Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
autosaveBeforeEndTurn.tsvg Strange infinite loop trying to post.
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 armour, 4 artilleries, 9 infantry, 1 marine and 1 mech_infantry moved from Burma to India
1 infantry moved from Hunan to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Jehol
2 bombers moved from French Indo China to Jehol
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
Combat - Japanese
Battle in Ceylon
Battle in Korea
Battle in India
Japanese attack with 2 armour, 5 artilleries, 10 infantry, 1 marine and 1 mech_infantry
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 2 armour, 5 artilleries, 10 infantry, 1 marine and 1 mech_infantry in India, round 2 : 6/19 hits, 5.50 expected hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Ceylon from UK_Pacific, taking Korea from Russians, taking India from UK_Pacific with 2 armour, 5 artilleries, 8 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in Jehol
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 bombers moved from Jehol to Anhwe
1 infantry moved from Anhwe to Chahar
1 aaGun and 2 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 armour moved from French Indo China to Hunan
1 mech_infantry moved from Yunnan to Szechwan
2 artilleries moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
4 tactical_bombers moved from French Indo China to 6 Sea Zone
2 transports moved from 38 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Celebes
1 carrier and 2 fighters moved from 38 Sea Zone to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
2 marines moved from French Indo China to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 2 marines and 3 submarines moved from 36 Sea Zone to 42 Sea Zone
2 marines moved from 42 Sea Zone to Java
Place Units - Japanese
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 57 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -1.67
UK_Pacific regular : 1.00
@666 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
@simon33 been getting killed lately, all games…that hurt. knew it was a close battle…nothing but 666’s for me lately it seems.
I was surprised you took allies for only +9…
This is the first game I’ve invested heavily in keeping the Italian navy afloat. without buying things like CV that go to the bottom of the ocean if the allies try hard enough. I’m kind of in two minds still but I think the 2 airbases are better than letting the navy sink. Perhaps less money should have been spent on troops? Not sure either way.
@simon33 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
@666 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
@simon33 been getting killed lately, all games…that hurt. knew it was a close battle…nothing but 666’s for me lately it seems.
I was surprised you took allies for only +9…
This is the first game I’ve invested heavily in keeping the Italian navy afloat. without buying things like CV that go to the bottom of the ocean if the allies try hard enough. I’m kind of in two minds still but I think the 2 airbases are better than letting the navy sink. Perhaps less money should have been spent on troops? Not sure either way.
9 s/b enough imo. I certainly want to give Adam or JDOW or you the allies +10, yeah the ITA navy is a tough one, I have JUST discovered that the timing of all these purchases is crucial, buying an AB, or G navy for that matter and not using it early just diverts resources away from other, possibly more important areas. Also having the AB’s means that basically the ITA navy needs to stay parked in that SZ, not sure how helpful that is?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 3 fighters and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Norway to Finland
1 bomber moved from United Kingdom to Finland
1 fighter moved from 110 Sea Zone to Finland
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 3 fighters and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Norway to Finland
1 bomber moved from United Kingdom to Finland
1 fighter moved from 110 Sea Zone to Finland
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
Combat - Americans
Battle in Guam
Battle in Philippines
Battle in Finland
Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Finland, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Finland
Americans win, taking Guam from Japanese, taking Philippines from Japanese, taking Finland from Germans with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 marine moved from United Kingdom to 110 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 marine moved from 110 Sea Zone to 126 Sea Zone
1 fighter moved from Finland to Norway
1 bomber moved from Finland to Norway
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Hawaiian Islands to 21 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 5 fighters moved from 54 Sea Zone to 21 Sea Zone
1 aaGun, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Germans regular : -0.67
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield and 2 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 marine
Midway : 1 airfield
35 Sea Zone : 1 transport
26 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 3 transports
21 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Morocco : 1 artillery and 2 mech_infantrys
Norway : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
126 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 marine
91 Sea Zone : 1 destroyer and 1 transport
Finland : 1 flag, 1 armour and 1 infantry
Production/PUs Summary :
Germans : 50 / 63
Russians : 22 / 34
Japanese : 55 / 78
Americans : 57 / 87
Chinese : 11 / 10
British : 39 / 48
UK_Pacific : 2 / 0
Italians : 16 / 16
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Hopei
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.67
Territory Summary for Chinese :
Jehol : 1 infantry
Shensi : 1 fighter and 13 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 50 / 63
Russians : 22 / 34
Japanese : 54 / 78
Americans : 57 / 87
Chinese : 12 / 13
British : 39 / 48
UK_Pacific : 2 / 0
Italians : 16 / 16
