scramble 113?
also, US sub will stay in 91 instead of 92. i’ll edit after
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter in Shensi, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter in Shensi, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter in Shensi, round 6 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter in Shensi, round 7 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -2.17
Japanese regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 destroyers, 1 factory_minor, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 mech_infantry moved from Crete to 99 Sea Zone
1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
2 fighters moved from 99 Sea Zone to Greece
1 bomber moved from Persia to Greece
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
Combat - Americans
Battle in New Guinea
Battle in Greece
Americans attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield and 2 mech_infantrys
Americans roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Greece, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Greece, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
Americans roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Greece, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Greece
Americans win, taking New Guinea from Japanese, taking Greece from Germans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Americans
1 bomber moved from Greece to Cyprus
2 fighters moved from Greece to Iraq
1 carrier and 1 destroyer moved from 99 Sea Zone to 81 Sea Zone
5 fighters moved from Persia to West India
2 bombers moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to Morocco
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
1 cruiser moved from 55 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
1 battleship and 4 carriers moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 mech_infantry moved from British Columbia to Western United States
Place Units - Americans
1 factory_minor placed in West India
2 destroyers placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter in Shensi, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter in Shensi, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter in Shensi, round 6 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter in Shensi, round 7 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 factory_minor, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
Combat - British
Non Combat Move - British
1 battleship moved from 54 Sea Zone to 56 Sea Zone
1 artillery and 3 infantry moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Persia to West India
1 artillery and 2 infantry moved from Iraq to Persia
1 carrier, 1 cruiser and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 factory_minor placed in Iraq
3 mech_infantrys placed in Persia
2 infantry and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
British collect 29 PUs (6 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -2.17
Americans regular : -1.33
Japanese regular : -1.00
Germans regular : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;
Combat Move - Italians
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 fighter moved from Southern Italy to Greece
1 artillery and 1 infantry moved from Bulgaria to Greece
1 mech_infantry moved from Yugoslavia to Greece
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;
Combat Move - Italians
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 fighter moved from Southern Italy to Greece
1 artillery and 1 infantry moved from Bulgaria to Greece
1 mech_infantry moved from Yugoslavia to Greece
Combat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Greece
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 airfield and 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits
Americans roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Greece
Italians win, taking Greece from Americans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 aaGun moved from Bulgaria to Greece
1 artillery moved from Yugoslavia to Albania
1 mech_infantry moved from Northern Italy to Albania
1 bomber moved from 104 Sea Zone to Normandy Bordeaux
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
1 aaGun and 5 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Italians collect 9 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 2.50
Territory Summary for Italians :
Normandy Bordeaux : 1 aaGun, 1 bomber and 1 fighter
Albania : 1 artillery and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 10 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Greece : 1 flag, 1 aaGun, 1 airfield, 1 artillery and 1 mech_infantry
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 46 / 59
Russians : 32 / 42
Japanese : 66 / 79
Americans : 60 / 87
Chinese : 3 / 5
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 12 / 16
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 aaGun and 2 infantry moved from South Australia to New South Wales
3 infantry and 1 mech_infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 aaGun and 2 infantry moved from South Australia to New South Wales
3 infantry and 1 mech_infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
3 infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Southern Italy to Cyprus
1 bomber moved from Romania to Cyprus
1 bomber moved from Romania to Cyprus
1 fighter and 1 tactical_bomber moved from Romania to 99 Sea Zone
1 submarine moved from 93 Sea Zone to 99 Sea Zone
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 cruiser and 2 marines moved from 110 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 marine moved from 91 Sea Zone to Morocco
3 fighters moved from 110 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Southern France to 99 Sea Zone
1 infantry moved from Poland to Eastern Poland
1 fighter moved from Southern France to Morocco
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 armour, 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 2 marines, 1 submarine and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 armour, 3 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 fighter moved from Southern France to Morocco
1 submarine moved from 93 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to 99 Sea Zone
2 bombers moved from Romania to Cyprus
1 fighter and 1 tactical_bomber moved from Southern Italy to Cyprus
1 fighter and 1 tactical_bomber moved from Romania to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
