@zlefin it will likely be a day or two before I can get to my next turn
BM Odonis v 666 (axis) no bid
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 76 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 fighter, 7 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 5 infantry moved from Bulgaria to Greece 1 fighter moved from Southern Italy to Greece 1 bomber and 2 tactical_bombers moved from Western Germany to Greece 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Western Germany to GreeceCombat Hit Differential Summary :
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@Odonis scramble from London?
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@666 No thanks!
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Testing Forum poster
Test summary from TripleA, engine version: 2.1.20365, time: 7:22:28 AM
Savegame -
TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 fighter, 7 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 5 infantry moved from Bulgaria to Greece 1 fighter moved from Southern Italy to Greece 1 bomber and 2 tactical_bombers moved from Western Germany to Greece 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Western Germany to Greece -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 fighter, 7 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 5 infantry moved from Bulgaria to Greece 1 fighter moved from Southern Italy to Greece 1 bomber and 2 tactical_bombers moved from Western Germany to Greece 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Western Germany to Greece Combat - Germans Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 battleship Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits British roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Greece Germans attack with 1 bomber, 1 fighter, 5 infantry and 3 tactical_bombers Neutral_Allies defend with 4 infantry Germans roll dice for 1 bomber, 1 fighter, 5 infantry and 3 tactical_bombers in Greece, round 2 : 1/10 hits, 3.67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 3 tactical_bombers in Greece, round 3 : 2/9 hits, 3.50 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers in Greece, round 4 : 1/7 hits, 3.17 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans 1 bomber, 1 fighter and 3 tactical_bombers moved from Greece to Southern Italy 2 infantry moved from Norway to Finland 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to France 1 armour moved from Normandy Bordeaux to Western Germany 5 armour moved from France to Yugoslavia 3 aaGuns, 3 artilleries and 13 infantry moved from Slovakia Hungary to Romania 2 tactical_bombers moved from 110 Sea Zone to France 1 bomber moved from 110 Sea Zone to France Place Units - Germans 1 transport placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone 2 infantry placed in Normandy Bordeaux 1 bomber and 1 fighter placed in Western Germany 1 infantry and 1 mech_infantry placed in Western Germany 1 artillery and 2 infantry placed in France 2 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Neutral_Allies regular : 0.33 Germans regular : -5.17 British regular : -0.67Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 infantry and 2 tactical_bombers Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry Romania : 3 aaGuns, 3 armour, 5 artilleries and 20 infantry Poland : 1 infantry Germany : 1 factory_major, 2 infantry and 1 mech_infantry Holland Belgium : 2 infantry Southern Italy : 1 bomber, 1 fighter and 3 tactical_bombers 112 Sea Zone : 1 submarine Bulgaria : 1 flag Greece : 1 flag, 2 infantry Yugoslavia : 5 armour Finland : 1 flag, 7 infantry 110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 41 / 51 Russians : 37 / 37 Japanese : 29 / 40 Americans : 52 / 52 Chinese : 9 / 12 British : 28 / 38 UK_Pacific : 17 / 17 Italians : 12 / 11 ANZAC : 14 / 14 French : 1 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 14 / 0 Neutral_Allies : 4 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Baltic States to Belarus 1 artillery moved from Belarus to Novgorod 1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 3 infantry moved from Russia to Bryansk 6 infantry moved from Yakut S.S.R. to Yenisey 3 infantry moved from Novgorod to Belarus 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 submarine moved from 111 Sea Zone to 125 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 fighter and 3 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.1.20365, time: 10:59:44 AM
Savegame -
TripleA Move Summary: Japanese round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 infantry and 2 marines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 infantry and 2 marines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 11/13 hits, 6.50 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from Neutral_Axis 2 carriers, 2 destroyers and 2 submarines moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from Yunnan to 37 Sea Zone 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 4 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Kwangsi to 6 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from Jehol to Chahar 3 artilleries and 4 infantry moved from Anhwe to Hunan 1 aaGun, 1 artillery and 3 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 armour moved from Korea to Jehol 1 infantry moved from Korea to Manchuria 1 fighter moved from Kwangsi to 36 Sea Zone 2 bombers, 2 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 artillery, 2 infantry and 1 marine moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 infantry and 2 marines placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 4.50Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 2 bombers, 3 fighters, 2 infantry and 7 tactical_bombers Kiangsu : 1 flag, 1 aaGun and 1 infantry Kiangsi : 1 flag, 1 fighter and 1 infantry Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 marines Jehol : 1 flag, 1 armour and 4 infantry Siam : 1 infantry Manchuria : 1 flag, 1 infantry Yunnan : 1 flag, 1 infantry and 1 mech_infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 4 artilleries and 4 infantry Hopei : 1 flag, 1 infantry Chahar : 1 flag, 2 infantry Anhwe : 1 flag, 1 aaGun, 1 artillery and 3 infantry French Indo China : 1 flag, 2 artilleries, 3 infantry and 1 marine 37 Sea Zone : 1 battleship, 2 carriers, 3 destroyers, 4 fighters, 3 infantry, 2 submarines and 2 transports 36 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports 19 Sea Zone : 1 transport 6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 41 / 51 Russians : 37 / 37 Japanese : 35 / 35 Americans : 52 / 52 Chinese : 5 / 12 British : 28 / 38 UK_Pacific : 17 / 17 Italians : 12 / 11 ANZAC : 14 / 14 French : 1 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 12 / 0 Neutral_Allies : 4 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour moved from Central United States to Western United States 1 fighter moved from Guam to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Hawaiian Islands to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 destroyer and 1 submarine moved from 46 Sea Zone to 54 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 infantry and 1 mech_infantry EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry and 1 mech_infantry EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 1 carrier placed in 10 Sea Zone 1 fighter placed in Western United States 1 fighter placed in Eastern United States 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Japanese from Suiyuyan: 1 infantry EDIT: Removing units owned by Japanese from Kweichow: 1 infantry EDIT: Changing ownership of Suiyuyan from Japanese to Chinese EDIT: Changing ownership of Kweichow from Japanese to Chinese EDIT: Adding units owned by Chinese to Suiyuyan: 2 infantry EDIT: Adding units owned by Chinese to Kweichow: 3 infantry EDIT: Removing units owned by Chinese from Shensi: 5 infantry EDIT: Turning off Edit Mode Place Units - Chinese 1 infantry placed in Szechwan 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.33 -
@Odonis @666
Ok, so weird glitch in the game happened mid-battle. It shut down just as the Suiyuan battle ended (in China’s favour). I edited in the wins in Kweichow and Suiyuan, and ran the last battle “live” in Hopei. Good rolls for China overall.Hope the above makes sense? You can check the MARTI logs to verify if you’d like.
