@gamerman01 I tend to roll play the madman as the Axis.
666 (Allies+9) vs Simon33 (Axis) BM4
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 7 artilleries, 5 infantry, 2 marines and 1 mech_infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 7 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific Combat - Japanese Non Combat Move - Japanese 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 infantry moved from Shan State to Burma 1 armour and 1 mech_infantry moved from French Indo China to Burma 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 38 Sea Zone 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery moved from French Indo China to Shan State 1 artillery and 1 transport moved from 43 Sea Zone to 38 Sea Zone 1 armour moved from Hunan to Burma 1 aaGun, 2 fighters and 6 infantry moved from Chahar to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Szechwan to Yunnan 1 fighter and 2 tactical_bombers moved from Kweichow to Yunnan 2 fighters moved from Anhwe to Yunnan 1 battleship and 1 cruiser moved from 41 Sea Zone to 36 Sea Zone 1 carrier moved from 36 Sea Zone to 38 Sea Zone 1 fighter moved from Yunnan to 38 Sea Zone 1 fighter moved from French Indo China to 38 Sea Zone 1 destroyer moved from 44 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from Philippines to French Indo China 2 carriers, 1 destroyer and 2 submarines moved from 42 Sea Zone to 36 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from Japan to 36 Sea Zone 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 38 Sea Zone to Burma 2 fighters moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to Java 2 tactical_bombers moved from 36 Sea Zone to Java 1 fighter moved from 42 Sea Zone to Celebes Place Units - Japanese 1 armour, 1 marine and 1 mech_infantry placed in French Indo China 1 artillery, 1 infantry and 1 marine placed in Malaya 6 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 7 artilleries, 5 infantry, 2 marines and 1 mech_infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 7 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific Combat - Japanese Non Combat Move - Japanese 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 infantry moved from Shan State to Burma 1 armour and 1 mech_infantry moved from French Indo China to Burma 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 38 Sea Zone 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery moved from French Indo China to Shan State 1 artillery and 1 transport moved from 43 Sea Zone to 38 Sea Zone 1 armour moved from Hunan to Burma 1 aaGun, 2 fighters and 6 infantry moved from Chahar to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Szechwan to Yunnan 1 fighter and 2 tactical_bombers moved from Kweichow to Yunnan 2 fighters moved from Anhwe to Yunnan 1 battleship and 1 cruiser moved from 41 Sea Zone to 36 Sea Zone 1 carrier moved from 36 Sea Zone to 38 Sea Zone 1 fighter moved from Yunnan to 38 Sea Zone 1 fighter moved from French Indo China to 38 Sea Zone 1 destroyer moved from 44 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from Philippines to French Indo China 2 carriers, 1 destroyer and 2 submarines moved from 42 Sea Zone to 36 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from Japan to 36 Sea Zone 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 38 Sea Zone to Burma 2 fighters moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to Java 2 tactical_bombers moved from 36 Sea Zone to Java 1 fighter moved from 42 Sea Zone to Celebes Place Units - Japanese 1 armour, 1 marine and 1 mech_infantry placed in French Indo China 1 artillery, 1 infantry and 1 marine placed in Malaya 6 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Removing units owned by Japanese from Japan: 1 infantry EDIT: Adding units owned by Japanese to Japan: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.1.20365, time: 10:39:00 AM
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark Combat - Americans Battle in Denmark Battle in Norway Non Combat Move - Americans 1 bomber moved from 112 Sea Zone to United Kingdom 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 marine moved from Morocco to 92 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 92 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to United Kingdom 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 transport moved from 33 Sea Zone to 54 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 infantry placed in Central United States Americans undo move 1. 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 2 fighters, 2 infantry and 1 marine placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,6 Americans collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Queensland : 3 infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry Midway : 1 airfield 26 Sea Zone : 1 carrier, 1 destroyer, 3 submarines and 1 transport 10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transports 54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 tactical_bomber and 2 transports Central United States : 1 factory_major and 1 mech_infantry Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour United Kingdom : 1 bomber and 1 marine Morocco : 1 artillery and 2 mech_infantrys Norway : 1 flag, 1 armour and 1 infantry Denmark : 1 flag, 2 infantry 112 Sea Zone : 1 destroyer and 2 transports 101 Sea Zone : 1 transport 110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Production/PUs Summary :