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 3 fighters and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Norway to Finland
1 bomber moved from United Kingdom to Finland
1 fighter moved from 110 Sea Zone to Finland
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
Combat - Americans
Battle in Guam
Battle in Philippines
Battle in Finland
Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Finland, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Finland
Americans win, taking Guam from Japanese, taking Philippines from Japanese, taking Finland from Germans with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 marine moved from United Kingdom to 110 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 marine moved from 110 Sea Zone to 126 Sea Zone
1 fighter moved from Finland to Norway
1 bomber moved from Finland to Norway
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Hawaiian Islands to 21 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 5 fighters moved from 54 Sea Zone to 21 Sea Zone
1 aaGun, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 126 Sea Zone: 1 cruiser and 1 marine
EDIT: Adding units owned by Americans to Norway: 1 marine
EDIT: Adding units owned by Americans to 126 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Hopei
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Purchase Units - British
British buy 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
Combat - British
British creates battle in territory 106 Sea Zone
Non Combat Move - British
3 aaGuns, 1 artillery, 2 fighters, 16 infantry and 1 mech_infantry moved from West India to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
2 artilleries and 4 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Gibraltar to Norway
2 fighters moved from United Kingdom to Norway
1 marine moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 110 Sea Zone to 126 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 1 marine moved from 126 Sea Zone to Norway
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 98 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 battleship moved from 54 Sea Zone to 21 Sea Zone
1 armour moved from French West Africa to French Equatorial Africa
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 bomber, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.17
Japanese regular : -0.67
Germans regular : -0.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Jehol : 1 infantry
Shensi : 1 fighter and 13 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield and 2 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 marine
Midway : 1 airfield
35 Sea Zone : 1 transport
26 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 3 transports
21 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery, 2 infantry and 1 mech_infantry
Gibraltar : 1 airfield, 2 fighters, 1 harbour and 4 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Morocco : 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
French Equatorial Africa : 1 armour
French Central Africa : 1 flag
French Madagascar : 1 flag
Syria : 1 flag
French West Africa : 1 flag
Norway : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 marines
Tobruk : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 3 aaGuns, 1 artillery, 2 fighters, 17 infantry and 1 mech_infantry
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
126 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines and 2 transports
98 Sea Zone : 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
91 Sea Zone : 1 destroyer and 2 transports
Finland : 1 flag, 1 armour and 1 infantry
Production/PUs Summary :
Germans : 50 / 63
Russians : 22 / 34
Japanese : 54 / 78
Americans : 57 / 87
Chinese : 12 / 13
British : 39 / 42
UK_Pacific : 2 / 0
Italians : 16 / 16
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@666 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
@simon33 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
@666 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
@simon33 been getting killed lately, all games…that hurt. knew it was a close battle…nothing but 666’s for me lately it seems.
I was surprised you took allies for only +9…
This is the first game I’ve invested heavily in keeping the Italian navy afloat. without buying things like CV that go to the bottom of the ocean if the allies try hard enough. I’m kind of in two minds still but I think the 2 airbases are better than letting the navy sink. Perhaps less money should have been spent on troops? Not sure either way.
9 s/b enough imo. I certainly want to give Adam or JDOW or you the allies +10, yeah the ITA navy is a tough one, I have JUST discovered that the timing of all these purchases is crucial, buying an AB, or G navy for that matter and not using it early just diverts resources away from other, possibly more important areas. Also having the AB’s means that basically the ITA navy needs to stay parked in that SZ, not sure how helpful that is?
I certainly DON’T want to give…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 armour moved from Rostov to Bryansk
Italians take Tambov from Russians
1 armour and 1 mech_infantry moved from Rostov to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 3 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/6 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 1 mech_infantry in Bryansk, round 3 : 4/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Ukraine to Bryansk
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Russians regular : 0.33
Just not quite enough troops to swing down to the middle east. Maybe that’s were the G1 & G2 buy of a lot of mechs comes in handy.
+10 does enable the Scottish fighter, I think there should be other levelling like disabling the Iwo Jima objective. Or maybe going back to +6 for the Chinese objective. Or both.
@simon33 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
Just not quite enough troops to swing down to the middle east. Maybe that’s were the G1 & G2 buy of a lot of mechs comes in handy.
+10 does enable the Scottish fighter, I think there should be other levelling like disabling the Iwo Jima objective. Or maybe going back to +6 for the Chinese objective. Or both.
