Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
666 (Allies+9) vs Simon33 (Axis) BM4
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@simon33 been getting killed lately, all games…that hurt. knew it was a close battle…nothing but 666’s for me lately it seems.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Russians 3 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Caucasus 2 armour and 2 mech_infantrys moved from Samara to Caucasus 3 fighters and 1 tactical_bomber moved from Russia to Caucasus 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Caucasus Russians attack with 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 8 armour Russians roll dice for 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/9 hits, 3.67 expected hits Germans roll dice for 8 armour in Caucasus, round 2 : 4/8 hits, 4.00 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Caucasus 1 armour owned by the Russians retreated to Volgograd Germans win with 6 armour remaining. Battle score for attacker is -5 Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys Casualties for Germans: 2 armour Battle in Bryansk Russians attack with 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns, 4 artilleries and 30 infantry moved from Tambov to Samara 1 infantry moved from Novosibirsk to Vologda 5 infantry moved from Novosibirsk to Samara 3 fighters and 1 tactical_bomber moved from Caucasus to Samara 1 infantry moved from Korea to Manchuria 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Russians 7 infantry and 3 mech_infantrys placed in Russia Russians undo move 1. 6 infantry and 4 mech_infantrys placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.17
Territory Summary for Russians :
Korea : 1 flag Jehol : 1 infantry Manchuria : 2 aaGuns and 11 infantry Bryansk : 3 infantry Russia : 2 aaGuns, 1 airfield, 1 factory_major, 26 infantry and 4 mech_infantrys Vologda : 1 infantry Volgograd : 1 armour, 1 factory_minor and 1 infantry Samara : 2 aaGuns, 4 artilleries, 3 fighters, 39 infantry and 1 tactical_bomber 113 Sea Zone : 1 cruiser and 1 submarine 91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 63 Russians : 25 / 34 Japanese : 51 / 65 Americans : 53 / 72 Chinese : 11 / 10 British : 39 / 48 UK_Pacific : 5 / 8 Italians : 16 / 16 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 97 times 2 was rolled 112 times 3 was rolled 89 times 4 was rolled 91 times 5 was rolled 95 times 6 was rolled 111 times Average roll : 3.518 Median : 3.000 Variance : 0.836 Standard Deviation : 0.915 Total rolls : 595 Germans Combat 1 was rolled 37 times 2 was rolled 39 times 3 was rolled 32 times 4 was rolled 44 times 5 was rolled 34 times 6 was rolled 36 times Average roll : 3.482 Median : 4.000 Variance : 0.398 Standard Deviation : 0.631 Total rolls : 222 British Combat 1 was rolled 5 times 2 was rolled 11 times 3 was rolled 14 times 4 was rolled 3 times 5 was rolled 8 times 6 was rolled 8 times Average roll : 3.449 Median : 3.000 Variance : 1.642 Standard Deviation : 1.282 Total rolls : 49 Italians Combat 1 was rolled 4 times 2 was rolled 11 times 3 was rolled 9 times 4 was rolled 7 times 5 was rolled 5 times 6 was rolled 10 times Average roll : 3.609 Median : 3.000 Variance : 0.874 Standard Deviation : 0.935 Total rolls : 46 French Combat 1 was rolled 5 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 6 times Average roll : 3.739 Median : 4.000 Variance : 0.674 Standard Deviation : 0.821 Total rolls : 23 Americans Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 1 times 5 was rolled 8 times 6 was rolled 3 times Average roll : 3.818 Median : 4.500 Variance : 1.397 Standard Deviation : 1.182 Total rolls : 22 ANZAC Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 2.571 Median : 2.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 4.091 Median : 5.000 Variance : 1.683 Standard Deviation : 1.297 Total rolls : 11 Chinese Combat 1 was rolled 10 times 2 was rolled 6 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.175 Median : 3.000 Variance : 0.803 Standard Deviation : 0.896 Total rolls : 40 UK_Pacific Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 6 was rolled 2 times Average roll : 3.500 Median : 3.500 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 8 Neutral_Axis Combat 2 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 4.400 Median : 5.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Russians Combat 1 was rolled 8 times 2 was rolled 10 times 3 was rolled 3 times 4 was rolled 6 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.556 Median : 4.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 45 Japanese Combat 1 was rolled 20 times 2 was rolled 23 times 3 was rolled 13 times 4 was rolled 18 times 5 was rolled 20 times 6 was rolled 23 times Average roll : 3.547 Median : 4.000 Variance : 0.599 Standard Deviation : 0.774 Total rolls : 117
