BM Odonis v 666 (axis) no bid

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    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 3 destroyers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Midway to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 artillery moved from South Australia to New South Wales
            5 fighters and 1 tactical_bomber moved from South Australia to New South Wales
            4 fighters moved from South Australia to Queensland
            1 fighter moved from New Zealand to 62 Sea Zone
            3 armour moved from West India to India
            1 bomber moved from United Kingdom to 94 Sea Zone
            1 bomber moved from Western Ukraine to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Germany causes 3 damage total. 
            Battle in 62 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 62 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in New South Wales
                Americans attack with 1 artillery, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in New South Wales, round 2 : 5/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales
                Americans win, taking New South Wales from Japanese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 26 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 4 submarines
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 2 fighters
                    Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    4 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 battleship and 2 fighters in 26 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                    2 fighters owned by the Japanese, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 battleship remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer, 2 fighters and 4 submarines
                Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters
            Battle in 94 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 destroyer, 2 submarines and 1 transport
                2 submarines owned by the Germans Submerged
                    Americans roll dice for 1 bomber in 94 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 94 Sea Zone
                    1 transport owned by the Germans lost in 94 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 15
                Casualties for Germans: 1 destroyer and 1 transport
            Battle in Queensland
                Americans attack with 4 fighters
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 4 fighters in Queensland, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 2 infantry in Queensland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Queensland
                    Americans roll dice for 3 fighters in Queensland, round 3 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                Americans win with 3 fighters remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 2 infantry
            Battle in India
                Americans attack with 3 armour
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 3 armour in India, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in India
                Americans win, taking India from Japanese with 2 armour remaining. Battle score for attacker is -2
                Casualties for Americans: 1 armour
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            2 fighters moved from West India to 39 Sea Zone
            1 carrier moved from 80 Sea Zone to 39 Sea Zone
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 bomber moved from 94 Sea Zone to Tobruk
            1 fighter moved from United Kingdom to French West Africa
            1 fighter and 1 tactical_bomber moved from Eastern United States to French West Africa
            2 fighters moved from Eastern United States to Western United States
            1 destroyer moved from 89 Sea Zone to 28 Sea Zone
            1 destroyer moved from 101 Sea Zone to 11 Sea Zone
            1 destroyer moved from 102 Sea Zone to 88 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from Germany to Western Ukraine
            5 fighters and 1 tactical_bomber moved from New South Wales to South Australia
            3 fighters moved from Queensland to South Australia
            1 fighter moved from 62 Sea Zone to South Australia
    
        Place Units - Americans
            3 destroyers and 2 transports placed in 10 Sea Zone
            1 fighter placed in Western United States
            2 artilleries and 2 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 marine moved from Persia to 80 Sea Zone
            1 cruiser and 1 marine moved from 80 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
    
        Combat - British
            Battle in Ceylon
    
        Non Combat Move - British
            1 carrier and 2 fighters moved from 80 Sea Zone to 39 Sea Zone
            2 fighters moved from 39 Sea Zone to India
            3 mech_infantrys moved from West India to India
            2 aaGuns moved from West India to India
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 mech_infantry moved from Alexandria to Egypt
            1 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            3 mech_infantrys moved from Iraq to Egypt
    
        Place Units - British
            3 infantry placed in Egypt
            1 armour, 1 artillery and 1 mech_infantry placed in Iraq
            3 mech_infantrys placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,2,3
            British collect 29 PUs (5 lost to blockades); end with 29 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.83
    Japanese regular : 2.33
    Germans AA : -0.17
    Germans regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Italians round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            1 bomber moved from Greece to 93 Sea Zone
            1 fighter moved from Southern Italy to 93 Sea Zone
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            1 bomber moved from Greece to 93 Sea Zone
            1 fighter moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in Cyprus
            Battle in 93 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 1 fighter
                British defend with 1 submarine
                    Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 93 Sea Zone
                Italians win, taking Cyprus from British, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
    
