Can’t have too many sycophants,
Thanks for telling me!
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Egypt to 83 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 83 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Tobruk
1 armour and 1 infantry moved from Morocco to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Tobruk
1 mech_infantry moved from Egypt to Syria
British take Syria from Neutral_Axis
1 artillery moved from Morocco to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Tobruk
2 tactical_bombers moved from 83 Sea Zone to Tobruk
1 battleship, 1 carrier and 2 destroyers moved from 83 Sea Zone to 98 Sea Zone
1 destroyer moved from 100 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 armour moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 artillery and 3 infantry moved from Egypt to Alexandria
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 34 Sea Zone to 35 Sea Zone
3 fighters moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 11 Sea Zone to 1 Sea Zone
3 fighters moved from Western United States to 1 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tunisia
1 transport moved from 93 Sea Zone to 90 Sea Zone
1 infantry moved from British Guiana to 90 Sea Zone
1 infantry moved from British Guiana to 90 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 fighter moved from 93 Sea Zone to Algeria
1 cruiser moved from 93 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 1 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Tunisia
Americans attack with 1 armour and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Algeria to 96 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 2 infantry, 2 submarines and 2 transports moved from 34 Sea Zone to 55 Sea Zone
3 fighters moved from 35 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from 55 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
3 fighters moved from 1 Sea Zone to 28 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
1 infantry and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands
1 carrier, 2 destroyers and 1 fighter moved from 93 Sea Zone to 96 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 4 submarines and 1 transport placed in 11 Sea Zone
1 fighter and 1 infantry placed in Western United States
Americans undo move 2.
Americans undo move 1.
1 carrier, 2 destroyers, 4 submarines and 1 transport placed in 11 Sea Zone
1 infantry placed in Western United States
1 tactical_bomber placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Hopei to Honan
2 infantry moved from Hopei to Honan
1 infantry moved from Hopei to Kiangsi
1 infantry moved from Hopei to Honan
1 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Inner Mongolia
1 infantry moved from Kansu to Inner Mongolia
2 infantry moved from Hopei to Kiangsi
5 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
3 infantry moved from Hopei to Kiangsi
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kiangsi, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 5 infantry in Kiangsi, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Honan, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
Chinese win, taking Honan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Anhwe, round 2 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Kansu
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British buy 1 carrier, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Egypt to 83 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 83 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Tobruk
1 armour and 1 infantry moved from Morocco to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Tobruk
1 mech_infantry moved from Egypt to Syria
British take Syria from Neutral_Axis
1 artillery moved from Morocco to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Tobruk
2 tactical_bombers moved from 83 Sea Zone to Tobruk
1 battleship, 1 carrier and 2 destroyers moved from 83 Sea Zone to 98 Sea Zone
1 destroyer moved from 100 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 armour moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 artillery and 3 infantry moved from Egypt to Alexandria
Combat - British
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in Malta
Battle in Tobruk
British attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers
Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British roll dice for 1 battleship in Tobruk, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers in Tobruk, round 2 : 3/9 hits, 3.83 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 3/6 hits, 2.33 expected hits
2 artilleries owned by the Italians, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Tobruk
British roll dice for 1 armour, 2 artilleries, 1 fighter and 2 tactical_bombers in Tobruk, round 3 : 3/6 hits, 3.00 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Tobruk, round 3 : 2/2 hits, 1.00 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the British and 1 armour owned by the Italians lost in Tobruk
British win, taking Malta from Italians, taking Tobruk from Italians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 3 infantry
Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Battle in Alexandria
British attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 fighter moved from Tobruk to 96 Sea Zone
2 tactical_bombers moved from Tobruk to 98 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Northwest Persia to Southern Persia
1 infantry moved from Northeast Persia to Southern Persia
Place Units - British
1 carrier placed in 109 Sea Zone
3 submarines placed in 100 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 2.50
Italians regular : 0.67
Japanese regular : 1.83
British regular : 0.50
I don’t see Vichy rules in play often, but I didn’t think you could blitz pro-Axis neutrals like you did in Africa.