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Russians 3 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Caucasus 2 armour and 2 mech_infantrys moved from Samara to Caucasus 3 fighters and 1 tactical_bomber moved from Russia to Caucasus 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Caucasus Russians attack with 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 8 armour Russians roll dice for 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/9 hits, 3.67 expected hits Germans roll dice for 8 armour in Caucasus, round 2 : 4/8 hits, 4.00 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Caucasus 1 armour owned by the Russians retreated to Volgograd Germans win with 6 armour remaining. Battle score for attacker is -5 Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys Casualties for Germans: 2 armour Battle in Bryansk Russians attack with 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns, 4 artilleries and 30 infantry moved from Tambov to Samara 1 infantry moved from Novosibirsk to Vologda 5 infantry moved from Novosibirsk to Samara 3 fighters and 1 tactical_bomber moved from Caucasus to Samara 1 infantry moved from Korea to Manchuria 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Russians 7 infantry and 3 mech_infantrys placed in Russia Russians undo move 1. 6 infantry and 4 mech_infantrys placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 1 armour EDIT: Adding units owned by Russians to Kazakhstan: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.17
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autosaveBeforeEndTurn.tsvg Strange infinite loop trying to post.
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Malaya to 37 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 1 cruiser moved from 38 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 armour, 4 artilleries, 9 infantry, 1 marine and 1 mech_infantry moved from Burma to India 1 infantry moved from Hunan to Kweichow 2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow 1 infantry moved from Anhwe to Jehol 2 bombers moved from French Indo China to Jehol 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea Combat - Japanese Battle in Ceylon Battle in Korea Battle in India Japanese attack with 2 armour, 5 artilleries, 10 infantry, 1 marine and 1 mech_infantry British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 armour, 5 artilleries, 10 infantry, 1 marine and 1 mech_infantry in India, round 2 : 6/19 hits, 5.50 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Ceylon from UK_Pacific, taking Korea from Russians, taking India from UK_Pacific with 2 armour, 5 artilleries, 8 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Battle in Jehol Japanese attack with 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kweichow Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Chinese win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 bombers moved from Jehol to Anhwe 1 infantry moved from Anhwe to Chahar 1 aaGun and 2 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 1 armour moved from French Indo China to Hunan 1 mech_infantry moved from Yunnan to Szechwan 2 artilleries moved from Shan State to Yunnan 1 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 4 tactical_bombers moved from French Indo China to 6 Sea Zone 2 transports moved from 38 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Celebes 1 carrier and 2 fighters moved from 38 Sea Zone to 42 Sea Zone 3 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 2 marines moved from French Indo China to 36 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 2 marines and 3 submarines moved from 36 Sea Zone to 42 Sea Zone 2 marines moved from 42 Sea Zone to Java Place Units - Japanese 2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 57 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -1.67 UK_Pacific regular : 1.00
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@666 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
@simon33 been getting killed lately, all games…that hurt. knew it was a close battle…nothing but 666’s for me lately it seems.
I was surprised you took allies for only +9…
This is the first game I’ve invested heavily in keeping the Italian navy afloat. without buying things like CV that go to the bottom of the ocean if the allies try hard enough. I’m kind of in two minds still but I think the 2 airbases are better than letting the navy sink. Perhaps less money should have been spent on troops? Not sure either way.
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@simon33 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
@666 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
@simon33 been getting killed lately, all games…that hurt. knew it was a close battle…nothing but 666’s for me lately it seems.
I was surprised you took allies for only +9…
This is the first game I’ve invested heavily in keeping the Italian navy afloat. without buying things like CV that go to the bottom of the ocean if the allies try hard enough. I’m kind of in two minds still but I think the 2 airbases are better than letting the navy sink. Perhaps less money should have been spent on troops? Not sure either way.