Germans : 46 / 62 Russians : 33 / 39 Japanese : 53 / 65 Americans : 55 / 72 Chinese : 9 / 6 British : 37 / 40 UK_Pacific : 5 / 9 Italians : 12 / 13 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: Chinese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Tsinghai to Szechwan 2 infantry moved from Shensi to Kweichow
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Tsinghai to Szechwan 2 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi 3 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.33
Territory Summary for Chinese :
Shensi : 1 fighter and 13 infantry Suiyuyan : 1 infantry Kweichow : 2 infantry
Production/PUs Summary :
Germans : 46 / 62 Russians : 33 / 39 Japanese : 52 / 65 Americans : 55 / 72 Chinese : 10 / 10 British : 37 / 40 UK_Pacific : 5 / 9 Italians : 12 / 13 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Combat Move - British 2 transports moved from 91 Sea Zone to 104 Sea Zone 1 transport moved from 104 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 104 Sea Zone to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark Combat - Americans Battle in Denmark Battle in Norway Non Combat Move - Americans 1 bomber moved from 112 Sea Zone to United Kingdom 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 marine moved from Morocco to 92 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 92 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to United Kingdom 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 transport moved from 33 Sea Zone to 54 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 infantry placed in Central United States Americans undo move 1. 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 2 fighters, 2 infantry and 1 marine placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,6 Americans collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Tsinghai to Szechwan 2 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi 3 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 2 submarines and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 transports moved from 91 Sea Zone to 104 Sea Zone 1 transport moved from 104 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 104 Sea Zone to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - British 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Egypt to 98 Sea Zone 1 bomber moved from Egypt to Gibraltar 1 artillery and 3 infantry moved from Egypt to Alexandria 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Ethiopia to Egypt 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Syria to Iraq 1 infantry moved from Persia to Eastern Persia 3 aaGuns, 1 artillery, 2 fighters, 16 infantry and 1 mech_infantry moved from India to West India 1 battleship moved from 33 Sea Zone to 54 Sea Zone 2 destroyers moved from 81 Sea Zone to 98 Sea Zone 1 cruiser and 3 submarines moved from 81 Sea Zone to 98 Sea Zone 2 fighters moved from Gibraltar to Denmark 2 fighters moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 2 infantry moved from Egypt to Alexandria Place Units - British 1 carrier and 2 submarines placed in 110 Sea Zone 1 transport placed in 106 Sea Zone 1 artillery placed in United Kingdom Turn Complete - British British collect 44 PUs; end with 45 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 1 fighter and 13 infantry Suiyuyan : 1 infantry Kweichow : 2 infantry India : 1 airfield, 1 factory_major, 1 harbour and 3 infantry Queensland : 3 infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry Midway : 1 airfield 26 Sea Zone : 1 carrier, 1 destroyer, 3 submarines and 1 transport 10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transports 54 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 tactical_bomber and 2 transports Central United States : 1 factory_major and 1 mech_infantry Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour West India : 3 aaGuns, 1 artillery, 2 fighters, 16 infantry and 1 mech_infantry Iceland : 1 airfield Quebec : 1 factory_minor Trans-Jordan : 1 artillery and 1 infantry Alexandria : 2 artilleries and 5 infantry Gibraltar : 1 airfield, 1 bomber, 1 harbour and 4 infantry New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry Egypt : 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 marines Morocco : 1 aaGun, 1 artillery and 3 mech_infantrys Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry French Central Africa : 1 flag French Madagascar : 1 flag Syria : 1 flag French West Africa : 1 flag, 1 armour Norway : 1 flag, 1 armour and 1 infantry Denmark : 1 flag, 2 fighters and 2 infantry Holland Belgium : 1 flag, 1 infantry Italian Somaliland : 1 flag Ethiopia : 1 flag 112 Sea Zone : 1 destroyer and 2 transports 106 Sea Zone : 1 transport Iraq : 1 flag, 1 infantry Eastern Persia : 1 flag, 1 infantry 101 Sea Zone : 1 artillery, 1 infantry and 1 transport 81 Sea Zone : 1 transport Brazil : 1 flag Persia : 1 flag 98 Sea Zone : 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 3 submarines 110 Sea Zone : 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines and 2 transports
Production/PUs Summary :