@gamerman01 allies can blitz through Pro-Axis neutral and Vichy (because their enemy territories). Axis can’t.
Thank you - couldn’t find it in the rules
Oh, I think it’s part of the 3 years of rust. Anybody can normally blitz pro-other side neutrals, then? I forgot.
@gamerman01 that is correct.
OK, there it is in my own rules summary! :weary:
https://www.axisandallies.org/forums/topic/20494/mongolia-and-neutrals-rules-summarized-here
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Sicily to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
2 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Norway to France
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
2 infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
Italians collect 14 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Caroline Islands to 45 Sea Zone
1 cruiser moved from 34 Sea Zone to 55 Sea Zone
1 destroyer moved from 48 Sea Zone to 55 Sea Zone
1 submarine moved from 49 Sea Zone to 55 Sea Zone
1 artillery and 5 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to Queensland
2 fighters moved from Caroline Islands to Queensland
1 infantry moved from Egypt to Trans-Jordan
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Caroline Islands to 45 Sea Zone
1 cruiser moved from 34 Sea Zone to 55 Sea Zone
1 destroyer moved from 48 Sea Zone to 55 Sea Zone
1 submarine moved from 49 Sea Zone to 55 Sea Zone
1 artillery and 5 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to Queensland
2 fighters moved from Caroline Islands to Queensland
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Dutch New Guinea
2 aaGuns moved from Queensland to South Australia
Place Units - ANZAC
1 infantry and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Caroline Islands to 45 Sea Zone
1 cruiser moved from 34 Sea Zone to 55 Sea Zone
1 destroyer moved from 48 Sea Zone to 55 Sea Zone
1 submarine moved from 49 Sea Zone to 55 Sea Zone
1 artillery and 5 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to Queensland
2 fighters moved from Caroline Islands to Queensland
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Dutch New Guinea
2 aaGuns moved from Queensland to South Australia
Place Units - ANZAC
1 infantry and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 factory_minors, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Northern Caucasus
Germans take Rostov from Russians
Germans take Northern Caucasus from Russians
7 armour and 5 mech_infantrys moved from Ukraine to Stalingrad
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 fighter moved from France to 113 Sea Zone
1 tactical_bomber moved from Norway to 113 Sea Zone
1 fighter moved from 115 Sea Zone to Bulgaria
1 tactical_bomber moved from Western Germany to Ukraine
1 armour moved from Northern Belarus to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
1 bomber moved from Eastern Poland to Southern Belarus
1 infantry moved from Eastern Poland to Southern Belarus
1 infantry moved from Leningrad to Archangel
Germans take Archangel from Russians
1 artillery moved from Northern Belarus to Leningrad
1 artillery moved from Northern Belarus to Leningrad
1 artillery moved from Northern Belarus to Leningrad
1 artillery moved from Baltic States to Leningrad
1 infantry moved from Baltic States to Leningrad
1 artillery moved from Northern Belarus to Leningrad
1 infantry moved from Northern Belarus to Novgorod
Germans take Novgorod from Russians
1 fighter moved from Norway to Leningrad
1 fighter moved from Norway to Leningrad
1 infantry moved from Northern Belarus to Leningrad
1 artillery moved from Northern Belarus to Leningrad
1 artillery moved from Northern Belarus to Leningrad
1 infantry moved from Leningrad to Vologda
Germans take Vologda from Russians
1 infantry moved from Northern Belarus to Leningrad
1 infantry moved from Northern Belarus to Leningrad
3 infantry moved from Northern Belarus to Leningrad
1 infantry moved from Northern Belarus to Leningrad
4 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Ukraine to Rostov
1 fighter moved from Western Germany to Ukraine
1 fighter moved from Norway to 113 Sea Zone
1 bomber moved from Eastern Poland to Southern Belarus
Combat Hit Differential Summary :
@GeneralDisarray scramble sz 113?