        Non Combat Move - Italians
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 bomber moved from 93 Sea Zone to Southern Italy
            1 artillery moved from Bulgaria to Greece
            1 mech_infantry moved from Romania to Slovakia Hungary
            1 infantry moved from Yugoslavia to Romania
            1 artillery moved from Yugoslavia to Northern Italy
            2 aaGuns, 1 artillery, 9 infantry and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary
            1 aaGun moved from Normandy Bordeaux to Southern France
    
        Place Units - Italians
            1 destroyer and 2 transports placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    British regular : -0.17
    

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
    Southern France : 1 aaGun
    Slovakia Hungary : 2 aaGuns, 1 artillery, 9 infantry and 2 mech_infantrys
    Romania : 1 infantry
    Northern Italy : 1 artillery, 1 factory_major and 3 infantry
    Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
    93 Sea Zone : 1 flag, 1 destroyer
    Greece : 1 flag, 1 aaGun, 1 airfield, 1 artillery and 1 fighter
    99 Sea Zone : 1 transport
    97 Sea Zone : 1 destroyer and 2 transports
    Yugoslavia : 1 flag
    

    Production/PUs Summary :

    Germans : 43 / 53
    Russians : 39 / 46
    Japanese : 63 / 105
    Americans : 54 / 69
    Chinese : 5 / 5
    British : 34 / 29
    UK_Pacific : 5 / 8
    Italians : 13 / 24
    ANZAC : 8 / 0
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 20 19 18 15 13

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 11
    
        Combat Move - ANZAC
            1 infantry moved from South Australia to Queensland
                  ANZAC take Queensland from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            3 infantry moved from South Australia to New South Wales
            2 mech_infantrys moved from South Australia to New South Wales
            1 artillery and 1 infantry moved from South Australia to Victoria
            1 aaGun moved from South Australia to Victoria
            1 aaGun moved from South Australia to New South Wales
            2 fighters moved from South Australia to New South Wales
            1 fighter moved from South Australia to New South Wales
            1 fighter moved from New South Wales to Victoria
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6,1,1,4,6,6,5,4,5,3,5,1,6,4,1,4,2,4,2,2,4,1,2,5,5,2,4,3,3
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 15 13

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 11
    
        Combat Move - ANZAC
            1 infantry moved from South Australia to Queensland
                  ANZAC take Queensland from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            3 infantry moved from South Australia to New South Wales
            2 mech_infantrys moved from South Australia to New South Wales
            1 artillery and 1 infantry moved from South Australia to Victoria
            1 aaGun moved from South Australia to Victoria
            1 aaGun moved from South Australia to New South Wales
            2 fighters moved from South Australia to New South Wales
            1 fighter moved from South Australia to New South Wales
            1 fighter moved from New South Wales to Victoria
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6,1,1,4,6,6,5,4,5,3,5,1,6,4,1,4,2,4,2,2,4,1,2,5,5,2,4,3,3
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Germans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major; Remaining resources: 47 PUs; 
            Germans buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 marine moved from Western Germany to 112 Sea Zone
            1 battleship and 1 marine moved from 112 Sea Zone to 115 Sea Zone
            1 marine moved from 115 Sea Zone to Finland
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            4 infantry moved from Western Germany to 112 Sea Zone
            4 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
            4 infantry moved from 115 Sea Zone to Novgorod
            2 fighters moved from 112 Sea Zone to Finland
            1 tactical_bomber moved from Western Germany to Finland
            2 bombers moved from Western Germany to Novgorod
            2 tactical_bombers moved from Poland to Novgorod
            1 mech_infantry moved from Germany to Baltic States
            1 infantry moved from 99 Sea Zone to Syria
            1 marine moved from Malta to 96 Sea Zone
            1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
            2 fighters moved from 96 Sea Zone to Tobruk
            1 artillery and 1 infantry moved from Libya to Tobruk
            3 fighters and 1 tactical_bomber moved from Western Germany to Baltic States
    