Germans : 41 / 62 Russians : 33 / 39 Japanese : 52 / 65 Americans : 55 / 72 Chinese : 10 / 10 British : 44 / 48 UK_Pacific : 5 / 8 Italians : 12 / 13 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Manual Gamesave Post: UK_Pacific round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark Combat - Americans Battle in Denmark Battle in Norway Non Combat Move - Americans 1 bomber moved from 112 Sea Zone to United Kingdom 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 marine moved from Morocco to 92 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 92 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to United Kingdom 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 transport moved from 33 Sea Zone to 54 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 infantry placed in Central United States Americans undo move 1. 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 2 fighters, 2 infantry and 1 marine placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,6 Americans collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Tsinghai to Szechwan 2 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi 3 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 2 submarines and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 transports moved from 91 Sea Zone to 104 Sea Zone 1 transport moved from 104 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 104 Sea Zone to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - British 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Egypt to 98 Sea Zone 1 bomber moved from Egypt to Gibraltar 1 artillery and 3 infantry moved from Egypt to Alexandria 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Ethiopia to Egypt 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Syria to Iraq 1 infantry moved from Persia to Eastern Persia 3 aaGuns, 1 artillery, 2 fighters, 16 infantry and 1 mech_infantry moved from India to West India 1 battleship moved from 33 Sea Zone to 54 Sea Zone 2 destroyers moved from 81 Sea Zone to 98 Sea Zone 1 cruiser and 3 submarines moved from 81 Sea Zone to 98 Sea Zone 2 fighters moved from Gibraltar to Denmark 2 fighters moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 2 infantry moved from Egypt to Alexandria Place Units - British 1 carrier and 2 submarines placed in 110 Sea Zone 1 transport placed in 106 Sea Zone 1 artillery placed in United Kingdom Turn Complete - British British collect 44 PUs; end with 45 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 transport EDIT: Adding units owned by British to 76 Sea Zone: 1 transport EDIT: Removing units owned by British from Trans-Jordan: 1 artillery and 1 infantry EDIT: Adding units owned by British to Ethiopia: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Bessarabia to Rostov 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 bomber and 1 fighter moved from Southern Italy to 112 Sea Zone 1 artillery and 2 infantry moved from Bessarabia to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Western Ukraine Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in 112 Sea Zone Italians attack with 1 bomber and 1 fighter Americans defend with 1 destroyer and 2 transports Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 2 transports in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 112 Sea Zone 2 transports owned by the Americans lost in 112 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 fighter Casualties for Americans: 1 destroyer and 2 transports Non Combat Move - Italians 1 bomber moved from 112 Sea Zone to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 1 infantry moved from Tobruk to Libya 1 aaGun moved from Bessarabia to Ukraine 1 artillery and 1 infantry moved from Romania to Bessarabia 1 aaGun and 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.50 Russians regular : 0.00 British regular : 0.67
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TripleA Move Summary: ANZAC round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 34 Sea Zone to 54 Sea Zone 1 cruiser and 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Iraq to Persia 1 fighter moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to Norway 1 destroyer moved from 80 Sea Zone to 76 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Marshall Islands : 1 flag, 1 artillery and 1 infantry Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 marine New Guinea : 1 infantry Dutch New Guinea : 1 flag 32 Sea Zone : 1 transport 54 Sea Zone : 1 cruiser, 2 destroyers, 1 fighter and 3 submarines 62 Sea Zone : 1 flag, 1 transport United Kingdom : 2 infantry Morocco : 1 infantry Norway : 1 fighter 76 Sea Zone : 1 destroyer Iraq : 1 infantry Persia : 1 infantry
Production/PUs Summary :
Germans : 41 / 62 Russians : 29 / 39 Japanese : 52 / 65 Americans : 55 / 72 Chinese : 10 / 10 British : 44 / 48 UK_Pacific : 5 / 8 Italians : 16 / 16 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 9 artilleries, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Baltic States to Belarus 1 armour and 2 mech_infantrys moved from Poland to Belarus 5 artilleries and 1 infantry moved from Eastern Poland to Belarus 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 infantry and 7 mech_infantrys moved from Western Germany to Denmark 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from British 1 fighter moved from Greece to Caucasus 1 tactical_bomber moved from Yugoslavia to Caucasus 3 mech_infantrys moved from Ukraine to Volgograd 8 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Eastern Poland to Volgograd 1 bomber moved from Eastern Poland to Denmark 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Eastern Poland to Bryansk Combat - Germans Battle in Denmark Germans attack with 1 bomber, 1 infantry and 7 mech_infantrys British defend with 2 fighters; Americans defend with 2 infantry