9 s/b enough imo. I certainly want to give Adam or JDOW or you the allies +10, yeah the ITA navy is a tough one, I have JUST discovered that the timing of all these purchases is crucial, buying an AB, or G navy for that matter and not using it early just diverts resources away from other, possibly more important areas. Also having the AB’s means that basically the ITA navy needs to stay parked in that SZ, not sure how helpful that is?
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 3 fighters and 1 harbour; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Norway to Finland 1 bomber moved from United Kingdom to Finland 1 fighter moved from 110 Sea Zone to Finland 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 3 fighters and 1 harbour; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Norway to Finland 1 bomber moved from United Kingdom to Finland 1 fighter moved from 110 Sea Zone to Finland 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Battle in Philippines Battle in Finland Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Finland, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Finland Americans win, taking Guam from Japanese, taking Philippines from Japanese, taking Finland from Germans with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 marine moved from United Kingdom to 110 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 marine moved from 110 Sea Zone to 126 Sea Zone 1 fighter moved from Finland to Norway 1 bomber moved from Finland to Norway 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Hawaiian Islands to 21 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 5 fighters moved from 54 Sea Zone to 21 Sea Zone 1 aaGun, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 26 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Norway 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Germans regular : -0.67
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 1 infantry Guam : 1 airfield and 2 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 marine Midway : 1 airfield 35 Sea Zone : 1 transport 26 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 3 transports 21 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 transport Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour Morocco : 1 artillery and 2 mech_infantrys Norway : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour 126 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 marine 91 Sea Zone : 1 destroyer and 1 transport Finland : 1 flag, 1 armour and 1 infantry
Production/PUs Summary :
Germans : 50 / 63 Russians : 22 / 34 Japanese : 55 / 78 Americans : 57 / 87 Chinese : 11 / 10 British : 39 / 48 UK_Pacific : 2 / 0 Italians : 16 / 16 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: Chinese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Szechwan
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 1 infantry placed in Jehol 1 infantry placed in Hopei 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.67
Territory Summary for Chinese :
Jehol : 1 infantry Shensi : 1 fighter and 13 infantry Suiyuyan : 1 infantry Kweichow : 1 infantry Hopei : 1 infantry Szechwan : 1 infantry
Production/PUs Summary :
Germans : 50 / 63 Russians : 22 / 34 Japanese : 54 / 78 Americans : 57 / 87 Chinese : 12 / 13 British : 39 / 48 UK_Pacific : 2 / 0 Italians : 16 / 16 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 3 fighters and 1 harbour; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Norway to Finland 1 bomber moved from United Kingdom to Finland 1 fighter moved from 110 Sea Zone to Finland 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Battle in Philippines Battle in Finland Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Finland, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Finland Americans win, taking Guam from Japanese, taking Philippines from Japanese, taking Finland from Germans with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 marine moved from United Kingdom to 110 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 marine moved from 110 Sea Zone to 126 Sea Zone 1 fighter moved from Finland to Norway 1 bomber moved from Finland to Norway 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Hawaiian Islands to 21 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 5 fighters moved from 54 Sea Zone to 21 Sea Zone 1 aaGun, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 26 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Norway 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 126 Sea Zone: 1 cruiser and 1 marine EDIT: Adding units owned by Americans to Norway: 1 marine EDIT: Adding units owned by Americans to 126 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 1 infantry placed in Jehol 1 infantry placed in Hopei 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Purchase Units - British British buy 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians Combat - British British creates battle in territory 106 Sea Zone Non Combat Move - British 3 aaGuns, 1 artillery, 2 fighters, 16 infantry and 1 mech_infantry moved from West India to Eastern Persia 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Trans-Jordan 2 artilleries and 4 infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Gibraltar to Norway 2 fighters moved from United Kingdom to Norway 1 marine moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 110 Sea Zone to 126 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 1 marine moved from 126 Sea Zone to Norway 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 98 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 battleship moved from 54 Sea Zone to 21 Sea Zone 1 armour moved from French West Africa to French Equatorial Africa Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 bomber, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.17 Japanese regular : -0.67 Germans regular : -0.