    Savegame

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    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major; Remaining resources: 47 PUs; 
            Germans buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 marine moved from Western Germany to 112 Sea Zone
            1 battleship and 1 marine moved from 112 Sea Zone to 115 Sea Zone
            1 marine moved from 115 Sea Zone to Finland
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            4 infantry moved from Western Germany to 112 Sea Zone
            4 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
            4 infantry moved from 115 Sea Zone to Novgorod
            2 fighters moved from 112 Sea Zone to Finland
            1 tactical_bomber moved from Western Germany to Finland
            2 bombers moved from Western Germany to Novgorod
            2 tactical_bombers moved from Poland to Novgorod
            1 mech_infantry moved from Germany to Baltic States
            1 infantry moved from 99 Sea Zone to Syria
            1 marine moved from Malta to 96 Sea Zone
            1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
            2 fighters moved from 96 Sea Zone to Tobruk
            1 artillery and 1 infantry moved from Libya to Tobruk
            3 fighters and 1 tactical_bomber moved from Western Germany to Baltic States
    
        Combat - Germans
            Battle in Crete
            Battle in Syria
            Battle in Novgorod
                Germans attack with 2 bombers, 4 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
                    Germans roll dice for 1 battleship in Novgorod, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 2 bombers, 4 infantry and 2 tactical_bombers in Novgorod, round 2 : 2/8 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 2 bombers, 4 infantry and 2 tactical_bombers in Novgorod, round 3 : 2/8 hits, 3.00 expected hits
                    Russians roll dice for 1 mech_infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Crete from Americans, taking Syria from Americans, taking Novgorod from Russians with 2 bombers, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Russians: 1 infantry and 2 mech_infantrys
                Casualties for Germans: 1 infantry
            Battle in Finland
                Germans attack with 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber
                Russians defend with 1 armour
                    Germans roll dice for 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Finland, round 2 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland
                Germans win, taking Finland from Russians with 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Baltic States
                Germans attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery
            Battle in Tobruk
                Germans attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 bomber
                    Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Tobruk, round 2 : 3/4 hits, 1.67 expected hits
                    British roll dice for 1 bomber in Tobruk, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Tobruk
                Germans win, taking Tobruk from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Germans
            2 transports moved from 96 Sea Zone to 94 Sea Zone
            1 submarine moved from 94 Sea Zone to 98 Sea Zone
            1 submarine moved from 94 Sea Zone to 92 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            2 infantry moved from Tunisia to 94 Sea Zone
            1 artillery moved from Algeria to 94 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
            1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
            1 armour moved from Algeria to Libya
            2 fighters moved from Tobruk to 92 Sea Zone
            1 carrier moved from 96 Sea Zone to 92 Sea Zone
            1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            1 fighter moved from Western Germany to Gibraltar
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 carrier and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            2 fighters moved from Finland to 115 Sea Zone
            1 tactical_bomber moved from Finland to Vyborg
            2 tactical_bombers moved from Novgorod to Vyborg
            2 bombers moved from Novgorod to Germany
            3 fighters and 1 tactical_bomber moved from Baltic States to Slovakia Hungary
            1 mech_infantry moved from Poland to Slovakia Hungary
            1 infantry moved from Germany to Poland
            9 armour, 1 artillery and 2 infantry moved from Germany to Slovakia Hungary
            1 tactical_bomber moved from Greece to Slovakia Hungary
            1 submarine moved from 83 Sea Zone to 70 Sea Zone
            2 submarines moved from 109 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from Western Germany to Germany
            1 bomber moved from Japan to Hawaiian Islands
    
        Place Units - Germans
            2 artilleries and 8 infantry placed in Germany
            5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.83
    Germans regular : -2.00
    British regular : -0.17
    

    Territory Summary for Germans :