Germans roll dice for 1 bomber, 1 infantry and 7 mech_infantrys in Denmark, round 2 : 3/9 hits, 2.00 expected hits Americans roll dice for 2 fighters and 2 infantry in Denmark, round 2 : 2/4 hits, 2.00 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Denmark Germans roll dice for 1 bomber and 6 mech_infantrys in Denmark, round 3 : 2/7 hits, 1.67 expected hits Americans roll dice for 1 fighter in Denmark, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Denmark Germans win, taking Denmark from Americans with 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 19 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Americans: 2 infantry Casualties for British: 2 fighters Battle in Normandy Bordeaux Germans attack with 2 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bryansk Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 bomber and 3 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 1 bomber and 3 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Germans roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd retreated to Volgograd Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 1 armour, 5 artilleries, 2 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 5 artilleries, 2 infantry and 2 mech_infantrys in Belarus, round 2 : 3/10 hits, 3.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 5 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 8 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 8 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 6/11 hits, 5.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 8 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Volgograd to Rostov 1 fighter moved from Caucasus to Yugoslavia 1 tactical_bomber moved from Caucasus to Greece 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 2 aaGuns, 5 artilleries and 25 infantry moved from Ukraine to Rostov 5 mech_infantrys moved from Bessarabia to Rostov 1 aaGun and 4 artilleries moved from Bessarabia to Ukraine 5 artilleries moved from Eastern Poland to Western Ukraine 2 infantry moved from Novgorod to Karelia 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 127 Sea Zone 2 infantry moved from Novgorod to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Finland 1 bomber moved from Denmark to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 2 aaGuns moved from France to Western Germany 9 mech_infantrys moved from Eastern Poland to Archangel 1 infantry moved from Novgorod to Archangel Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod Germans undo move 2. 3 artilleries placed in Novgorod 1 artillery, 1 infantry and 5 mech_infantrys placed in Western Germany 2 artilleries and 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Germans collect 53 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 2.33 Germans regular : 0.50 British regular : -0.67
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TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Russians 3 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Caucasus 2 armour and 2 mech_infantrys moved from Samara to Caucasus 3 fighters and 1 tactical_bomber moved from Russia to Caucasus 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Russians 3 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Caucasus 2 armour and 2 mech_infantrys moved from Samara to Caucasus 3 fighters and 1 tactical_bomber moved from Russia to Caucasus 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Caucasus Russians attack with 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 8 armour Russians roll dice for 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/9 hits, 3.67 expected hits Germans roll dice for 8 armour in Caucasus, round 2 : 4/8 hits, 4.00 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Caucasus 1 armour owned by the Russians retreated to Volgograd Germans win with 6 armour remaining. Battle score for attacker is -5 Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys Casualties for Germans: 2 armour Battle in Bryansk Russians attack with 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns, 4 artilleries and 30 infantry moved from Tambov to Samara 1 infantry moved from Novosibirsk to Vologda 5 infantry moved from Novosibirsk to Samara 3 fighters and 1 tactical_bomber moved from Caucasus to Samara 1 infantry moved from Korea to Manchuria 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Russians 7 infantry and 3 mech_infantrys placed in Russia Russians undo move 1. 6 infantry and 4 mech_infantrys placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.17
Territory Summary for Russians :
Korea : 1 flag Jehol : 1 infantry Manchuria : 2 aaGuns and 11 infantry Bryansk : 3 infantry Russia : 2 aaGuns, 1 airfield, 1 factory_major, 26 infantry and 4 mech_infantrys Vologda : 1 infantry Volgograd : 1 armour, 1 factory_minor and 1 infantry Samara : 2 aaGuns, 4 artilleries, 3 fighters, 39 infantry and 1 tactical_bomber 113 Sea Zone : 1 cruiser and 1 submarine 91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 63 Russians : 25 / 34 Japanese : 51 / 65 Americans : 53 / 72 Chinese : 11 / 10 British : 39 / 48 UK_Pacific : 5 / 8 Italians : 16 / 16 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 97 times 2 was rolled 112 times 3 was rolled 89 times 4 was rolled 91 times 5 was rolled 95 times 6 was rolled 111 times Average roll : 3.518 Median : 3.000 Variance : 0.836 Standard Deviation : 0.915 Total rolls : 595 Germans Combat 1 was rolled 37 times 2 was