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Jehol : 1 infantry Shensi : 1 fighter and 13 infantry Suiyuyan : 1 infantry Kweichow : 1 infantry Hopei : 1 infantry Szechwan : 1 infantry Philippines : 1 airfield, 1 harbour and 1 infantry Guam : 1 airfield and 2 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 marine Midway : 1 airfield 35 Sea Zone : 1 transport 26 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 3 transports 21 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 transport Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour Iceland : 1 airfield Quebec : 1 factory_minor Trans-Jordan : 1 artillery, 2 infantry and 1 mech_infantry Gibraltar : 1 airfield, 2 fighters, 1 harbour and 4 infantry New Brunswick Nova Scotia : 1 harbour Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys Scotland : 1 airfield United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry Morocco : 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys French Equatorial Africa : 1 armour French Central Africa : 1 flag French Madagascar : 1 flag Syria : 1 flag French West Africa : 1 flag Norway : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 marines Tobruk : 1 flag, 1 infantry Italian Somaliland : 1 flag Ethiopia : 1 flag Iraq : 1 flag Eastern Persia : 1 flag, 3 aaGuns, 1 artillery, 2 fighters, 17 infantry and 1 mech_infantry Brazil : 1 flag Northwest Persia : 1 flag, 1 infantry Persia : 1 flag 126 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines and 2 transports 98 Sea Zone : 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport 91 Sea Zone : 1 destroyer and 2 transports Finland : 1 flag, 1 armour and 1 infantry
Production/PUs Summary :
Germans : 50 / 63 Russians : 22 / 34 Japanese : 54 / 78 Americans : 57 / 87 Chinese : 12 / 13 British : 39 / 42 UK_Pacific : 2 / 0 Italians : 16 / 16 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@666 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
@simon33 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
@666 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
@simon33 been getting killed lately, all games…that hurt. knew it was a close battle…nothing but 666’s for me lately it seems.
I was surprised you took allies for only +9…
This is the first game I’ve invested heavily in keeping the Italian navy afloat. without buying things like CV that go to the bottom of the ocean if the allies try hard enough. I’m kind of in two minds still but I think the 2 airbases are better than letting the navy sink. Perhaps less money should have been spent on troops? Not sure either way.
9 s/b enough imo. I certainly want to give Adam or JDOW or you the allies +10, yeah the ITA navy is a tough one, I have JUST discovered that the timing of all these purchases is crucial, buying an AB, or G navy for that matter and not using it early just diverts resources away from other, possibly more important areas. Also having the AB’s means that basically the ITA navy needs to stay parked in that SZ, not sure how helpful that is?
I certainly DON’T want to give…
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Southern Italy to Bryansk 1 armour moved from Rostov to Bryansk Italians take Tambov from Russians 1 armour and 1 mech_infantry moved from Rostov to Bryansk Combat - Italians Battle in Bryansk Italians attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 3 infantry Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Italians roll dice for 2 armour, 1 artillery, 1 bomber and 1 mech_infantry in Bryansk, round 3 : 4/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 artillery and 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Ukraine 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 aaGun moved from Ukraine to Bryansk 1 fighter moved from Western Germany to Southern Italy 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 Russians regular : 0.33
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Just not quite enough troops to swing down to the middle east. Maybe that’s were the G1 & G2 buy of a lot of mechs comes in handy.
+10 does enable the Scottish fighter, I think there should be other levelling like disabling the Iwo Jima objective. Or maybe going back to +6 for the Chinese objective. Or both.
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@simon33 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
Just not quite enough troops to swing down to the middle east. Maybe that’s were the G1 & G2 buy of a lot of mechs comes in handy.
+10 does enable the Scottish fighter, I think there should be other levelling like disabling the Iwo Jima objective. Or maybe going back to +6 for the Chinese objective. Or both.
I don’t think they would take the fighter, I think it would be 2 marines or an arm and mech something like that…but what do I know I have never beaten either of them.