    Hawaiian Islands : 1 bomber
    Gibraltar : 1 flag, 1 artillery, 1 fighter, 1 harbour and 3 infantry
    Malta : 1 flag
    Morocco : 1 flag, 1 airfield
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Algeria : 1 flag, 1 artillery
    Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
    Syria : 1 flag, 1 infantry
    France : 1 flag, 1 airfield and 1 factory_minor
    Tunisia : 1 flag
    Slovakia Hungary : 1 aaGun, 10 armour, 3 artilleries, 3 fighters, 2 infantry, 22 mech_infantrys and 2 tactical_bombers
    Western Germany : 1 airfield, 1 factory_major, 1 harbour and 5 infantry
    Poland : 1 infantry
    Germany : 1 aaGun, 2 artilleries, 2 bombers, 1 factory_major and 9 infantry
    Tobruk : 1 artillery and 1 infantry
    Libya : 1 armour
    Southern Italy : 1 aaGun
    Vyborg : 1 flag, 3 tactical_bombers
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
    125 Sea Zone : 1 flag, 1 submarine
    70 Sea Zone : 1 submarine
    Crete : 1 flag, 1 marine
    Bulgaria : 1 flag
    109 Sea Zone : 1 flag
    Greece : 1 fighter
    99 Sea Zone : 1 flag, 1 cruiser
    97 Sea Zone : 1 infantry
    92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
    115 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports
    98 Sea Zone : 1 submarine
    Finland : 1 flag, 1 infantry and 1 marine
    110 Sea Zone : 2 submarines
    

    Production/PUs Summary :

    Germans : 48 / 60
    Russians : 35 / 46
    Japanese : 61 / 105
    Americans : 53 / 69
    Chinese : 5 / 5
    British : 34 / 29
    UK_Pacific : 5 / 8
    Italians : 13 / 24
    ANZAC : 10 / 14
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 20 19 18 15 13

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 armour, 5 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Belarus to Novgorod
            1 armour and 1 mech_infantry moved from Bryansk to Novgorod
            1 fighter moved from Western Ukraine to Poland
            1 fighter moved from Western Ukraine to Romania
            1 mech_infantry moved from Bryansk to Novgorod
            1 infantry moved from Bessarabia to Romania
            1 artillery moved from Eastern Poland to Romania
            1 artillery and 1 infantry moved from Eastern Poland to Poland
            1 mech_infantry moved from Kansu to Suiyuyan
            1 mech_infantry moved from Shensi to Suiyuyan
            1 mech_infantry moved from Szechwan to Suiyuyan
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 armour, 3 infantry and 2 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 0/6 hits, 1.33 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 3 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 4 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry
            Battle in Romania
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Suiyuyan
                Russians attack with 3 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 3 mech_infantrys in Suiyuyan, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Poland
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Poland, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Poland
                    Russians roll dice for 1 artillery and 1 fighter in Poland, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Poland to Eastern Poland
            1 tactical_bomber moved from Western Ukraine to Eastern Poland
            3 armour moved from Western Ukraine to Eastern Poland
            1 fighter moved from Romania to Eastern Poland
            1 aaGun moved from Belarus to Eastern Poland
            1 aaGun moved from Bryansk to Western Ukraine
            1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
            1 artillery moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Volgograd to Bryansk
            3 infantry moved from Tsinghai to Shensi
            2 aaGuns and 11 infantry moved from Sakha to Amur
    