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour moved from Central United States to Western United States 1 fighter moved from Guam to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Hawaiian Islands to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 destroyer and 1 submarine moved from 46 Sea Zone to 54 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 infantry and 1 mech_infantry EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry and 1 mech_infantry EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 1 carrier placed in 10 Sea Zone 1 fighter placed in Western United States 1 fighter placed in Eastern United States 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Japanese from Suiyuyan: 1 infantry EDIT: Removing units owned by Japanese from Kweichow: 1 infantry EDIT: Changing ownership of Suiyuyan from Japanese to Chinese EDIT: Changing ownership of Kweichow from Japanese to Chinese EDIT: Adding units owned by Chinese to Suiyuyan: 2 infantry EDIT: Adding units owned by Chinese to Kweichow: 3 infantry EDIT: Removing units owned by Chinese from Shensi: 5 infantry EDIT: Turning off Edit Mode Place Units - Chinese 1 infantry placed in Szechwan 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 tactical_bombers moved from 76 Sea Zone to Kenya 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar Combat - British Battle in French Madagascar Battle in Kenya British attack with 2 infantry and 2 tactical_bombers Italians defend with 1 infantry British roll dice for 2 infantry and 2 tactical_bombers in Kenya, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking French Madagascar from Neutral_Axis, taking Kenya from Italians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 tactical_bombers moved from Kenya to Egypt 1 fighter moved from Malta to Egypt 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 bomber moved from New Brunswick Nova Scotia to United Kingdom 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 mech_infantry moved from India to Eastern Persia 2 infantry moved from Shan State to Burma 1 infantry moved from Burma to India 1 infantry moved from Malaya to Shan State 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone Place Units - British 1 destroyer placed in 110 Sea Zone 1 transport placed in 106 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Egypt British undo move 3. 1 artillery and 2 infantry placed in Egypt 1 armour, 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : 0.67 Italians regular : -0.33 Japanese regular : -0.33 British regular : -0.33 -
TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 2 cruisers moved from 96 Sea Zone to 97 Sea Zone 2 marines moved from Southern Italy to 97 Sea Zone 2 cruisers and 2 marines moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 marine moved from 99 Sea Zone to Cyprus -
TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 2 cruisers moved from 96 Sea Zone to 97 Sea Zone 2 marines moved from Southern Italy to 97 Sea Zone 2 cruisers and 2 marines moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 marine moved from 99 Sea Zone to Crete -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 2 cruisers moved from 96 Sea Zone to 97 Sea Zone 2 marines moved from Southern Italy to 97 Sea Zone 2 cruisers and 2 marines moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 marine moved from 99 Sea Zone to Crete Combat - Italians Battle in Cyprus Battle in Crete Non Combat Move - Italians 1 battleship moved from 96 Sea Zone to 99 Sea Zone 1 destroyer moved from 96 Sea Zone to 99 Sea Zone 2 transports moved from 96 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Yugoslavia to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 3 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 armour moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Romania 2 fighters moved from Southern Italy to Greece 1 bomber moved from Southern Italy to Greece 1 aaGun moved from Yugoslavia to Romania 1 aaGun moved from France to Normandy Bordeaux Place Units - Italians 2 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Alexandria : 1 flag Cyprus : 1 flag, 1 marine Normandy Bordeaux : 1 aaGun Syria : 1 flag, 1 artillery and 4 infantry Tunisia : 1 flag, 2 infantry Romania : 1 aaGun, 1 armour and 2 infantry Tobruk : 1 armour, 1 artillery and 2 infantry Northern Italy : 1 factory_major, 2 infantry and 1 mech_infantry Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour Crete : 1 flag, 1 marine Greece : 1 bomber and 2 fighters 99 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports Yugoslavia : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 41 / 51 Russians : 37 / 37 Japanese : 32 / 35 Americans : 52 / 52 Chinese : 8 / 8 British : 32 / 38 UK_Pacific : 17 / 17 Italians : 13 / 19 ANZAC : 14 / 14 French : 1 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 9 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 infantry and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :





