Man it’s so great to have you around. I’m glad to know the rules.
Is Australia an island for purposes of landing stranded fighters?
Well, get some luck against us again, soon, OK? because that is sick.
@gamerman01 it’s all good, nice shooting.
Classy. THANKS it means a lot. Like I said, 10 disappointing round leading up to this, and then the dam breaks. Long tournament, we’ll all have our ups and downs no doubt.
@gamerman01 Are you still discussing the non combat? I dont see a save game after the japan combat.
No, it’s all me thinking about the move and placement - lots of decisions. The noncombat is messy, sorry about that. New to the map and the version. Coming any minute now
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Chahar to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Shansi to Honan
Japanese take Honan from Chinese
1 armour moved from Shan State to Eastern India
Japanese take Burma from UK_Pacific
6 fighters and 4 tactical_bombers moved from Yunnan to Eastern India
2 bombers moved from Yunnan to 34 Sea Zone
1 fighter and 2 tactical_bombers moved from 43 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from Caroline Islands to 34 Sea Zone
2 artilleries and 3 infantry moved from Borneo to 37 Sea Zone
1 infantry moved from French Indo China to 37 Sea Zone
1 fighter moved from 38 Sea Zone to Eastern India
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Java to 43 Sea Zone
1 marine moved from Malaya to 38 Sea Zone
2 infantry moved from Sumatra to 38 Sea Zone
1 battleship, 2 infantry, 1 marine and 1 transport moved from 38 Sea Zone to 40 Sea Zone
2 infantry and 1 marine moved from 40 Sea Zone to Eastern India
2 infantry moved from Kwangsi to 37 Sea Zone
1 infantry moved from French Indo China to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 40 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 37 Sea Zone to 40 Sea Zone
1 destroyer moved from 38 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 40 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 40 Sea Zone
2 artilleries and 8 infantry moved from 40 Sea Zone to Eastern India
1 infantry and 1 transport moved from 43 Sea Zone to 40 Sea Zone
1 infantry moved from 40 Sea Zone to Eastern India
1 cruiser moved from 43 Sea Zone to 40 Sea Zone
Combat - Japanese
UK_Pacific scrambles 1 units out of Eastern India to defend against the attack in 40 Sea Zone
UK_Pacific scrambles to create a battle in territory 40 Sea Zone
Battle in 40 Sea Zone
Japanese attack with 1 battleship, 3 cruisers and 7 transports
British defend with 1 fighter
Japanese roll dice for 1 battleship, 3 cruisers and 7 transports in 40 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 1 fighter in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the British lost in 40 Sea Zone
Japanese win, taking 40 Sea Zone from Neutral with 1 battleship, 3 cruisers and 7 transports remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Eastern India
Japanese attack with 1 armour, 2 artilleries, 7 fighters, 11 infantry, 1 marine and 4 tactical_bombers
British defend with 3 aaGuns, 1 artillery and 17 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in Eastern India : 0/9 hits, 1.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 7 fighters, 11 infantry, 1 marine and 4 tactical_bombers in Eastern India, round 2 : 11/26 hits, 9.83 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery and 17 infantry in Eastern India, round 2 : 6/18 hits, 6.00 expected hits
6 infantry owned by the Japanese, 3 aaGuns owned by the British and 8 infantry owned by the British lost in Eastern India
Japanese roll dice for 1 armour, 2 artilleries, 7 fighters, 5 infantry, 1 marine and 4 tactical_bombers in Eastern India, round 3 : 10/20 hits, 8.83 expected hits
UK_Pacific roll dice for 1 artillery and 9 infantry in Eastern India, round 3 : 2/10 hits, 3.33 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 9 infantry owned by the British lost in Eastern India
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Eastern India from UK_Pacific with 1 armour, 2 artilleries, 7 fighters, 3 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Japanese: 8 infantry
Casualties for British: 3 aaGuns, 1 artillery and 17 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Eastern India: 1 fighter
EDIT: Adding units owned by Japanese to Eastern India: 1 infantry
EDIT: Turning off Edit Mode
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 destroyers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier and 2 destroyers in 35 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier and 2 destroyers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 marines, 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 34 Sea Zone, round 2 : 7/9 hits, 5.00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 34 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 2 bombers owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 marine owned by the Americans lost in 34 Sea Zone
Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 battleship, 1 cruiser and 1 transport in 34 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
1 cruiser owned by the Americans, 1 marine owned by the Americans and 1 battleship owned by the Americans lost in 34 Sea Zone
2 infantry owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Japanese: 2 bombers, 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 marines and 1 transport
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 38 Sea Zone to 35 Sea Zone
1 infantry moved from Jehol to Chahar
1 artillery moved from Shansi to Jehol
1 aaGun moved from Kyushu to Japan
1 carrier moved from 38 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Southern Manchuria to Jehol
6 fighters and 4 tactical_bombers moved from Eastern India to Shan State
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Jehol to Shansi
2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Anhwe to Jehol
2 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsi to Hunan
1 fighter moved from 34 Sea Zone to 35 Sea Zone
EDIT: 1 tactical_bomber moved from 34 Sea Zone to Japan
Place Units - Japanese
2 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 2 infantry
EDIT: Adding units owned by Japanese to Kiangsi: 2 infantry
EDIT: Turning off Edit Mode
2 destroyers, 1 submarine and 2 transports placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0.00
Japanese regular : 3.50
British AA : -1.50
ANZAC regular : 0.67
UK_Pacific regular : -1.33
British regular : 0.33
lol you literally posted that seconds before I was done ;)
The edit was so that 2 infantry move from Anhwe down to Kiangsi instead of up to Jehol.
I’m sandwiched between massive Russian and Chinese armies and the Americans are still coming! I respect you guys, so I’m being careful!
No worries take your time my friends its a complicated game:)
Thanks! Especially when the Russians build 3 tanks, a tactical bomber, a mechanized infantry, and more in Siberia in the first 3 turns! lol
Ooh, give us a bit more time, I’d like to have my partner check one thing first.
Or, I might be able to clear it in minutes, hang on a sec
No, it’s good to go, sorry, thanks
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Central United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour and 1 infantry moved from Brazil to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
3 infantry moved from Brazil to British Guiana
1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 93 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
2 fighters moved from Wake Island to Caroline Islands
1 fighter and 1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
2 carriers and 1 submarine moved from 32 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
1 cruiser moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
Scramble request Carolines
Japan: 1 AA possible 2 plane 1 tac scramble
US: 2 inf 2 Art 3 planes 1 tac 1 cruiser bombardment
For once I can answer you right away. No scrambling to Carolines, thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Central United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour and 1 infantry moved from Brazil to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
3 infantry moved from Brazil to British Guiana
1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 93 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
2 fighters moved from Wake Island to Caroline Islands
1 fighter and 1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
2 carriers and 1 submarine moved from 32 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
1 cruiser moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Americans lost in Caroline Islands
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is -5
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 aaGun
Battle in Gibraltar
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
3 fighters moved from Caroline Islands to 34 Sea Zone
Place Units - Americans
1 infantry placed in Western United States
2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : 0.67
Japanese AA : 0.50
Does the AA get to fire in that situation? If you don’t know, I put in the question to Kid, too
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan