Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
I haven’t been able to raise Kid the last few minutes, but to keep things moving I’m going to say no scramble for our team. I’m 99.9% sure he wouldn’t want to scramble. I’ll take responsibility if he disagrees after you roll.
Wait a sec, now he’s here
@gamerman01 no scramble. thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from Morocco to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Sardinia
Combat - Americans
Battle in Sardinia
Non Combat Move - Americans
1 armour moved from Tobruk to Egypt
1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 infantry moved from British Guiana to Suriname
3 fighters and 1 tactical_bomber moved from 27 Sea Zone to Queensland
1 destroyer moved from 27 Sea Zone to 55 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
2 infantry moved from Western United States to 11 Sea Zone
2 carriers, 3 destroyers, 2 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to 27 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 11 Sea Zone
4 fighters and 1 infantry placed in Western United States
Americans undo move 2.
4 fighters placed in Western United States
1 infantry placed in Eastern United States
Americans undo move 1.
1 transport placed in 104 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Inner Mongolia to Chahar
4 infantry moved from Shansi to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Northern Manchuria to Southern Manchuria
Chinese take Southern Manchuria from Japanese
2 infantry moved from Anhwe to Shantung
1 fighter moved from Anhwe to Shantung
Combat - Chinese
Battle in Chahar
Chinese attack with 7 infantry
Japanese defend with 1 aaGun and 1 mech_infantry
Chinese roll dice for 7 infantry in Chahar, round 2 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 1 aaGun and 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 6 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun and 1 mech_infantry
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
5 infantry moved from Anhwe to Shansi
1 fighter moved from Shantung to Honan
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Hopei
4 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs
Purchase Units - British
British buy 1 factory_minor, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 97 Sea Zone
1 carrier moved from 93 Sea Zone to 97 Sea Zone
1 battleship moved from 83 Sea Zone to 97 Sea Zone
2 artilleries and 3 infantry moved from Trans-Jordan to 83 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 83 Sea Zone to 97 Sea Zone
2 artilleries and 3 infantry moved from 97 Sea Zone to Sicily
3 infantry moved from Northwest Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 tactical_bomber moved from 83 Sea Zone to Iraq
1 fighter moved from United Kingdom to 97 Sea Zone
Combat - British
Battle in Sicily
British attack with 2 artilleries and 3 infantry
Italians defend with 2 infantry
British roll dice for 1 battleship in Sicily, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 2 artilleries and 3 infantry in Sicily, round 2 : 1/5 hits, 1.50 expected hits
Italians roll dice for 2 infantry in Sicily, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Sicily
British win, taking Sicily from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Iraq
British attack with 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 2.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 carrier and 2 destroyers moved from 83 Sea Zone to 82 Sea Zone
1 tactical_bomber moved from Iraq to 82 Sea Zone
1 fighter moved from Union of South Africa to 82 Sea Zone
1 destroyer moved from 100 Sea Zone to 82 Sea Zone
3 submarines moved from 83 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 transport moved from 93 Sea Zone to 109 Sea Zone
Place Units - British
1 tactical_bomber placed in United Kingdom
1 factory_minor placed in Southern Persia
2 infantry placed in Union of South Africa
1 transport placed in 73 Sea Zone
3 infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 2.00
Italians regular : -0.67
Japanese regular : 1.33
Neutral_Axis regular : -1.00
British regular : 0.67
Wow, those Japanese in China have had a high defense hit rate the whole game, haven’t they
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Southern Italy to Sicily
1 fighter moved from France to Sicily
@regularkid scramble sicily?
@regularkid no scramble
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Southern Italy to Sicily
1 fighter moved from France to Sicily
Combat - Italians
Battle in Sicily
Italians attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
British defend with 2 artilleries and 3 infantry
Italians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Sicily, round 2 : 3/9 hits, 3.33 expected hits
British roll dice for 2 artilleries and 3 infantry in Sicily, round 2 : 2/5 hits, 1.67 expected hits
3 infantry owned by the British and 2 infantry owned by the Italians lost in Sicily
Italians roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Sicily, round 3 : 3/7 hits, 3.00 expected hits
British roll dice for 2 artilleries in Sicily, round 3 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the British and 1 infantry owned by the Italians lost in Sicily
Italians win, taking Sicily from British with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 3 infantry
Casualties for British: 2 artilleries and 3 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Sicily to France
1 fighter moved from Sicily to Southern Italy
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Italians undo move 1.
2 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Italians undo move 2.
Italians undo move 1.
1 artillery and 2 infantry placed in Southern Italy
Italians undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
1 artillery placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,4,4,5,4,3,1,2,5
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 3,2,1,4
Italians collect 4 PUs (11 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : 0.67
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry and 1 marine moved from New South Wales to Queensland
1 infantry moved from Western Australia to South Australia
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry and 1 marine moved from New South Wales to Queensland
1 infantry moved from Western Australia to South Australia
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 5 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Northern Belarus to Southern Belarus
3 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Poland to Romania
1 armour moved from Eastern Poland to Romania
1 bomber moved from Leningrad to Southern Belarus
1 fighter moved from 115 Sea Zone to Western Germany
1 destroyer moved from 128 Sea Zone to 113 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Leningrad to Southern Belarus
1 tactical_bomber moved from Leningrad to Southern Belarus
1 armour and 1 mech_infantry moved from Ukraine to Romania
1 armour moved from Ukraine to Romania
1 fighter moved from Bessarabia to Southern Belarus
1 fighter moved from Leningrad to Southern Belarus
2 fighters moved from Bessarabia to Southern Belarus
Combat - Germans
Battle in Southern Belarus
Germans attack with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 5/8 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Eastern Poland to Bessarabia
3 mech_infantrys moved from Leningrad to Eastern Poland
5 artilleries moved from Archangel to Vologda
1 aaGun moved from Leningrad to Northern Belarus
1 infantry moved from Leningrad to Northern Belarus
3 fighters moved from Southern Belarus to Leningrad
1 infantry moved from Leningrad to Vologda
2 artilleries moved from Archangel to Vologda
1 infantry moved from Leningrad to Vologda
1 infantry moved from Leningrad to Vologda
1 infantry moved from Karelia to Archangel
2 fighters and 1 tactical_bomber moved from Southern Belarus to Bessarabia
1 bomber moved from Southern Belarus to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
5 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Vyborg
1 artillery moved from Finland to Vyborg
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Finland to Vyborg
6 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
EDIT: 1 mech_infantry moved from Romania to Eastern Poland
Place Units - Germans
1 bomber placed in Western Germany
3 infantry placed in Ukraine
1 armour and 2 infantry placed in Leningrad
2 armour and 3 mech_infantrys placed in Germany
1 submarine and 1 transport placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,3,4,2,6,2,4,1,4
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Southern Belarus
3 fighters and 1 tactical_bomber moved from Russia to Southern Belarus
Combat - Russians
Battle in Southern Belarus
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern Belarus
Russians win, taking Southern Belarus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Southern Belarus to Russia
6 infantry moved from Russia to Bryansk
6 artilleries and 6 infantry moved from Tula to Kursk
1 aaGun, 1 artillery and 15 infantry moved from Tambov to Kursk
1 infantry moved from Rostov to Kursk
1 infantry moved from Northern Caucasus to Rostov
2 artilleries moved from Russia to Bryansk
4 infantry moved from Gorky to Russia
2 infantry moved from Samara to Russia
2 infantry moved from Urals to Samara
1 infantry moved from Stalingrad to Samara
1 tactical_bomber moved from Gorky to Russia
1 infantry moved from Amur to Northern Manchuria
2 infantry moved from Korea to Northern Manchuria
1 aaGun and 3 infantry moved from Siberia to Sakha
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
1 armour and 1 mech_infantry placed in Urals
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,3
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.33
Hi guys, we had a big wind storm Mon AM and half the state is without internet. (Even our land line phone is inoperable) I’m sending from my cellphone. I do have R7 downloaded so can work on J7 but of course can’t roll. Surely they’ll have it fixed soon.
No worries my friend. Stay safe and take all the time you need.
Thank you so much for that - was starting to stress. Hope to move tomorrow though. This evening my daughter was over and showed me the wonders of using a smart phone as a wi-fi hotspot, so I guess I’m back in business!! (even though our internet/phone provider is still providing us with NOTHING)
I have my hi-speed internet back, and I have the J7 combat move done, awaiting partner approval. Thanks again for the patience and understanding.
Kid gave me a lot to think about late last night - I plan to finish it today/tonight though.
@gamerman01 feel free to elaborate on what you and kyd discussed while you think about your turn :)
Sure! He thinks I should leave my post at the Carolines and use destroyer blockers and not sac any transports and go for an NO, and I think I should stay at the Carolines and grab Gilbert without putting any destroyers out there. I have my turn all ready to go, but need to make sure I don’t like his idea better, first. But that will probably require several more calculations and a lot more what-ifs. Obviously I was nuts to take Japan on my first PtV game when I only even played BM3 one time lol but I seem to be holding up ok so far. Just require plenty of time and each turn at least one night to sleep on it