rolled 39 times 3 was rolled 32 times 4 was rolled 44 times 5 was rolled 34 times 6 was rolled 36 times Average roll : 3.482 Median : 4.000 Variance : 0.398 Standard Deviation : 0.631 Total rolls : 222 British Combat 1 was rolled 5 times 2 was rolled 11 times 3 was rolled 14 times 4 was rolled 3 times 5 was rolled 8 times 6 was rolled 8 times Average roll : 3.449 Median : 3.000 Variance : 1.642 Standard Deviation : 1.282 Total rolls : 49 Italians Combat 1 was rolled 4 times 2 was rolled 11 times 3 was rolled 9 times 4 was rolled 7 times 5 was rolled 5 times 6 was rolled 10 times Average roll : 3.609 Median : 3.000 Variance : 0.874 Standard Deviation : 0.935 Total rolls : 46 French Combat 1 was rolled 5 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 6 times Average roll : 3.739 Median : 4.000 Variance : 0.674 Standard Deviation : 0.821 Total rolls : 23 Americans Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 1 times 5 was rolled 8 times 6 was rolled 3 times Average roll : 3.818 Median : 4.500 Variance : 1.397 Standard Deviation : 1.182 Total rolls : 22 ANZAC Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 2.571 Median : 2.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 4.091 Median : 5.000 Variance : 1.683 Standard Deviation : 1.297 Total rolls : 11 Chinese Combat 1 was rolled 10 times 2 was rolled 6 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.175 Median : 3.000 Variance : 0.803 Standard Deviation : 0.896 Total rolls : 40 UK_Pacific Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 6 was rolled 2 times Average roll : 3.500 Median : 3.500 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 8 Neutral_Axis Combat 2 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 4.400 Median : 5.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Russians Combat 1 was rolled 8 times 2 was rolled 10 times 3 was rolled 3 times 4 was rolled 6 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.556 Median : 4.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 45 Japanese Combat 1 was rolled 20 times 2 was rolled 23 times 3 was rolled 13 times 4 was rolled 18 times 5 was rolled 20 times 6 was rolled 23 times Average roll : 3.547 Median : 4.000 Variance : 0.599 Standard Deviation : 0.774 Total rolls : 117
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@simon33 been getting killed lately, all games…that hurt. knew it was a close battle…nothing but 666’s for me lately it seems.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Russians 3 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Caucasus 2 armour and 2 mech_infantrys moved from Samara to Caucasus 3 fighters and 1 tactical_bomber moved from Russia to Caucasus 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Caucasus Russians attack with 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 8 armour Russians roll dice for 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/9 hits, 3.67 expected hits Germans roll dice for 8 armour in Caucasus, round 2 : 4/8 hits, 4.00 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Caucasus 1 armour owned by the Russians retreated to Volgograd Germans win with 6 armour remaining. Battle score for attacker is -5 Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys Casualties for Germans: 2 armour Battle in Bryansk Russians attack with 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns, 4 artilleries and 30 infantry moved from Tambov to Samara 1 infantry moved from Novosibirsk to Vologda 5 infantry moved from Novosibirsk to Samara 3 fighters and 1 tactical_bomber moved from Caucasus to Samara 1 infantry moved from Korea to Manchuria 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Russians 7 infantry and 3 mech_infantrys placed in Russia Russians undo move 1. 6 infantry and 4 mech_infantrys placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.17
Territory Summary for Russians :
Korea : 1 flag Jehol : 1 infantry Manchuria : 2 aaGuns and 11 infantry Bryansk : 3 infantry Russia : 2 aaGuns, 1 airfield, 1 factory_major, 26 infantry and 4 mech_infantrys Vologda : 1 infantry Volgograd : 1 armour, 1 factory_minor and 1 infantry Samara : 2 aaGuns, 4 artilleries, 3 fighters, 39 infantry and 1 tactical_bomber 113 Sea Zone : 1 cruiser and 1 submarine 91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 63 Russians : 25 / 34 Japanese : 51 / 65 Americans : 53 / 72 Chinese : 11 / 10 British : 39 / 48 UK_Pacific : 5 / 8 Italians : 16 / 16 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 97 times 2 was rolled 112 times 3 was rolled 89 times 4 was rolled 91 times 5 was rolled 95 times 6 was rolled 111 times Average roll : 3.518 Median : 3.000 Variance : 0.836 Standard Deviation : 0.915 Total rolls : 595 Germans Combat 1 was rolled 37 times 2 was rolled 39 times 3 was rolled 32 times 4 was rolled 44 times 5 was rolled 34 times 6 was rolled 36 times Average roll : 3.482 Median : 4.000 Variance : 0.398 Standard Deviation : 0.631 Total rolls : 222 British Combat 1 was rolled 5 times 2 was rolled 11 times 3 was rolled 14 times 4 was rolled 3 times 5 was rolled 8 times 6 was rolled 8 times Average roll : 3.449 Median : 3.000 Variance : 1.642 Standard Deviation : 1.282 Total rolls : 49 Italians Combat 1 was rolled 4 times 2 was rolled 11 times 3 was rolled 9 times 4 was rolled 7 times 5 was rolled 5 times 6 was rolled 10 times Average roll : 3.609 Median : 3.000 Variance : 0.874 Standard Deviation : 0.935 Total rolls : 46 French Combat 1 was rolled 5 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 6 times Average roll : 3.739 Median : 4.000 Variance : 0.674 Standard Deviation : 0.821 Total rolls : 23 Americans Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 1 times 5 was rolled 8 times 6 was rolled 3 times Average roll : 3.818 Median : 4.500 Variance : 1.397 Standard Deviation : 1.182 Total rolls : 22 ANZAC Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 2.571 Median : 2.