        Place Units - Russians
            3 artilleries placed in Western Ukraine
            1 armour and 2 artilleries placed in Ukraine
            3 mech_infantrys placed in Russia
            2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : -0.67
    Russians regular : 0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Japanese round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 factory_minor, 5 fighters, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 marine moved from Java to 42 Sea Zone
            2 cruisers and 1 marine moved from 42 Sea Zone to 62 Sea Zone
            1 marine moved from 62 Sea Zone to Victoria
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to Victoria
            1 artillery and 5 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 33 Sea Zone to 62 Sea Zone
            1 artillery and 5 infantry moved from 62 Sea Zone to New South Wales
            1 fighter moved from 54 Sea Zone to Queensland
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Victoria
            1 fighter moved from 54 Sea Zone to Victoria
            1 fighter moved from 54 Sea Zone to Queensland
            1 fighter moved from 54 Sea Zone to Victoria
            6 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
            1 battleship and 1 marine moved from 54 Sea Zone to 62 Sea Zone
            1 marine moved from 62 Sea Zone to New South Wales
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 battleship and 1 marine moved from 26 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 factory_minor, 5 fighters, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 marine moved from Java to 42 Sea Zone
            2 cruisers and 1 marine moved from 42 Sea Zone to 62 Sea Zone
            1 marine moved from 62 Sea Zone to Victoria
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to Victoria
            1 artillery and 5 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 33 Sea Zone to 62 Sea Zone
            1 artillery and 5 infantry moved from 62 Sea Zone to New South Wales
            1 fighter moved from 54 Sea Zone to Queensland
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Victoria
            1 fighter moved from 54 Sea Zone to Victoria
            1 fighter moved from 54 Sea Zone to Queensland
            1 fighter moved from 54 Sea Zone to Victoria
            6 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
            1 battleship and 1 marine moved from 54 Sea Zone to 62 Sea Zone
            1 marine moved from 62 Sea Zone to New South Wales
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 battleship and 1 marine moved from 26 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
    
        Combat - Japanese
            Battle in Queensland
                Japanese attack with 2 fighters and 1 marine
                ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Japanese roll dice for 1 battleship in Queensland, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 fighters and 1 marine in Queensland, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                Japanese win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 marine
                Casualties for ANZAC: 1 infantry
            Battle in New South Wales
                Japanese attack with 1 artillery, 6 fighters, 5 infantry, 1 marine and 2 tactical_bombers
                ANZAC defend with 1 aaGun, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 mech_infantrys; Americans defend with 1 artillery
                    ANZAC roll AA dice in New South Wales : 2/3 hits, 0.50 expected hits
                    2 fighters owned by the Japanese lost in New South Wales
                    Japanese roll dice for 1 battleship and 1 cruiser in New South Wales, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 4 fighters, 5 infantry, 1 marine and 2 tactical_bombers in New South Wales, round 2 : 5/13 hits, 5.00 expected hits
                    ANZAC roll dice for 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys in New South Wales, round 2 : 1/8 hits, 3.33 expected hits
                    1 infantry owned by the Japanese, 3 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC, 1 artillery owned by the Americans and 2 mech_infantrys owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 1 artillery, 4 fighters, 4 infantry, 1 marine and 2 tactical_bombers in New South Wales, round 3 : 5/12 hits, 4.83 expected hits
                    ANZAC roll dice for 2 fighters in New South Wales, round 3 : 1/2 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in New South Wales
                Japanese destroys 14PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 1 artillery, 4 fighters, 3 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Japanese: 2 fighters and 2 infantry
                Casualties for ANZAC: 1 aaGun, 2 fighters, 3 infantry and 2 mech_infantrys
                Casualties for Americans: 1 artillery
            Battle in Victoria
                Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
                ANZAC defend with 1 aaGun, 1 artillery, 1 fighter and 1 infantry
                    ANZAC roll AA dice in Victoria : 3/3 hits, 0.50 expected hits
                    3 fighters owned by the Japanese lost in Victoria
                    Japanese roll dice for 1 cruiser in Victoria, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry, 1 marine and 1 tactical_bomber in Victoria, round 2 : 2/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 aaGun, 1 artillery, 1 fighter and 1 infantry in Victoria, round 2 : 0/3 hits, 1.33 expected hits
                    1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Victoria
                    Japanese roll dice for 1 artillery, 1 infantry, 1 marine and 1 tactical_bomber in Victoria, round 3 : 1/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 artillery and 1 fighter in Victoria, round 3 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Victoria
                    Japanese roll dice for 1 artillery, 1 marine and 1 tactical_bomber in Victoria, round 4 : 2/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 fighter in Victoria, round 4 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Victoria
                Japanese win, taking Victoria from ANZAC with 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -15
                Casualties for Japanese: 1 artillery, 3 fighters and 1 infantry
                Casualties for ANZAC: 1 aaGun, 1 artillery, 1 fighter and 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Victoria to 54 Sea Zone
            4 fighters moved from New South Wales to 54 Sea Zone
            2 tactical_bombers moved from New South Wales to 54 Sea Zone
            1 carrier moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from Queensland to 33 Sea Zone
            1 carrier and 1 submarine moved from 42 Sea Zone to 33 Sea Zone
            2 submarines moved from 36 Sea Zone to 35 Sea Zone
            2 bombers moved from Shan State to Philippines
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Japan to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Hawaiian Islands
            2 bombers moved from Caroline Islands to Hawaiian Islands
            2 infantry moved from Burma to Shan State
            1 mech_infantry moved from French Indo China to Yunnan
            2 infantry moved from Hunan to Yunnan
            1 infantry moved from Hunan to Anhwe
            1 artillery moved from Anhwe to Hunan
            1 aaGun moved from Hunan to Yunnan
            2 mech_infantrys moved from Kwangtung to French Indo China
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            4 fighters and 2 transports placed in 6 Sea Zone
            1 artillery and 3 infantry placed in Japan
            1 fighter and 2 infantry placed in French Indo China
            1 armour and 1 mech_infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 81 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Queensland from ANZAC to Japanese
            EDIT: Adding units owned by Japanese to Queensland: 1 marine
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 fighter
            EDIT: Changing PUs for Japanese from 81 to 83
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 carrier
            EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 fighters
            EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC AA : 4.00
    ANZAC regular : -3.00
    