4 infantry moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 armour, 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 2 marines, 1 submarine and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 armour, 3 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 fighter moved from Southern France to Morocco
1 submarine moved from 93 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to 99 Sea Zone
2 bombers moved from Romania to Cyprus
1 fighter and 1 tactical_bomber moved from Southern Italy to Cyprus
1 fighter and 1 tactical_bomber moved from Romania to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
4 infantry moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
Combat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Gibraltar
Battle in 109 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 109 Sea Zone
Germans win, taking Gibraltar from British with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Morocco
Germans attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 marine
Americans defend with 1 airfield and 2 fighters
Germans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 fighters in Morocco, round 2 : 2/2 hits, 1.33 expected hits
2 infantry owned by the Germans and 2 fighters owned by the Americans lost in Morocco
Germans win, taking Morocco from Americans with 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry
Casualties for Americans: 2 fighters
Battle in 99 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser and 1 transport
Germans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Americans roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 99 Sea Zone
Germans win, taking 99 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Cyprus
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 1 bomber and 1 marine
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Cyprus, round 2 : 2/4 hits, 2.50 expected hits
British roll dice for 1 bomber and 1 marine in Cyprus, round 2 : 1/2 hits, 0.50 expected hits
1 fighter owned by the Germans, 1 marine owned by the Americans and 1 bomber owned by the Americans lost in Cyprus
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for Americans: 1 bomber and 1 marine
Battle in Eastern Poland
Germans attack with 2 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/7 hits, 2.33 expected hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 infantry moved from Novgorod to Baltic States
2 mech_infantrys moved from Novgorod to Poland
3 artilleries and 2 infantry moved from Poland to Slovakia Hungary
1 aaGun, 1 armour and 22 mech_infantrys moved from Romania to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Greece
2 bombers and 1 tactical_bomber moved from Cyprus to Greece
1 fighter moved from Morocco to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Philippines to Japan
2 fighters and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
Place Units - Germans
9 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Russians regular : -1.00
Germans regular : 2.33
British regular : 0.50
Territory Summary for Germans :
Japan : 1 bomber
Gibraltar : 1 flag, 1 harbour and 1 marine
Morocco : 1 flag, 1 airfield, 1 armour, 3 artilleries, 2 infantry and 1 marine
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 aaGun, 1 armour, 3 artilleries, 2 fighters, 2 infantry, 22 mech_infantrys and 1 tactical_bomber
Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Poland : 2 mech_infantrys
Germany : 9 armour, 1 factory_major and 1 mech_infantry
Southern Italy : 1 aaGun and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 4 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
125 Sea Zone : 1 flag, 1 submarine
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
Greece : 2 bombers, 2 fighters and 3 tactical_bombers
99 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 submarine
Yugoslavia : 2 infantry
91 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 4 transports
Finland : 1 flag
Production/PUs Summary :
Germans : 48 / 59
Russians : 31 / 42
Japanese : 66 / 79
Americans : 59 / 87
Chinese : 3 / 5
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 12 / 16
ANZAC : 10 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@Odonis you don’t love me anymore?
@666
Sorry, had to economize my time recently due to work / family interruptions. Your game requires more thought so I am procrastinating. Will move soon!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 artillery moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Baltic States
1 tactical_bomber moved from Western Ukraine to Baltic States
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 artillery moved from Belarus to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Bessarabia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
4 infantry moved from Sakha to Amur
Combat - Russians
Battle in Amur
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Amur, round 2 : 4/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery and 1 tactical_bomber in Baltic States, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is -12
Casualties for Russians: 1 mech_infantry and 1 tactical_bomber
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/7 hits, 2.33 expected hits
Germans roll dice for 4 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 0/6 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Eastern Poland, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 1/4 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Eastern Poland, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Eastern Poland, round 5 : 2/3 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 5 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 4 infantry
Casualties for Germans: 4 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 aaGun, 10 artilleries and 18 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Archangel to Novgorod
1 armour and 1 mech_infantry moved from Belarus to Novgorod
3 armour moved from Belarus to Western Ukraine
1 infantry moved from Rostov to Ukraine
3 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Bryansk
1 fighter moved from Volgograd to Western Ukraine
1 aaGun moved from Belarus to Novgorod
2 infantry moved from Sakha to Buryatia
1 aaGun moved from Sakha to Buryatia
Place Units - Russians
3 armour placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : 1.33
Russians regular : -1.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 tactical_bombers moved from Philippines to 63 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 63 Sea Zone
4 fighters moved from 42 Sea Zone to 63 Sea Zone
1 fighter moved from 42 Sea Zone to 63 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 23 Sea Zone to 46 Sea Zone
1 submarine moved from 22 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 bombers moved from Philippines to 56 Sea Zone
2 fighters moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 46 Sea Zone
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 tactical_bombers moved from Philippines to 63 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 63 Sea Zone
4 fighters moved from 42 Sea Zone to 63 Sea Zone
1 fighter moved from 42 Sea Zone to 63 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 23 Sea Zone to 46 Sea Zone
1 submarine moved from 22 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 bombers moved from Philippines to 56 Sea Zone
2 fighters moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 46 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 tactical_bombers moved from Philippines to 63 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 63 Sea Zone
4 fighters moved from 42 Sea Zone to 63 Sea Zone
1 fighter moved from 42 Sea Zone to 63 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 23 Sea Zone to 46 Sea Zone
1 submarine moved from 22 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 bombers moved from Philippines to 56 Sea Zone
2 fighters moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 46 Sea Zone
Combat - Japanese
Battle in Caroline Islands
Battle in 63 Sea Zone
Japanese attack with 5 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 1 destroyer and 1 transport; ANZAC defend with 1 transport
Japanese roll dice for 5 fighters and 4 tactical_bombers in 63 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits
Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 1 destroyer and 2 transports in 63 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 1 destroyer owned by the Americans lost in 63 Sea Zone
Japanese roll dice for 3 fighters and 3 tactical_bombers in 63 Sea Zone, round 3 : 5/6 hits, 3.50 expected hits
Americans roll dice for 1 battleship, 4 carriers and 2 transports in 63 Sea Zone, round 3 : 1/5 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese, 4 carriers owned by the Americans and 1 battleship owned by the Americans lost in 63 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 63 Sea Zone
Japanese win, taking Caroline Islands from Americans with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 battleship, 4 carriers, 1 destroyer and 1 transport
Casualties for ANZAC: 1 transport
Battle in 56 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 2 fighters
British defend with 1 battleship
Japanese roll dice for 2 bombers, 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
British roll dice for 1 battleship in 56 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 56 Sea Zone
Japanese win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 cruiser
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 45 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 46 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 46 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Americans roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 46 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Non Combat Move - Japanese
2 bombers moved from 56 Sea Zone to Java
1 artillery and 3 infantry moved from Java to 42 Sea Zone
3 carriers moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 5 carriers, 2 cruisers and 2 marines moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 34 Sea Zone to 54 Sea Zone
3 fighters and 2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from 56 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Iwo Jima to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 aaGun, 2 infantry and 1 mech_infantry moved from Burma to India
1 infantry moved from Yunnan to Burma
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Jehol to Chahar
1 infantry moved from Chahar to Hopei
1 artillery moved from Hopei to Chahar
1 aaGun and 4 infantry moved from Jehol to Anhwe
1 submarine moved from 80 Sea Zone to 39 Sea Zone
Place Units - Japanese
3 infantry placed in India
1 transport placed in 6 Sea Zone
2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 aaGun and 2 infantry
EDIT: Adding units owned by Japanese to Korea: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : 4.00
British regular : -0.67
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 1 marine
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 aaGun and 5 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 5 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 3 infantry and 2 mech_infantrys
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag, 1 aaGun and 4 infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 infantry
India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 15 infantry and 3 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 bombers and 1 harbour
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
46 Sea Zone : 1 submarine
45 Sea Zone : 1 submarine
33 Sea Zone : 1 battleship
39 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 4 transports
56 Sea Zone : 1 destroyer
54 Sea Zone : 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 1 destroyer, 11 fighters, 3 infantry, 2 marines, 3 tactical_bombers and 2 transports
Production/PUs Summary :
Germans : 41 / 59
Russians : 39 / 47
Japanese : 64 / 77
Americans : 59 / 87
Chinese : 4 / 5
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 12 / 16
ANZAC : 10 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 3 destroyers, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters, 2 infantry and 1 mech_infantry moved from West India to India
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 marine moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 battleship
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in India
Americans attack with 5 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 15 infantry and 3 mech_infantrys
Japanese roll AA dice in India : 0/3 hits, 0.50 expected hits
Americans roll dice for 5 fighters, 2 infantry and 1 mech_infantry in India, round 2 : 1/8 hits, 3.00 expected hits
