from Southern Italy to 100 Sea Zone
        1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
        1 armour moved from Romania to Bessarabia
              Italians take Bessarabia from Russians
        1 armour moved from Bessarabia to Eastern Poland
              Italians take Eastern Poland from Russians
    Combat - Italians
        Battle in 100 Sea Zone
            Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber
            British defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
                Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
                British roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 100 Sea Zone, round 2 : 6/9 hits, 3.83 expected hits
            Units damaged: 1 battleship owned by the Italians
                1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 tactical_bomber owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Italians and 1 carrier owned by the British lost in 100 Sea Zone
                Italians roll dice for 1 battleship, 1 bomber and 1 fighter in 100 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 100 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
                1 destroyer owned by the British, 1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 100 Sea Zone
            British win with 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -58
            Casualties for Italians: 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber
            Casualties for British: 1 carrier and 2 destroyers
        Battle in Alexandria
            Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
            ANZAC defend with 1 infantry
                Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/7 hits, 2.33 expected hits
                British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in Alexandria
            Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for ANZAC: 1 infantry
            2 tactical_bombers owned by the British forced to land in Egypt
    Non Combat Move - Italians
        Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
        Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
        Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
        Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
        1 artillery moved from Malta to 98 Sea Zone
        1 infantry moved from Libya to Tunisia
              Italians take Tunisia from Neutral_Axis
        1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
        1 artillery moved from 96 Sea Zone to Algeria
              Italians take Algeria from Neutral_Axis
        1 infantry moved from Gibraltar to 94 Sea Zone
        1 infantry moved from 94 Sea Zone to Morocco
              Italians take Morocco from Neutral_Axis
        1 armour and 1 mech_infantry moved from Romania to Eastern Poland
        1 infantry moved from Northern Italy to Southern France
              Italians take Southern France from Neutral_Axis
        1 infantry moved from Bulgaria to Romania
        1 artillery moved from Yugoslavia to Romania
        1 aaGun moved from Yugoslavia to Romania
        1 aaGun moved from Northern Italy to Southern France
    Place Units - Italians
        1 fighter placed in Southern Italy
        Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
        Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    Turn Complete - Italians
        Italians collect 18 PUs; end with 20 PUs
        Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : -3.17
British regular : 2.50
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        3 infantry moved from New South Wales to Queensland
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        3 infantry moved from New South Wales to Queensland
    Non Combat Move - ANZAC
        1 destroyer moved from 55 Sea Zone to 35 Sea Zone
    Place Units - ANZAC
        1 destroyer and 1 submarine placed in 64 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    Combat Move - French
        1 destroyer moved from 83 Sea Zone to 100 Sea Zone
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