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TripleA Move Summary: ANZAC round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Battle in Marianas Battle in 36 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 36 Sea Zone ANZAC win, taking Paulau Island from Japanese, taking Marianas from Japanese with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 fighter moved from 36 Sea Zone to 21 Sea Zone 1 cruiser, 2 destroyers and 3 submarines moved from 54 Sea Zone to 21 Sea Zone 2 fighters moved from Queensland to Guam 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales 1 infantry moved from New South Wales to South Australia 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Iraq to Persia Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Paulau Island : 1 flag, 1 infantry Marshall Islands : 1 flag Marianas : 1 flag, 1 artillery and 1 infantry Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 marine South Australia : 1 infantry Guam : 2 fighters Dutch New Guinea : 1 flag 34 Sea Zone : 1 transport 22 Sea Zone : 1 transport 21 Sea Zone : 1 cruiser, 2 destroyers, 1 fighter and 3 submarines 62 Sea Zone : 1 flag Eastern Persia : 1 infantry Persia : 1 infantry
Production/PUs Summary :
Germans : 50 / 63 Russians : 20 / 34 Japanese : 54 / 78 Americans : 57 / 87 Chinese : 12 / 13 British : 39 / 42 UK_Pacific : 2 / 0 Italians : 18 / 18 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Battle in Marianas Battle in 36 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 36 Sea Zone ANZAC win, taking Paulau Island from Japanese, taking Marianas from Japanese with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 fighter moved from 36 Sea Zone to 21 Sea Zone 1 cruiser, 2 destroyers and 3 submarines moved from 54 Sea Zone to 21 Sea Zone 2 fighters moved from Queensland to Guam 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales 1 infantry moved from New South Wales to South Australia 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Iraq to Persia Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 76 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Paulau Island : 1 flag, 1 infantry Marshall Islands : 1 flag Marianas : 1 flag, 1 artillery and 1 infantry Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 marine South Australia : 1 infantry Guam : 2 fighters Dutch New Guinea : 1 flag 34 Sea Zone : 1 transport 22 Sea Zone : 1 transport 21 Sea Zone : 1 cruiser, 2 destroyers, 1 fighter and 3 submarines 62 Sea Zone : 1 flag United Kingdom : 2 infantry Morocco : 1 infantry Norway : 1 fighter Eastern Persia : 1 infantry Persia : 1 infantry 98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 50 / 63 Russians : 20 / 34 Japanese : 54 / 78 Americans : 57 / 87 Chinese : 12 / 13 British : 39 / 42 UK_Pacific : 2 / 0 Italians : 18 / 18 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 carrier, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Belarus to Bryansk Germans take Smolensk from Russians 1 infantry moved from Archangel to 127 Sea Zone 1 artillery moved from Novgorod to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Finland 1 bomber moved from Western Germany to Finland 1 bomber and 1 mech_infantry moved from Rostov to Kazakhstan 5 artilleries, 25 infantry and 4 mech_infantrys moved from Rostov to Volgograd 6 armour moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to 127 Sea Zone 2 fighters moved from Greece to Novgorod 1 tactical_bomber moved from Greece to Novgorod Combat - Germans Battle in Finland Germans attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 armour and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Finland, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 armour and 1 infantry in Finland, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Volgograd Germans attack with 6 armour, 5 artilleries, 25 infantry and 4 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 6 armour, 5 artilleries, 25 infantry and 4 mech_infantrys in Volgograd, round 2 : 13/40 hits, 10.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 6 armour, 5 artilleries, 24 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan retreated to Kazakhstan Russians win with 1 armour remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Non Combat Move - Germans 2 aaGuns moved from Rostov to Volgograd 1 bomber moved from Kazakhstan to Novgorod 5 artilleries, 1 infantry and 2 mech_infantrys moved from Belarus to Bryansk 5 artilleries moved from Western Ukraine to Bryansk 1 aaGun and 7 artilleries moved from Ukraine to Bryansk 4 mech_infantrys moved from Archangel to Bryansk 2 artilleries moved from Novgorod to Karelia 1 infantry moved from Archangel to Novgorod 5 mech_infantrys moved from Archangel to Bryansk 1 bomber moved from Finland to Novgorod 1 fighter and 1 tactical_bomber moved from Southern Italy to Greece 1 fighter moved from Yugoslavia to Greece 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from France to Western Germany 2 infantry moved from Normandy Bordeaux to France 1 aaGun and 1 infantry moved from Western Germany to Denmark 1 mech_infantry moved from Denmark to Western Germany 5 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 carrier placed in 127 Sea Zone 2 artilleries placed in Novgorod 3 artilleries placed in Ukraine 1 artillery, 1 fighter and 2 infantry placed in Western Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 55 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Russians regular : 0.67 Germans regular : 0.50
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Test summary from TripleA, engine version: 2.1.20365, time: 8:58:35 AM
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