Japanese roll dice for 1 aaGun, 1 armour, 4 fighters, 15 infantry and 3 mech_infantrys in India, round 2 : 8/23 hits, 9.17 expected hits
1 aaGun owned by the Japanese, 2 infantry owned by the Americans, 5 fighters owned by the Americans and 1 mech_infantry owned by the Americans lost in India
Japanese win with 1 armour, 4 fighters, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is -55
Casualties for Americans: 5 fighters, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun
Non Combat Move - Americans
2 fighters moved from Iraq to West India
1 carrier and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Tunisia to Algeria
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to New Zealand
1 artillery, 9 fighters and 1 tactical_bomber moved from Queensland to South Australia
1 carrier moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Midway
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Germany to Western Ukraine
Place Units - Americans
2 fighters and 1 infantry placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
3 armour placed in West India
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -2.00
Japanese regular : -0.50
Japanese AA : -0.50
Germans AA : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 3 destroyers, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters, 2 infantry and 1 mech_infantry moved from West India to India
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 marine moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 battleship
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in India
Americans attack with 5 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 15 infantry and 3 mech_infantrys
Japanese roll AA dice in India : 0/3 hits, 0.50 expected hits
Americans roll dice for 5 fighters, 2 infantry and 1 mech_infantry in India, round 2 : 1/8 hits, 3.00 expected hits
Japanese roll dice for 1 aaGun, 1 armour, 4 fighters, 15 infantry and 3 mech_infantrys in India, round 2 : 8/23 hits, 9.17 expected hits
1 aaGun owned by the Japanese, 2 infantry owned by the Americans, 5 fighters owned by the Americans and 1 mech_infantry owned by the Americans lost in India
Japanese win with 1 armour, 4 fighters, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is -55
Casualties for Americans: 5 fighters, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun
Non Combat Move - Americans
2 fighters moved from Iraq to West India
1 carrier and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Tunisia to Algeria
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to New Zealand
1 artillery, 9 fighters and 1 tactical_bomber moved from Queensland to South Australia
1 carrier moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Midway
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Germany to Western Ukraine
Place Units - Americans
2 fighters and 1 infantry placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
3 armour placed in West India
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 6 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 artilleries, 3 fighters, 14 infantry and 4 mech_infantrys moved from West India to India
Combat - British
Battle in India
British attack with 1 armour, 2 artilleries, 3 fighters, 14 infantry and 4 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 15 infantry and 3 mech_infantrys
British roll dice for 1 armour, 2 artilleries, 3 fighters, 14 infantry and 4 mech_infantrys in India, round 2 : 5/24 hits, 6.00 expected hits
Japanese roll dice for 1 armour, 4 fighters, 15 infantry and 3 mech_infantrys in India, round 2 : 7/23 hits, 9.17 expected hits
5 infantry owned by the Japanese and 7 infantry owned by the British lost in India
British roll dice for 1 armour, 2 artilleries, 3 fighters, 7 infantry and 4 mech_infantrys in India, round 3 : 6/17 hits, 4.83 expected hits
Japanese roll dice for 1 armour, 4 fighters, 10 infantry and 3 mech_infantrys in India, round 3 : 3/18 hits, 7.50 expected hits
6 infantry owned by the Japanese and 3 infantry owned by the British lost in India
British roll dice for 1 armour, 2 artilleries, 3 fighters, 4 infantry and 4 mech_infantrys in India, round 4 : 3/14 hits, 4.33 expected hits
Japanese roll dice for 1 armour, 4 fighters, 4 infantry and 3 mech_infantrys in India, round 4 : 6/12 hits, 5.50 expected hits
3 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 4 infantry owned by the British lost in India
British roll dice for 1 armour, 2 artilleries, 3 fighters and 2 mech_infantrys in India, round 5 : 6/8 hits, 3.33 expected hits
Japanese roll dice for 1 armour, 4 fighters, 1 infantry and 3 mech_infantrys in India, round 5 : 4/9 hits, 4.50 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British, 1 armour owned by the Japanese and 2 artilleries owned by the British lost in India
British roll dice for 1 armour and 3 fighters in India, round 6 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 3 fighters in India, round 6 : 0/3 hits, 2.00 expected hits
1 fighter owned by the Japanese lost in India
British roll dice for 1 armour and 3 fighters in India, round 7 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 2 fighters in India, round 7 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 1 fighter owned by the British lost in India
British win, taking India from Japanese, taking West India from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 27
Casualties for British: 2 artilleries, 1 fighter, 14 infantry and 4 mech_infantrys
Casualties for Japanese: 1 armour, 4 fighters, 15 infantry and 3 mech_infantrys
Non Combat Move - British
2 fighters moved from India to 80 Sea Zone
3 mech_infantrys moved from Persia to West India
1 artillery and 2 infantry moved from Persia to Iraq
1 carrier, 1 cruiser and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Libya to Alexandria
Place Units - British
1 marine placed in Persia
3 mech_infantrys placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -2.00
Japanese regular : -9.17
Japanese AA : -0.50
Germans AA : -0.33
British regular : 0.50
@Odonis said in BM Odonis v 666 (axis) no bid:
@Odonis @666
Sorry about your dicing in India, but if it’s any consolation, I don’t think there’s much doubt about the endgame here…
no need to apologize, bad dice happen to good people all the time and sometimes I get bad dice too. my fighters were worthless, huh? holy cow. if I had any advice for you I would have you protect your navies better.