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 4.091 Median : 5.000 Variance : 1.683 Standard Deviation : 1.297 Total rolls : 11 Chinese Combat 1 was rolled 10 times 2 was rolled 6 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.175 Median : 3.000 Variance : 0.803 Standard Deviation : 0.896 Total rolls : 40 UK_Pacific Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 6 was rolled 2 times Average roll : 3.500 Median : 3.500 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 8 Neutral_Axis Combat 2 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 4.400 Median : 5.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Russians Combat 1 was rolled 8 times 2 was rolled 10 times 3 was rolled 3 times 4 was rolled 6 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.556 Median : 4.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 45 Japanese Combat 1 was rolled 20 times 2 was rolled 23 times 3 was rolled 13 times 4 was rolled 18 times 5 was rolled 20 times 6 was rolled 23 times Average roll : 3.547 Median : 4.000 Variance : 0.599 Standard Deviation : 0.774 Total rolls : 117
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Russians 3 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Caucasus 2 armour and 2 mech_infantrys moved from Samara to Caucasus 3 fighters and 1 tactical_bomber moved from Russia to Caucasus 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Caucasus Russians attack with 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 8 armour Russians roll dice for 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/9 hits, 3.67 expected hits Germans roll dice for 8 armour in Caucasus, round 2 : 4/8 hits, 4.00 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Caucasus 1 armour owned by the Russians retreated to Volgograd Germans win with 6 armour remaining. Battle score for attacker is -5 Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys Casualties for Germans: 2 armour Battle in Bryansk Russians attack with 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns, 4 artilleries and 30 infantry moved from Tambov to Samara 1 infantry moved from Novosibirsk to Vologda 5 infantry moved from Novosibirsk to Samara 3 fighters and 1 tactical_bomber moved from Caucasus to Samara 1 infantry moved from Korea to Manchuria 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Russians 7 infantry and 3 mech_infantrys placed in Russia Russians undo move 1. 6 infantry and 4 mech_infantrys placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 1 armour EDIT: Adding units owned by Russians to Kazakhstan: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.17
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autosaveBeforeEndTurn.tsvg Strange infinite loop trying to post.
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Malaya to 37 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 1 cruiser moved from 38 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 armour, 4 artilleries, 9 infantry, 1 marine and 1 mech_infantry moved from Burma to India 1 infantry moved from Hunan to Kweichow 2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow 1 infantry moved from Anhwe to Jehol 2 bombers moved from French Indo China to Jehol 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea Combat - Japanese Battle in Ceylon Battle in Korea Battle in India Japanese attack with 2 armour, 5 artilleries, 10 infantry, 1 marine and 1 mech_infantry British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 armour, 5 artilleries, 10 infantry, 1 marine and 1 mech_infantry in India, round 2 : 6/19 hits, 5.50 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Ceylon from UK_Pacific, taking Korea from Russians, taking India from UK_Pacific with 2 armour, 5 artilleries, 8 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Battle in Jehol Japanese attack with 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kweichow Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Chinese win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 bombers moved from Jehol to Anhwe 1 infantry moved from Anhwe to Chahar 1 aaGun and 2 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 1 armour moved from French Indo China to Hunan 1 mech_infantry moved from Yunnan to Szechwan 2 artilleries moved from Shan State to Yunnan 1 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 4 tactical_bombers moved from French Indo China to 6 Sea Zone 2 transports moved from 38 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Celebes 1 carrier and 2 fighters moved from 38 Sea Zone to 42 Sea Zone 3 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 2 marines moved from French Indo China to 36 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 2 marines and 3 submarines moved from 36 Sea Zone to 42 Sea Zone 2 marines moved from 42 Sea Zone to Java Place Units - Japanese 2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 57 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -1.67 UK_Pacific regular : 1.00