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 1 aaGun
    Kiangsu : 1 flag, 1 factory_minor
    Kiangsi : 1 flag
    Japan : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
    Jehol : 1 flag
    Manchuria : 1 flag
    Hainan : 1 harbour
    Yunnan : 1 flag, 1 aaGun, 3 infantry and 1 mech_infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 artillery and 1 infantry
    Hopei : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 2 infantry
    Burma : 1 flag, 1 infantry
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
    Queensland : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 marine
    Victoria : 1 flag, 1 marine
    New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 marine
    Philippines : 1 flag, 1 airfield, 2 bombers and 1 harbour
    Guam : 1 flag, 1 airfield
    Hawaiian Islands : 1 flag, 1 airfield, 2 bombers, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
    French Indo China : 1 flag, 1 factory_minor, 1 fighter, 2 infantry and 2 mech_infantrys
    Celebes : 1 flag, 2 infantry
    Java : 1 flag, 1 harbour
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    33 Sea Zone : 2 carriers, 1 fighter and 2 submarines
    35 Sea Zone : 2 submarines
    26 Sea Zone : 1 transport
    6 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 2 transports
    54 Sea Zone : 1 battleship, 5 carriers, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport
    62 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 4 transports
    

    Production/PUs Summary :

    Germans : 41 / 60
    Russians : 42 / 52
    Japanese : 65 / 83
    Americans : 53 / 69
    Chinese : 6 / 5
    British : 34 / 29
    UK_Pacific : 5 / 8
    Italians : 13 / 24
    ANZAC : 5 / 0
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Odonis I have never seen AA dice that before, two Anz battles, you hit 5 for 6 with aa guns…WTH, crazy.

    I think that is it though. Allies need to liberate a VC, your only hope is HAW. I would say good luck but you have had quite enough of that.

  • 20 19 18 15 13

    @666
    nah I’m good. You’ve thoroughly outplayed me even though Germany was stopped cold. Well done and thanks for the masterclass!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Odonis said in BM Odonis v 666 (axis) no bid:

    @666
    nah I’m good. You’ve thoroughly outplayed me even though Germany was stopped cold. Well done and thanks for the masterclass!

    Thanks for the game!

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