I don’t think they would take the fighter, I think it would be 2 marines or an arm and mech something like that…but what do I know I have never beaten either of them.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in Marianas
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking Paulau Island from Japanese, taking Marianas from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 cruiser, 2 destroyers and 3 submarines moved from 54 Sea Zone to 21 Sea Zone
2 fighters moved from Queensland to Guam
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 infantry moved from New South Wales to South Australia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 1 artillery and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 marine
South Australia : 1 infantry
Guam : 2 fighters
Dutch New Guinea : 1 flag
34 Sea Zone : 1 transport
22 Sea Zone : 1 transport
21 Sea Zone : 1 cruiser, 2 destroyers, 1 fighter and 3 submarines
62 Sea Zone : 1 flag
Eastern Persia : 1 infantry
Persia : 1 infantry
Production/PUs Summary :
Germans : 50 / 63
Russians : 20 / 34
Japanese : 54 / 78
Americans : 57 / 87
Chinese : 12 / 13
British : 39 / 42
UK_Pacific : 2 / 0
Italians : 18 / 18
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in Marianas
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking Paulau Island from Japanese, taking Marianas from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 cruiser, 2 destroyers and 3 submarines moved from 54 Sea Zone to 21 Sea Zone
2 fighters moved from Queensland to Guam
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 infantry moved from New South Wales to South Australia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 1 artillery and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 marine
South Australia : 1 infantry
Guam : 2 fighters
Dutch New Guinea : 1 flag
34 Sea Zone : 1 transport
22 Sea Zone : 1 transport
21 Sea Zone : 1 cruiser, 2 destroyers, 1 fighter and 3 submarines
62 Sea Zone : 1 flag
United Kingdom : 2 infantry
Morocco : 1 infantry
Norway : 1 fighter
Eastern Persia : 1 infantry
Persia : 1 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 50 / 63
Russians : 20 / 34
Japanese : 54 / 78
Americans : 57 / 87
Chinese : 12 / 13
British : 39 / 42
UK_Pacific : 2 / 0
Italians : 18 / 18
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 carrier, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
1 infantry moved from Archangel to 127 Sea Zone
1 artillery moved from Novgorod to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Finland
1 bomber moved from Western Germany to Finland
1 bomber and 1 mech_infantry moved from Rostov to Kazakhstan
5 artilleries, 25 infantry and 4 mech_infantrys moved from Rostov to Volgograd
6 armour moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to 127 Sea Zone
2 fighters moved from Greece to Novgorod
1 tactical_bomber moved from Greece to Novgorod
Combat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Finland, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Finland, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Volgograd
Germans attack with 6 armour, 5 artilleries, 25 infantry and 4 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 6 armour, 5 artilleries, 25 infantry and 4 mech_infantrys in Volgograd, round 2 : 13/40 hits, 10.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 6 armour, 5 artilleries, 24 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
retreated to Kazakhstan
Russians win with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
2 aaGuns moved from Rostov to Volgograd
1 bomber moved from Kazakhstan to Novgorod
5 artilleries, 1 infantry and 2 mech_infantrys moved from Belarus to Bryansk
5 artilleries moved from Western Ukraine to Bryansk
1 aaGun and 7 artilleries moved from Ukraine to Bryansk
4 mech_infantrys moved from Archangel to Bryansk
2 artilleries moved from Novgorod to Karelia
1 infantry moved from Archangel to Novgorod
5 mech_infantrys moved from Archangel to Bryansk
1 bomber moved from Finland to Novgorod
1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
1 fighter moved from Yugoslavia to Greece
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from France to Western Germany
2 infantry moved from Normandy Bordeaux to France
1 aaGun and 1 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Denmark to Western Germany
5 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 carrier placed in 127 Sea Zone
2 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 artillery, 1 fighter and 2 infantry placed in Western Germany
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 55 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Russians regular : 0.67
Germans regular : 0.50
Test summary from TripleA, engine version: 2.1.20365, time: 8:58:35 AM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Italians
1 armour moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 armour moved from Caucasus to Northwest Persia
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Italians
1 armour moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 armour moved from Caucasus to Northwest Persia
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 10 infantry moved from Manchuria to Amur
2 aaGuns, 4 artilleries, 3 fighters, 37 infantry and 1 tactical_bomber moved from Samara to Russia
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Samara
Place Units - Russians
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Manchuria : 1 infantry
Amur : 2 aaGuns and 10 infantry
Kazakhstan : 1 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 3 fighters, 71 infantry, 4 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Samara : 1 infantry
94 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 armour
Production/PUs Summary :
Germans : 52 / 71
Russians : 21 / 31
Japanese : 54 / 78
Americans : 55 / 87
Chinese : 12 / 13
British : 39 / 42
UK_Pacific : 2 / 0
Italians : 17 / 18
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 10 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 34 Sea Zone
2 armour, 5 artilleries, 8 infantry, 1 marine and 1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 marine moved from Ceylon to 39 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 39 Sea Zone to 79 Sea Zone
1 marine moved from 79 Sea Zone to West India
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 marines moved from Java to 42 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 42 Sea Zone to 35 Sea Zone
2 marines moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
3 fighters and 2 tactical_bombers moved from 42 Sea Zone to Philippines
1 infantry moved from Korea to Manchuria
1 fighter, 1 infantry and 1 tactical_bomber moved from Anhwe to Jehol
2 bombers moved from Anhwe to Manchuria
1 fighter, 1 infantry and 1 tactical_bomber moved from Anhwe to Hopei
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 1 infantry, 2 marines and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 2 marines and 2 tactical_bombers in Philippines, round 2 : 5/9 hits, 4.17 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 1 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Manchuria
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Manchuria, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
retreated to Jehol
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Manchuria to Japan
1 fighter and 1 tactical_bomber moved from Jehol to Japan
1 artillery moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 aaGun and 1 infantry moved from Hunan to Anhwe
1 armour moved from Hunan to Anhwe
2 fighters moved from Celebes to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
4 carriers, 1 destroyer, 2 fighters and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 carriers, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
3 infantry moved from Malaya to Shan State
2 tactical_bombers moved from 6 Sea Zone to French Indo China
Place Units - Japanese
1 carrier placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
3 mech_infantrys placed in India
1 artillery and 2 infantry placed in French Indo China
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : -0.33
Japanese regular : -1.33