Will also take vyborg with one guy from Leningrad. Thanks.
@regularkid No scramble in 113. As always take as many edits as you need.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 factory_minors, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Northern Caucasus
Germans take Rostov from Russians
Germans take Northern Caucasus from Russians
7 armour and 5 mech_infantrys moved from Ukraine to Stalingrad
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 fighter moved from France to 113 Sea Zone
1 tactical_bomber moved from Norway to 113 Sea Zone
1 fighter moved from 115 Sea Zone to Bulgaria
1 tactical_bomber moved from Western Germany to Ukraine
1 armour moved from Northern Belarus to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
1 bomber moved from Eastern Poland to Southern Belarus
1 infantry moved from Eastern Poland to Southern Belarus
1 infantry moved from Leningrad to Archangel
Germans take Archangel from Russians
1 artillery moved from Northern Belarus to Leningrad
1 artillery moved from Northern Belarus to Leningrad
1 artillery moved from Northern Belarus to Leningrad
1 artillery moved from Baltic States to Leningrad
1 infantry moved from Baltic States to Leningrad
1 artillery moved from Northern Belarus to Leningrad
1 infantry moved from Northern Belarus to Novgorod
Germans take Novgorod from Russians
1 fighter moved from Norway to Leningrad
1 fighter moved from Norway to Leningrad
1 infantry moved from Northern Belarus to Leningrad
1 artillery moved from Northern Belarus to Leningrad
1 artillery moved from Northern Belarus to Leningrad
1 infantry moved from Leningrad to Vologda
Germans take Vologda from Russians
1 infantry moved from Northern Belarus to Leningrad
1 infantry moved from Northern Belarus to Leningrad
3 infantry moved from Northern Belarus to Leningrad
1 infantry moved from Northern Belarus to Leningrad
4 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Ukraine to Rostov
1 fighter moved from Western Germany to Ukraine
1 fighter moved from Norway to 113 Sea Zone
1 bomber moved from Eastern Poland to Southern Belarus
Combat - Germans
Battle in Southern Belarus
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Southern Belarus, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 2 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 113 Sea Zone
Germans win with 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Stalingrad
Germans attack with 7 armour and 5 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 7 armour and 5 mech_infantrys in Stalingrad, round 2 : 3/12 hits, 5.17 expected hits
Russians roll dice for 1 infantry in Stalingrad, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Stalingrad
Germans win, taking Stalingrad from Russians with 7 armour and 4 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Vyborg from Russians to Germans
EDIT: Turning off Edit Mode
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
1 infantry moved from Leningrad to Vyborg
2 fighters and 1 tactical_bomber moved from 113 Sea Zone to Norway
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 artillery moved from Normandy Bordeaux to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Norway
1 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Western Germany
2 bombers moved from Southern Belarus to Poland
1 infantry moved from Leningrad to Vyborg
1 infantry moved from Leningrad to Vyborg
1 aaGun moved from Leningrad to Vyborg
1 aaGun moved from Northern Belarus to Leningrad
1 infantry moved from Northern Belarus to Leningrad
1 infantry moved from Leningrad to Vyborg
2 bombers moved from Poland to Leningrad
Place Units - Germans
1 submarine placed in 113 Sea Zone
1 armour placed in Germany
1 fighter and 1 tactical_bomber placed in Western Germany
1 factory_minor placed in Leningrad
1 factory_minor placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,1
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -2.00
British regular : -0.33
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 aaGun, 4 artilleries, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 3 artilleries, 19 infantry and 1 mech_infantry moved from Kursk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
3 fighters moved from Russia to Ukraine
1 armour, 1 artillery, 15 infantry and 1 mech_infantry moved from Karelia to Archangel
@regularkid OOL in Ukraine. Russia got 12 hits opening round.
@DrakeMortis max defense. kill germans before their italian equivalents please